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#つぶやきGLSL float i,e,R,s;vec3 q,p,d=vec3(FC.xy/r.x*.4+vec2(-.2,.8),1);for(q.yz--;i++<129.;){o.rgb+=hsv(-R/i,.4,min(R*e*s-.07,e)/7.);s=1.;p=q+=d*e*R*.24;p=vec3(log2(R=length(p))-t*.5,exp(-p.z/R),atan(p.y,p.x));for(e=--p.y;s<5e2;s+=s)e+=dot(sin(p.yzx*s-t),.2-cos(p.yxy*s))/s*.2;}

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