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#つぶやきGLSL for(float i,g,e,s;++i<99.;o.rgb+=hsv(.09,.5,i*s/2e4)){vec3 p=vec3((FC.xy-.5*r)/r.x*.3,g-.05*sin(t));p.zx*=rotate2D(t*.5);s=1.5;for(int i;i++<9;p=vec3(2)-abs(p*e-.4/e)-sin(t)*.1)s*=e=max(1.07,4.5/dot(p*(3.-sin(t*.5)*.4),p*2.));g+=distance(p.xz,p.yx)/s;s=log(s)/g*.1;}
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