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コライダーのシンメトリー機能を作成中です 作ってみると思いのほか難しい でも、これで人体のコライダー設定がだいぶ楽になると思います #MagicaCloth #Unity #gamedev
63,210 görüntüleme • 1 yıl önce •via X (Twitter)
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助かります。これ結構面倒だったんですよねえ…

ありがとうございます 実は私自身も毎回面倒だと思ってました😅 もっと早く作ればよかったと反省してます

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I’ve also created symmetry functions before, because I needed to, for example, mirror the position and rotation of the left hand effector to the right hand effector. However, I didn’t use any complex logic but rather a simple trick, like this

I see. The implementation this time is a bit complicated. It will determine the body bones to which the collider is connected and their posture, and automatically generate a symmetric collider. For a normal human body skeleton, you'll probably be able to set a symmetric collider by just checking one box.

great! That would really useful.

This year we plan to add this symmetry feature as well as another feature to help with collider settings. Stay tuned!

Can't wait to see this in action!! .o.

Thank you! If all goes well, we may be able to release it in mid-March.

Can you add pulling on cloths? We have been waiting for years thanks!

Hello! I've received a lot of requests to do this. However, it's very difficult and daunting due to technical issues. But I'll try again someday.
