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ローグライト3Dアクションゲーム『リングスガード』を開発中です #SuperDevDay #indiedev 【ステージボス】 ボスは各ステージにそれぞれ3体いて ゲーム開始から10分、20分、30分経過すると出現します ボスとの戦闘には時間制限があり、 カウントが0になるとボスは撤退します また、ボスが撤退してもゲームはそのまま続行されます
53,317 просмотров • 3 месяцев назад •via X (Twitter)
Комментарии: 15

The boss fight is really amazing and i like the model design, also i like the sky suddenly change when boss appear and disappear too.

Thank you, Wesleykho! The boss model is actually made using a purchased asset. It's an amazing asset, and I really love it too. One of the reasons I created the real-time weather transition system was because I wanted to create this kind of effect when the boss appears and disappears.

I see, can't wait to see other Boss looks like, by the way are you alright? because I heard yesterday Japan suddenly earthquake and is really strong

Thank you for checking in! Fortunately, I'm safe, and I wasn't affected by the earthquake. I really appreciate your concern.

No problem, I'm glad you are alright if there is earthquake again be careful alright? Stay safe, and take care😊👍

man i cant wait to play this game.

Thank you, Hitishi Hiroshi! I'll keep working hard to make the game as enjoyable as possible!

こんな大きなハンマーの下敷きにされちゃうとか……すごく受けてみたいですね♪ レナになれたら、このボスの時は、まずは最初立ち止まって、棍棒の一撃を受けてから、本気のバトルしたいですね♪ やっぱり最初は一撃貰わないとね♪ この痛み………楽しい!!!!

瑠実さん、ありがとうございます! かなり巨大なハンマーなので、食らったときに納得感のあるリアクションに仕上げていきたいですね

ボスに倒される緊迫感とボスを逃がしてしまうんじゃないかって焦燥感がいい感じですねー

イノシシさん、ありがとうございます! 上手くバランスを取って楽しんでいただけるものを目指していきます

So, you don't actually need to fight?

Thank you, Natxo Pintxo! Defeating the boss isn't required, but if you do, you'll earn additional rewards that will make future battles easier. Also, the stage completion time is recorded, so defeating the boss is essential if you're aiming for the best time.

In Spanish, a person who is bad at video games is called "manco." So you created a "manco" mode for video game journalists who don't actually enjoy playing games. Bold strategy, let's see if it pays off.

The time limit during boss fights isn't a beginner-assist mechanic. Conceptually, it's no different from having the boss appear after 10 minutes or having a new wave of enemies spawn after 13 minutes. Finally, I can't go into too much detail yet, but the final boss of each stage is designed so that you can't simply keep running away and clear the stage.

