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《寻觅Find 》OP Project: "Bloodfire Dawn " 202h Phaidei Event Official Game Release: December 16th, 12:00 PM Beijing Time The game platform is currently available only for Android/PC versions. Our development team is still actively researching iOS client compatibility. #phaidei

81,484 views • 7 months ago •via X (Twitter)

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#KongsangMaintenance Dear Master: Kongsang Office will schedule a server maintenance and update on December 1st, 2023, 10:00 (UTC+8), for internal update maintenance. The entrance will be reopened after the maintenance is completed. Stay tuned for exciting new events after the update! 🔧During the maintenance period, Master will not be able to enter Kongsang. Please stay tuned for the announcement if the maintenance time has any changes. Update Period: December 1st, 2023, 10:00 (UTC+8) Update Method: Downtime update maintenance Update Content: [Colossal Clash] Event time: From the update on 12/01/2023 to 23:59 12/21/2023 Event stages and stories will be available! Clear the stages to earn the event currency [Bronze Horses]! [Event Store] Event time: From the update on 12/01/2023 to 23:59 12/23/2023 Participate to win event currency [Bronze Horses], which can be exchanged for goods at the event store. Limited Food Soul Avatar Frames, Avatars, Food Soul Furniture and more! [Cirrus Gift] Event time: From the update on 12/01/2023 to 23:59 12/21/2023 Log in daily to claim rewards. After logging in for 3 days, you can claim an event badge and Soul Core! [Summoning Event] Event time: From the update on 12/01/2023 to 23:59 12/21/2023 Game of Go and Cry of the Phoenix Summon Circles activated! The chance to get SSR Food Soul [Chuyi Flower Cake], SR Food Soul [Xifeng Wine] and Rare Food Soul [Pebble Bread] is UP! Reminder: Chuyi Flower Cake, Xifeng Wine, and Pebble Bread are only available from the Summon Circle during the event, but will later become a permanent addition in future updates. Note: Chuyi Flower Cake can only be summoned from Game of Go Summon Circle. Xifeng Wine can only be summoned from the Cry of the Phoenix Summon Circle. [Impeccable Accuracy] Event time: From the update on 12/01/2023 to 23:59 12/21/2023 During the event, top up or buy packs and monthly salaries to earn points. Claim plentiful rewards once you have enough points! [Touhu Arrow Pitch] Event time: From the update on 12/01/2023 to 23:59 12/21/2023 Charge up and throw an arrow into the bottle! The more throws you make, the more rewards you get! [New Packs in shop] New packs have entered the store! Event time: From the update on 12/01/2023 to 23:59 12/21/2023 New packs will enter the store for sale! [Stove Maestro] Event time: Lasts 2 weeks from 12/04/2023 to 12/17/2023 Matching time: Matching is available every day from 12:00-14:00 and 19:00-22:00. During the matching time, master can participate in Stove Maestro by randomly matching opponents. Rules: Can be checked in-game after maintenance is completed. *All event dates and times are in sync with server time, which can be found in [System].

The Tale of Food

21,235 views • 2 years ago

I think it’s about time Activision or Gameloop officials shared an update on the future of Call of Duty: Mobile on emulator. Gameloop is the only official emulator that allows you to experience the game on PC with a keyboard and mouse without the risk of being banned. However, the game hasn’t been updated on Gameloop for the past 3 months. The comment section of every official Gameloop post is filled with players asking for answers, yet officials are actively ignoring these concerns. I know many will argue about the necessity of playing a mobile game on PC, but it makes the title accessible to a wide range of players who aren't comfortable gaming on small screens. The game already has a full-fledged official PC edition, but it is currently exclusive to China. If Activision chose to, they could release it globally. This would be beneficial for them, especially since many PC and console players are frustrated with recent mainline CoD titles. Most agree that CoD: Mobile is the ideal game they want to play, but they just don’t want to play it on a phone. By releasing a dedicated PC version or restoring support on Gameloop, Activision could unlock a massive new player base, a percentage of whom would likely spend money in-game. It’s a win-win situation for both the developers and the players. The lack of communication needs to end! We need an official answer regarding the future of the game's global version on PC.

Call of Duty: Mobile News 📲

37,282 views • 2 months ago

Our new game infrastructure is being designed to be compatible with PC, Android, and IOS operating systems, featuring TPP-FPP game modes. 🎮 While conducting multiplayer tests on PC, we are effectively testing for mobile as well. The operation we are running simultaneously for PC and mobile saves us a great deal of time, allowing us to use a single game engine and generate two different outputs for cross-platform compatibility. 💻📱 We have created a code sequence that enables AI bots to attack you based on your KDA ratio, giving a real-player sensation. 🤖 We've considered all details, from hearing, seeing, to hiding behind objects and flanking you. 🎧👀 In single-player mode, you will experience a unique gameplay experience where you must defeat challenging enemies a good fight for a good reward is necessary! ⚔️🏆 While we continue to work on enabling Android and iOS users to join the same game, we will first launch multiplayer on PC and Android within their respective platforms. 🤝 We will refine the TDM and FFA modes, where you can challenge online opponents and earn COF, with player feedback to make them the best they can be. 🛠️👥 Following the release of COF, we will host tournaments with substantial prizes. 🏅 These matches, which can be played individually or in teams, will be live-streamed on Twitch and YouTube. 📺 You can form a team with your friends or collaborate with community members to create your new team. 👫🎮 To facilitate this, we will create a special area on our website to display data for teams and players. 🌐 We are nearing the completion of all our setups; our test server has successfully run our game and provided a stable service for 2 days. ✅ We will publish the minimum system requirements for PC. 🖥️ The texture sizes for the mobile game have been adjusted for phone optimization, ensuring smooth gameplay without lag. 📲 Now we will take a short break and continue from where we left off tomorrow. 🛌🔜 #cof #ecas #eth #p2e #BlockchainGaming #multiplayer #online #onlinegames #DEX

Cryptoforce | $COF | P2E

11,307 views • 2 years ago

It's good and al there's an bundle sale on PVE & Arena. However, just want to mention to people who is considering this bundle, that PVE is not so well treated. Even simple promo code for 1.0 release is not available for PVE such as current one, 'NIKITAONGMNPODCAST' or 'RELEASEISCOMING'. Whereas there was single code that worked on PVP & PVE 'TIKTOK1M' (which should still work). So they already have system for giving out promo code for both game mode but don't give them. I know people will say PVE easier, so no need for gear, no big deal... but why not give it if it's no big deal? it is also weird since they actively promote the game mode to sell it. Events were also PVP focused, which is understandable, but sometimes excluded PVE to have event for literal no reason (Pre-wipe events being excluded for PVE is understandable since they don't wipe). I know people will say 'Tarkov is PVP Game', but sad news to people, Tarkov is PVPVE Game. And if you exclude PVE part, the game will feel extremely empty. Whereas if you exclude PVP part, the game is still quite viable due to its in-depth of the game (we literally have PVE Game mode being sold). Literally the 1.0 release end content is PVE single player campaign in Terminal... My thoughts are that PVE definitely brought and will bring them a lot of new players and money, but Nikita or some part of the devs just don't want people to play PVE. I just wish they change their mind and at least embrace PVE players and not discriminate them. Just another thought is that needing to buy PVP game mode to be able to buy PVE Game mode is also weird. Or needing to purchase PVE Game mode even though you have PVP. I can somehow understand they put in some additional development into PVE and they have some servers for PVE to pay. Then why can't they sell only PVE mode standard copy? Why do people have to buy PVE after buying PVP? I'll leave you guys with what Nikita has been saying about PVE as video.

VeryBadSCAV

40,560 views • 10 months ago

Introducing a New Era for Rumble Kong League - Hermit Crab Hits The Court! 🎮 We are thrilled to announce an exciting transition in the development of the Rumble Kong League. After careful consideration and a commitment to delivering the best sports gaming experience possible, we welcome a new game development partner! After meeting with a multitude of talented sports-focused game development partners, we are thrilled to welcome the creative talents of Brazilian-based game studio Hermit Crab! 🔶Why We’ve Changed Studios? The decision to transition to Hermit Crab Game Studio comes after extensive evaluation, feedback, and assessment of our previous partner’s progress and goal alignment. It became evident that certain challenges, such as talent, time management, and development milestones, hindered our progress, missing deadlines and stretching timescales. Whilst our previous development partner contributed greatly to the game's foundation, we believe that change is essential for growth in the RKL. Hermit Crab brings a breath of fresh air, extensive experience, and their entire team’s vision is fully aligned with the RKL team. It is important to note, this change will only advance the RKL to market. 🔶Who is Hermit Crab? Since their inception in 2016, Hermit Crab has built a team of ~100 dedicated professionals, boasting over a decade of collective experience in the gaming industry. Their expertise not only covers game development, but also extends to game distribution and brand licensing. They've created games for renowned sports organizations such: 🔷Arsenal 🔷Barcelona 🔷Manchester City 🔷PSG & Many Others! They bring an immense amount of experience within the sports genre, especially with successful titles reaching millions. As an example, their PSG Freestyle game has more than 6 million downloads on mobile platforms, with the app still gathering more than 180,000 monthly active users. Another important point for us in a new studio was Web3 familiarity. Recent creations for giants 'The Sandbox' further exemplify Hermit Crab's commitment to innovation, particularly in the web3 gaming space. The transition to Hermit Crab signifies an exciting new chapter for Rumble Kong League, as we collectively venture into new territories of direct immersive gameplay, innovation, and an enriching basketball experience. 🔶What’s Next? The studio has already been onboarded, familiarized with the existing project handover and is currently working on the next milestones, which will include direct player control, overall game improvements, and expanded immersive experiences, as well as the first implementation of RKL on a mobile client. The objective remains unchanged, to have a playable release candidate by EOY. This studio change only accelerates our timeline in getting the RKL game into the hands of players globally. We just wanted to thank the Rumble Kong community for your incredible support, we cannot wait to showcase content that’s already being worked on! Stay tuned for more updates on the next testing session, Clubs, Kongcubator, and more as we begin this new era in the RKL.

Rumble Kong League

14,168 views • 2 years ago

𝗪𝗵𝗮𝘁’𝘀 𝗴𝗼𝗼𝗱, #Web3 𝗳𝗮𝗺! 🔥 Quick update from the #AGDAO squad: Our founder is currently handling some important IRL priorities and was recently invited to attend the Arbitrum Founders Event in Berlin to represent the community this Monday 🤍 While Alpha’s away, the AGDAO team is stepping up to keep the momentum rolling and the community thriving. 🎮 𝗧𝗵𝗮𝘁’𝘀 𝘄𝗵𝘆 𝘄𝗲’𝗿𝗲 𝗲𝘅𝗰𝗶𝘁𝗲𝗱 𝘁𝗼 𝗮𝗻𝗻𝗼𝘂𝗻𝗰𝗲 𝗮 𝗠𝗔𝗦𝗦𝗜𝗩𝗘 Legends of Elumia 𝗚𝗮𝗺𝗲 𝗡𝗶𝗴𝗵𝘁 this Sunday! We believe outreach has already been made to the team, but we're not waiting around 😎 we're making this happen with support from the AG⚡️DAO treasury. Huge thanks to Arbitrum Play for helping make events like this possible. 📅 𝗪𝗵𝗲𝗻: Sunday, 2:00 PM UTC 💰 𝗣𝗿𝗶𝘇𝗲 𝗣𝗼𝗼𝗹: • 𝗣𝗹𝗮𝘆𝗲𝗿𝘀: $100 • 𝗩𝗶𝗲𝘄𝗲𝗿𝘀: $25 📍 𝗝𝗼𝗶𝗻 𝘂𝘀 through the Discord link in our bio! Special shoutout to Warp Chain 💫 and the Legends of Elumia team, 𝗴𝗿𝗲𝗮𝘁 𝘁𝗲𝗮𝗺, 𝗴𝗿𝗲𝗮𝘁 𝗴𝗮𝗺𝗲, 𝗴𝗿𝗲𝗮𝘁 𝘄𝗼𝗿𝗸. 𝗔𝘃𝗮𝗶𝗹𝗮𝗯𝗹𝗲 𝗼𝗻: ✅ PC ✅ Android ✅ iOS 🔺 𝗠𝗮𝗿𝗸 𝘆𝗼𝘂𝗿 𝗰𝗮𝗹𝗲𝗻𝗱𝗮𝗿𝘀. 🔺 𝗥𝗮𝗹𝗹𝘆 𝘁𝗵𝗲 𝘀𝗾𝘂𝗮𝗱. 🔺 𝗟𝗲𝘁’𝘀 𝗰𝗼𝗼𝗸. Ryan | Triumph, we'd love to see you there! 🥂

AG⚡️DAO

18,808 views • 1 month ago

So much of what's circulating about MGSΔ on the internet is unreasonable and unfair. The treatment of the game is really strange and unfair, and I'm going to show you another letter of nobility from the development team that NO ONE has noticed since the game's release in August 2025. No one has mentioned it on Twitter, YouTube, Reddit, etc., yet I have rarely seen anything so respectful. MGSΔ is also a remake that keeps a low profile on the internet, is sometimes ashamed of its subtle additions and improvements, and has HUGE respect for the main MGS3 development team. MGSΔ is also a remake that “hides” its credits in favor of the classic MGS3 credits at the end of the game with Starsailor's iconic theme “Way to Fall,” choosing sobriety and humility when it comes to the development team that worked on MGSΔ. In fact, there are more than 10 minutes of credits for the remake available in the “EXTRA” menu of MGSΔ, presenting the staff working on this project, with a new and already legendary orchestration by Naoki Nakashima that fits perfectly with the Metal Gear universe. Given the considerable work involved, the decision to put this in second place and leave the original MGS3 credits (from the original team) is once again a sign of great respect on the part of the development team. That's not all. From the introduction onwards, the game presents itself as “based on MGS3.” With no mention of the current staff, but rather the “Original” staff (introduction) with their names highlighted. As far as I can remember, no remake project has ever done this in the world of video games. Voluntarily stepping aside to continue promoting the original team, saying (Okamura) “Keep us honest” (for the future of MG) is incredible proof of respect for the saga. Okamura and the development team reading hate messages from angry “fans” on Metal Gear Hotline was also a powerful and painful moment to watch. Okamura also said that he would like to work with Hideo Kojima again in the future. At what point can we say that this is not sincere? I just don't understand. Yet we still see insults, people saying that the game doesn't respect Kojima, and a community divided in two. We also have misinformation, sometimes deliberate by some media (the release of MGSVOL1 saying that the credits did not mention Hideo Kojima), and questionable omissions of the game from major video game events for important titles such as sound design and best remake... I wonder how long this “targeting” of Konami will continue, because OBJECTIVELY, there is a genuine desire to do well. Admittedly, there was a difficult start with performance issues in certain parts of the game (which have been fixed) and a misstep with FOX HUNT, but the game does not deserve the hatred we see everywhere. If we want to see METAL GEAR continue, we need to soften our judgment and trust them. Fortunately, Delta's sales were good and the series will be able to continue evolving, but I still have a slight fear for the future... Because there is always strange hostility on the internet. Sorry if this tweet was a bit long, but it had to be said.

Outsider Snake

33,068 views • 7 months ago