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念願だった部位破壊の実装ができました #indiedev

213,239 views • 4 months ago •via X (Twitter)

27 Comments

やせい's profile picture
やせい4 months ago

うおおw 熱い!!

jockie - Direland's profile picture
jockie - Direland4 months ago

戦ってる感だいぶ出てきました!

クロス@端末世界の使者's profile picture
クロス@端末世界の使者4 months ago

投稿見るたびに素敵な要素が実装されてて遊べる日が待ちきれません!!

jockie - Direland's profile picture
jockie - Direland4 months ago

ありがとうございます!!元気が湧いてきました!

Galaxy's profile picture
Galaxy4 months ago

不错

Tanukinoir - 𝐂𝐚𝐫𝐧𝐚𝐥 𝐂𝐨𝐧𝐧𝐨𝐢𝐬𝐬𝐞𝐮𝐫's profile picture
Tanukinoir - 𝐂𝐚𝐫𝐧𝐚𝐥 𝐂𝐨𝐧𝐧𝐨𝐢𝐬𝐬𝐞𝐮𝐫4 months ago

Ooh this is great! But i think it would be better if after the first failed attack of the destroyed part it wouldn't attack like that again or change tactics like in Monster Hunter.

蔚藍的晴's profile picture
蔚藍的晴4 months ago

期待🤩

GameDev - Dark Fantasy Island's profile picture
GameDev - Dark Fantasy Island3 months ago

Damn, this looks cool

Milika's profile picture
Milika4 months ago

Body part destruction is one of those features that instantly makes combat feel more reactive. It adds satisfying feedback without needing bigger numbers or flashier VFX.

Raining Cycles Dev's profile picture
Raining Cycles Dev4 months ago

Now that's awesome

MLoP's profile picture
MLoP3 months ago

オッケー…遊びたい!開発頑張って!

Monastery - Wishlist on Steam's profile picture
Monastery - Wishlist on Steam4 months ago

That's amazing! Does the lobsters attack pattern change or does it get an additional move?

jockie - Direland's profile picture
jockie - Direland4 months ago

Still considering what to do. Regenerating new arm is something solid that I would probably add.

Monastery - Wishlist on Steam's profile picture
Monastery - Wishlist on Steam4 months ago

That's an amazing idea! My first thought while watching it was that it will pick up its tail and use it as an axe or hammer 😂

jockie - Direland's profile picture
jockie - Direland4 months ago

That’s something I’ve never came up with🫨 Using/Throwing the parts that player break is nice idea Thank you!

ShikangS's profile picture
ShikangS4 months ago

Daimyo …… lobster? hhh

Chris Murray's profile picture
Chris Murray4 months ago

Wow thats a cool feature, what effects does it have on the enemy?

jockie - Direland's profile picture
jockie - Direland4 months ago

Less attack collision and rare item drops🔥

Hit's profile picture
Hit4 months ago

I've always wanted to see the Monster Hunter tail chop mechanic expanded, this is exactly what i was looking for in a game!

毛球爱吃🐟AI游戏实战's profile picture
毛球爱吃🐟AI游戏实战4 months ago

这是什么游戏,看起来非常好玩。 如果你上架,我一定会购买的

jockie - Direland's profile picture
jockie - Direland4 months ago

ありがとうございます!! アクション多めのサンドボックスサバイバルゲームを目指して作ってます!

신중은's profile picture
신중은3 months ago

すごいですね!部位破壊があるなんて!戦闘がよりリアルになって興味深いです。私は 韓国でUnreal Engine Client Programmerをしている者です。Direlandを一日も早くプレイしてみたいです!デモがいつ頃発表される予定か、お伺いしてもよろしいでしょうか?

jockie - Direland's profile picture
jockie - Direland3 months ago

ありがとうございます!!デモ版は今年度中リリースを目指しています。12月ごろになると思います

Enrry's profile picture
Enrry3 months ago

Pero cuando saleeee

John Snow's profile picture
John Snow4 months ago

S

Lone Dragon Dev's profile picture
Lone Dragon Dev4 months ago

this is so satisfying to watch. how long did the destruction system take? i always underestimate this stuff, "small feature" then 3 weeks gone

jockie - Direland's profile picture
jockie - Direland3 months ago

ありがとうございます! 大体一週間くらいですー

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