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念願だった部位破壊の実装ができました #indiedev
27 Kommentare

うおおw 熱い!!

戦ってる感だいぶ出てきました!

投稿見るたびに素敵な要素が実装されてて遊べる日が待ちきれません!!

ありがとうございます!!元気が湧いてきました!

不错

Ooh this is great! But i think it would be better if after the first failed attack of the destroyed part it wouldn't attack like that again or change tactics like in Monster Hunter.

期待🤩

Damn, this looks cool

Body part destruction is one of those features that instantly makes combat feel more reactive. It adds satisfying feedback without needing bigger numbers or flashier VFX.

Now that's awesome

オッケー…遊びたい!開発頑張って!

That's amazing! Does the lobsters attack pattern change or does it get an additional move?

Still considering what to do. Regenerating new arm is something solid that I would probably add.

That's an amazing idea! My first thought while watching it was that it will pick up its tail and use it as an axe or hammer 😂

That’s something I’ve never came up with🫨 Using/Throwing the parts that player break is nice idea Thank you!

Daimyo …… lobster? hhh

Wow thats a cool feature, what effects does it have on the enemy?

Less attack collision and rare item drops🔥

I've always wanted to see the Monster Hunter tail chop mechanic expanded, this is exactly what i was looking for in a game!

这是什么游戏,看起来非常好玩。 如果你上架,我一定会购买的

ありがとうございます!! アクション多めのサンドボックスサバイバルゲームを目指して作ってます!

すごいですね!部位破壊があるなんて!戦闘がよりリアルになって興味深いです。私は 韓国でUnreal Engine Client Programmerをしている者です。Direlandを一日も早くプレイしてみたいです!デモがいつ頃発表される予定か、お伺いしてもよろしいでしょうか?

ありがとうございます!!デモ版は今年度中リリースを目指しています。12月ごろになると思います

Pero cuando saleeee

S

this is so satisfying to watch. how long did the destruction system take? i always underestimate this stuff, "small feature" then 3 weeks gone

ありがとうございます! 大体一週間くらいですー

