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๐Ÿ‡ง๐Ÿ‡ทโญ๏ธ | ๐‘๐จ๐›๐ข๐ง๐ก๐จ ๐‰๐‘ (๐Ÿ๐Ÿ•) leaving a good impression again in yesterday's game โ€ข 13 Minutes Played โ€ข 100% Pass Accuracy โ€ข 1 Key Pass โ€ข 1/2 Successful Take-Ons โ€ข 2 Shots Blocked โ€ข 1 Tackle ๐“๐‡๐„ ๐“๐€๐‹๐„๐๐“ ๐ˆ๐’ ๐ˆ๐ ๐“๐‡๐„ ๐ƒ๐๐€ ๐Ÿ‡ง๐Ÿ‡ท๐Ÿงฌ

176,984 views โ€ข 1 year ago โ€ขvia X (Twitter)

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Argentina manager Lionel Scaloni deployed Enzo Fernรกndez as a deep-lying playmaker against Iceland, and this is the performance delivered by the Chelsea midfielder: ๐Ÿ“Š Enzo Fernรกndez vs Iceland (45 Minutes) ๐ŸŽฏ Pass Accuracy: 93% ๐Ÿ“ก Long-Ball Accuracy: 100% ๐Ÿ‘Ÿ Touches: 49 โœจ Successful Dribbles: 2/3 ๐Ÿƒ Ball Carries: 23 ๐Ÿ“ Total Carrying Distance: 170m โฌ†๏ธ Progressive Carries: 1 ๐Ÿ“ˆ Total Progressive Distance: 25m ๐Ÿ”„ Recoveries: 1 ๐Ÿ’ช Ground Duels Won: 3/5 ๐Ÿฅ… Shots: 1 ๐ŸŽฏ Shots on Target: 1 ๐Ÿšซ Interceptions: 0 ๐Ÿ›ก๏ธ Tackles: 0 ๐Ÿ“ My Assessment Operating from the base of midfield, Enzo dictated possession with impressive control, completing 93% of his passes and recording 100% long-ball accuracy. His 23 ball carries covering 170 metres highlighted his ability to progress play through movement as well as distribution, while his two successful dribbles further demonstrated his press resistance in deeper areas. Although his defensive involvement was limited, with one recovery and no tackles or interceptions, his primary role was to orchestrate build-up play and set the tempo of possession. He also provided an attacking outlet, registering a shot on target, in a composed deep-lying playmaker display that underlined his technical quality, ball progression, and control of the game from deeper zones. โšฝ๐Ÿ‡ฆ๐Ÿ‡ท ๐Ÿ“น Video via Fana ๐Ÿ“Š Data via Sofascore Football #BlueCo #CFC

๐Ÿ’ฅ BlueCo Xtraยฎ

209,330 views โ€ข 3 months ago

I asked a top 0.1% YouTube Strategist (Vexian - Algorithm Alchemist) to take me from 0 to 10m subscribers. This is every level of YouTube growth. 0:00 Education vs Entertainment 1:51 The Biggest Mistake New Creators Make 2:45 You Don't Need Gear You Need Reps 3:53 The One Thing That Guarantees 1K Subs 4:58 What Is the Impression Snowball 5:54 Consistency as Compound Interest 6:57 How to Come Up With Content Ideas 7:28 Track the Top 20% in Your Niche 8:18 Reverse Engineering Titles That Work 9:06 How to Remix Without Copying 10:00 Why People Actually Watch 11:30 90 Ideas in 30 Minutes 17:29 Level 2 (1K to 10K Subscribers) 21:00 How to Hook in 3 Seconds 24:40 YouTube Is a Zero Sum Game 25:11 Collabs and the Anchor Effect 26:48 Using Bigger Creators to Grow 28:21 What Separates Creators After 100K Videos 29:41 Consistency in Amount Type and Focus 30:05 How to Know When to Quit Your Niche 31:37 What Gaming YouTube Teaches Everyone 33:31 Storytelling From Minecraft YouTubers 34:22 Mini Stories and Escalating Stakes 37:47 Level 3 (10K to 100K Subscribers) 42:00 Package Your Video Like a Movie Poster 44:00 The Pre-Post Checklist 49:00 Seven Levels of Rapper and Viral Permutations 51:05 CTAs Where to Put Them and Where Not To 53:26 Subscribers Are a Vanity Metric 55:46 Replace Ad Reads With Your Own Content 58:49 Level 4 (100K to 1M Subscribers) 59:08 What Is Impact 1:00:01 Pattern Breaking and Absurdism 1:01:15 How to Title a Podcast for Absurdism 1:02:27 Melding Interest Topics Together 1:04:36 Parasocial Reciprocity 1:05:57 The Third Thing Nobody Talks About 1:06:05 What Is Sauce 1:08:20 How Long Does 100K Actually Take 1:09:31 When to Start Outsourcing 1:12:00 Your Niche Has a Ceiling 1:21:42 The Invisible Katana and 25M Views 1:23:27 One Word Across 5 Niches and 13 Years 1:25:38 What Channels Will Hit 1M 1:29:00 Level 5 (1M to 10M Subscribers) 1:29:34 Outlier vs Presence of Mind Ideation 1:30:50 Oppenheimer Barbie and the Minecraft Movie 1:38:00 Why the Best Channels Stop Growing 1:44:41 What Happens When You Beat YouTube 1:46:18 When You Become an Idea Not a Person 1:49:48 The Two Things That Actually Matter

Grant

19,207 views โ€ข 4 months ago

U-Net by hand โœ๏ธ ~ 17 steps walkthrough below I consider U-Net as a key milestone in deep learning, the first image-to-image model that really worked! It came out of medical imaging, an unusual place, not from NeurIPS or CVPR or ACL. Now it is the backbone of diffusion models, which you see in almost all modern image generation models. I drew the network as a C so the matrix multiplication flows naturally down. Tilt your head to the right and it is a U again. ๐Ÿคฃ Goal: push a 3 x 16 image down to a 2 x 4 bottleneck and back out again, filling in every cell yourself. = 1. Given = An image of three channels, R, G and B, sixteen pixels wide, and every kernel the network will use. = 2. Convolution 1 = Let us slide the first kernel over the image. Each output is one multiply-and-add over a 2 x 3 window, and the result is the green feature map. = 3. Find the maxima = We circle the largest value in each 1 x 2 window. Circling first is worth the extra step: it is the pooling decision, made before anything is written down. = 4. Max pool 1 = Let us copy those maxima down. Sixteen columns become eight, and half the detail is gone for good. = 5. Convolution 2 = We convolve again with the second kernel, deeper into the contracting path. The feature map is blue now. = 6. Find the maxima again = Same move as step 3, on the blue map. = 7. Max pool 2 = Eight columns become four. = 8. The bottleneck = Let us convolve once more. This is the bottom of the U, a 2 x 4 block that is everything the network kept. = 9. Spread it out = We start back up. The transposed convolution writes each bottleneck value into a wider grid, leaving gaps between them. = 10. Transposed convolution 1 = Let us fill those gaps by convolving over the spread-out grid. Four columns become eight. = 11. The first skip = We copy the encoder's matching row straight across. This is the skip connection, and it is the whole reason a U-Net can recover detail that pooling threw away. = 12. Convolution with the skip = Let us convolve the upsampled features together with the copied ones. = 13. Spread it out again = Same as step 9, one level up. = 14. Transposed convolution 2 = Eight columns become sixteen, back to the width we started at. = 15. The second skip = The encoder's first feature map comes across, the one made before any pooling happened. = 16. Convolution and ReLU = We convolve, then cross out every negative and set it to zero. = 17. Output convolution = Let us apply the last kernel. Out comes R', G' and B', an image the same size as the one we started with. The outputs: R' = [3, 0, 7, 0, 7, 0, 17, 0, 3, 0, 9, 0, 2, 0, 6, 0] G' = [1, 20, 1, 10, 1, 12, 1, 19, 2, 5, 1, 11, 1, 3, 1, 7] B' = [4, 20, 8, 10, 8, 12, 18, 19, 5, 5, 10, 11, 3, 3, 7, 7] Congrats! You just calculated a U-Net by hand. ๐Ÿ’พ Save this post!

Tom Yeh

17,722 views โ€ข 2 months ago

This will be a long post, Special Megamix featuring all my best clips from 2022 to 2026 My journey began back in 2019 when I was 13. I moved from Fortnite to Apex when it launched. I actually disliked the game at first because it was the "Fortnite Killer," but my friends dragged me into it. I was instantly hooked, realized I had a gift for it, and started the grind. I peaked as Thailand #7 Bangalore in Season 1, Reached Predator for the first time in Season 2, Solo'd to Predator in Season 5 Split 1, First Predator in Thailand in Season 5 Split 2, and was Thailand's #1 for multiple consecutive seasons from 12 to 21, Peaked #9 PC in Season 16 Split 2, Became the first Thai to reach #1 PC and the only one to ever hold #3 both splits. I am the only one in Thailand to ever hold 1 digit more than once (3 times) My pro career started in ALGS 2022 Split 1. I had my best performance ever, pulling off a 1v18 win as a solo in Pro League with 13 kills and an insane end-game clutch (highest at the time for ALGS). But then in 2023 during Split 1 Pro League I was falsely suspended for 1 year for cheating without any explanation or support whatsoever from EA, then Itโ€™s repeated every year since. My latest ban is scheduled to be lifted on 1st August 2027, My biggest heartbreak was when I won EWC 2024 Qualifier with Lightning Unicorn, only to get disqualified a few weeks later, but since EA refused to communicate nor give any response to my appeals and ALGS Admins had no authority to help me and told that this is "between me and EA" I had to watch my team play EWC with a stand-in and with rushed schedule. My account started getting falsely banned in 2024 for cheating and denied every appeals but I didn't give up and continued playing as if nothing happens on other account and repeatedly got banned again in 2025 and recently few days ago. What truly baffles me is I played on 2 separate account (One Predator which I played on more) but only one that was banned is the Master account which was Gold 2 prior to me playing on it, I can only speculate about why it was flagged; one possibility is the unusually fast climb and mass reports. My plan now is to just secure Pred for this split, take a long hiatus, and come back next year to play in Pro League (IF EA doesn't randomly ban me again). Until then, enjoy the clips. Thanks to everyone who's been on this ride with me.

killmete.

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Develop Better Finishing and Decision Making With This Fast Break Drill Here's a great 2v1 drill to improve ball handling, passing, scoring, and decision making out of fast break advantage situations from the Youth Coaching System with Jim Huber. Even though these are youth players in the video, it's great for all ages! I actually got this drill from longtime college coach Don Kelbick. Drill Tips: -Attack and Think Lay Up! We got this drill from Don Kelbick and we teach the same mentality. You want to force the ball handler to attack and try to get a lay up. The only reason they pass is that the defender stops the ball. Personally, Iโ€™m okay if the initial ball handler takes some bad shots. I think having an assertive, attacking mentality will create more good things than bad. This mentality will eventually lead to more open passes for his teammate, because the defense will realize that they have to commit and stop the ball. -1 or 2 Pass Limit You could even add a pass limit of 1 or 2. That way, itโ€™s more game like and theyโ€™re not going too slow. -Add a Countdown You could also introduce a time limit. If I see going too slow, I usually start saying, โ€œ3, 2, 1โ€ฆ โ€œ and make a buzzer sound at zero. The kids actually enjoy it. -Make It 2v2 With a Trailing Defender It's also fun to add a trailing defender as another progression. You would simply add a 4th line somewhere in the middle of the floor. So youโ€™d put a cone a little bit further in the middle of the court, so the trailing defender comes into the play a second or two later. -Change Offense and Defense Lines I also will switch up which lines are defense and offense, so players experience attacking the basket from all angles in transition. Give this drill a try and let us know what you think!

Joe Haefner | Breakthrough Basketball

39,863 views โ€ข 1 year ago