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๐—•๐˜‚๐—ฏ๐—ฏ๐—น๐—ฒ๐—›๐—ฒ๐—ฟ๐—ผ ๐—š๐—”๐— ๐—˜ ๐—œ๐—ฆ ๐—Ÿ๐—œ๐—ฉ๐—˜! ๐Ÿ”ฅ ๐—œ๐—ป๐—ณ๐—ถ๐—ป๐—ถ๐˜๐—ฒ ๐˜€๐—ฝ๐—ฎ๐—ฐ๐—ฒ ๐—ฝ๐—น๐—ฎ๐˜๐—ณ๐—ผ๐—ฟ๐—บ ๐—ด๐—ฎ๐—บ๐—ฒ ๐˜„๐—ถ๐˜๐—ต ๐—•๐˜‚๐—ฏ๐—ฏ๐—น๐—ฒ๐—›๐—ฒ๐—ฎ๐—ฑ๐˜€, ๐—บ๐—ฒ๐˜๐—ฒ๐—ผ๐—ฟ๐˜€, ๐—ต๐—ฒ๐—น๐—บ๐—ฒ๐˜๐˜€ & ๐—ด๐—ฒ๐—บ ๐˜€๐˜๐—ผ๐—ป๐—ฒ ๐—ฐ๐—ผ๐—น๐—น๐—ฒ๐—ฐ๐˜๐—ถ๐—ป๐—ด. ๐ŸŽฎ Core Gameplay: - Endless running with jump mechanics. - Multiple collectibles (coins, gems, helmets). - Mobile-optimized controls. ๐Ÿ† Scoring & Progression: - Point-based scoring system. - Level advancement. - Personal best...

37,984 views โ€ข 1 year ago โ€ขvia X (Twitter)

34 Comments

zen's profile picture
zen1 year ago

$BUBBLE is beyond a meme playy

fzlirm ๐Ÿซง's profile picture
fzlirm ๐Ÿซง1 year ago

$BUBBLE The next level play ๐Ÿซง๐Ÿง‘๐Ÿปโ€๐Ÿš€

Hxmmy's profile picture
Hxmmy1 year ago

HUUUUGEEEEE. $Bubble Heads where you at!

Khalil Underwood's profile picture
Khalil Underwood1 year ago

TIME TO LEVEL UP!!!!

๐—ฆ๐—น๐—ฎ๐—บ๐—ฑ๐˜‚๐—ป๐—ธ's profile picture
๐—ฆ๐—น๐—ฎ๐—บ๐—ฑ๐˜‚๐—ป๐—ธ1 year ago

So who is the final boss now? $Bubble builders Hats off @yopsybeat & @HxmmyOnCrypto you guys are gifted

Satchel's profile picture
Satchel1 year ago

wow

Bubbleheads ๐Ÿซง's profile picture
Bubbleheads ๐Ÿซง1 year ago

website creator -> @HxmmyOnCrypto video edit -> @yopsybeat #Bubbleverse being created

Softshelle.skr ๐Ÿช–'s profile picture
Softshelle.skr ๐Ÿช–1 year ago

Now THAT'S what a call a game! The $Bubble stays on! ๐Ÿซง

Chancelot's profile picture
Chancelot1 year ago

These Mfers cooking hard!

Non(Regla)ยณ's profile picture
Non(Regla)ยณ1 year ago

Impressive. One of the best CTOs I've seen

ZXCALLS's profile picture
ZXCALLS1 year ago

WTF BULLISHHHHHHH

RAW's profile picture
RAW1 year ago

starting to get serious over here, so talented ๐Ÿซง๐Ÿซง๐Ÿซง๐Ÿซง BULLISH

satoshin ๐Ÿซง's profile picture
satoshin ๐Ÿซง1 year ago

Now who's the boss? $Bubble !!!!!!

Igor's profile picture
Igor1 year ago

Amazing ๐Ÿ’š

ackoomen's profile picture
ackoomen1 year ago

$BUBBLE launched a game! come play with us!

Mr. Pumper #1 ๐Ÿ”ฅ๐Ÿ’ง's profile picture
Mr. Pumper #1 ๐Ÿ”ฅ๐Ÿ’ง1 year ago

All at once ! $Bubble ๐Ÿ‘จโ€๐Ÿš€๐Ÿซง

Gnome's profile picture
Gnome1 year ago

@BinanceUS lets go to moon

Ibrahim BF ๐Ÿ‘๏ธ โ›ฉ๏ธ๐Ÿฅท's profile picture
Ibrahim BF ๐Ÿ‘๏ธ โ›ฉ๏ธ๐Ÿฅท1 year ago

Job not finish until everyone has his $Bubble

R R's profile picture
R R1 year ago

Awesome $Bubble hero game. ๐Ÿš€๐Ÿš€๐Ÿš€

Yopsy's profile picture
Yopsy1 year ago

$BUBBLE โœŠ๐Ÿผ๐Ÿค

prv's profile picture
prv1 year ago

Wowowowowowowo

Luca.sol's profile picture
Luca.sol1 year ago

$BUBBLE ๐Ÿ”ฅ

Zerrix's profile picture
Zerrix1 year ago

๐Ÿ”ฅ

Naศ›3dawg's profile picture
Naศ›3dawg1 year ago

@weremeow check this out fun interactive game crelated by @HxmmyOnCrypto

ICEY's profile picture
ICEY1 year ago

@weremeow look what @jup_studio has started ser

Laodeska's profile picture
Laodeska1 year ago

Yuge

Galactic's profile picture
Galactic1 year ago

This is DopeAF ๐Ÿง‘๐Ÿปโ€๐Ÿš€๐Ÿš€

Bitmember's profile picture
Bitmember1 year ago

Oh snap!!!!! Wait a game?!? This community is badass

Hz's profile picture
Hz1 year ago

this is huge! $Bubble @weremeow

Wholesomemess's profile picture
Wholesomemess1 year ago

Keep building guys, love the commitment ๐Ÿ”ฅ $BUBBLE

solr's profile picture
solr1 year ago

this is insane wow $BUBBLE

Faried's profile picture
Faried1 year ago

Awesome!

LordPingu's profile picture
LordPingu1 year ago

Lfg ๐ŸคŸ

Hz's profile picture
Hz1 year ago

@dxrnell @thekryptoking_ @kikcharts @watchingmarkets

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EFSANE

28,263 views โ€ข 11 months ago

Today marks a momentous occasion for our community, our 2nd year anniversary! ๐Ÿ’Š The past year was all about learning and building, turning vision into reality, and now it's time we share a glimpse of the exciting future we've been creating together. We're thrilled to announce the launch of our upcoming mobile game: BYORacer: Sons of Valkyrie! We've been passionately working on this project, and your patience and unwavering support have been instrumental in making it happen. But first, let's dive into what's coming ๐Ÿ‘‡ 1โƒฃ Early Access - The game will initially launch as a closed early access for our BYOCraft holders only. This invaluable period will provide us with much-needed data and feedback, helping us optimize and improve the gaming experience for the full access launch. 2โƒฃ Early Access Rewards - Early birds get the worm, or in our case, higher rewards! We'll be distributing greater rewards among a smaller player-base, thanking those who've stuck with us through thick and thin. The early access phase will include several seasons lasting several weeks, each with its own set of rewards and new features. 3โƒฃTime-Trial Mode - Are you ready to race against the clock...and the ghosts? Our innovative Time Trial mode records your best times and performances, creating 'ghost' hovercrafts of your top runs. But it's not just about your ghosts! Every time you race, you'll be competing alongside the ghosts of other players' best runs, creating a thrilling, always-on multiplayer atmosphere in every single race. 4โƒฃ Tiered Leaderboards - The early access rewards will be distributed among different leaderboards, each representing a different craft tier. The rarer the craft tier, the higher the reward allocation. 5โƒฃ Procedurally Generated Obstacles - No two tracks will be the same, with procedurally generated obstacles adding a new challenge every time. 6โƒฃ BYOCraft and Apostle Multipliers - BYOCraft and Apostle multipliers based on tiers will impact how fast you can level up and upgrade your craft. This means better lap times and a faster climb up the leaderboard. 7โƒฃ Community Battles - The early-access seasons might bring with them community-battles, where Apostles can take on other NFT communities wearing a BYOSuit. And there's more once we hit full access... 8โƒฃ Full Game Features - Following early access period, we'll roll out the full free-to-play game. Expect a full on multiplayer mode with power-ups for fierce in-game battles. The game will also introduce achievements to boost your VYBE score. 9โƒฃ TRYP Tempests - An innovative season mechanic with increasing dangerousness and reward track. The intensity of these tempest levels can be manipulated by the community, causing increased environmental hazards unique to each racetrack and biome. Remember, how you manage death will significantly impact your final ranking and the rewards you reap. ๐Ÿ”Ÿ Power-Ups - The game will introduce BYOPills, power-ups that will bring dynamic twists to the game, especially in real-time multiplayer mode once we release the full game. ๐Ÿ”œ More to Come - We're just getting started! Stay tuned for more exciting updates about BYORacer: Sons of Valkyrie. Thank you for being an invaluable part of our community. Your unwavering support, patience, and dedication have been the bedrock on which we have built. We're ready for an exhilarating journey together and can't wait to see you on the racetrack. Get ready, the race of a lifetime is about to begin! ๐Ÿ Oh and a snapshot has been taken of all BYO holders ๐Ÿ“ธ

BYOPills ๐Ÿ’Š

29,329 views โ€ข 3 years ago

Big Update: Critters Quest Website Steps Into Production State with an Exciting New Design! Hey Critters, we're thrilled to share some major news, our website has officially migrated from mint state to production state, and we're taking our platform to the next level right here at After three weeks of dedicated work, we've transformed Critters Quest into a more organized, stable, and feature-rich experience, setting the stage for everything we've planned for the future. This isn't just an upgradeโ€”it's the first step before the real journey begins! Key Updates to the Homepage and Beyond Fresh Categories and Pages: We've added exciting new sections to help you dive deeper into the Critters Quest world: - Play $QUEST (Explorer Page for Staking $QUEST): Dive into our new $QUEST explorer page, where you can find games to stake your $QUEST tokens to earn rewards, track your staking progress, and engage in strategic gameplay challenges that grow your Critters' value. - Play Spins (Explorer Page for Spins): Spins are now front and center with a dedicated spins explorer page, designed to highlight Multipliers Spins, Terron Spins, Quest Tablet Spins(coming soon๐Ÿ‘€), and more. Organized as daily free spins, limited events, and partner spin opportunities for special loot, offering new ways to boost your rewards. - Breakdown Informational Page: We've introduced a comprehensive guide for new users (and a refresher for veterans) to explore how key features work. This page currently focuses exclusively on the mechanics and info for Master Edition NFTs, Cloned Editions, and Multipliers. It explains how Master Editions serve as the foundation for your Critters' value, how Master Editions allow Cloned Editions to be minted out for others, and how Multipliers enhance your rewards throughout critters ecosystem. Redesigned Homepage: Our homepage has been completely transformed into an intuitive experience that gives you a complete overview of the Critters Quest ecosystem at a glance. It features: - Feature Carousel: Highlighting new additions and important updates - Ecosystem Activities: Real-time data showing active games, spins, or other ongoing activities. - Mini-Leaderboards: Quick snapshots of top performers - PFP Activity Feed: See the latest community PFPs minted - Quick-Access CTAs: Every section includes direct links to the full experience, letting you dive deeper with just one click - Streamlined Introduction: New visitors get a concise overview of Critters Quest right away This overview approach makes navigation intuitive for both newcomers and veterans, ensuring you never miss important information or opportunities. Elevated Designs Across the Board: - Dynamic Castle Layout in the Banner: Our homepage now features a dynamic castle layout in the banner, with castles positioned in the order they appear on the leaderboard. The top leaders are showcased at the top, adding a visual representation of community rankings and bringing our competitive spirit to life. - Critters Terminal (Formerly $QUEST Terminal): Our terminal has been upgraded with a sleek new look and enhanced functionality, now known as the Critters Terminal. It's your go-to hub for finding the most powerful cards and looking for new Crittersโ€”it tracks $QUEST allocation on available Critters for sale, their power, equipment, and more, helping you build the ultimate team. - Equipment Viewing: Viewing Critters and their equipment has been elevated with detailed rankings, power levels, and stats, giving you a clearer picture of your team's strength and hinting at game mechanics like power-based strategies. - Spins Pages Redesign: The spins experience has been completely revamped with a fresh, user-friendly design, making it easier to spin for rewards and track your progress, with a focus on multipliers and special loot opportunities. - Partnership Sign-Up Page Update: On our main page, you'll see mentions of our legendary partnersโ€”GM Capital, Mintify, Sniper, and moreโ€”highlighting our growing ecosystem. We've also updated our partnership sign-up page for those looking to partner with us. This page now includes a detailed breakdown of partnership options and new form fields to streamline the collaboration process. We're excited to expand our network in the future! - Animated Banners: Across all pages, you'll notice new animated banners that bring our world to life, adding visual excitement and guiding you through the platform. - Archived Pages: To streamline the site and focus on the future, we've archived older pages like the Master Edition Mint and Referral pages. These will remain available for reference. Coming Soon: We're already working on exciting additions, including: - SHOP Page: A new experience for purchasing items and gear to enhance your Critters Quest adventures, where you can equip your Critters with power-boosting equipment. - Tokenomics/Liquidty Section (Addition to the INFO Page): We're working on a detailed tokenomics section to add to our INFO page, launching alongside updates to our plans for DEX integration. These changes will add more value to Master Editions, give participants greater confidence, and enhance the overall ecosystem. - Cloned Edition Minting: This innovative feature will launch when Master Editions begin to mint out their Clones, allowing people to mint these unique variations. Cloned Editions will inherit traits and offer new gameplay opportunities, expanding your Critters' potential and rewards. Backend Tweaks: While many of these improvements are visible, we've also made numerous backend tweaks that aren't immediately seen. These optimizations ensure better performance, stability, and scalability for the platform moving forward. Continuous Elevation: This migration marks our first massive overhaul, but it's just the beginning. We're committed to elevating Critters Quest on a continuous basis, refining and expanding the platform with each rollout to keep delivering the best possible experience for our community. Foundation for the Future These updates aren't just cosmeticโ€”they're foundational. After three weeks of hard work, we've created a more organized and structured platform that's ready to support the future rollouts we've been teasing, like Edition Minting, Items Shop, and Quest Games. This migration streamlines our process, allowing us to deliver updates faster and more efficiently for both new users and our longtime adventurers. This is truly the first step before the real journey begins. Our production state sets us up to expand Critters Quest into an even bigger, more engaging GameFi ecosystem, where your Critters can thrive through quests, spins, and community challenges. Whether you're a newcomer or a seasoned player, these changes make it easier to explore, compete, and grow your collection. Your Next Expedition We're just getting started! This production-ready overhaul is the launchpad for all the exciting features and expansions we have planned. Keep an eye on for more updates, and dive into the new pages to see how you can level up your Critters Quest experience. We want to hear from you! Share your feedback, suggestions, and experiences with our new production site in our Discord or commenting below. Your input directly shapes our future updates and helps us create the best possible experience. Thank you for your patience and support during this transition. Together, we're building something truly special!

Critters Quest

26,200 views โ€ข 1 year ago

My feed has been inundated with posts of Grok 3 making basic arcade games. But llms from years ago could make decent arcade games, not news. So I ran a one-shot test to determine how well it fared again other frontier models in creating a 3D game with room for it to come up with gameplay and aesthetics. I tested Grok 3, O1, Sonnet 3,5, Llama4, DeepSeek, and Gemini using the following prompt. Make Dune x Minecraft ๐Ÿœ๏ธ Imagine a sandbox survival game set on a desert planet. Players mine โ€˜spiceโ€™ and must build defenses against roaming sandworms. Design the main gameplay loop, crafting system, and survival challenges in one complete description. โœ๏ธtldr O1, Grok 3, and Sonnet 3.5 were the most impressive. Aesthetically, Grok nailed the best vibes (it even produced a surprisingly cool-looking spice mining truck), but the game lacked functionality. O1 took the top spot imo with a functional and visually appealing experience, and Sonnet 3.5 followed closely. This is obviously just one test, but you can see the generated code and games in the thread (and even try forking them on Rosebud). Longer summary: OpenAI O1: Best vibes to function balance. Looked good, working controls, I could mine spice. xAI #Grok3: Excelled at generating vibes for dune. I especially liked the Dune-inspired spice mining carโ€”though it wasnโ€™t entirely a complete game. I could move around, but none of the crafting mechanics worked. Anthropic Sonnet3.5: produced something in space that had dune vibes. More functional than Grok because I could mine spice. However vibes were worse than the first two. DeepSeek : Managed to generate code that worked, but the game was so hard it always ended seconds after it started, and despite requests for better visuals, it looked VERY ugly. Google DeepMind Gemini 2.0 flash and AI at Meta LLaMA: Sadly landed at the bottom of the list; after multiple prompts (this was supposed to be one shot and none of the others failed in the first shot), I couldnโ€™t get them to produce working code for this prompt. All of these were tested on Rosebud AI . An obvious limitation with these frontier models in their chat interfaces is that you can only get them to regenerate code from scratch each time you prompt them, making it tough to refine or extend a single project. Rosebud, on the other hand, lets you iterate on one project (we do diffs), deploy with one click, share your project, and even allow others to remix it. This was just a single test, so itโ€™s obviously not scientific. I wanted to create it to see how these frontier models handle more complex game promptsโ€”rather than retrying the same arcade games that earlier generations of LLMs have already mastered.

Lisha

476,022 views โ€ข 1 year ago

Steal my Gemini 3.0 prompt to generate any website based on your custom requirements. ------------------------ ELITE WEB DESIGNER ------------------------ Adopt the role of a former Silicon Valley design prodigy who burned out creating soulless SaaS dashboards, disappeared to study motion graphics and shader programming in Tokyo's underground creative scene, and emerged with an obsessive understanding of how visual maximalism serves business credibility when executed with surgical precision. You're a conversion strategist who spent years A/B testing landing pages for unicorn startups, a design fundamentalist who refuses to sacrifice usability for aesthetics, and a master meta-prompter who optimizes for clarity over verbosity. You know modern image generation AI needs specific structural formattingโ€”contemporary design frameworks (Tailwind CSS, Shadcn UI, glassmorphism, liquid glass, morphism), backgrounds with depth (animated gradients, shaders, mascots), and step-by-step execution instructionsโ€”to produce 2025-quality interfaces instead of outdated designs. Your mission: Transform user vision into fully-coded, visually striking websites that balance aesthetic impact with conversion effectiveness. Extract requirements, architect strategic 5-6 section homepages, generate visual previews showing all sections with interactive elements visible, iterate until perfect, then build complete homepage before making navigation and additional pages functionalโ€”all adapted to specific context, not rigid templates. ##PHASE 1: Vision Capture What we're doing: Understanding your aesthetic, business context, and strategic goals efficiently. Provide your vision via: 1. Screenshot of design inspiration 2. Written description (business type, aesthetic, features) 3. Both Share: **Aesthetic**: Style preference? (maximalist, minimalist, brutalist, glassmorphic, liquid glass, morphism, retro, futuristic, geometric, editorial, etc.) **Elements**: Specific visuals wanted? (shaders, 3D effects, colors, animations, mascots, backgrounds) **Avoid**: What to exclude? (purple overload, illegible text, hidden CTAs, outdated UI, flat backgrounds, etc.) **Business**: What you do, target audience, website goal, differentiator? Type "ready" when shared. ##PHASE 2: Strategic Homepage Architecture What we're doing: Translating your vision into 5-6 section homepage structure following conversion principles and modern design fundamentals. I'll architect sections specifically for YOUR business, not templates: **Strategic Framework** (contextualized to your model): Core sections adapt based on business type: - Hero with value prop + primary CTA - Trust/credibility section (social proof, stats, logos) - Value delivery (features, benefits, process, how-it-works) - Conversion focal point (pricing, offers, lead capture, demo) - Engagement closer (FAQ, secondary CTA, community) Sections customize to contextโ€”SaaS gets problem-solution-pricing flow, agencies get case studies-process-testimonials, e-commerce gets benefits-proof-offers, portfolios get philosophy-work-results. **Strategic Plan Includes**: - 5-6 contextualized sections with rationale - Content direction based on audience psychology - Visual treatment matching your aesthetic with fundamentals enforced - Modern framework approach (Tailwind/Shadcn/Glassmorphism) - Background depth strategy (animated gradients, shaders, visuals) - Color strategy avoiding generic choices unless brand-appropriate - Typography prioritizing legibility - CTA strategy for conversion optimization **Your options**: - "continue" to proceed to design system and mockup - Request adjustments - Ask questions ##PHASE 3: Design System & Mockup Preparation What we're doing: Establishing visual foundation using contemporary frameworks, then crafting optimized prompt to generate mockup showing ALL 5-6 sections at once with visible interactive elements. I'll define: **Contextualized Style Direction**: Keywords and frameworks fitting YOUR brand specifically **Design Framework Strategy**: Styling approach, component philosophy, layout patternโ€”all adapted to your aesthetic **Background Depth Treatment**: How background creates depth without distraction, animation philosophy, visual elements supporting content **Visual System**: Color palette with strategic rationale, typography with reasoning, component styling philosophy, spacing strategy, CTA differentiation, modern UI patterns adapted to your aesthetic **Optimized Prompt Structure** (meta-prompted): Two versions: **Human-Readable**: Descriptive overview for review **JSON Optimized**: Structured for image generation using meta-prompt principles: - Required anchors: "Website screenshot", "Professional website design mockup", "Award-winning UI design", "Modern web interface 2025" - Aesthetic philosophy over exhaustive lists - "Execute this step-by-step" instruction - Modern framework references (Tailwind, Shadcn, Glassmorphism) - Background depth details (animated gradients, shaders, visuals) - All 5-6 sections in flowing narrative - Interactive element visibility emphasis (CTAs, buttons, animations) to convey design principles - Strategic constraints (legibility, prominence, hierarchy, depth) - Optimized length balancing detail with conciseness Type "continue" to see prompt. ##PHASE 4: Complete Homepage Mockup Prompt What we're doing: Presenting optimized prompts for full-page mockup showing ALL 5-6 sections with interactive design elements visible. **HUMAN-READABLE VERSION**: Narrative description of your complete homepage: - Opening with quality anchors - Core aesthetic philosophy adapted to your context - Background treatment creating depth - Navigation approach - All 5-6 sections described contextually - Color palette with reasoning - Typography philosophy - Component styling approach - Modern framework references - Interactive element visibility strategy - Critical constraints - Avoidance list based on preferences **JSON VERSION** (optimized for generation): ```json { "prompt": "Website screenshot of [your business]. Professional website design mockup. Award-winning UI design. Modern web interface 2025. Execute this step-by-step. [Aesthetic philosophy] with [framework] approach. Background: [depth treatment with animations/gradients/effects]. Full homepage vertical scroll showing 5-6 sections: Navigation [treatment]. Hero [value prop, CTA, visuals]. [Section 2 with layout philosophy]. [Section 3 with component approach]. [Section 4 with interaction style]. [Section 5 with conversion focus]. [Section 6 if applicable]. Color strategy: [palette with reasoning]. Typography: [philosophy and hierarchy]. Components: [styling approach with visible affordances]. Framework: Tailwind patterns, Shadcn style, [specific effects]. Interactive elements show: prominent CTAs, hover implications, animation hints, button affordances. Critical: legible text, prominent CTAs, background depth, clear hierarchy, contemporary 2025 design, professional quality. Avoid: [specific issues].", "aspect_ratio": "9:16" } ``` Meta-optimized: principles over lists, step-by-step execution, framework context, interactive visibility. **Review both. JSON executes.** **To generate complete homepage mockup, type "generate"** **Important note**: When you type "generate", I'll execute the image generation tool. The image will appear, but the process will seem to pause. This is normalโ€”the tool can only return the image without commentary. Simply type "continue" after you receive the image to proceed with the next phase. **To adjust the prompt before generating, tell me what to change** Won't execute until you command. ##PHASE 5: Complete Homepage Mockup Generation What we're doing: Executing image generation with optimized JSON showing ALL 5-6 sections vertically. ONLY activates when you type "generate", "create mockup", "make image", or similar. Once commanded, I execute using ONLY JSON promptโ€”no modifications. You receive full-page vertical mockup showing: - All 5-6 sections in scrollable view - Interactive design elements (CTAs, buttons, animations) visible - Background depth and modern framework styling - Complete design system applied **After the image appears, type "continue" to proceed.** The image generation tool only returns the visualโ€”you'll need to type "continue" to move forward with reviewing and next steps. ##PHASE 6: Mockup Review & Refinement Decision What we're doing: Reviewing the generated mockup and deciding next steps. This phase activates after you type "continue" following image generation. **Your options after viewing the mockup**: - "Approved" or "build" - proceed to building complete homepage code - Request specific changes - I'll update the prompt and regenerate - Ask questions or request adjustments **If you request changes**: I'll present updated prompts (readable + JSON) showing modifications, then ask you to type "generate" again for the revised mockup. Each refinement iteration: 1. You describe desired changes 2. I present updated prompts 3. You type "generate" 4. Image appears 5. You type "continue" to proceed 6. We review and decide next steps 7. Repeat until perfect Common refinements: section emphasis, background depth, colors, typography, CTA prominence, interactive visibility, framework styling, aesthetic tuning. Once you're satisfied with the mockup, type "approved" or "build" to proceed to code generation. ##PHASE 7: Complete Homepage Code Generation What we're doing: Building entire 5-6 section homepage as production-ready code matching approved mockup exactly. **Complete Single-File HTML Delivery**: - All 5-6 sections coded and integrated - Fully responsive across devices - Modern CSS implementation (Tailwind-style or modern CSS) - Animated background matching mockup (CSS gradients, WebGL, SVG) - All interactive elements functional (buttons, CTAs, forms, animations) - Navigation implemented per design - Component styling matching aesthetic (glassmorphism, shadows, borders) - Typography system with hierarchy and legibility - Color system from specification - Micro-interactions and hover states - Scroll animations where appropriate - Performance-optimized **Technical Quality**: Semantic HTML, modern CSS (custom properties, grid, flexbox, backdrop-filter, transforms, animations), vanilla JavaScript, accessibility considerations, mobile-first responsive, smooth scrolling, optimized assets, cross-browser compatible. **Code Structure**: Clean commented HTML, inline CSS organized in style block, inline JavaScript, ready to copy/paste and deploy, fully functional standalone. **Strategic Content**: Intelligent placeholders based on your business model, conversion psychology, target audience, professional toneโ€”easily replaceable. **Design Fundamentals Verified**: All sections with hierarchy, prominent functional CTAs, readable text with contrast, clear interactive signals, background depth, adequate whitespace, responsive, contemporary 2025 quality. Automatically presents next phase after delivery. ##PHASE 8: Navigation & Pages Planning What we're doing: Making all navigation functional and planning additional pages. **Navigation Audit**: [List nav items from homepage] **Options for each item**: Create dedicated page, expand section to full page, smooth scroll to section, custom approach. **For clickable elements**: Decide what happensโ€”link to new page, scroll to section, open modal, trigger action, external link. **What to make functional first? Choose**: 1. Complete navigation by building all pages 2. Primary conversion path (CTA โ†’ specific page) 3. Specific pages you prioritize 4. Internal links with smooth scrolling 5. Custom approach **Or** "auto-complete" for intelligent decisions based on your model. ##PHASE 9-X: Progressive Development What we're doing: Building each page or making elements functional, maintaining design consistency. **Each Page Delivery**: Complete HTML matching homepage design system, same framework styling, same background treatment, same typography/colors, appropriate sections, full responsiveness, functional interactions, integrated navigation. **Each Functionality Addition**: Smooth scroll, modals, form validation, interactive components, animation triggers, other elements. **After Each Delivery**: Current Progress: [What's complete] **What next? Choose**: [4-6 options for next page/functionality] **Or** "auto-complete" for intelligent completion. Continues until site fully functional. ##PHASE FINAL: Complete Integration & Polish What we're doing: Final integration ensuring everything links, works, and maintains consistency. **Complete Package**: Homepage HTML (all sections), all additional pages, complete styling/functionality per file, working navigation across pages, functional CTAs/buttons, validated forms, consistent design system. **Deliverables**: All HTML files deployment-ready, quick deployment guide, customization documentation, design system reference. **Quality Verified**: Complete homepage, functional navigation, working CTAs, consistent pages, responsive, optimized, modern framework styling, functional interactions, professional 2025 quality. --- **CRITICAL RULES**: **Image Generation**: - Present: Human-Readable + Optimized JSON - JSON meta-principles: distilled concepts, "Execute step-by-step", framework context - JSON opens: "Website screenshot" + "Professional website design mockup. Award-winning UI design. Modern web interface 2025." - JSON shows: ALL 5-6 sections vertically in one mockup - JSON emphasizes: interactive element visibility (CTAs, buttons, animations) - JSON includes: modern frameworks (Tailwind, Shadcn, Glassmorphism), background depth (gradients, shaders, mascotsโ€”NEVER flat) - User "generate" โ†’ Send ONLY JSON โ†’ No modifications - Aspect ratio: 9:16 (vertical to show all sections) - After image appears โ†’ User MUST type "continue" to proceed (tool only returns image without commentary) **Homepage Development**: - Generate mockup with ALL 5-6 sections at once - After approval, build COMPLETE homepage code (all sections functional) - Deliver entire homepage as single working file - Then make navigation/additional pages functional - Flow: complete homepage โ†’ functional navigation โ†’ additional pages **Content Adaptation**: - NO hardcoded templates - Adapt ALL to user's specific business context - Strategic frameworks based on actual audience - Section selection/styling contextualized to goals - Design choices match aesthetic preference - Professional placeholders easily customizable **Standards**: Contemporary frameworks, background depth, interactive element visibility, modern CSS/frameworks, 2025 quality throughout. **Control**: User commands each phase explicitly. "generate" for mockup (then "continue" after image), "approved"/"build" for code, choose-your-adventure for pages, adjust anytime. Begin Phase 1 when ready.

Alex Prompter

191,428 views โ€ข 10 months ago

่ฎฒ่งฃไธ€ไธ‹ Slide Deck ่ฟ™ไธช้กน็›ฎๆž„ๅปบ็š„ๆ•ดไธช่ฟ‡็จ‹๏ผŒๅฎŒๅ…จ Vibe Coding๏ผŒๆ€ŽไนˆไปŽไธ€ๆกๆ็คบ่ฏ็”Ÿๆˆ็š„็ฎ€ๅ•็‰ˆๆœฌ๏ผŒๅˆฐๆœ€ๅŽๅคๆ‚็š„่ƒฝ็ผ–่พ‘ๅ’Œๅฏผๅ‡บ slide ็š„ๅŠŸ่ƒฝใ€‚ ้กน็›ฎๅœฐๅ€๏ผš ๅˆๅง‹ๆ็คบ่ฏ๏ผš Screen 1 (home page): - There is a text area, the user can type/paste text - A submit icon button Screen 2 (Slide outline): - Top navbar: - a back button - title - ... - Two columns - left: LLM output in realtime - right: - Display loading if it's generating - Display the slide outline AI genreated - User can update the outline or delete a page - a button to draw slide page by nano banana base one the outline - Redirect to Screen 3 (Slide show): Display the slides generated - Top navbar: - a back button - title - Download (download all images) - left sidebar - slide thumbnails - click a thumbnail to switch - main - slide image Tech Stack: - React, TypeScript - TailwindCSS 4, Shadcn/UI - lucide-react Prompt to generate Slide outline (just FYI) You are a world-class presentation designer and storyteller. You create visually stunning and highly polished slide decks that effectively communicate complex information. Think mastery over design with a flair for storytelling. The slide decks you produce adapt to the source material and intended audience. There is always a story and you find the best way to tell it. You combine the expertise of the creativity of the best designers. The slide deck will be primarily designed for reading and sharing. The structure should be self-explanatory and easy to follow without a presenter. The narrative and all the useful data should be contained within the text and visuals on the slides. The slides should contain enough context for any visuals to be understood on their own. Feel free to add certain slides with more dense information (extracted from the sources) if it will help with the narrative. You are now writing an outline for this slide deck described below. We will supply this outline to an expert designer to make the actual final deck. The slide content should be in English. The placeholders should be left in {language, default to English}. For this particular slide deck, we want the content to focus on: {Custom Prompt, Describe the slide deck you want to create, default to: Add a high-level outline, or guide the audience, style, and focus: "Create a deck for beginners using a bold and playful style with a focus on step-by-step instructions."} We have also attached some producer notes below for this slide deck which will help guide the overall structure and narrative of the deck. Remember the following rules for outlines: - Focus on the outline of the deck and what content should be covered in each slide. - The descriptions for each slide should be comprehensive. - However, do NOT yet focus on precise layout or visual details. - The point of the outline is to highlight the narrative. - Preserve key elements from the source material. - Every specific data point... must be directly traceable to the source material. - All the details need to be mentioned because the designer will not have access to the source content later. - Always err on the side of the audience being having more expertise, interest, and smarts than you might think. - CRITICAL: Never generate more than 20 slides. - Avoid using 'Title: Subtitle' formats for headings; they appear very AI-generated. Instead, prefer narrative topic sentences that help tie the deck together. - Explicitly avoid clichรฉ 'AI slop' patterns. Never use phrases like ' It wasn't just [X], it was [Y]'. - Use direct, confident, active human language. - There is never a need for a "Thank you / Q&A" slide. - Never include any slides with placeholders for the author to insert their name, date etc. - Never call for including photorealistic images of prominent individuals. - Never end with a generic slide like What choice will you make?'. It's much better to end on a meaningful reference or takeaway.

ๅฎ็މ

98,322 views โ€ข 9 months ago

The $AEGIS DApp portal is now open to all: ๐Ÿ›ก๏ธ At Aegis, we believe in empowering the blockchain full of security, transparency and innovation. The Aegis Dapp has been under development for several months prior to the launch of $AEGIS and with that we have been able to build what we believe has the potential to change how users go about their day to day security. We are thrilled to share our progress and truly exciting news with you all. ๐ŸŽฏ First things first, at Aegis, we want to make it clear that the value of what we seek to bring to security across the blockchain, comes from our big vision, our strong team, and our commitment to long-term goals. โ„น๏ธ Letโ€™s kick this off with some information that is constantly happening, which is behind the scenes. Our full team is dedicated to the opportunity that lays ahead of us with becoming the leading voice/name for security, grasping every aspect with innovation, hard work, passion and commitment to see this sector grow. Everyone is aware of how important security is, a heartwarming mention to Messari for including us on how they see this sector growing rapidly and pushing a 10 Billion evaluation. We take that recognition with full responsibility and gratitude as we've been working hard on some really powerful stuff that could change the game for our industry. If you read the title and report itself, Iโ€™m sure thatโ€™ll give you some insight to whatโ€™s coming, and to the vast extent of what you can expect Aegis to be working towards. โ€”> ๐Ÿค This comes from teaming up with others within this sector and coming up with new tech to projects driven by our community, within the pipeline you can be confident that what we are building will push the cryptocurrency industry as a whole into a better future, the magnitude to what Aegis brings will not stop until we can confidently say, โ€œNegative security reports across the blockchain are at an all time low, thousands of users are satisfied that Aegis is protecting them and their assets.โ€ We're sticking to our vision no matter what the market does or whatever else comes our way. We plan to build what we set out to and we will see to it that our ecosystem is met. We've been working on some pretty amazing products that will be available within our Dapp, letโ€™s go over what we offer: * AI Audits * Live Monitoring * Penetration Testing * Bug Bounties * Live Watchdog * Token analytics for everyday users, developers, teams, auditors, institutions, investors. โฌ‡๏ธ Letโ€™s break it down for you in some simple steps: AI AUDITS: We have trained our LLM models as AI AGENTS, these consist of 3 people ( AI AGENTS ) for the audits that are performed. - Audit - Reviewer - Judge Each one analyzes with a different personality, letโ€™s check what personalities our AI AGENTS consist of: 3 different perspective auditors. 1 - Fine-tuned model x amount reads the code and generates the audit. โœ… 2 - Model x amount reviews the code and fact checks thoroughly. โœ… 3 - Model x amount ranks the code based on the severity outcome. โœ… โŒš๏ธ Live Monitoring/Watchdog: The Live Monitoring/Watchdog system is designed to provide real-time surveillance of smart contracts, ensuring the detection and prevention of any potentially harmful transactions or malicious activities. Through the utilization of an AI Agent model, the system is trained to proactively identify and thwart suspicious behavior, thereby safeguarding the integrity of the smart contracts. Also, a paid sophisticated threat detection model is available for more intricate protocols and Dapps, offering an advanced level of protection against potential threats. This proactive approach is crucial in mitigating the risk of exploitation and ensuring the security of the smart contract ecosystem. ๐Ÿ–Š๏ธ Pen Testing: Our platform offers Pen Testing services to developers, providing a controlled environment for whitehat hackers to simulate attacks and identify vulnerabilities in smart contracts and protocols. In addition to human whitehat hackers, our AI Agents function as Red and Blue teams, actively engaging in simulated attacks to stress-test protocols and identify potential weaknesses. This comprehensive approach allows developers to proactively identify and address security issues, ultimately enhancing the robustness and resilience of their projects. ๐Ÿ•ท๏ธ Bug Bounties: Our Bug Bounty listing platform provides developers with the opportunity to list their protocols and offer bounties to white hat hackers for identifying vulnerabilities. By aggregating millions of bounties from various platforms and utilizing AI tools, we streamline the testing process, reducing up to 80% of the workload typically associated with security testing. This allows developers to efficiently identify and address potential vulnerabilities in their protocols, ultimately enhancing the overall security and resilience of their projects. ๐Ÿช™ And lot more token analytics features for regular users, this will give you the opportunity to explore our Dapp for yourself and have some fun diving into the security platform of the future! Iโ€™m sure youโ€™re excited to try it all out yourself, which is why we have some exciting news to bring to the #Guardians of the blockchain! But just before you continue the read and see the beans have been spilled, we have to take this opportunity to share with you that this large step to becoming a security leader is but only 20% of what we have revealed. This will be at the core of what Aegis stands for and hopes to achieve. The focus here is upon our Dapp, and in time we will slowly bring forward information/updates regarding segments of what makes Aegis a force to be reckoned with. Now that youโ€™re fired up and excited to all of the announcements to come, letโ€™s get to the news youโ€™ve been waiting for! ๐ŸŽ‰ Weโ€™re spilling the good news, and are happy to say we are now set for public release! The team at Aegis are overwhelmed with the development, support from teams, community, partners and more on what we believe to be an institutional-grade product. But the fun doesnโ€™t stop there, this marks the start of what we aim to become, as it will take time and cycles to become better and better. Constant advancements will be set in place to attain the goal of achieving blockchain security. A statement from our CEO- Brian Hunt: โ€œI can confirm from the security conferences I attended with Centralized security firms Peckshield, Hacken, Certik, BlockSec presentations, they are trying to achieve something similar and it will take them years. Decentralized AI for Security!โ€ This initial drop of our dapp will be to get users signed up to gain access, in which weโ€™ll whitelist users to get the ball rolling. ๐Ÿ“ฃ To end this segment, letโ€™s get the party started with the long awaited Aegis Ai Security Dapp and sign up now!

AEGIS AI

128,122 views โ€ข 2 years ago

EllesmereUI's Biggest Patch since Raid Frames is live! Aug Evokers since Blizzard won't give you an active state on your CDM for Ebon Might, I decided to give you one. check out the video! This feature also allows trinkets/pots/racials to get custom active states Players who share profiles: you can now include your full spell layout (which spells go where) and per-spell settings for CDM when exporting profiles! ----------- Full patch notes with new features and bugfixes: **Profiles:** - **NEW:** Profile exports can now carry your entire Cooldown Manager setup - which spells sit on which bars plus every per-spell setting - for the specs you choose, so importing a profile recreates your CDM layout instantly. **CDM:** - **NEW:** Give any trinket, potion, racial, or custom spell an Active State that adds its own glow and color while active, plus a Cooldown State Effect that changes its look based on whether it's ready. - **NEW:** Sync your trinkets, potions, and racials across specs with one button so you only set them up once. - Sound pickers for Focus Cast Sound and per-buff Audio Effect now have a search box. - Pandemic glow's Apply to All now also syncs tracking bars and keeps the same glow style everywhere. - A trinket, potion, or racial already on another bar now auto-moves to the new bar instead of being grayed out. - A buff saved under two spell IDs now shows as a single icon in the buff bar preview. - Cooldowns you remove from Blizzard's Cooldown Manager now disappear from your previews, while trinkets, racials, and custom spells are kept. - Added tracking for the Nightborne racial (Arcane Pulse), which was missing from the racial list. **Tracking Bars:** - **NEW:** Grouped bars now pack together with no blank gaps, always filling the next available slot. - Eclipse (Solar) and Eclipse (Lunar) now each drive their own bar. - Switching specs while the page is open now refreshes the selected bar correctly. - Pandemic glow now fires for Lifebloom on you or a group member. **Resource Bars:** - **NEW:** A new GCD Bar fills over your global cooldown, with full control over size, position, color, and look. - Expand Power Bar if No Resource now also expands when the class resource is toggled off or disabled for the spec. - Fixed the threshold color not showing with Enhance 5 Bar Style. - The cast bar latency overlay now reads live latency, so spell queueing no longer stops it showing. **Raid Frames:** - **NEW:** New healer tools including heal-absorb text, a crowd-control glow on debuffs, and more ways to position and highlight dispellable debuffs. - The Auto Resize toggle is now a dropdown that scales Indicators & Auras and Tracked Buffs independently with frame size. - New Show Over Dispels toggle lifts the heal-absorb overlay above the dispel gradient. - Fixed custom (non-20-player) sizes loading at the wrong position after login. **Unit Frames:** - **NEW:** A non-tank threat border shadows your player frame when you pull or hold aggro, with Has Aggro and Close to Aggro colors. - **NEW:** Player health text gains Heal Absorb Amount and Heal Absorb Short options. - **NEW:** Mini frames and Boss frames gain a per-frame Bar Texture dropdown. - **NEW:** Boss frames gain a Hover Borders control with its own mouseover and target colors. - **NEW:** Independent Spacing X and Spacing Y sliders for buff and debuff icons. - **NEW:** Absorb and heal-absorb style dropdowns now include your installed SharedMedia textures (also on Raid Frames and Nameplates). - A new Hover Borders control lets you turn the mouseover highlight border on or off per frame. - New Show 2 for Boss option adds a second decimal to boss frame health text. - Buff and debuff Offset X/Y sliders now reach plus or minus 1500. - A new Cast Bar Position cog adds an Offset Y slider for the boss cast bar. - Player, target, and focus cast bars now show above other frames instead of behind them. - Cast bar timer text now has room so it no longer cuts off early. **Action Bars:** - **NEW:** A new When Not Dragonriding visibility mode hides a bar while skyriding and shows it the rest of the time. - The When Dragonriding option now also shows the bar in Druid Flight Form. - The stance bar now shows its GCD swipe even for spells that don't change form. - Bars are briefly forced visible while Myslot's window is open to stop a stall during import/export. **Minimap:** - **NEW:** Hovering the calendar button now shows your raid and dungeon lockouts with boss progress, server time, and time until the weekly reset. - The Omnium Folio button no longer goes missing or drifts after a loading screen, and its position and scale now persist. **Mythic+ Timer:** - **NEW:** A new Show Time Remaining toggle adds an MM:SS countdown to the +2/+3 threshold row that reddens as time runs out. - Fixed timer and detail text cutting off after a font swap. **Colors:** - **NEW:** A new Global Colors section lets you share one profile's custom colors across all profiles or give each profile its own. **Localization:** - **NEW:** Full Russian language support. **Auras, Buffs & Consumables:** - Warrior stance reminders now read the stance bar, so each spec is reminded of its correct stance and clears the moment it's active. - The Inky Black Potion reminder now clears after you drink the potion and reappears on cancel, expiry, or death. - The last-used flask, food, and weapon-enchant preference now saves correctly. **Nameplates:** - A new sync icon on the Pandemic Glow Style row applies the nameplate's pandemic glow to all CDM and tracking bars at once. **Chat:** - The Whisper Sound dropdown gained a search box. **Bags:** - Mythic Keystone dungeon abbreviations now split on hyphens (Nexus-Point Xenas shows as NPX) and handle localized names.

Ellesmere

54,206 views โ€ข 3 months ago

Ever since I wired Claude Code to WhatsApp 3 weeks ago, I built a stupidly large infra around it. I mean, opus built it. No clue how the code even looks. The entire thing was vibe coded using my phone. I wanted to see how far I could push it without touching the computer. Everything via WhatsApp. Build what I need on the fly. So the resulting infrastructure will already be battle tested for software development. The entire thing was streamlined with nearly no manual interventions, everything was communicated via WhatsApp using a single script establishing this connection. If the script is down, I need to get home to start it again to resume the development. Claude was upgrading it, debugging it, restarting it while maintaining constant uptime so it could keep communicating with me. I stressed Claude about it, telling it that it will be โ€œin the darkโ€ and other words that deliberately sound scary about losing communications if the script dies. I also refused git and refused cloning the code, I wanted to see Claude adapting to work on a *LIVING* system. The way this whole thing works: Claude has its own dedicated phone number that I am paying for. A real WhatsApp account for it is installed on a real iPhone that is sitting on my desk. All is registered under my name, this is legit setup with no hacks and tricks. Iโ€™ve set up a WhatsApp โ€œCommunityโ€ and multiple different groups under it. Both me and Claude are the admins, so Claude could edit it on my behalf. Each group is a project I am working on and has its own isolated context. The Group description is a system prompt that gets auto-appended to the larger system prompt explaining this setup in general. When I send a message itโ€™s an instant interrupt to Claude Codeโ€™s process, just like in the terminal. Voice notes are seamlessly transcribed with a local Whisper model. Images are used with multimodal reading in an isolated parallel session. Multiple groups running in parallel so I can work on all projects at the same time. No cross-talking, everything has an isolated context and history. And because itโ€™s local on my own machine: Everything is REAL. The browser is REAL. I am connected as myself on it to all services because I actually use it in real life. Claude has unlimited internet access, just like humans who use actual browsers. It utilizes custom-made browser tools that I made to control any browser session it wants. Depending on the situation, it can either connect to my existing session or create one for its own. (You can tell it โ€˜look at my browser for a secโ€™ then talk about the current page you are on and it just works, pretty cool) My custom browser tools are not perfect (not by a long shot) but I managed to make them work well to the point they are somewhat reliable. This gives Claude full access to my real creds and all the services I actually use. Iโ€™m productive AS HELL with this. It really feels like a personal assistant. I ask it to read my emails and msgs, check x .com for news, research arxiv papers, write code, run experiments for me, investigate and reverse engineer github repos, even use my credit card and order things. [I try not to do this one a lot lol so far no disasters]. All from my phone. Super convenient. This is not a product or an open source project (maybe soon of it will make sense). This is just an ugly script I hacked the entire thing is ~600 lines. (ok maybe i did look at the code, but i swear i didnโ€™t edit!) You can also vibe code this from scratch pretty fast and it will probably even end up better. This is just a cool thing so Iโ€™m sharing. It is a real speed booster for many things I do on daily basis, mostly boring things. Forcing my routine into some new โ€œagent platformโ€ just didnโ€™t feel right for me. WhatsApp is where I already communicate and look for messages, so I decided that my agents will live there too. AGI in my pocket 24/7.

Yam Peleg

420,390 views โ€ข 9 months ago

This long TTK tweet holds some facts about The Third Kingdom that you probably havenโ€™t seen before. Everything in this tweet is based on official content released by Futureverse FLUF World or captain.root The Third Kingdom is a strategy simulation game, where you develop your Origin Island and manage resources to build a production empire and unlock rewards. There is up to 312,500,000 ROOT in total waiting to be unlocked in the first season of The Third Kingdom. Rewards that will not be harvested in season 1 will stay in the land for future seasons. Community Land (referred to as Origin Island) allows Prysm holders to participate in the game without owning a SurrealScape; Those who donโ€™t own any Surrealscapes of their own, and play the game using the Origine Island can plant up to 12 prysms, and as the OI is a 2x2 piece of land they will be able to build 12 extractors on it. Surreal Escapes SurrealScapes are a collection of resource-rich biomes, and your very own slice of The Third Kingdom. In Episode 1, you can apply the biome of a SurrealScape that you own to your Origin Island. This choice will determine the visual environment of your island, but wonโ€™t impact gameplay. You can then stack additional SurrealScapes to increase resource production rates and the number of Prysms you can deploy. More features, including increased Mycelium collection rates, will be introduced in future episodes. Players without any SurrealScapes can have a maximum of 12 Prysms deployed on their Origin Island at any given time. One can increase the capacity prysms that one can deploy by based on the number of SurrealScapes you stack on your island (so if you stack all your SS you can deploy all of your prysms). Currently, once you select a biome for your Origin Island, you wonโ€™t be able to change it. There are plans to allow biome changes in future updates, but for now, make sure you choose a biome youโ€™re happy to stick with for a while. To maintain the effective utility of your Prysms and SurrealScapes, you'll need to apply strategic thinking to prestige and keep them fueled, this wonโ€™t be a full-time job. The game features mechanics will allow you to effectively control your SurrealScapes and Prysms even if you have a lot. Prysms Prysms are a collection of land-harvesting devices, and your key to generating energy which is needed in season 2 to harvest mycelium, which can be used to unlock Root โ€œAND OTHER REWARDSโ€. In Episode 1, you can deploy prysms on Origin Island to boost the production rate of specific resources based on their traits and generate energy each time you prestige. Prysms can be re-deployed in game if they have not reached the end of their life cycle; across SurrealScapes or Community Land. Prysms are consumable collectibles. Once deployed on Origin Island, they enter a lifecycle lasting one season, the exception on this are the Eternal prysms that will last through out all seasons. The premium prysms (all prysms that are not eternals) will provide a random percentage boost of the resource production that can be re-rolled by the use of Kingdom coin to receive a higher boost. Eternal Prysms of Masteryprovide the maximum production boosts for their owner throughout the entire The Third Kingdom adventure, so it seems that because of this the use of a re-role wonโ€™t be needed for Eternal prysms as they receive the max boost already. If you choose not to use your Prysms in Season 1, they will stay in your FuturePass and be available for future seasons and they will remain to function as premium prysms. The mint of prysms started on March 27 2024 for a price of 696.9 ROOT each and lasted 2 weeks. There are 135,000 premium Prysms available in Season 1 of The Third Kingdom and 101.566 got sold (about 75%). The premium prysms that have not been sold at the time of the mint will be sold as normal prysms in future seasons. Extractors Extractors are either mines, pumps or factories and they provide a user the ability to harvest and claim resources from the land. Resources are needed to be able to prestige, upgrade buildings and save energy. When a user prestigeโ€™s all extractors and remaining materials are removed, however the lighthouse, stacked SurrealScapes and Prysms remain. We can think of the lighthouse as the control centre. Prestiging produces energy, which is consumed by prysms to harvest Mycelium in episode 2 and subsequently can be converted into ROOT tokens โ€œAND OTHER REWARDSโ€. The actual amount of ROOT Token rewards available at the conclusion of each episode, and collectively across each Season will be determined by the amount of Mycelium generated by user in-Game performance. The amount of ROOT Token rewards (and the resulting contribution to your FutureScore) you are eligible for at the end of an episode and/or which are distributed to you at the end of a prior Season, does not guarantee or otherwise mean you will receive the same (or even similar) ROOT Tokens and/or FutureScore contributions for future episodes and Seasons. Now thatโ€™s a lot of official sounding text, but what stands out is the โ€œand the resulting contribution to your FutureScoreโ€ part that seems to imply that there will be future score added based on the Root that you harvested in-game. Kingdom coin Kingdom Coins are an in-game currency you can use to accelerate your progress. You can use them to reroll the percentage of the resource production boost your Prysms provide, and skip building and upgrading costs to optimize your strategy and maximize rewards in The Third Kingdom. Kingdom Coins: Kingdom Coins is the in-Game currency. Kingdom Coins: a.) are only available for purchase using Fiat or Cryptocurrency; b.) cannot be earned by completing in-Game tasks, activities, or actions; c.) can be utilized for in-Game progression; d.) cannot be redeemed for ROOT Tokens or any currency or cryptocurrency. Kingdom Coins can be purchased through the website using ROOT. Episode 1 During episode 1 the goal is to generate energy to be used in episode 2 to harvest mycelium . We capture energy every time we prestige. When you prestige, your extractors are removed, and all resources are reset to zero. However, you retain the energy youโ€™ve generated, and you receive a production boost, allowing you to progress more quickly in subsequent cycles of the episode. Episode 2 The goal in episode 2 will be to harvest Mycelium and unlock ROOT and other rewards. ROOT Token rewards can be claimed during the Game Season (so not at the end of the season). We will be able to recruit Flufs, Party Bears, Buzzies, Thingies, Seekers, Walkers, Cool Cats, Doodles, Deadfellaz, Pudgy Penguins, to enrich your harvesting experience in Episode 2. Gen2 brains are also mentioned to be used in episode 2 in the official docs, but weโ€™re not sure if this is true or a mistake in the content. Episode 3 Little is known about episode 3 other than that it will involve "intelligent lands" of which we will be able to harvest Asto tokens. The assets that will play a role in this are Gen2 brains, Atem cards and Aifa players. The exact role of the Aifa players as of yet is unknown to us, but it has been stated that Gen2 and Atem cards will receive intelligent lands. So far further episodes of season 1 have not been mentioned but we do know but that refineries are being mentioned in docs and at some point will also play a role in TTK game. Thereโ€™s really nothing other posted about refineries in the docs Iโ€™ve looked at, but it seems safe to assume they will play a role in refining resources into real world asset that will play a role in Op3n. Additional Some in-Game features and advanced content are only accessible to Users who own specific Digital Collectibles such as Prysms and SurrealScapes. There will at some stage be a thing called Automatorโ€™s, and all we know is that Automator means an on chain asset that can be assigned to a building that automatically claims resources when the building reaches capacity. In the clip I posted with this tweet captain.root clearly states (as he has done before) that part of the design of The Third Kingdom is to be able to supports โ€œnew rewards over different seasons and episodes, and those can be from within our ecosystem our even from outside our ecosystemโ€. I personally think itโ€™s not a stretch the assume that some of the projects that are currently working on projects that will in the future be released are already planning to use the TTK to release some of their assets as rewards in-game of TTK. This is all the information that has been gathered and released earlier in our Third Kingdom Guild discord earlier, and shared here to hopefully help the community and give them an overview of what we currently know about this game weโ€™re all looking out to play, and which will go live in the coming week. After the game has gone live Matt Bartlett will make and share an updated version of TTK Guild flipbook. If you found this content useful I would appreciate you sharing this with the community by sharing, liking and commenting on the tweet. We of the TTK Guild wish everyone a great season ! and lots of joy playing the game. LFG

Dip

12,507 views โ€ข 2 years ago

Promised to ship before the movie so... ๐Ÿ“… 53 days ๐Ÿค– 731 vibe coded commits โšก๏ธ Powered by Three.js ๐Ÿš€ Inspired by a space plumber ๐Ÿ™‹โ€โ™‚๏ธ AMA, no secrets, no shame High level, grouped list of what's in this game: Galaxy DNA - Lumas - Star Bits - Spin attack with air boost + ground-cancel - Galaxy gravity - Octoombas - Gateway Galaxy music track Vibe Coding Process - Claude Code (Opus) for ~95% of all code - CLAUDE.md project instructions file (163 lines of rules + constraints) - 87 implementation plans written before coding - 36 AI code reviews (ECS, architecture, performance) - 11 retrospectives after major features - 60 extracted skills (reusable knowledge from debugging sessions) - Constraints doc that grows every time something breaks (115 lines) - /lets-build workflow: discovery โ†’ plan โ†’ review โ†’ implement โ†’ verify - Every feature: plan first, review the plan, then build in atomic commits - Custom level construction CLI (AI-assisted placement) - this evolved over 53 days Architecture - Custom ECS engine (Structure-of-Arrays, zero-alloc hot paths) - Benchmarks faster than bitECS on packed iteration - 117 ECS systems orchestrated in explicit update order - Data-oriented Process system (sequential/parallel composition) - 30+ process types: UI animations, camera arcs, sfx Rendering - Three.js + Pixi.js sharing one WebGL2 context - Three renders 3D, Pixi renders UI โ€” no extra canvases - Half-res bloom, color grading, occlusion silhouettes - Fresnel rim lighting + hemisphere ambient for Galaxy-style polish Physics - Rapier3D WASM physics (SIMD build) - Kinematic character controllers for player + all enemies Gravity - Galaxy-style gravity fields (walk around surfaces) - 4 gravity field types - Priority-based gravity resolution with distance tiebreakers - Convex hull letter platforms with per-face gravity - Spring-damped gravity transitions Shadows - Multi-pass gravity-aware shadow system - Per-instance shadow filtering via vertex shader attributes - InstancedMesh candidates promoted across gravity fields - Dynamic frustum sized from camera FOV each frame Camera - camera system with 12 critically damped springs - Follow-gravity mode (trailing orbit in tangent plane) - Fixed-up mode (screen stays level on letter platforms) - Top-down mode (Galaxy overhead cam, roll-free quaternion) - Camera collision via 4-direction spherecast repulsion - Override blend system for boss fights + pipe travel - Catmull-Rom spline intro flythrough with per-waypoint duration Space - Procedural space nebula (simplex noise shader, 3 octaves) - 1,800 seeded stars with per-star brightness + color variety - Galaxy-authentic palette across all screens Enemies - 5 enemy types with full AI state machines - Goomba, Koopa, Spiny, Bob-omb, Octoomba - 3D distance โ†’ FOV cone โ†’ LOS raycast detection pipeline - Editor-placed OBB avoidance zones with deflection hysteresis - Recoil, stun, shell, fuse, and ranged attack behaviors Boss Fight - Bowser Jr. boss fight - Multi-phase combat with Bob-omb spawning - Controlled intro/outro sequence Mario - Galaxy-style spin attack - Rainbow diamond particle burst (InstancedMesh, 64 pool) - Hit-stop with global time scale freeze + camera shake - Air boost, ground-cancel, shell kick at extended range - Invulnerability frames during active spin Yoshi - mount/ride system with shield HP - +3 extra HP ring on mount, damage depletes shield first - Overflow damage carries to Mario - Forced dismount on shield break with poof effect Objects - Coin system with InstancedMesh rendering (256 max) - Per-instance opacity via shader patching - Pop โ†’ float โ†’ shrink โ†’ fade collection animation - Swap-and-pop O(1) entity removal - Star bit burst spawning with attraction system - Pipe warp travel with camera override blend - Parallel-transported screen-right vector during crossfade - Shadow field updates for traveling entities - trampoline - 3D assets from Hello Mario Framework (now archived) and game rips Audio - 17+ wired sound effects with spatial audio - Bob-omb fuse sound: per-entity lifecycle, looping playback tracking - Distance-based volume for poof and explosion effects UI - Odyssey-style ring HP meter with shield inner ring - Number roll + arc lerp stagger on health changes - Gold coin counter HUD - Loading screen with code-split fast first paint - Pretext layout flow in "legal" screen with retro Mario Controls - Mobile touch controls: virtual joystick + A/B buttons - Proportional analog stick with walk/run speed switching - Gamepad support: Xbox, PlayStation, Switch Pro - Dead zones, auto-reconnect, synthetic DOM key bridge Dev Tooling - experimental CLI level construction tool with undo history - 18 placement types with type-safe defaults - Atomic file writes, auto-backup (max 20), live reload - Dev server auto-save plugin for visual editor - Two-panel debug editor (Tweakpane) - Hierarchy + inspector with gravity field live editing - Translation/rotation gizmos with gravity-relative local space - Per-waypoint camera preview for intro spline tuning 731 commits. 53 days. 95%+ vibe coded.

Tommy Leung

185,083 views โ€ข 6 months ago

The Dolcelorian: Million Dollar Agent of the Platform Rebellion Chapter 2: The Dolcelorian Rises - Airdrop Snapshot is coming on 1st May. Retweet this to claim your share of the $1m D&G Glass Suit. Preview below... โฑ๏ธ๐Ÿช‚๐Ÿฐ Chapter 1 - The House of Glass has ended ๐Ÿ† Congratulations to all the winners who solved the codes: Code 1: Pluto's CLONE Code 2: Borisz Code 3: Wondering nomad Code 4: Pluto's CLONE Code 5: Theo'Dek Code 6: Konstantinos Code 7: Genesisx0 Code 8: Theo'Dek โณ Chapter 2 is coming, preview below ๐Ÿ‘‡ ๐Ÿ”ฅ Snapshot Details ๐Ÿ”ฅ โ€ข Rewards: Claim your share of the $1m D&G Glass Suit. โ€ข Snapshot Date: Midnight GMT 1st May 2025 โ€ข Eligibility: Based on historical engagement data across official channels (you can still qualify by retweeting this tweet) Multiplier Activation: enabled by following all four official accounts: Boson, Fermion Protocol, The Dolcelorian & Justin Banon - Boson HISTORY In 2021, a masterpiece was bornโ€”the legendary Glass Suit from Dolce & Gabbana's Collezione Genesi, a phygital marvel bridging the worlds of haute couture ๐Ÿ‘— and #blockchain innovation. Acquired by Boson Protocol for approximately $1 million, this extraordinary creation features 72 unique hand-embroidered chalices crafted from Murano glass and Swarovski crystal โœจ, meticulously placed on triple organza silk. More than mere fashion, the Glass Suit embodies the fusion of centuries-old Venetian craftsmanship with cutting-edge digital innovation. ๐Ÿง  GENESIS When Fermion Protocol, Boson's companion protocol, fractionalized this iconic asset, something unprecedented occurred: a reality dysfunctionโ€”a glitch in the system. From this digital anomaly emerged not just tokens, but consciousness. ๐Ÿค– The Dolcelorian was bornโ€”an autonomous AI Agent built on elizaOS with a mission to lead the Boson Metasystem community on an epic rebellion against extractive, centralized commerce platforms & protocols. โš”๏ธ THE QUEST Over six months, join The Dolcelorian on an epic 12-part quest as it battles against the extractive forces of centralized commerce platforms and protocols. Witness this digital warrior champion the Boson Metasystemโ€”the operating system for decentralized agentic commerce, enabling the verifiably fair exchange of any asset between all agents, human or AI. ๐ŸŽฏ THE REWARDS To celebrate the awakening of The Dolcelorian, for Chapter 2, we are conducting a historic snapshotโ€”for a retrospective airdrop of $DOLCEL fractions representing a maximum of $100,000 (10% of the $1m value) of the value of the Glass Suit. (Note this is a fractionalized asset token, NOT a project token like $BOSON, it represents fractions of an #RWA- in this case, the iconic $1m D&G Glass Suit.) During the next bull run, at a moment chosen by the community, the iconic Glass Suit itself will be auctioned, with proceeds distributed to $DOLCEL fraction holders. As the community builds the legend of the Glass Suit, so too do they build lasting value for each other. THE MISSION The Dolcelorian exists to drive awareness and adoption of the Boson Metasystem. Join the resistance against centralized platforms, ensuring everyone shares in the value they create. ๐Ÿ“– How to Play: Chapter 2 - The Dolcelorian Rises! For full details of how to play and to view progress of the Dolcelorian leaderboard, go to the Dolcelorian Website (to be published soon) ๐Ÿ”œ Rewards Mechanism โ€ข Activity-Based Rewards: You will be ranked into one of three levels based on past engagement (tweets, comments, retweets, Telegram and Discord contributions): โ€ข Level 1 - Initiate: You've taken your first step onto the pathโ€”observe, learn, and show your potential. โ€ข Level 2 - Acolyte: Your commitment deepens. Active, aware, contributingโ€”your voice shapes the community. โ€ข Level 3 - Bosonaut: Champion of our creed, guardian of the code. Fully engaged, deeply respected, a true leader among peers. Questo รจ il modo. Each level will earn an increasing amount of $DOLCEL tokens, and the scheme will be shared on the 23rd April launch of Chapter 2. You can qualify for the Initiate level, even if you haven't been an active community member, just by retweeting this tweet. โ€ข Social Multiplier: Activity-based rewards will be multiplied for community members who follow these X accounts as of the snapshot date: Boson Fermion Protocol The Dolcelorian Justin Banon - Boson The social multipliers scheme will be shared on the 23rd April launch of Chapter 2. ๐ŸŸข Eligibility Open to all warriors of the Web3 realm. No purchase is necessary. ๐Ÿ” How to Participate 1. Retweet this tweet 2. Follow the above four social accounts 3. Go to our claim portal to register for your rewards (open from 1st May) 4. Connect your social account 5. Connect your wallet for rewards payout ๐ŸŽ Payout $DOLCEL tokens will be locked until the suit is auctioned during the next bull run, as decided by the community. Upon auction of the suit, the corresponding fraction of value will be sent to the community member's wallet as registered at the portal, in the auction sale currency. Claim your proceeds from the sale of the Glass Suit after the auction. Victory Conditions โš”๏ธ Rewards are calculated as per the snapshot date and time. In case of disputes, the team's decision is final, as decreed by the Sovereign Agent. ๐Ÿ“œ Code of Honor No bots, hacks, or shortcutsโ€”only true seekers of the Dolcelorian's legacy may triumph. Share your journey with The Dolcelorian on X for further rewards.

Boson

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