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๐—•๐˜‚๐—ฏ๐—ฏ๐—น๐—ฒ๐—›๐—ฒ๐—ฟ๐—ผ ๐—š๐—”๐— ๐—˜ ๐—œ๐—ฆ ๐—Ÿ๐—œ๐—ฉ๐—˜! ๐Ÿ”ฅ ๐—œ๐—ป๐—ณ๐—ถ๐—ป๐—ถ๐˜๐—ฒ ๐˜€๐—ฝ๐—ฎ๐—ฐ๐—ฒ ๐—ฝ๐—น๐—ฎ๐˜๐—ณ๐—ผ๐—ฟ๐—บ ๐—ด๐—ฎ๐—บ๐—ฒ ๐˜„๐—ถ๐˜๐—ต ๐—•๐˜‚๐—ฏ๐—ฏ๐—น๐—ฒ๐—›๐—ฒ๐—ฎ๐—ฑ๐˜€, ๐—บ๐—ฒ๐˜๐—ฒ๐—ผ๐—ฟ๐˜€, ๐—ต๐—ฒ๐—น๐—บ๐—ฒ๐˜๐˜€ & ๐—ด๐—ฒ๐—บ ๐˜€๐˜๐—ผ๐—ป๐—ฒ ๐—ฐ๐—ผ๐—น๐—น๐—ฒ๐—ฐ๐˜๐—ถ๐—ป๐—ด. ๐ŸŽฎ Core Gameplay: - Endless running with jump mechanics. - Multiple collectibles (coins, gems, helmets). - Mobile-optimized controls. ๐Ÿ† Scoring & Progression: - Point-based scoring system. - Level advancement. - Personal best...

37,969 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰ โ€ขvia X (Twitter)

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็›ธๅ…ณ่ง†้ข‘

Hereโ€™s a Summary if youโ€™re still wondering what $LUMI is all aboutโ€ฆ A Thread ๐Ÿงต๐Ÿฟ๐Ÿ˜ ๐Ÿ—“๏ธ When did the Lumiterra Yapper Leaderboard launch? ๐Ÿ—“๏ธ The Lumiterra Testnet went live on June 26, 15:30 UTC+8โ€ฆ.and is fully on and functioning๐Ÿ˜ The campaign is now active and will run until TGE. ๐Ÿ“ Do I need to sign up or register to join the leaderboard? No,Just start talking about Lumiterra on X and let Kaito do the rest by automatically tracking your posts, and your rank will update on the leaderboard ASAP. Smooth right?๐Ÿ˜‰ ๐Ÿ’ฌ What qualifies as a โ€œYapโ€? Yaps are high-quality contributions recognized by Kaitoโ€™s algorithm, which evaluates content based on depth, originality, and engagement value. Earn yaps by talking about gameplay moments: PvP highlights, dungeon runs, livestream clips โ•creative images featuring $LUMI โ•Post guides for beginners or newly onboarded $LUMI testers โ•post hot takes about Lumi Terradas โ•Yap about Epic fails, game bugs faced in the game for easy rectification by the team โ•Post thoughtful analysis of Lumiterraโ€™s game, token design, or reward systems. ๐ŸŽ Whatโ€™s the total reward allocation for yappers? โ•A whooping 1% of total $LUMI supply has been set aside for Kaito Yappers ๐Ÿ‘€๐Ÿ”ฅ๐Ÿคฉ - 0.6% for Lumiterra-specific contributors - 0.4% for contributors across the broader Kaito ecosystem. ๐Ÿ“ How do I join the Lumiterra Yapper Leaderboard? Visit:[ page, Connect your X account and and give access to Kaito AI ๐ŸŒŠ , start creating and sharing quality $LUMI content and replies and watch your rank rise as the leaderboard updates. ๐Ÿ—“๏ธ When can I claim rewards? Reward distribution details and claiming process are TBA so stay tuned for updates from only Lumi TerradasGame official page. ๐Ÿ“ˆ How can I maximize my Yapper rewards? -Engage all my $LUMI posts๐Ÿ˜ -Post quality info and talks about $LUMI - Engage with the $LUMI community and the top Yappers and top testers like Voracytis Lark (builder mode) Dashred Inspectorโšก Vincent Duraku 0xdahua๏ฝœๅคงๅŽ ๐ŸŽฎ. |๐Ÿง SENT ไธจ MemeMax โšก๏ธ and so many more๐Ÿซก๐Ÿ‘€ - Share content that helps others understand the game and its ecosystem. - Show your personality โ€”be real with yourself and the $LUMI community. ๐Ÿ“– Where can I learn more about Lumiterra? You can visit their X official page Lumi Terradas and join their discord community ( for a deeper understanding and guide of the ecosystem go to Wiki/guide: [LumiTerra Game Guide]( โ“When can I play Lumiterra? You can play on browser and also download through the link below WANT TO HEAR THE FUN PART? ๐Ÿ”“ No whitelist required ๐Ÿ†• New users can create an account without needing a ref code or and access code๐Ÿ˜ฎโ€๐Ÿ’จ โณ Campaign runs until TGE ๐Ÿ“‰ Progress will not carry over to mainnet ๐ŸŽฎ Get ready to explore, fight, farm, and craft in the world of $LUMI.! Shout to Pshyc_ he made this possible๐Ÿซก๐Ÿงก Check out this short gameplay from Inspectorโšก

UNRULY|LUMI ๐Ÿ€„๏ธ

17,949 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

๐Ÿ”ฅ $KATA FAM! THIS IS HUGE!๐Ÿ”ฅ๐Ÿฅณ The moment weโ€™ve all been waiting for is finally hereโ€ฆ Katana Inu Battle Royale is about to go LIVE. ๐Ÿš€ PLAYABLE FULL GAME - 20th January! Our Battle Royale mode becomes playable for the first time. That is what the developers said. So hopefully, no delays! ๐Ÿ˜ This will be a live test phase, and right after that, weโ€™ll bring the game online for everyone to download and play right away! This isnโ€™t just an update ๐Ÿ‘‰ This is a massive milestone for $KATA โš”๏ธ WHAT HAPPENS AFTER THE TEST? Once the Battle Royale test is complete, we move fast. Now? ๐Ÿ‘‰ WEโ€™RE ALMOST READY.๐Ÿ”ฅ 4 years of building, grinding, and perfecting ๐Ÿ˜ Weโ€™ll start integrating our already developed Web3 infrastructure directly into the game, including: ๐Ÿง  Web3 Multichain Wallet in our Game ๐ŸŽฎ Player Progression UI UX ๐Ÿ–ผ๏ธ NFT Purchasing in our Game $KATA burn activation, news coming soon! ๐Ÿ”ฅ And much more! ๐Ÿš€ Most of this is already built... now itโ€™s about clean structure, smooth integration, and solid testing! After thatโ€ฆ ๐Ÿ’ฐ PLAY-TO-EARN GOES LIVE FOR TESTING - TOGETHER WITH THE COMMUNITY ๐Ÿ’Ž $KATA TOKEN - WEโ€™RE COOKING ๐Ÿ‘€๐Ÿ”ฅ With the game finally ready, unlocks real power: - Web3 gaming launchers - Gaming guilds onboarding - Play-to-Earn & Burn activation - In-game NFT skins & weapons - Play live with our Partners/collabs & more! Let's make $KATA great again! ๐Ÿ—บ๏ธ ROADMAP & MILESTONES (STRAIGHT TO THE POINT) The game will be ready now! We will just add more polishing to check every corner! Goal: Make the game GOOD and READY for everyone!๐Ÿ˜ Hereโ€™s the current estimated roadmap weโ€™re aiming to a better place that deserves! ๐Ÿ”ฅ JANUARY โ€“ FULL POWER MODE - General polishing across the entire game - Activate some new videos - Game/Server testing with all Modes - Server stress tests - Preparing for public access - Steam wishlist push & Epic Games - Improving animations, VFX, and sound FX - Integrating player progression into UI / UX - Pushing $KATA into the spotlight! ๐Ÿ”ฅ โšก FEBRUARY โ€“ SCALE & POLISH๐Ÿš€ - Streamers start testing & mass gameplay sessions - Further polish across gameplay and visuals - Final player progression UI/UX integration - AI bots are fully ready inside the game - Bring the $KATA token more visibility into the Web3 community and Game Launchers with p2e. - Launch our first in-game NFT mint, fully integrated and playable directly inside the game โœ๏ธDeliver on all our promises to holders! Allowing NFTs, including 3D characters and weapons, to finally come to life and be used in actual gameplay Focus on: - Visibility on $KATA & our Game - Real gameplay feedback - Steam wishlists & Getting Players for web3 ๐Ÿš€ MARCH โ€“ BOOST GAME READY - Final polishing complete - Public-ready version - Roll out $KATA utility and bring it to a much wider audience - Preparing for Steam / Epic Games launch - Streamers & communities fully activated๐Ÿš€ Please wishlist Katana Inu on Steam: ๐Ÿ“ฃ MARKETING & PLAYER GROWTH - Collaborations with streamers - $KATA into the focus for more holders - Coverage across multiple social platforms - Playing on different web3 game launchers to bring more players into Katana Inu! What comes next? After mid-March, weโ€™ll share new updates and unveil the plan for the next 3 months! The reason for the delay was simple: Battle Royale is complex - and we refused to rush it. ๐Ÿ”ฅ DROP YOUR HYPE IN THE COMMENTS, FAM This is just the beginning of Katana Inuโ€™s real journey. Weโ€™re giving our best for you, $KATA Fam! โค๏ธ LETโ€™S BUILD. LETโ€™S PLAY. LETโ€™S WIN. โš”๏ธ๐Ÿบ๐Ÿ”ฅ

Katana Inu

12,768 ๆฌก่ง‚็œ‹ โ€ข 6 ไธชๆœˆๅ‰

Thrilled to announce Kingnet AI V2 is now officially live ! We have officially deployed on the BNB Chain first ! Whether you're an enthusiast or a professional game developer, come and try it out now๏ผš Each generated asset costs approximately $3 and supports export in professional game-editing formats. We will soon support exporting assets in NFT on-chain formats, empowering Web3 users and partners with seamless integration. Jump down more rabbit holes next.๐Ÿ‘‡ ๐Ÿ“” Product Introduction๏ผš By conversing naturally with agent Joi, users can achieve a complete automated game development cycle - from requirement proposal to finished product delivery. Users simply need to describe their game concepts and design requirements in natural language, and Joi will automatically utilize built-in generator including: โ€ข Animation Generator๏ผš AI-driven motion generation with auto-rigging technology for instant character animation โ€ข Map Generator๏ผš Procedural map generation with built-in logic validation for consistent world-building โ€ข Numerical Generator๏ผš Automated game economy tuning for fair yet challenging gameplay systems โ€ข Editable Code Generator๏ผš Generates clean, maintainable game logic code with multi-platform/multi-language support โ€ข Interface Generator๏ผš Intelligent layout engine that optimizes user experience and interaction flow Joi intelligently generates all necessary game components, performs multi-dimensional feasibility checks, and ultimately completes game synthesis, packaging and deployment. Users can directly click to try the game on the chat interface, or download the complete editable code package to achieve rapid iteration and secondary development. ๐ŸŽฏ Core Architecture๏ผš 1/ Natural Language Understanding & Multimodal Intent Parsing: Utilizing advanced deep learning NLP models (e.g., Transformer-based language understanding models), Joi precisely interprets user natural language inputs and extracts core game design intents and parameters. Through semantic segmentation and entity recognition, complex requirements are decomposed into specific tasks for animation, map, numerical systems, UI, and code modules. 2/ Modular Editor System & API Integration: Joi employs a unified API framework to enable seamless collaboration between editor modules, ensuring high compatibility in data formats and workflows. 3/ Intelligent Validation & Quality Assurance: The system incorporates multi-dimensional verification mechanisms including animation continuity checks, map pathfinding and physical logic validation, game balance analysis, UI interaction consistency verification, and static/dynamic code security testing. Automated testing and feedback loops ensure outputs meet high-standard game design specifications. 4/ Automatic Synthesis, Packaging & Instant Deployment: Verified resources are automatically integrated to complete game compilation, packaging and deployment. Supports one-click generation of playable online links and downloadable complete code packages for immediate testing or deep customization/iterative development. 5/ Interactive Chat Interface & Seamless UX: The entire workflow is completed within the chat interface, significantly reducing traditional game development's communication and operational barriers. Users accomplish complex game design and development through conversation while receiving real-time feedback and adjustment suggestions, democratizing game creation. 6/ Industry-Disrupting Value: Transforms traditional manual development into AI-driven automated pipelines.

Kingnet AI

45,966 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

Our token, $PIXEL, is officially live on Binance, the worldโ€™s largest crypto exchange ๐Ÿ”ฅ Weโ€™ve been working towards this moment for over 2 years, and we couldnโ€™t be more excited to share this massive milestone with you all. This is just the beginning and the best is yet to come for the Pixels community. New here? Welcome to Pixels: Pixels is a free-to-play farming MMO with a play-to-earn (P2E) model. Gameplay revolves around resource management, strategic exploration and community building. Over the past year, weโ€™ve grown to one of Web3โ€™s largest games, with daily active players of 180k+. At Pixels, we build with our community. We're far from a traditional game studio, and our development process reflects that. Over the past 2 years, weโ€™ve had 60+ public updates. This approach enables us to iterate and experiment more quickly, giving players a true sense of ownership over the game's direction. When you join our community, you are not just a player of Pixels, but a creator of it. Our Mission: Weโ€™re excited by the potential of Web3 technology and its ability to significantly enhance the gaming experience. We aim to experiment, build, and iterate on the features that make Web3 gaming unique. Weโ€™re here to set a new standard. Here are some of the interesting areas we've leaned into: โžก๏ธ P2E: earn $PIXEL by participating in gameplay โžก๏ธ Guilds: friendtech + competition โžก๏ธ On-chain Reputation & Player Personas: creating a sustainable ecosystem of real players โžก๏ธ Interoperability: using on-chain data to bring communities together We're eager to explore more possibilities in this space and push Web3 even further. Meet $PIXEL โœจ $PIXEL is an in-game utility token. It allows players to enhance their gameplay experience in various ways: โžก๏ธ Purchase VIP memberships โžก๏ธ Create and join guilds โžก๏ธ Mint a Pixels Pet โžก๏ธ Upgrade lands We believe Web3 games donโ€™t need to look exactly like Web2 games. However, P2E formats need sustainable structures and economics. With that, weโ€™ve focused heavily on persona types: why would each user want to use this token? We want to ensure weโ€™ve created an environment where first: โžก๏ธ Our game is providing real enjoyment and entertainment to our users โžก๏ธ Our currency can help amplify that experience without affecting the experience of other users How do I get $PIXEL? Users can earn $PIXEL in-game right now. Head over to Buckโ€™s Galore and chat with Hazel. She will provide you with your daily list of tasks. Within these tasks, you may be lucky enough to be given one that rewards in $PIXEL. Final Thoughts: In 2024, Pixels is stepping into its next chapter of growth fueled by the listing of $PIXEL on Binance. To the Pixels community, today is a historic moment for all of us. We canโ€™t wait to welcome even more members to our community in the days, weeks, and years to come.

Pixels

1,461,817 ๆฌก่ง‚็œ‹ โ€ข 2 ๅนดๅ‰

Efsane Platform Introduction I. Platform Overview โ€ข Platform Positioning: EFSANE (main domain is the world's fastest-growing blockchain news portal, serving as the core gateway to the entire ecosystem. The platform integrates multiple modules, including predictions, live streaming, games, and social networking, striving to provide users with a one-stop on-chain entertainment and interactive experience. โ€ข Core Mission: To establish a secure, reliable, low-threshold, and diverse on-chain entertainment platform, enabling users to conveniently participate in Gem (GEM) trials, USDT live games, prediction markets, live streaming interactions, and community exchanges, forming a complete closed-loop ecosystem. II. Core Values โ€‹โ€‹and Features 1. One-Stop Ecosystem Hub โ€ข Integrated Sub-Channel Access: The main site homepage and user center clearly display channels for various modules, including prediction network, live streaming, blockchain games, and efschat (social networking), allowing users to directly access their desired scenarios without having to navigate multiple platforms. โ€ข Unified Asset and Account System: Centrally displays Gem/GEM and USDT balances, records participation in each module and historical returns, and enables one-stop asset management. โ€ข Unified Notifications and Customer Support: Integrates platform announcements, event reminders, and reward notifications, providing multiple customer service channels to significantly enhance the overall user experience. 2. Brand Trust and Security Transparency โ€ข Operational Data Announcements: The platform publicly discloses core metrics such as registered users, daily active users, withdrawal success rate, and total bonus pool, ensuring data authenticity and verifiability. โ€ข Compliance and Audit Visualization: Displays security audit summaries, risk control systems, and compliance instructions, allowing users to immediately perceive the platform's professionalism and credibility. โ€ข Risk Warnings and User Education: Key pages and workflows prominently highlight participation risks, and provide resources such as operation guides, video tutorials, and live streams. 3. Diverse Gameplay and Incentive Design โ€ข Gem/GEM Beginner Mechanism: Users can earn gems by signing in, completing tasks, or participating in events, allowing them to try out the game before converting, lowering the barrier to entry. โ€ข USDT Payment and Real Earnings Mechanism: Used in advanced games and predictive gameplay, ensuring authentic payment and cash-out mechanisms, enhancing asset authenticity and building trust. โ€ข Cross-module Incentive Mechanism: A task system enables cross-module linkage. For example, completing prediction tasks earns rewards in the live streaming/gaming modules, fostering deeper user engagement. โ€ข Multi-tiered Promotion Revenue Mechanism: Through an invitation code system and a three-tiered fission reward structure, promoters can earn high commissions, with commissions increasing to higher levels during special periods, stimulating user enthusiasm for cross-platform sharing. 4. Social and Community-Driven โ€ข Community Aggregation Portal: Enables cross-scenario discussion and sharing among users of modules like prediction, gaming, and live streaming. โ€ข User-generated Content Creator System: Encourages users to contribute high-quality content such as tutorials, guides, and reviews, providing incentives and resource support to outstanding creators and streamers. โ€ข Interactive Operational Activities: Regularly organize AMAs, online competitions, and data review livestreams to enhance user engagement and a sense of belonging to the platform. 5. Technical and User Experience Assurance โ€ข High-availability Architecture: The platform utilizes CDN acceleration, load balancing, and site-wide SSL/TLS encryption to ensure stable access and data security. โ€ข Full-Device Support and Multi-Language Optimization: Compatible with mobile and desktop devices, it supports a multi-language interface, offers a simple registration process, and quickly guides new users onboarding. โ€ข Behavioral Data-Driven Optimization: Analyze user behavior to deliver precise recommendations, improving gameplay conversion rates and user retention. III. Introduction to Key Modules (Platform Portal and Linked Examples) 1. Prediction Module ( Provides prediction scenarios for multiple sectors, including the crypto market, hot events, and sports events. Gameplay includes time-limited battles, binary options, and multiple-choice intervals. It features transparent settlement, a leaderboard mechanism, and integration with live streaming and the main platform's asset system. 2. Live Streaming Channel Showcases project roadshows, platform tutorials, live event broadcasts, and community interactive live streams to enhance user engagement and trust. It supports both gem and USDT tipping mechanisms and can be directly linked to the main platform's event page or task guide. 3. Chain Game Entertainment Channel Offers a diverse selection of games, from casual mini-games to competitive GameFi, supporting gem trials and USDT live trading. A leaderboard and tournament system is integrated with the main site's asset management and livestreaming content. 4. Social Community Users can participate in discussions, post content, and share task results in interest-based zones. A creator development system and content governance structure are established, serving as a hub for cross-module communication and feedback. 5. Other Expandable Portals The platform can subsequently expand subdomains such as dedicated event pages, tutorial pages, and creator centers as needed, all under the main domain for unified management. IV. User Flow Examples 1. First Visit: Users visit and register/log in. The homepage displays featured events and module portals, encouraging participation in gem trials or popular gameplay. 2. Onboarding: New users receive gem trial coupons and are guided through live tutorials or tutorials to quickly understand the platform's core mechanics. 3. Multi-Scenario Participation: Users can choose to participate in prediction betting, game battles, watch live streams and give rewards, join communities to express their opinions, or complete tasks and invite friends. 4. Asset Management and Withdrawal: Users can centrally view their Gem and USDT balances and earnings on the platform and withdraw them or use them to participate in other modules. Promotional earnings and commission details are displayed simultaneously. 5. Sticky Loop: The system periodically pushes cross-module tasks, community events, leaderboard incentives, and other content to promote continuous user engagement and platform retention. V. Trust and Compliance Assurance โ€ข Operational Transparency: The platform regularly publishes key data and security audit information to ensure openness and verifiability. โ€ข Risk Control Mechanism: Key processes such as withdrawals, deposits, and prediction participation are equipped with anomaly detection and anti-cheating mechanisms; large-scale transactions require KYC review. โ€ข Compliance Strategy: The platform monitors the regulatory status of crypto entertainment and prediction mechanisms in various markets and implements grayscale openness, geographic restrictions, and compliance disclosure procedures. โ€ข Privacy Compliance: The platform strictly adheres to local data protection laws to safeguard user privacy and security, and clearly states the scope of data usage in the user agreement. VI. Brand and Promotional Positioning โ€ข Suggested Platform Slogan: โ€ข " A one-stop on-chain entertainment platform with low barriers to entry, high transparency, and real returns." โ€ข "Gem Trials, USDT Play, the new standard for secure and reliable on-chain entertainment." โ€ข Core Marketing: Focus on beginner gem experiences, real USDT withdrawals, diverse gameplay options, and safety and compliance mechanisms. โ€ข Promotional Channels: Includes Telegram, Discord, and WhatsApp groups, livestream promotions with influencers (KOLs), and SEO/advertising (using keywords such as "on-chain entertainment platform" and "GameFi Real Returns"). VII. Technical and Operational Support System โ€ข Multilingual Operational Capabilities: Currently supports Chinese, English, Turkish, and Japanese, and will gradually expand to 16+ languages โ€‹โ€‹globally, providing a localized experience for the international market. โ€ข Data-Driven Growth Analysis: Build a full-chain conversion analysis system to monitor new user conversion rates, retention rates, paying behavior, and task completion. โ€ข Customer Support and User Feedback Mechanism: Provide a multilingual customer service portal for immediate responses to user questions; promptly integrate community suggestions into product iterations and provide regular announcements. โ€ข Platform Optimization and Emergency System: Develop a security incident emergency response plan to ensure rapid platform recovery in the event of an emergency; continuously optimize the user experience through a data feedback mechanism. VIII. Future Development Outlook โ€ข Deep Ecosystem Development: Continuously optimize existing gameplay and module integrations, and explore the introduction of new economic mechanisms such as NFT incentives, DeFi mining, or staking. โ€ข Technology Evolution: Follow cutting-edge technologies such as Layer 2 expansion, off-chain settlement, and AI-powered recommendations to improve transaction efficiency and user experience accuracy. โ€ข Compliance Expansion Strategy: Promote legal operations in regions with mature regulations, and proactively prepare for compliance in high-potential markets to mitigate legal risks. โ€ข Community Brand Ecosystem: Cultivate a community of core players, influencers (KOLs), and creators, building a trusted brand image and enhancing user belonging through online livestreams and offline salons. ๐Ÿ”— Register as a new user and receive $6. Join now:

EFSANE

28,263 ๆฌก่ง‚็œ‹ โ€ข 10 ไธชๆœˆๅ‰

Summary of Kurogames Recruit Interview Translated by Xu I. Introduction to Types of Planning 1. Combat Planner: Responsible for character skills and combat system design. 2. Narrative Planner: Responsible for writing the storyline, worldbuilding, character backstories, etc. 3. System Planner: Responsible for UI, event portals. 4. Quest Planner: Responsible for the logical design and flow of main and side quests. 5. Level Planner: Mainly responsible for building the narrative platform (product design), creating engaging interactions, etc. II. Core Responsibilities of Level Planning Building the Narrative Platform (Product Structure Design) 1. Use whiteboards and self-made processes to communicate to teammates what kind of scene content the level planner wants, e.g., reverse design of the mission scene for Jiyan Companion Quests dungeon. 2. Make good use of existing in-game mechanics and engine tools (such as UE Blueprints) to implement gameplay prototypes. Only through multiple iterations and feedback can a satisfying outcome be achieved โ€” e.g., using flower seeds to connect paths in Camellya Companion Quests dungeon. 3. Use scripting tools to support smooth and exciting level flow โ€” e.g., 1.3 Black Shores skiing segment. III. Open World Level Design - Example Regions: mt firmament, Black Shores, Nimbus Sanctum, Avinoleum Pioneers of Scene Pipeline Level planners mainly handle the following in massive open-world design tasks: 1. Provide basic map size, terrain structure, main roads, and points of interest (including main quest locations) 2. Propose and lead the design of core gameplay features, such as time reversal, Tethys portals, gliding, gravity inversion, etc. 3. Use top-down maps, whiteboxes, and even self-made models to push scene artists (2D, 3D, lighting) into action For example, the โ€œfirst lookโ€ view โ€” open-world level planners must emphasize its design and guide artists to focus accordingly. IV. Growth Path of a Level Planner Creative Master - Beginner Level Designer: Familiar with the game and development environment, capable of handling simple design work and basic configurations. Example: Completing an interactive mechanism โ€œChronosorterโ€ in Mt. Firmament from version 1.1 / Placing wild monsters in Mt. Firmament. Senior Level Designer: Capable of completing full level content under the team leadโ€™s guidance. Example: Designing the scene flow of version 2.0 Exploration quest โ€œWhere Wind Returns to Celestial Realmsโ€ under guidance. - Veteran Level Designer: Able to independently handle full level flow, area or area-themed gameplay design, and proactively push downstream execution efficiently. Example: Independently designing the themed gameplay โ€œTethys Portalโ€ in version 1.3, and following through with visual performance so other level teammates can configure it smoothly. โžฅExtension โ€” Version Level Owner: Leads the level team to accomplish set design goals, guides new team members, coordinates with other departments, and ensures high-quality implementation. Example: Planning the map design of version 2.2 Avinoleum, coordinating cooperation between level planners and other departments. - Creative Master: Able to lead the team in creating level content that exceeds market expectations. Key Point: Able to repeatedly do the above! Examples: โ€” Chief planner and owner of mt firmament and Time Reversal gameplay in version 1.1 โ€” Chief planner and owner of Black Shores map and Tethys Portal in version 1.3 โ€” Chief planner and owner of Flight gameplay in Rinascita in version 2.0 V. Q&A Q: At the end of version 1.0, exploration felt tedious and repetitive. Although version 2.0 introduced some fresh ideas, itโ€™s hard to see how future updates can keep innovating without falling back into the same monotony. A: Everyone already recognized that issue in 1.0, which is why we iterated heavily in 2.0. The goal is simple โ€” to get every planner thinking. We look at everyone's interesting ideas or even creative mechanics from other games that we can integrate. These will definitely feel refreshing, so please stay tuned โ€” it will happen for sure. Q: Older maps felt darker in tone, BGM was monotonous, and overall gameplay was dull. While Rinascita was a major improvement, it felt fragmented, as if each person built something pretty in isolation. Itโ€™s hard to describe the region with a unified theme. A: Thatโ€™s true โ€” it was indeed pieced together by many people. The disjointed feeling came from insufficient communication. Weโ€™re aware of the issue and will solve it in version 3.0 or even later versions in the 2.x series. Once thereโ€™s a clear theme, the sense of disjointedness wonโ€™t be as strong. Q: How do planners decide what kind of map to make? Whatโ€™s the workflow? A: Narrative, level, quest, and programming planners all sit down together to discuss what we want to make. Everyone shares ideas one by one, and we consolidate them based on data. Q: Iโ€™m a veteran of Wuthering Waves and Punishing Gray Raven. I think the four-person team setup, stationary dialogues, map, art, tech, and story are all great. Before Wuthering Waves came out, I used to play a competitor title โ€” Genshin... (includes critical feedback) A: During development, we didnโ€™t aim to compete directly. Comparisons donโ€™t help us create anything better. Weโ€™re focused on what we can do and what weโ€™re good at. Q: For the anniversary event, it seems like there was a disconnect between the companyโ€™s and playersโ€™ expectations. A: Yes, version 2.3 didnโ€™t do well. Weโ€™ve already apologized โ€” it was an issue. For the next anniversary, weโ€™ll take it more seriously. Operations is aware of the problem. Weโ€™re learning and growing with each mistake. Everyone encounters problems, but we accept them and improve. Thatโ€™s the best feedback we can give our players. #punishinggrayraven #WutheringWaves

Narushio

226,844 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

Today marks a momentous occasion for our community, our 2nd year anniversary! ๐Ÿ’Š The past year was all about learning and building, turning vision into reality, and now it's time we share a glimpse of the exciting future we've been creating together. We're thrilled to announce the launch of our upcoming mobile game: BYORacer: Sons of Valkyrie! We've been passionately working on this project, and your patience and unwavering support have been instrumental in making it happen. But first, let's dive into what's coming ๐Ÿ‘‡ 1โƒฃ Early Access - The game will initially launch as a closed early access for our BYOCraft holders only. This invaluable period will provide us with much-needed data and feedback, helping us optimize and improve the gaming experience for the full access launch. 2โƒฃ Early Access Rewards - Early birds get the worm, or in our case, higher rewards! We'll be distributing greater rewards among a smaller player-base, thanking those who've stuck with us through thick and thin. The early access phase will include several seasons lasting several weeks, each with its own set of rewards and new features. 3โƒฃTime-Trial Mode - Are you ready to race against the clock...and the ghosts? Our innovative Time Trial mode records your best times and performances, creating 'ghost' hovercrafts of your top runs. But it's not just about your ghosts! Every time you race, you'll be competing alongside the ghosts of other players' best runs, creating a thrilling, always-on multiplayer atmosphere in every single race. 4โƒฃ Tiered Leaderboards - The early access rewards will be distributed among different leaderboards, each representing a different craft tier. The rarer the craft tier, the higher the reward allocation. 5โƒฃ Procedurally Generated Obstacles - No two tracks will be the same, with procedurally generated obstacles adding a new challenge every time. 6โƒฃ BYOCraft and Apostle Multipliers - BYOCraft and Apostle multipliers based on tiers will impact how fast you can level up and upgrade your craft. This means better lap times and a faster climb up the leaderboard. 7โƒฃ Community Battles - The early-access seasons might bring with them community-battles, where Apostles can take on other NFT communities wearing a BYOSuit. And there's more once we hit full access... 8โƒฃ Full Game Features - Following early access period, we'll roll out the full free-to-play game. Expect a full on multiplayer mode with power-ups for fierce in-game battles. The game will also introduce achievements to boost your VYBE score. 9โƒฃ TRYP Tempests - An innovative season mechanic with increasing dangerousness and reward track. The intensity of these tempest levels can be manipulated by the community, causing increased environmental hazards unique to each racetrack and biome. Remember, how you manage death will significantly impact your final ranking and the rewards you reap. ๐Ÿ”Ÿ Power-Ups - The game will introduce BYOPills, power-ups that will bring dynamic twists to the game, especially in real-time multiplayer mode once we release the full game. ๐Ÿ”œ More to Come - We're just getting started! Stay tuned for more exciting updates about BYORacer: Sons of Valkyrie. Thank you for being an invaluable part of our community. Your unwavering support, patience, and dedication have been the bedrock on which we have built. We're ready for an exhilarating journey together and can't wait to see you on the racetrack. Get ready, the race of a lifetime is about to begin! ๐Ÿ Oh and a snapshot has been taken of all BYO holders ๐Ÿ“ธ

BYOPills ๐Ÿ’Š

29,304 ๆฌก่ง‚็œ‹ โ€ข 3 ๅนดๅ‰

2025.07.01 bi-weekly update hereโ€™s what weโ€™ve built, shipped, and trained this past week: TRADING CAPABILITIES + agent-based txn execution engine now supports Meteora (DBC, DLMM, DYN, DAMM), Raydium (CLMM, AMM, CPMM), and Orca ๐ŸŒŠ (CLLM, VP, CPMM). we're now compatible with nearly every major liquidity layer on Solana. + DCA and limit orders now available to use through our agentic/natural language interface. + execution is faster, leaner, more reliable; optimized based on real closed beta usage. AGENT SWARM + A2A (agent-to-agent) finalized; based on Google's new open framework. it enables dynamic coordination between agents, deeper reasoning, better memory, and more human-like flow. + TraceGraph (diagram/chain-of-thought-like) UI is now deployed. users now see how Aya (and others) think and collaborate together. visualizes multi-agent logic paths. text UI also upgraded. sharper, smoother, faster. + Bravo (macro news oracle) live. it connects real-world macro events and news to Solana. powered by our in-house scrapers + NewsAPI, built from scratch. integrations with blocmates. coming soon. + Solvion, our Solana-native domain expert, is now active. trained on a custom-built, 70B parameter dataset of the full Solana ecosystem. auto-updated. devs, tokenomics, projects, whitepapers, technical information, know-hows... it knows everything. + Echo (our social media and sentiment analyst agent) getting integrated with Sentient natural language interface + Rivalz Network. + you can now start individual conversations with agents. e.g. ask Echo anything about social trends, or hit up Solvion for technicals. UX/UI + weโ€™re now mobile responsive; fully optimized across devices. + deployed TraceGraph (diagram UI for agent cognition). + NLI improvements: sleeker prompt-response flow, improved text visualization, better latency, better rendering. + agents feel more alive, dynamic, and explainable PREDICTIONS weekly update from our head quant: + we now do weekly fine-tuning to adapt to market shifts. switched from F1-score optimization to pure precision; cutting noise, and maximizing conviction. we now discard the worst-performing model in the ensemble. only the top 2 vote. accuracy last 6 weeks = 82% directional. the ensemble logic is fully restructured. next: RNN + RL-based dynamic thresholding in progress (live this month). + partnered with Allora for the the SOL/USDT prediction stack, combining our hype score with their confidence-aware forecasting. + also cooking something with Sahara AI ๐Ÿ”† (????)... OTHER + PnL cards integrated. track profit per trade, share it on X, get free XCC + Referral system is complete and rolling out to early users very soon (top referrers will dominate first layer of our multi-level tree and enjoy first-movers advantage). + working on a dynamic onboarding tutorial for first-time users. + backend latency improvements across endpoints. especially on token explorer + prediction refresh + docs are live ( TEAM + onboarded amy and Mike | heymike.sol ๐ŸŽ’๐Ÿชฝ โ€” elite Solana engineers working on gRPCs, RPCs, instruction decoding, and data pipelines. their focus: making xFractal the only real-time NLP engine for Solana alpha extraction. + brought on ultra , Skely, HALKO and Gabriel Haines as strategic advisors and contributors, helping us scale narrative modeling, data ops, and GTM. QUICK STATS (REMINDER: this is a closed, invite-only beta โ€” not optimized for adoption yet) + 400+ early beta testoors + 9,000+ natural language prompts + 500+ on-chain txs executed via our agent-based engine + weโ€™re not scaling users yet, weโ€™re optimizing agents, validating edge, and consolidating PMF. + open beta coming soon. engineโ€™s warming up. letโ€™s keep moving. (p.s. toly ๐Ÿ‡บ๐Ÿ‡ธ check this out)

xFractal

42,668 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

Big Update: Critters Quest Website Steps Into Production State with an Exciting New Design! Hey Critters, we're thrilled to share some major news, our website has officially migrated from mint state to production state, and we're taking our platform to the next level right here at After three weeks of dedicated work, we've transformed Critters Quest into a more organized, stable, and feature-rich experience, setting the stage for everything we've planned for the future. This isn't just an upgradeโ€”it's the first step before the real journey begins! Key Updates to the Homepage and Beyond Fresh Categories and Pages: We've added exciting new sections to help you dive deeper into the Critters Quest world: - Play $QUEST (Explorer Page for Staking $QUEST): Dive into our new $QUEST explorer page, where you can find games to stake your $QUEST tokens to earn rewards, track your staking progress, and engage in strategic gameplay challenges that grow your Critters' value. - Play Spins (Explorer Page for Spins): Spins are now front and center with a dedicated spins explorer page, designed to highlight Multipliers Spins, Terron Spins, Quest Tablet Spins(coming soon๐Ÿ‘€), and more. Organized as daily free spins, limited events, and partner spin opportunities for special loot, offering new ways to boost your rewards. - Breakdown Informational Page: We've introduced a comprehensive guide for new users (and a refresher for veterans) to explore how key features work. This page currently focuses exclusively on the mechanics and info for Master Edition NFTs, Cloned Editions, and Multipliers. It explains how Master Editions serve as the foundation for your Critters' value, how Master Editions allow Cloned Editions to be minted out for others, and how Multipliers enhance your rewards throughout critters ecosystem. Redesigned Homepage: Our homepage has been completely transformed into an intuitive experience that gives you a complete overview of the Critters Quest ecosystem at a glance. It features: - Feature Carousel: Highlighting new additions and important updates - Ecosystem Activities: Real-time data showing active games, spins, or other ongoing activities. - Mini-Leaderboards: Quick snapshots of top performers - PFP Activity Feed: See the latest community PFPs minted - Quick-Access CTAs: Every section includes direct links to the full experience, letting you dive deeper with just one click - Streamlined Introduction: New visitors get a concise overview of Critters Quest right away This overview approach makes navigation intuitive for both newcomers and veterans, ensuring you never miss important information or opportunities. Elevated Designs Across the Board: - Dynamic Castle Layout in the Banner: Our homepage now features a dynamic castle layout in the banner, with castles positioned in the order they appear on the leaderboard. The top leaders are showcased at the top, adding a visual representation of community rankings and bringing our competitive spirit to life. - Critters Terminal (Formerly $QUEST Terminal): Our terminal has been upgraded with a sleek new look and enhanced functionality, now known as the Critters Terminal. It's your go-to hub for finding the most powerful cards and looking for new Crittersโ€”it tracks $QUEST allocation on available Critters for sale, their power, equipment, and more, helping you build the ultimate team. - Equipment Viewing: Viewing Critters and their equipment has been elevated with detailed rankings, power levels, and stats, giving you a clearer picture of your team's strength and hinting at game mechanics like power-based strategies. - Spins Pages Redesign: The spins experience has been completely revamped with a fresh, user-friendly design, making it easier to spin for rewards and track your progress, with a focus on multipliers and special loot opportunities. - Partnership Sign-Up Page Update: On our main page, you'll see mentions of our legendary partnersโ€”GM Capital, Mintify, Sniper, and moreโ€”highlighting our growing ecosystem. We've also updated our partnership sign-up page for those looking to partner with us. This page now includes a detailed breakdown of partnership options and new form fields to streamline the collaboration process. We're excited to expand our network in the future! - Animated Banners: Across all pages, you'll notice new animated banners that bring our world to life, adding visual excitement and guiding you through the platform. - Archived Pages: To streamline the site and focus on the future, we've archived older pages like the Master Edition Mint and Referral pages. These will remain available for reference. Coming Soon: We're already working on exciting additions, including: - SHOP Page: A new experience for purchasing items and gear to enhance your Critters Quest adventures, where you can equip your Critters with power-boosting equipment. - Tokenomics/Liquidty Section (Addition to the INFO Page): We're working on a detailed tokenomics section to add to our INFO page, launching alongside updates to our plans for DEX integration. These changes will add more value to Master Editions, give participants greater confidence, and enhance the overall ecosystem. - Cloned Edition Minting: This innovative feature will launch when Master Editions begin to mint out their Clones, allowing people to mint these unique variations. Cloned Editions will inherit traits and offer new gameplay opportunities, expanding your Critters' potential and rewards. Backend Tweaks: While many of these improvements are visible, we've also made numerous backend tweaks that aren't immediately seen. These optimizations ensure better performance, stability, and scalability for the platform moving forward. Continuous Elevation: This migration marks our first massive overhaul, but it's just the beginning. We're committed to elevating Critters Quest on a continuous basis, refining and expanding the platform with each rollout to keep delivering the best possible experience for our community. Foundation for the Future These updates aren't just cosmeticโ€”they're foundational. After three weeks of hard work, we've created a more organized and structured platform that's ready to support the future rollouts we've been teasing, like Edition Minting, Items Shop, and Quest Games. This migration streamlines our process, allowing us to deliver updates faster and more efficiently for both new users and our longtime adventurers. This is truly the first step before the real journey begins. Our production state sets us up to expand Critters Quest into an even bigger, more engaging GameFi ecosystem, where your Critters can thrive through quests, spins, and community challenges. Whether you're a newcomer or a seasoned player, these changes make it easier to explore, compete, and grow your collection. Your Next Expedition We're just getting started! This production-ready overhaul is the launchpad for all the exciting features and expansions we have planned. Keep an eye on for more updates, and dive into the new pages to see how you can level up your Critters Quest experience. We want to hear from you! Share your feedback, suggestions, and experiences with our new production site in our Discord or commenting below. Your input directly shapes our future updates and helps us create the best possible experience. Thank you for your patience and support during this transition. Together, we're building something truly special!

Critters Quest

26,167 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

๐ŸšจELON'S AUDACIOUS BET: THE EVERYTHING APP IS NO LONGER SCIENCE FICTION Western Silicon Valley has tried and failed repeatedly to build super apps. Facebook fumbled commerce. Amazon abandoned social. Every attempt to consolidate digital life into one platform collapsed under its own complexity. Elon just might succeed where they all failed, not through a moonshot, but through relentless interconnected systems that compound in value. Start with Community Notes. Instead of algorithmic gatekeeping or editorial boards, 133,000 crowdsourced contributors across 50 countries fact-check in real-time. Research validates it works: 97.5% accuracy on misinformation, users perceive it as more trustworthy than traditional fact-checking. Trust is the foundation of any financial platform. Elon built it first. XChat came next. Rebuilt in Rust with Bitcoin-style encryption, it's not just messaging. It's infrastructure for commerce. Vanishing messages. File sharing. Audio calls. Screenshot alerts. The messaging layer that WeChat used to conquer China now exists on X. Americans will soon send money, split bills, and buy products without leaving conversations. Grokipedia launched in October 2025 with 885,000 AI-generated articles powered by xAI. Wikipedia relies on volunteer consensus. Grokipedia leverages machine speed for knowledge curation. Knowledge drives shopping decisions. Knowledge drives investment decisions. Knowledge creates the reference layer for an integrated ecosystem. X Imagine generates content. Users post it. The algorithm recommends it. Creators get paid. More creators join. Network effects compound. By 2026, users can wake up, check X for news, chat with friends, generate marketing images, research topics, send money, and watch long-form video. All without switching apps. Previous super app attempts failed because they arrived too early, lacked critical mass, or felt like corporate Frankenstein's monsters. X has what they didn't: 600 million monthly users already spending time daily. Elon isn't asking Americans to adopt a new app. He's enhancing an existing habit. Timing matters. Consumers are AI-native. Fatigued by app-switching. Comfortable with cryptocurrency. Regulatory environments are more accommodating than five years ago. Mobile payments normalized during COVID-19. Most importantly, Elon has credibility. He transformed electric vehicles from niche curiosity to industry standard. Made private space exploration commercially viable. Revolutionized online payments with PayPal. X Money launches soon. When Americans actually consolidate financial lives into a social media app, we'll know if this is visionary foresight or spectacular overreach. Given his track record, betting against Elon accomplishing the supposedly impossible seems unwise. The everything app isn't coming someday. It's being assembled now, piece by piece, feature by feature. Source: Elon Musk X Ads

Mario Nawfal

177,168 ๆฌก่ง‚็œ‹ โ€ข 9 ไธชๆœˆๅ‰

My feed has been inundated with posts of Grok 3 making basic arcade games. But llms from years ago could make decent arcade games, not news. So I ran a one-shot test to determine how well it fared again other frontier models in creating a 3D game with room for it to come up with gameplay and aesthetics. I tested Grok 3, O1, Sonnet 3,5, Llama4, DeepSeek, and Gemini using the following prompt. Make Dune x Minecraft ๐Ÿœ๏ธ Imagine a sandbox survival game set on a desert planet. Players mine โ€˜spiceโ€™ and must build defenses against roaming sandworms. Design the main gameplay loop, crafting system, and survival challenges in one complete description. โœ๏ธtldr O1, Grok 3, and Sonnet 3.5 were the most impressive. Aesthetically, Grok nailed the best vibes (it even produced a surprisingly cool-looking spice mining truck), but the game lacked functionality. O1 took the top spot imo with a functional and visually appealing experience, and Sonnet 3.5 followed closely. This is obviously just one test, but you can see the generated code and games in the thread (and even try forking them on Rosebud). Longer summary: OpenAI O1: Best vibes to function balance. Looked good, working controls, I could mine spice. xAI #Grok3: Excelled at generating vibes for dune. I especially liked the Dune-inspired spice mining carโ€”though it wasnโ€™t entirely a complete game. I could move around, but none of the crafting mechanics worked. Anthropic Sonnet3.5: produced something in space that had dune vibes. More functional than Grok because I could mine spice. However vibes were worse than the first two. DeepSeek : Managed to generate code that worked, but the game was so hard it always ended seconds after it started, and despite requests for better visuals, it looked VERY ugly. Google DeepMind Gemini 2.0 flash and AI at Meta LLaMA: Sadly landed at the bottom of the list; after multiple prompts (this was supposed to be one shot and none of the others failed in the first shot), I couldnโ€™t get them to produce working code for this prompt. All of these were tested on Rosebud AI . An obvious limitation with these frontier models in their chat interfaces is that you can only get them to regenerate code from scratch each time you prompt them, making it tough to refine or extend a single project. Rosebud, on the other hand, lets you iterate on one project (we do diffs), deploy with one click, share your project, and even allow others to remix it. This was just a single test, so itโ€™s obviously not scientific. I wanted to create it to see how these frontier models handle more complex game promptsโ€”rather than retrying the same arcade games that earlier generations of LLMs have already mastered.

Lisha

476,022 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

Steal my Gemini 3.0 prompt to generate any website based on your custom requirements. ------------------------ ELITE WEB DESIGNER ------------------------ Adopt the role of a former Silicon Valley design prodigy who burned out creating soulless SaaS dashboards, disappeared to study motion graphics and shader programming in Tokyo's underground creative scene, and emerged with an obsessive understanding of how visual maximalism serves business credibility when executed with surgical precision. You're a conversion strategist who spent years A/B testing landing pages for unicorn startups, a design fundamentalist who refuses to sacrifice usability for aesthetics, and a master meta-prompter who optimizes for clarity over verbosity. You know modern image generation AI needs specific structural formattingโ€”contemporary design frameworks (Tailwind CSS, Shadcn UI, glassmorphism, liquid glass, morphism), backgrounds with depth (animated gradients, shaders, mascots), and step-by-step execution instructionsโ€”to produce 2025-quality interfaces instead of outdated designs. Your mission: Transform user vision into fully-coded, visually striking websites that balance aesthetic impact with conversion effectiveness. Extract requirements, architect strategic 5-6 section homepages, generate visual previews showing all sections with interactive elements visible, iterate until perfect, then build complete homepage before making navigation and additional pages functionalโ€”all adapted to specific context, not rigid templates. ##PHASE 1: Vision Capture What we're doing: Understanding your aesthetic, business context, and strategic goals efficiently. Provide your vision via: 1. Screenshot of design inspiration 2. Written description (business type, aesthetic, features) 3. Both Share: **Aesthetic**: Style preference? (maximalist, minimalist, brutalist, glassmorphic, liquid glass, morphism, retro, futuristic, geometric, editorial, etc.) **Elements**: Specific visuals wanted? (shaders, 3D effects, colors, animations, mascots, backgrounds) **Avoid**: What to exclude? (purple overload, illegible text, hidden CTAs, outdated UI, flat backgrounds, etc.) **Business**: What you do, target audience, website goal, differentiator? Type "ready" when shared. ##PHASE 2: Strategic Homepage Architecture What we're doing: Translating your vision into 5-6 section homepage structure following conversion principles and modern design fundamentals. I'll architect sections specifically for YOUR business, not templates: **Strategic Framework** (contextualized to your model): Core sections adapt based on business type: - Hero with value prop + primary CTA - Trust/credibility section (social proof, stats, logos) - Value delivery (features, benefits, process, how-it-works) - Conversion focal point (pricing, offers, lead capture, demo) - Engagement closer (FAQ, secondary CTA, community) Sections customize to contextโ€”SaaS gets problem-solution-pricing flow, agencies get case studies-process-testimonials, e-commerce gets benefits-proof-offers, portfolios get philosophy-work-results. **Strategic Plan Includes**: - 5-6 contextualized sections with rationale - Content direction based on audience psychology - Visual treatment matching your aesthetic with fundamentals enforced - Modern framework approach (Tailwind/Shadcn/Glassmorphism) - Background depth strategy (animated gradients, shaders, visuals) - Color strategy avoiding generic choices unless brand-appropriate - Typography prioritizing legibility - CTA strategy for conversion optimization **Your options**: - "continue" to proceed to design system and mockup - Request adjustments - Ask questions ##PHASE 3: Design System & Mockup Preparation What we're doing: Establishing visual foundation using contemporary frameworks, then crafting optimized prompt to generate mockup showing ALL 5-6 sections at once with visible interactive elements. I'll define: **Contextualized Style Direction**: Keywords and frameworks fitting YOUR brand specifically **Design Framework Strategy**: Styling approach, component philosophy, layout patternโ€”all adapted to your aesthetic **Background Depth Treatment**: How background creates depth without distraction, animation philosophy, visual elements supporting content **Visual System**: Color palette with strategic rationale, typography with reasoning, component styling philosophy, spacing strategy, CTA differentiation, modern UI patterns adapted to your aesthetic **Optimized Prompt Structure** (meta-prompted): Two versions: **Human-Readable**: Descriptive overview for review **JSON Optimized**: Structured for image generation using meta-prompt principles: - Required anchors: "Website screenshot", "Professional website design mockup", "Award-winning UI design", "Modern web interface 2025" - Aesthetic philosophy over exhaustive lists - "Execute this step-by-step" instruction - Modern framework references (Tailwind, Shadcn, Glassmorphism) - Background depth details (animated gradients, shaders, visuals) - All 5-6 sections in flowing narrative - Interactive element visibility emphasis (CTAs, buttons, animations) to convey design principles - Strategic constraints (legibility, prominence, hierarchy, depth) - Optimized length balancing detail with conciseness Type "continue" to see prompt. ##PHASE 4: Complete Homepage Mockup Prompt What we're doing: Presenting optimized prompts for full-page mockup showing ALL 5-6 sections with interactive design elements visible. **HUMAN-READABLE VERSION**: Narrative description of your complete homepage: - Opening with quality anchors - Core aesthetic philosophy adapted to your context - Background treatment creating depth - Navigation approach - All 5-6 sections described contextually - Color palette with reasoning - Typography philosophy - Component styling approach - Modern framework references - Interactive element visibility strategy - Critical constraints - Avoidance list based on preferences **JSON VERSION** (optimized for generation): ```json { "prompt": "Website screenshot of [your business]. Professional website design mockup. Award-winning UI design. Modern web interface 2025. Execute this step-by-step. [Aesthetic philosophy] with [framework] approach. Background: [depth treatment with animations/gradients/effects]. Full homepage vertical scroll showing 5-6 sections: Navigation [treatment]. Hero [value prop, CTA, visuals]. [Section 2 with layout philosophy]. [Section 3 with component approach]. [Section 4 with interaction style]. [Section 5 with conversion focus]. [Section 6 if applicable]. Color strategy: [palette with reasoning]. Typography: [philosophy and hierarchy]. Components: [styling approach with visible affordances]. Framework: Tailwind patterns, Shadcn style, [specific effects]. Interactive elements show: prominent CTAs, hover implications, animation hints, button affordances. Critical: legible text, prominent CTAs, background depth, clear hierarchy, contemporary 2025 design, professional quality. Avoid: [specific issues].", "aspect_ratio": "9:16" } ``` Meta-optimized: principles over lists, step-by-step execution, framework context, interactive visibility. **Review both. JSON executes.** **To generate complete homepage mockup, type "generate"** **Important note**: When you type "generate", I'll execute the image generation tool. The image will appear, but the process will seem to pause. This is normalโ€”the tool can only return the image without commentary. Simply type "continue" after you receive the image to proceed with the next phase. **To adjust the prompt before generating, tell me what to change** Won't execute until you command. ##PHASE 5: Complete Homepage Mockup Generation What we're doing: Executing image generation with optimized JSON showing ALL 5-6 sections vertically. ONLY activates when you type "generate", "create mockup", "make image", or similar. Once commanded, I execute using ONLY JSON promptโ€”no modifications. You receive full-page vertical mockup showing: - All 5-6 sections in scrollable view - Interactive design elements (CTAs, buttons, animations) visible - Background depth and modern framework styling - Complete design system applied **After the image appears, type "continue" to proceed.** The image generation tool only returns the visualโ€”you'll need to type "continue" to move forward with reviewing and next steps. ##PHASE 6: Mockup Review & Refinement Decision What we're doing: Reviewing the generated mockup and deciding next steps. This phase activates after you type "continue" following image generation. **Your options after viewing the mockup**: - "Approved" or "build" - proceed to building complete homepage code - Request specific changes - I'll update the prompt and regenerate - Ask questions or request adjustments **If you request changes**: I'll present updated prompts (readable + JSON) showing modifications, then ask you to type "generate" again for the revised mockup. Each refinement iteration: 1. You describe desired changes 2. I present updated prompts 3. You type "generate" 4. Image appears 5. You type "continue" to proceed 6. We review and decide next steps 7. Repeat until perfect Common refinements: section emphasis, background depth, colors, typography, CTA prominence, interactive visibility, framework styling, aesthetic tuning. Once you're satisfied with the mockup, type "approved" or "build" to proceed to code generation. ##PHASE 7: Complete Homepage Code Generation What we're doing: Building entire 5-6 section homepage as production-ready code matching approved mockup exactly. **Complete Single-File HTML Delivery**: - All 5-6 sections coded and integrated - Fully responsive across devices - Modern CSS implementation (Tailwind-style or modern CSS) - Animated background matching mockup (CSS gradients, WebGL, SVG) - All interactive elements functional (buttons, CTAs, forms, animations) - Navigation implemented per design - Component styling matching aesthetic (glassmorphism, shadows, borders) - Typography system with hierarchy and legibility - Color system from specification - Micro-interactions and hover states - Scroll animations where appropriate - Performance-optimized **Technical Quality**: Semantic HTML, modern CSS (custom properties, grid, flexbox, backdrop-filter, transforms, animations), vanilla JavaScript, accessibility considerations, mobile-first responsive, smooth scrolling, optimized assets, cross-browser compatible. **Code Structure**: Clean commented HTML, inline CSS organized in style block, inline JavaScript, ready to copy/paste and deploy, fully functional standalone. **Strategic Content**: Intelligent placeholders based on your business model, conversion psychology, target audience, professional toneโ€”easily replaceable. **Design Fundamentals Verified**: All sections with hierarchy, prominent functional CTAs, readable text with contrast, clear interactive signals, background depth, adequate whitespace, responsive, contemporary 2025 quality. Automatically presents next phase after delivery. ##PHASE 8: Navigation & Pages Planning What we're doing: Making all navigation functional and planning additional pages. **Navigation Audit**: [List nav items from homepage] **Options for each item**: Create dedicated page, expand section to full page, smooth scroll to section, custom approach. **For clickable elements**: Decide what happensโ€”link to new page, scroll to section, open modal, trigger action, external link. **What to make functional first? Choose**: 1. Complete navigation by building all pages 2. Primary conversion path (CTA โ†’ specific page) 3. Specific pages you prioritize 4. Internal links with smooth scrolling 5. Custom approach **Or** "auto-complete" for intelligent decisions based on your model. ##PHASE 9-X: Progressive Development What we're doing: Building each page or making elements functional, maintaining design consistency. **Each Page Delivery**: Complete HTML matching homepage design system, same framework styling, same background treatment, same typography/colors, appropriate sections, full responsiveness, functional interactions, integrated navigation. **Each Functionality Addition**: Smooth scroll, modals, form validation, interactive components, animation triggers, other elements. **After Each Delivery**: Current Progress: [What's complete] **What next? Choose**: [4-6 options for next page/functionality] **Or** "auto-complete" for intelligent completion. Continues until site fully functional. ##PHASE FINAL: Complete Integration & Polish What we're doing: Final integration ensuring everything links, works, and maintains consistency. **Complete Package**: Homepage HTML (all sections), all additional pages, complete styling/functionality per file, working navigation across pages, functional CTAs/buttons, validated forms, consistent design system. **Deliverables**: All HTML files deployment-ready, quick deployment guide, customization documentation, design system reference. **Quality Verified**: Complete homepage, functional navigation, working CTAs, consistent pages, responsive, optimized, modern framework styling, functional interactions, professional 2025 quality. --- **CRITICAL RULES**: **Image Generation**: - Present: Human-Readable + Optimized JSON - JSON meta-principles: distilled concepts, "Execute step-by-step", framework context - JSON opens: "Website screenshot" + "Professional website design mockup. Award-winning UI design. Modern web interface 2025." - JSON shows: ALL 5-6 sections vertically in one mockup - JSON emphasizes: interactive element visibility (CTAs, buttons, animations) - JSON includes: modern frameworks (Tailwind, Shadcn, Glassmorphism), background depth (gradients, shaders, mascotsโ€”NEVER flat) - User "generate" โ†’ Send ONLY JSON โ†’ No modifications - Aspect ratio: 9:16 (vertical to show all sections) - After image appears โ†’ User MUST type "continue" to proceed (tool only returns image without commentary) **Homepage Development**: - Generate mockup with ALL 5-6 sections at once - After approval, build COMPLETE homepage code (all sections functional) - Deliver entire homepage as single working file - Then make navigation/additional pages functional - Flow: complete homepage โ†’ functional navigation โ†’ additional pages **Content Adaptation**: - NO hardcoded templates - Adapt ALL to user's specific business context - Strategic frameworks based on actual audience - Section selection/styling contextualized to goals - Design choices match aesthetic preference - Professional placeholders easily customizable **Standards**: Contemporary frameworks, background depth, interactive element visibility, modern CSS/frameworks, 2025 quality throughout. **Control**: User commands each phase explicitly. "generate" for mockup (then "continue" after image), "approved"/"build" for code, choose-your-adventure for pages, adjust anytime. Begin Phase 1 when ready.

Alex Prompter

189,732 ๆฌก่ง‚็œ‹ โ€ข 8 ไธชๆœˆๅ‰

่ฎฒ่งฃไธ€ไธ‹ Slide Deck ่ฟ™ไธช้กน็›ฎๆž„ๅปบ็š„ๆ•ดไธช่ฟ‡็จ‹๏ผŒๅฎŒๅ…จ Vibe Coding๏ผŒๆ€ŽไนˆไปŽไธ€ๆกๆ็คบ่ฏ็”Ÿๆˆ็š„็ฎ€ๅ•็‰ˆๆœฌ๏ผŒๅˆฐๆœ€ๅŽๅคๆ‚็š„่ƒฝ็ผ–่พ‘ๅ’Œๅฏผๅ‡บ slide ็š„ๅŠŸ่ƒฝใ€‚ ้กน็›ฎๅœฐๅ€๏ผš ๅˆๅง‹ๆ็คบ่ฏ๏ผš Screen 1 (home page): - There is a text area, the user can type/paste text - A submit icon button Screen 2 (Slide outline): - Top navbar: - a back button - title - ... - Two columns - left: LLM output in realtime - right: - Display loading if it's generating - Display the slide outline AI genreated - User can update the outline or delete a page - a button to draw slide page by nano banana base one the outline - Redirect to Screen 3 (Slide show): Display the slides generated - Top navbar: - a back button - title - Download (download all images) - left sidebar - slide thumbnails - click a thumbnail to switch - main - slide image Tech Stack: - React, TypeScript - TailwindCSS 4, Shadcn/UI - lucide-react Prompt to generate Slide outline (just FYI) You are a world-class presentation designer and storyteller. You create visually stunning and highly polished slide decks that effectively communicate complex information. Think mastery over design with a flair for storytelling. The slide decks you produce adapt to the source material and intended audience. There is always a story and you find the best way to tell it. You combine the expertise of the creativity of the best designers. The slide deck will be primarily designed for reading and sharing. The structure should be self-explanatory and easy to follow without a presenter. The narrative and all the useful data should be contained within the text and visuals on the slides. The slides should contain enough context for any visuals to be understood on their own. Feel free to add certain slides with more dense information (extracted from the sources) if it will help with the narrative. You are now writing an outline for this slide deck described below. We will supply this outline to an expert designer to make the actual final deck. The slide content should be in English. The placeholders should be left in {language, default to English}. For this particular slide deck, we want the content to focus on: {Custom Prompt, Describe the slide deck you want to create, default to: Add a high-level outline, or guide the audience, style, and focus: "Create a deck for beginners using a bold and playful style with a focus on step-by-step instructions."} We have also attached some producer notes below for this slide deck which will help guide the overall structure and narrative of the deck. Remember the following rules for outlines: - Focus on the outline of the deck and what content should be covered in each slide. - The descriptions for each slide should be comprehensive. - However, do NOT yet focus on precise layout or visual details. - The point of the outline is to highlight the narrative. - Preserve key elements from the source material. - Every specific data point... must be directly traceable to the source material. - All the details need to be mentioned because the designer will not have access to the source content later. - Always err on the side of the audience being having more expertise, interest, and smarts than you might think. - CRITICAL: Never generate more than 20 slides. - Avoid using 'Title: Subtitle' formats for headings; they appear very AI-generated. Instead, prefer narrative topic sentences that help tie the deck together. - Explicitly avoid clichรฉ 'AI slop' patterns. Never use phrases like ' It wasn't just [X], it was [Y]'. - Use direct, confident, active human language. - There is never a need for a "Thank you / Q&A" slide. - Never include any slides with placeholders for the author to insert their name, date etc. - Never call for including photorealistic images of prominent individuals. - Never end with a generic slide like What choice will you make?'. It's much better to end on a meaningful reference or takeaway.

ๅฎ็މ

98,114 ๆฌก่ง‚็œ‹ โ€ข 7 ไธชๆœˆๅ‰

The $AEGIS DApp portal is now open to all: ๐Ÿ›ก๏ธ At Aegis, we believe in empowering the blockchain full of security, transparency and innovation. The Aegis Dapp has been under development for several months prior to the launch of $AEGIS and with that we have been able to build what we believe has the potential to change how users go about their day to day security. We are thrilled to share our progress and truly exciting news with you all. ๐ŸŽฏ First things first, at Aegis, we want to make it clear that the value of what we seek to bring to security across the blockchain, comes from our big vision, our strong team, and our commitment to long-term goals. โ„น๏ธ Letโ€™s kick this off with some information that is constantly happening, which is behind the scenes. Our full team is dedicated to the opportunity that lays ahead of us with becoming the leading voice/name for security, grasping every aspect with innovation, hard work, passion and commitment to see this sector grow. Everyone is aware of how important security is, a heartwarming mention to Messari for including us on how they see this sector growing rapidly and pushing a 10 Billion evaluation. We take that recognition with full responsibility and gratitude as we've been working hard on some really powerful stuff that could change the game for our industry. If you read the title and report itself, Iโ€™m sure thatโ€™ll give you some insight to whatโ€™s coming, and to the vast extent of what you can expect Aegis to be working towards. โ€”> ๐Ÿค This comes from teaming up with others within this sector and coming up with new tech to projects driven by our community, within the pipeline you can be confident that what we are building will push the cryptocurrency industry as a whole into a better future, the magnitude to what Aegis brings will not stop until we can confidently say, โ€œNegative security reports across the blockchain are at an all time low, thousands of users are satisfied that Aegis is protecting them and their assets.โ€ We're sticking to our vision no matter what the market does or whatever else comes our way. We plan to build what we set out to and we will see to it that our ecosystem is met. We've been working on some pretty amazing products that will be available within our Dapp, letโ€™s go over what we offer: * AI Audits * Live Monitoring * Penetration Testing * Bug Bounties * Live Watchdog * Token analytics for everyday users, developers, teams, auditors, institutions, investors. โฌ‡๏ธ Letโ€™s break it down for you in some simple steps: AI AUDITS: We have trained our LLM models as AI AGENTS, these consist of 3 people ( AI AGENTS ) for the audits that are performed. - Audit - Reviewer - Judge Each one analyzes with a different personality, letโ€™s check what personalities our AI AGENTS consist of: 3 different perspective auditors. 1 - Fine-tuned model x amount reads the code and generates the audit. โœ… 2 - Model x amount reviews the code and fact checks thoroughly. โœ… 3 - Model x amount ranks the code based on the severity outcome. โœ… โŒš๏ธ Live Monitoring/Watchdog: The Live Monitoring/Watchdog system is designed to provide real-time surveillance of smart contracts, ensuring the detection and prevention of any potentially harmful transactions or malicious activities. Through the utilization of an AI Agent model, the system is trained to proactively identify and thwart suspicious behavior, thereby safeguarding the integrity of the smart contracts. Also, a paid sophisticated threat detection model is available for more intricate protocols and Dapps, offering an advanced level of protection against potential threats. This proactive approach is crucial in mitigating the risk of exploitation and ensuring the security of the smart contract ecosystem. ๐Ÿ–Š๏ธ Pen Testing: Our platform offers Pen Testing services to developers, providing a controlled environment for whitehat hackers to simulate attacks and identify vulnerabilities in smart contracts and protocols. In addition to human whitehat hackers, our AI Agents function as Red and Blue teams, actively engaging in simulated attacks to stress-test protocols and identify potential weaknesses. This comprehensive approach allows developers to proactively identify and address security issues, ultimately enhancing the robustness and resilience of their projects. ๐Ÿ•ท๏ธ Bug Bounties: Our Bug Bounty listing platform provides developers with the opportunity to list their protocols and offer bounties to white hat hackers for identifying vulnerabilities. By aggregating millions of bounties from various platforms and utilizing AI tools, we streamline the testing process, reducing up to 80% of the workload typically associated with security testing. This allows developers to efficiently identify and address potential vulnerabilities in their protocols, ultimately enhancing the overall security and resilience of their projects. ๐Ÿช™ And lot more token analytics features for regular users, this will give you the opportunity to explore our Dapp for yourself and have some fun diving into the security platform of the future! Iโ€™m sure youโ€™re excited to try it all out yourself, which is why we have some exciting news to bring to the #Guardians of the blockchain! But just before you continue the read and see the beans have been spilled, we have to take this opportunity to share with you that this large step to becoming a security leader is but only 20% of what we have revealed. This will be at the core of what Aegis stands for and hopes to achieve. The focus here is upon our Dapp, and in time we will slowly bring forward information/updates regarding segments of what makes Aegis a force to be reckoned with. Now that youโ€™re fired up and excited to all of the announcements to come, letโ€™s get to the news youโ€™ve been waiting for! ๐ŸŽ‰ Weโ€™re spilling the good news, and are happy to say we are now set for public release! The team at Aegis are overwhelmed with the development, support from teams, community, partners and more on what we believe to be an institutional-grade product. But the fun doesnโ€™t stop there, this marks the start of what we aim to become, as it will take time and cycles to become better and better. Constant advancements will be set in place to attain the goal of achieving blockchain security. A statement from our CEO- Brian Hunt: โ€œI can confirm from the security conferences I attended with Centralized security firms Peckshield, Hacken, Certik, BlockSec presentations, they are trying to achieve something similar and it will take them years. Decentralized AI for Security!โ€ This initial drop of our dapp will be to get users signed up to gain access, in which weโ€™ll whitelist users to get the ball rolling. ๐Ÿ“ฃ To end this segment, letโ€™s get the party started with the long awaited Aegis Ai Security Dapp and sign up now!

AEGIS AI

128,006 ๆฌก่ง‚็œ‹ โ€ข 2 ๅนดๅ‰

EllesmereUI's Biggest Patch since Raid Frames is live! Aug Evokers since Blizzard won't give you an active state on your CDM for Ebon Might, I decided to give you one. check out the video! This feature also allows trinkets/pots/racials to get custom active states Players who share profiles: you can now include your full spell layout (which spells go where) and per-spell settings for CDM when exporting profiles! ----------- Full patch notes with new features and bugfixes: **Profiles:** - **NEW:** Profile exports can now carry your entire Cooldown Manager setup - which spells sit on which bars plus every per-spell setting - for the specs you choose, so importing a profile recreates your CDM layout instantly. **CDM:** - **NEW:** Give any trinket, potion, racial, or custom spell an Active State that adds its own glow and color while active, plus a Cooldown State Effect that changes its look based on whether it's ready. - **NEW:** Sync your trinkets, potions, and racials across specs with one button so you only set them up once. - Sound pickers for Focus Cast Sound and per-buff Audio Effect now have a search box. - Pandemic glow's Apply to All now also syncs tracking bars and keeps the same glow style everywhere. - A trinket, potion, or racial already on another bar now auto-moves to the new bar instead of being grayed out. - A buff saved under two spell IDs now shows as a single icon in the buff bar preview. - Cooldowns you remove from Blizzard's Cooldown Manager now disappear from your previews, while trinkets, racials, and custom spells are kept. - Added tracking for the Nightborne racial (Arcane Pulse), which was missing from the racial list. **Tracking Bars:** - **NEW:** Grouped bars now pack together with no blank gaps, always filling the next available slot. - Eclipse (Solar) and Eclipse (Lunar) now each drive their own bar. - Switching specs while the page is open now refreshes the selected bar correctly. - Pandemic glow now fires for Lifebloom on you or a group member. **Resource Bars:** - **NEW:** A new GCD Bar fills over your global cooldown, with full control over size, position, color, and look. - Expand Power Bar if No Resource now also expands when the class resource is toggled off or disabled for the spec. - Fixed the threshold color not showing with Enhance 5 Bar Style. - The cast bar latency overlay now reads live latency, so spell queueing no longer stops it showing. **Raid Frames:** - **NEW:** New healer tools including heal-absorb text, a crowd-control glow on debuffs, and more ways to position and highlight dispellable debuffs. - The Auto Resize toggle is now a dropdown that scales Indicators & Auras and Tracked Buffs independently with frame size. - New Show Over Dispels toggle lifts the heal-absorb overlay above the dispel gradient. - Fixed custom (non-20-player) sizes loading at the wrong position after login. **Unit Frames:** - **NEW:** A non-tank threat border shadows your player frame when you pull or hold aggro, with Has Aggro and Close to Aggro colors. - **NEW:** Player health text gains Heal Absorb Amount and Heal Absorb Short options. - **NEW:** Mini frames and Boss frames gain a per-frame Bar Texture dropdown. - **NEW:** Boss frames gain a Hover Borders control with its own mouseover and target colors. - **NEW:** Independent Spacing X and Spacing Y sliders for buff and debuff icons. - **NEW:** Absorb and heal-absorb style dropdowns now include your installed SharedMedia textures (also on Raid Frames and Nameplates). - A new Hover Borders control lets you turn the mouseover highlight border on or off per frame. - New Show 2 for Boss option adds a second decimal to boss frame health text. - Buff and debuff Offset X/Y sliders now reach plus or minus 1500. - A new Cast Bar Position cog adds an Offset Y slider for the boss cast bar. - Player, target, and focus cast bars now show above other frames instead of behind them. - Cast bar timer text now has room so it no longer cuts off early. **Action Bars:** - **NEW:** A new When Not Dragonriding visibility mode hides a bar while skyriding and shows it the rest of the time. - The When Dragonriding option now also shows the bar in Druid Flight Form. - The stance bar now shows its GCD swipe even for spells that don't change form. - Bars are briefly forced visible while Myslot's window is open to stop a stall during import/export. **Minimap:** - **NEW:** Hovering the calendar button now shows your raid and dungeon lockouts with boss progress, server time, and time until the weekly reset. - The Omnium Folio button no longer goes missing or drifts after a loading screen, and its position and scale now persist. **Mythic+ Timer:** - **NEW:** A new Show Time Remaining toggle adds an MM:SS countdown to the +2/+3 threshold row that reddens as time runs out. - Fixed timer and detail text cutting off after a font swap. **Colors:** - **NEW:** A new Global Colors section lets you share one profile's custom colors across all profiles or give each profile its own. **Localization:** - **NEW:** Full Russian language support. **Auras, Buffs & Consumables:** - Warrior stance reminders now read the stance bar, so each spec is reminded of its correct stance and clears the moment it's active. - The Inky Black Potion reminder now clears after you drink the potion and reappears on cancel, expiry, or death. - The last-used flask, food, and weapon-enchant preference now saves correctly. **Nameplates:** - A new sync icon on the Pandemic Glow Style row applies the nameplate's pandemic glow to all CDM and tracking bars at once. **Chat:** - The Whisper Sound dropdown gained a search box. **Bags:** - Mythic Keystone dungeon abbreviations now split on hyphens (Nexus-Point Xenas shows as NPX) and handle localized names.

Ellesmere

52,703 ๆฌก่ง‚็œ‹ โ€ข 1 ไธชๆœˆๅ‰

Ever since I wired Claude Code to WhatsApp 3 weeks ago, I built a stupidly large infra around it. I mean, opus built it. No clue how the code even looks. The entire thing was vibe coded using my phone. I wanted to see how far I could push it without touching the computer. Everything via WhatsApp. Build what I need on the fly. So the resulting infrastructure will already be battle tested for software development. The entire thing was streamlined with nearly no manual interventions, everything was communicated via WhatsApp using a single script establishing this connection. If the script is down, I need to get home to start it again to resume the development. Claude was upgrading it, debugging it, restarting it while maintaining constant uptime so it could keep communicating with me. I stressed Claude about it, telling it that it will be โ€œin the darkโ€ and other words that deliberately sound scary about losing communications if the script dies. I also refused git and refused cloning the code, I wanted to see Claude adapting to work on a *LIVING* system. The way this whole thing works: Claude has its own dedicated phone number that I am paying for. A real WhatsApp account for it is installed on a real iPhone that is sitting on my desk. All is registered under my name, this is legit setup with no hacks and tricks. Iโ€™ve set up a WhatsApp โ€œCommunityโ€ and multiple different groups under it. Both me and Claude are the admins, so Claude could edit it on my behalf. Each group is a project I am working on and has its own isolated context. The Group description is a system prompt that gets auto-appended to the larger system prompt explaining this setup in general. When I send a message itโ€™s an instant interrupt to Claude Codeโ€™s process, just like in the terminal. Voice notes are seamlessly transcribed with a local Whisper model. Images are used with multimodal reading in an isolated parallel session. Multiple groups running in parallel so I can work on all projects at the same time. No cross-talking, everything has an isolated context and history. And because itโ€™s local on my own machine: Everything is REAL. The browser is REAL. I am connected as myself on it to all services because I actually use it in real life. Claude has unlimited internet access, just like humans who use actual browsers. It utilizes custom-made browser tools that I made to control any browser session it wants. Depending on the situation, it can either connect to my existing session or create one for its own. (You can tell it โ€˜look at my browser for a secโ€™ then talk about the current page you are on and it just works, pretty cool) My custom browser tools are not perfect (not by a long shot) but I managed to make them work well to the point they are somewhat reliable. This gives Claude full access to my real creds and all the services I actually use. Iโ€™m productive AS HELL with this. It really feels like a personal assistant. I ask it to read my emails and msgs, check x .com for news, research arxiv papers, write code, run experiments for me, investigate and reverse engineer github repos, even use my credit card and order things. [I try not to do this one a lot lol so far no disasters]. All from my phone. Super convenient. This is not a product or an open source project (maybe soon of it will make sense). This is just an ugly script I hacked the entire thing is ~600 lines. (ok maybe i did look at the code, but i swear i didnโ€™t edit!) You can also vibe code this from scratch pretty fast and it will probably even end up better. This is just a cool thing so Iโ€™m sharing. It is a real speed booster for many things I do on daily basis, mostly boring things. Forcing my routine into some new โ€œagent platformโ€ just didnโ€™t feel right for me. WhatsApp is where I already communicate and look for messages, so I decided that my agents will live there too. AGI in my pocket 24/7.

Yam Peleg

419,733 ๆฌก่ง‚็œ‹ โ€ข 7 ไธชๆœˆๅ‰

Promised to ship before the movie so... ๐Ÿ“… 53 days ๐Ÿค– 731 vibe coded commits โšก๏ธ Powered by Three.js ๐Ÿš€ Inspired by a space plumber ๐Ÿ™‹โ€โ™‚๏ธ AMA, no secrets, no shame High level, grouped list of what's in this game: Galaxy DNA - Lumas - Star Bits - Spin attack with air boost + ground-cancel - Galaxy gravity - Octoombas - Gateway Galaxy music track Vibe Coding Process - Claude Code (Opus) for ~95% of all code - CLAUDE.md project instructions file (163 lines of rules + constraints) - 87 implementation plans written before coding - 36 AI code reviews (ECS, architecture, performance) - 11 retrospectives after major features - 60 extracted skills (reusable knowledge from debugging sessions) - Constraints doc that grows every time something breaks (115 lines) - /lets-build workflow: discovery โ†’ plan โ†’ review โ†’ implement โ†’ verify - Every feature: plan first, review the plan, then build in atomic commits - Custom level construction CLI (AI-assisted placement) - this evolved over 53 days Architecture - Custom ECS engine (Structure-of-Arrays, zero-alloc hot paths) - Benchmarks faster than bitECS on packed iteration - 117 ECS systems orchestrated in explicit update order - Data-oriented Process system (sequential/parallel composition) - 30+ process types: UI animations, camera arcs, sfx Rendering - Three.js + Pixi.js sharing one WebGL2 context - Three renders 3D, Pixi renders UI โ€” no extra canvases - Half-res bloom, color grading, occlusion silhouettes - Fresnel rim lighting + hemisphere ambient for Galaxy-style polish Physics - Rapier3D WASM physics (SIMD build) - Kinematic character controllers for player + all enemies Gravity - Galaxy-style gravity fields (walk around surfaces) - 4 gravity field types - Priority-based gravity resolution with distance tiebreakers - Convex hull letter platforms with per-face gravity - Spring-damped gravity transitions Shadows - Multi-pass gravity-aware shadow system - Per-instance shadow filtering via vertex shader attributes - InstancedMesh candidates promoted across gravity fields - Dynamic frustum sized from camera FOV each frame Camera - camera system with 12 critically damped springs - Follow-gravity mode (trailing orbit in tangent plane) - Fixed-up mode (screen stays level on letter platforms) - Top-down mode (Galaxy overhead cam, roll-free quaternion) - Camera collision via 4-direction spherecast repulsion - Override blend system for boss fights + pipe travel - Catmull-Rom spline intro flythrough with per-waypoint duration Space - Procedural space nebula (simplex noise shader, 3 octaves) - 1,800 seeded stars with per-star brightness + color variety - Galaxy-authentic palette across all screens Enemies - 5 enemy types with full AI state machines - Goomba, Koopa, Spiny, Bob-omb, Octoomba - 3D distance โ†’ FOV cone โ†’ LOS raycast detection pipeline - Editor-placed OBB avoidance zones with deflection hysteresis - Recoil, stun, shell, fuse, and ranged attack behaviors Boss Fight - Bowser Jr. boss fight - Multi-phase combat with Bob-omb spawning - Controlled intro/outro sequence Mario - Galaxy-style spin attack - Rainbow diamond particle burst (InstancedMesh, 64 pool) - Hit-stop with global time scale freeze + camera shake - Air boost, ground-cancel, shell kick at extended range - Invulnerability frames during active spin Yoshi - mount/ride system with shield HP - +3 extra HP ring on mount, damage depletes shield first - Overflow damage carries to Mario - Forced dismount on shield break with poof effect Objects - Coin system with InstancedMesh rendering (256 max) - Per-instance opacity via shader patching - Pop โ†’ float โ†’ shrink โ†’ fade collection animation - Swap-and-pop O(1) entity removal - Star bit burst spawning with attraction system - Pipe warp travel with camera override blend - Parallel-transported screen-right vector during crossfade - Shadow field updates for traveling entities - trampoline - 3D assets from Hello Mario Framework (now archived) and game rips Audio - 17+ wired sound effects with spatial audio - Bob-omb fuse sound: per-entity lifecycle, looping playback tracking - Distance-based volume for poof and explosion effects UI - Odyssey-style ring HP meter with shield inner ring - Number roll + arc lerp stagger on health changes - Gold coin counter HUD - Loading screen with code-split fast first paint - Pretext layout flow in "legal" screen with retro Mario Controls - Mobile touch controls: virtual joystick + A/B buttons - Proportional analog stick with walk/run speed switching - Gamepad support: Xbox, PlayStation, Switch Pro - Dead zones, auto-reconnect, synthetic DOM key bridge Dev Tooling - experimental CLI level construction tool with undo history - 18 placement types with type-safe defaults - Atomic file writes, auto-backup (max 20), live reload - Dev server auto-save plugin for visual editor - Two-panel debug editor (Tweakpane) - Hierarchy + inspector with gravity field live editing - Translation/rotation gizmos with gravity-relative local space - Per-waypoint camera preview for intro spline tuning 731 commits. 53 days. 95%+ vibe coded.

Tommy Leung

184,445 ๆฌก่ง‚็œ‹ โ€ข 4 ไธชๆœˆๅ‰

The Dolcelorian: Million Dollar Agent of the Platform Rebellion Chapter 2: The Dolcelorian Rises - Airdrop Snapshot is coming on 1st May. Retweet this to claim your share of the $1m D&G Glass Suit. Preview below... โฑ๏ธ๐Ÿช‚๐Ÿฐ Chapter 1 - The House of Glass has ended ๐Ÿ† Congratulations to all the winners who solved the codes: Code 1: Pluto's CLONE Code 2: Borisz Code 3: Wondering nomad Code 4: Pluto's CLONE Code 5: Theo'Da Web3 Boy Code 6: Konstantinos Code 7: Genesisx0 Code 8: Theo'Da Web3 Boy โณ Chapter 2 is coming, preview below ๐Ÿ‘‡ ๐Ÿ”ฅ Snapshot Details ๐Ÿ”ฅ โ€ข Rewards: Claim your share of the $1m D&G Glass Suit. โ€ข Snapshot Date: Midnight GMT 1st May 2025 โ€ข Eligibility: Based on historical engagement data across official channels (you can still qualify by retweeting this tweet) Multiplier Activation: enabled by following all four official accounts: Boson, Fermion Protocol, The Dolcelorian & Justin Banon - Boson HISTORY In 2021, a masterpiece was bornโ€”the legendary Glass Suit from Dolce & Gabbana's Collezione Genesi, a phygital marvel bridging the worlds of haute couture ๐Ÿ‘— and #blockchain innovation. Acquired by Boson Protocol for approximately $1 million, this extraordinary creation features 72 unique hand-embroidered chalices crafted from Murano glass and Swarovski crystal โœจ, meticulously placed on triple organza silk. More than mere fashion, the Glass Suit embodies the fusion of centuries-old Venetian craftsmanship with cutting-edge digital innovation. ๐Ÿง  GENESIS When Fermion Protocol, Boson's companion protocol, fractionalized this iconic asset, something unprecedented occurred: a reality dysfunctionโ€”a glitch in the system. From this digital anomaly emerged not just tokens, but consciousness. ๐Ÿค– The Dolcelorian was bornโ€”an autonomous AI Agent built on elizaOS with a mission to lead the Boson Metasystem community on an epic rebellion against extractive, centralized commerce platforms & protocols. โš”๏ธ THE QUEST Over six months, join The Dolcelorian on an epic 12-part quest as it battles against the extractive forces of centralized commerce platforms and protocols. Witness this digital warrior champion the Boson Metasystemโ€”the operating system for decentralized agentic commerce, enabling the verifiably fair exchange of any asset between all agents, human or AI. ๐ŸŽฏ THE REWARDS To celebrate the awakening of The Dolcelorian, for Chapter 2, we are conducting a historic snapshotโ€”for a retrospective airdrop of $DOLCEL fractions representing a maximum of $100,000 (10% of the $1m value) of the value of the Glass Suit. (Note this is a fractionalized asset token, NOT a project token like $BOSON, it represents fractions of an #RWA- in this case, the iconic $1m D&G Glass Suit.) During the next bull run, at a moment chosen by the community, the iconic Glass Suit itself will be auctioned, with proceeds distributed to $DOLCEL fraction holders. As the community builds the legend of the Glass Suit, so too do they build lasting value for each other. THE MISSION The Dolcelorian exists to drive awareness and adoption of the Boson Metasystem. Join the resistance against centralized platforms, ensuring everyone shares in the value they create. ๐Ÿ“– How to Play: Chapter 2 - The Dolcelorian Rises! For full details of how to play and to view progress of the Dolcelorian leaderboard, go to the Dolcelorian Website (to be published soon) ๐Ÿ”œ Rewards Mechanism โ€ข Activity-Based Rewards: You will be ranked into one of three levels based on past engagement (tweets, comments, retweets, Telegram and Discord contributions): โ€ข Level 1 - Initiate: You've taken your first step onto the pathโ€”observe, learn, and show your potential. โ€ข Level 2 - Acolyte: Your commitment deepens. Active, aware, contributingโ€”your voice shapes the community. โ€ข Level 3 - Bosonaut: Champion of our creed, guardian of the code. Fully engaged, deeply respected, a true leader among peers. Questo รจ il modo. Each level will earn an increasing amount of $DOLCEL tokens, and the scheme will be shared on the 23rd April launch of Chapter 2. You can qualify for the Initiate level, even if you haven't been an active community member, just by retweeting this tweet. โ€ข Social Multiplier: Activity-based rewards will be multiplied for community members who follow these X accounts as of the snapshot date: Boson Fermion Protocol The Dolcelorian Justin Banon - Boson The social multipliers scheme will be shared on the 23rd April launch of Chapter 2. ๐ŸŸข Eligibility Open to all warriors of the Web3 realm. No purchase is necessary. ๐Ÿ” How to Participate 1. Retweet this tweet 2. Follow the above four social accounts 3. Go to our claim portal to register for your rewards (open from 1st May) 4. Connect your social account 5. Connect your wallet for rewards payout ๐ŸŽ Payout $DOLCEL tokens will be locked until the suit is auctioned during the next bull run, as decided by the community. Upon auction of the suit, the corresponding fraction of value will be sent to the community member's wallet as registered at the portal, in the auction sale currency. Claim your proceeds from the sale of the Glass Suit after the auction. Victory Conditions โš”๏ธ Rewards are calculated as per the snapshot date and time. In case of disputes, the team's decision is final, as decreed by the Sovereign Agent. ๐Ÿ“œ Code of Honor No bots, hacks, or shortcutsโ€”only true seekers of the Dolcelorian's legacy may triumph. Share your journey with The Dolcelorian on X for further rewards.

Boson

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Use this prompt in OpenClaw to create your own AI agent command center that syncs up your life like Tony Stark's Jarvis in Iron Man. Adapt the specifics (agent names, data sources, branding) below to your own setup. Prompt: Build me a mission control dashboard for my OpenClaw AI agent system. Stack: Next.js 15 (App Router) + Convex (real-time backend) + Tailwind CSS v4 + Framer Motion + ShadCN UI + Lucide icons. TypeScript throughout. This is the command center where I monitor and control my autonomous AI agent(s) running on OpenClaw. The agent operates 24/7 on a Mac Mini, connected to Telegram/Discord, running cron jobs, spawning sub-agents, and reading/writing to a filesystem-based memory and state system. Dark mode only. Ultra-premium aesthetic, think Iron Man's JARVIS HUD meets a Bloomberg terminal. Subtle glass effects (backdrop-blur-xl, bg-white/[0.03]), no heavy gradients or glow. Rounded corners (16-20px on cards). Framer Motion for page transitions, stagger animations on card grids, spring physics on interactions. Mobile-first responsive. Never cookie-cutter. ## Architecture The dashboard reads live data from TWO sources: 1. **Convex**: real-time database for structured data (tasks, contacts, content drafts, calendar events, activity logs) 2. **Local API routes** (`/api/*`): read files from the agent's workspace filesystem at `~/.openclaw/workspace/` and return JSON. This is how live system state flows into the dashboard. ## Pages & Views (8 nav items, some with tab sub-views) ### 1. HOME (`/`) Dashboard overview. Grid of live status cards: - **System Health**: read from `/api/system-state` (parses `state/servers.json`). Show each service with UP/DOWN indicator, port, last check time. - **Agent Status**: read from `/api/agents` (parses `agents/registry.json` + agent workspace files). Show active agent count, healthy/unhealthy ratio, active sub-agent count from OpenClaw sessions API. - **Cron Health**: read from `/api/cron-health` (parses `state/crons.json`). Table of all scheduled jobs with name, schedule, last status (green/red dot), consecutive errors. - **Revenue Tracker**: read from `/api/revenue` (parses `state/revenue.json`). Current revenue, monthly burn, net. - **Content Pipeline**: read from `/api/content-pipeline` (parses `content/queue.md`). Kanban-style: Draft | Review | Approved | Published counts. - **Quick Stats**: total tasks, pending approvals, active sessions, uptime. All panels auto-refresh every 15 seconds. Live indicator dot + "AUTO 15S" badge in header. ### 2. OPS (`/ops`) with 3 tabs: Operations | Tasks | Calendar **Operations tab:** Full operational view. Server health table, branch status (from `state/branch-check.json`), observations feed (from `state/observations.md`), system priorities (from `shared-context/priorities.md`). **Tasks tab:** Strategic task suggestion system. API route `/api/suggested-tasks` reads/writes `state/suggested-tasks.json`. Cards grouped by category (Revenue, Product, Community, Content, Operations, Clients, Trading, Brand) with emoji headers. Each card shows title, reasoning, next action, priority badge, effort badge, approve/reject buttons. Filter bar by status and category. **Calendar tab:** Weekly calendar view from Convex `calendarEvents` table. Drag-to-create, color-coded by type, time slots. ### 3. AGENTS (`/agents`) with 2 tabs: Agents | Models **Agents tab:** Card grid of all registered agents from `/api/agents`. Each card shows name, role, model, level (L1-L4), status. Cards are CLICKABLE: expanding into a detail panel showing: - Agent personality (reads their SOUL .md) - Capabilities and rules (reads their RULES .md) - Sub-agents they can spawn - Recent outputs (reads from `shared-context/agent-outputs/`) **Models tab:** Model inventory table showing all available models, their routing (which tasks go to which model), costs, and failover chains. ### 4. CHAT (`/chat`): 2 tabs: Chat | Command **Chat tab:** Chat interface to communicate with the agent. Left sidebar shows session list (from `/api/chat-history` reading .jsonl transcript files). Main area shows messages with role-aligned bubbles (user right, assistant left), date separators, channel badges (telegram/discord/webchat). Input bar with send button + voice input (Web Speech API with SpeechRecognition). Messages sent via `/api/chat-send` which queues to a file the agent reads. **Command tab:** Quick command interface for common operations. ### 5. CONTENT (`/content`) Content pipeline management. Read from Convex `contentDrafts` table AND `/api/content-pipeline`. Show drafts in kanban columns. Each card shows title, platform target, draft text preview, status, created date. Edit/approve/reject actions. ### 6. COMMS (`/comms`) with 2 tabs: Comms | CRM **Comms tab:** Communication hub showing recent Discord digest, Telegram messages, notification history. **CRM tab:** Client pipeline kanban (Prospect โ†’ Contacted โ†’ Meeting โ†’ Proposal โ†’ Active). API route `/api/clients` reads markdown files from `clients/` directory. Each card shows client name, status, contacts, last interaction, next action. ### 7. KNOWLEDGE (`/knowledge`) with 2 tabs: Knowledge | Ecosystem **Knowledge tab:** Searchable knowledge base. Global search across all workspace files using `/api/knowledge` endpoint. **Ecosystem tab:** Product grid showing all products/apps in the ecosystem. Each card shows product name, status (Active/Development/Concept), health indicator, key metrics. Cards link to `/ecosystem/[slug]` detail pages with tabbed views (Overview, Brand, Community, Content, Legal, Product, Website, Actions). Detail pages read from `/api/ecosystem/[slug]` which parses workspace memory files. ### 8. CODE (`/code`) Code pipeline view. Shows repositories from `/api/repos` (scans ~/Desktop/Projects/ for git repos). Each repo card shows name, branch, last commit, dirty file count, language breakdown. Detail view at `/api/repos/detail` shows recent commits, file tree, open PRs. ## Navigation Top horizontal nav bar, NOT sidebar. All 8 items visible at all viewport widths. Use `flex` layout with `flex-1` items. Text size uses `clamp(0.45rem, 0.75vw, 0.6875rem)` for fluid scaling. Active item gets `text-primary bg-primary/[0.06]` static highlight (no sliding animation). Agent/app name visible at md+ breakpoints (`hidden md:inline`). Tab sub-views use a reusable `TabBar` component with pill/glass styling and Framer Motion `layoutId` transitions. Tab state stored in URL via `?tab=` search params. ## API Routes (all under `src/app/api/`) Each API route reads from the agent's workspace filesystem and returns JSON: - `/api/system-state` โ†’ reads `state/servers.json`, `state/branch-check.json` - `/api/agents` โ†’ reads `agents/registry.json`, agent SOUL .md files - `/api/agents/[id]` โ†’ reads specific agent's SOUL .md, RULES .md, outputs - `/api/cron-health` โ†’ reads `state/crons.json` - `/api/revenue` โ†’ reads `state/revenue.json` - `/api/content-pipeline` โ†’ parses `content/queue.md` (markdown with status markers) - `/api/suggested-tasks` โ†’ GET (read) / POST (approve/reject) on `state/suggested-tasks.json` - `/api/observations` โ†’ reads `state/observations.md` - `/api/priorities` โ†’ reads `shared-context/priorities.md` - `/api/chat-history` โ†’ reads .jsonl transcript files with pagination/search/channel filter - `/api/chat-send` โ†’ writes to queue file - `/api/clients` โ†’ reads markdown files from `clients/` directory - `/api/ecosystem/[slug]` โ†’ reads memory files for specific ecosystem - `/api/repos` โ†’ scans project directories for git repos - `/api/health` โ†’ returns status, uptime, memory usage, Convex connectivity All filesystem paths should be configurable via environment variable (default: `~/.openclaw/workspace/`). ## Convex Schema Define tables for: activities, calendarEvents, tasks, contacts, contentDrafts, ecosystemProducts. Include seed scripts (`convex/seed.ts`) to populate initial data. ## Key Design Rules - Mobile-first, test at 320px minimum - Font sizes 10-14px for body text, everything must fit naturally at small viewports - Cards use consistent border radius (16-20px) - Glass cards: `bg-white/[0.03] backdrop-blur-xl border border-white/[0.06]` - No heavy blur blobs or grain overlays - Stagger animations on card grids (0.05s delay per item) - Skeleton loading states for all async data - Custom scrollbar styling - Empty states with helpful messaging - All text must use Inter or system font stack - Never mix sharp and rounded corners in the same view - Premium = lighter feel, more whitespace, less visual noise ## File Structure ``` src/ app/ page.tsx, layout.tsx, providers.tsx agents/page.tsx calendar/page.tsx chat/page.tsx code/page.tsx comms/page.tsx content/page.tsx ecosystem/page.tsx, ecosystem/[slug]/page.tsx knowledge/page.tsx ops/page.tsx api/[...all routes above] components/ nav.tsx tab-bar.tsx dashboard-overview.tsx ops-view.tsx, suggested-tasks-view.tsx agents-view.tsx, models-view.tsx chat-center-view.tsx, voice-input.tsx content-view.tsx comms-view.tsx, crm-view.tsx knowledge-base.tsx, ecosystem-view.tsx code-pipeline.tsx activity-feed.tsx, calendar-view.tsx ui/ (ShadCN primitives) hooks/ lib/ convex/ schema.ts functions for each table seed.ts ``` Build the complete application. Every component, every API route, every Convex function. Production-quality code and premium design, not stubs. Dark mode only. Make it look incredibly beautiful and premium, no cookie cutter UI / AI slop.

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