ๆญฃๅœจๅŠ ่ฝฝ่ง†้ข‘...

่ง†้ข‘ๅŠ ่ฝฝๅคฑ่ดฅ

๐——๐—ผ๐—ฟ๐—บ๐—ฎ๐—ป๐˜ ๐— ๐—ฒ๐—บ๐—ผ๐—ฟ๐˜† ๐—ฉ๐—ถ๐—ฒ๐˜„๐—ฒ๐—ฟ: Because I almost always have some gear with meโ€”a drone, a mirrorless camera, or at least a phoneโ€”I can capture scenes on the spur of the moment. Here I am freely flying through 3D Gaussian Splats scenes trained from these impromptu captures. It has been several...

16,304 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰ โ€ขvia X (Twitter)

3 ๆก่ฏ„่ฎบ

Ian George ็š„ๅคดๅƒ
Ian George1 ๅนดๅ‰

I feel your passion through these sentiments. Iโ€™m an addict to capturing too. The 3,4D internet of tomorrow will reward us for our pioneering. Keep up the great work.

UFO Disclosure ็š„ๅคดๅƒ
UFO Disclosure1 ๅนดๅ‰

Minority Report

Simone Salerno ็š„ๅคดๅƒ
Simone Salerno1 ๅนดๅ‰

Do you share your insights somewhere? (Blog, YT)

็›ธๅ…ณ่ง†้ข‘

Dormant Memories โ€” a gallery regrouping my recent experiments built from real-world captures, reconstructed as 3D Gaussian Splats, and in many cases manipulated using World Labs' Marble. Everything is built with Spark, the 3D Gaussian splat renderer released by World Labs. It runs in the browser and can be experienced across devices: desktop, mobile, and headsets like Apple Vision Pro and Quest 3. This work comes out of something I've been exploring for a few years now: capturing fragments of the world (places, objects, moments...) and turning them into spaces that can then be revisited, manipulated, and explored in real time. What particularly interests me here is the process of creating alternate versions of the same place; starting from something that physically exists and using it as a base to explore variations, instead of generating from scratch. These explorations are part of what we do at Dpt.... same tools, same curiosity, same collaborative energy that shape the studio's work on interactive and immersive experiences. Some of these experiments were featured as part of the Spark 2.0 release by World Labs. Their technical blog post is a must-read; link in the thread โ†“ These are experiments. They aren't fully optimized, they aren't bug-free, and the UX has rough edges. The goal is to explore, test, and learn. #GaussianSplatting #3DGS #pointcloud #WorldModels #sparkjs #threejs

Hugues Bruyรจre

12,408 ๆฌก่ง‚็œ‹ โ€ข 3 ไธชๆœˆๅ‰

Playing pro basketball has always been a dream of mine ever since I was a little kid. Being able to travel the world and get paid to play the past 5 years has truly been a remarkable experience. To get the opportunity to live in 7 countries, be immersed in different cultures, meet new people, and play basketball at a high level are memories I will always cherish. Since being back in the States in May, I have had a lot of time to reflect on what the next step is for me and my family. I got my Real Estate License in the summer with the intentions of just doing it in the off seasons, and then get into it full time when I was done playing. But when our daughter Rinnie was born in September, my mindset began to change. Having a family and being a father has always been a dream of mine too. And now that she is here, I look at life a lot differently. It has been amazing to be around family and friends and raise our daughter in our own home right here in our hometown in Illinois. On top of that, I have really been enjoying being a Real Estate Agent and adjusting to the new challenges that come along with it. I still love basketball, but I always knew there would come a time when Iโ€™d have to hang it up, and this feels like it for me. Being a father and a husband is the most important thing to me and that will always come first. Knowing that this is the best decision for us really gives me peace in walking away from a game that has been so good to me over my life. Thank you to basketball for giving me the life I had dreamed about since a child. Now, on to the next chapter of my life ๐Ÿ‘ถ๐Ÿผ๐Ÿ ๐ŸŒพ๐Ÿ‡บ๐Ÿ‡ธ

Michael Finke

33,284 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

Fast Company just published a great piece on World Labs , Fei-Fei Li , Marble, and the idea that spatial intelligence / world models may be one of the next big shifts in AI. I was happy to be quoted in the article, but I also wanted to share more context about my own experience with World Labs and Marble, and why this direction is especially interesting to me. My starting point: volumetric capture โ€” For the past few years Iโ€™ve been exploring and using volumetric capture and reconstruction (photogrammetry, NeRFs, 3D Gaussian Splats) mostly capturing locations around Montreal. Alleys, museums, urban interiors. I love every step of it: the capture itself, the pipeline, and what can be done with the output. Turning real spaces into real-time explorable systems. I do this personally, sharing explorations here, and professionally as chief technologist, and co-founder of Dpt. Physical reality + generative manipulation โ€” In my work Iโ€™m especially drawn to mixing physical reality with generative and digital manipulation: using physical interfaces (light, clay, ink, ... ) to drive generative AI pipelines, building mixed reality prototypes that reshape your surroundings, or starting from real captured spaces and transforming them using tools like Marble. Like many people, I saw the World Labs announcement on Twitter in September 2024, and Marble when it surfaced in early December. But by then, I already had a sense something was coming. The first conversation โ€” As someone deep into volumetric capture and radiance fields, I obviously knew about Ben Mildenhall and his pioneering work on NeRF. To my surprise, Ben reached out to me in late June 2024. Heโ€™d been following some of my experiments and wanted to chat about my process and workflows and how I was using this โ€œstuffโ€ creatively. At that point he didnโ€™t share what he was building, but we had a genuinely great conversation about radiance fields, AI, and my work. He was curious about the creative perspective, not just the technical one. When the World Labs announcement dropped a few months later, it all made sense. I understood what Ben had been working on, and why the creative angle mattered to them. Then in August 2025, he invited me to try the Marble beta, and Iโ€™ve been experimenting with it since. Experimenting with Marble โ€” The first thing I used Marble for was materializing scene and world concepts during ideation at the studio, and seeing if and how it could fit into our production pipeline. In parallel, I dove into a series of experiments focused on world manipulation: starting from real captured spaces and transforming them using Marble. Iโ€™d already been exploring that idea using img2img diffusion with ControlNet on NeRF renders, real-time video streams, and even mixed reality using headset camera feeds. But Marble brings something different. It generates persistent, spatially cohesive 3D worlds that can be rendered in real time across a wide range of devices. Thatโ€™s a real shift. Experiment 01: Parallel Realities โ€” The first experiment, Parallel Realities, starts from a volumetric capture of a real location, reconstructed as 3D Gaussian Splats. Using Marble, I generate an alternate version of that same space, something informed by the original architecture: abandoned, nature-reclaimed, alternate era. Then, using Spark (World Labsโ€™ 3D Gaussian Splatting renderer for THREE.js) I make both realities coexist in the same spatial coordinate system. From there, I use a portal UX mechanic to let the user step between the real reconstruction and the Marble-generated version. Experiment 02: Hidden Depth The second experiment, Hidden Depth, does not transform a space as much as expand it. A captured location has a visual boundary (a mural, a doorway, a dark corridor) and Marble generates what exists beyond it. For example: a Montreal alley has a painted mural; step through it and youโ€™re inside a world informed by what is actually depicted there. World Labs showcased part of this work here: And in their Spark 2.0 post: The project page is here: Why this matters to me โ€” Being able to start from a real 3D Gaussian Splat scene and manipulate it with Marble opens up a lot of ideas. The 3DGS pipeline is becoming an increasingly compelling foundation for exploration, experimentation, and storytelling. What matters most to me right now is more control. The more I can steer the generated scene or world, the more useful the tool becomes. I want more features like the already existing multiple input images and Chisel, the blockout-based approach. I would like better local control, the ability to expand a generated world more and more while preserving coherence, and the ability to directly import 3D Gaussian Splat scenes to be used as a starting point. I want more ways to shape the result, not just a โ€œprompt and hopeโ€ approach. โ€” It is exciting to see this field moving from research and demos toward actual creative workflows.

Hugues Bruyรจre

69,960 ๆฌก่ง‚็œ‹ โ€ข 1 ไธชๆœˆๅ‰

๐ŸฆŠ Hi everyone itโ€™s Yeonjun! Today is finally the day I, having gone through the period as a trainee, officially become an artist as Yeonjun from TXT~ ๐ŸฆŠ Itโ€™s such a happy and meaningful day for me, Iโ€™ve been waiting for this moment for a really long time I started training and dancing when I was in my third year of middle school and since then Iโ€™ve been growing my dream of becoming a singer. Iโ€™ve just been running towards it and before I knew it, 5 years had passed ! And today, that dream finally came true. Itโ€™s a moment Iโ€™ve longed for so desperately, one Iโ€™ve really been waiting for ๐ŸฆŠ Earlier, while filming, I kept thinking back as I watched myself on camera, it made me remember all the times I trained, pushed myself, went through evaluations with the members, worked hard and the effort I put into improving.. all of it just flashed through my mind at once The memories all passed through my mind like frames in a film and in the middle of it, I felt a strong swell of emotions in my heart and in the end, I couldnโ€™t hold it in and it just burst out It was such an emotional and happy day for me ๐ŸฆŠ The tears Iโ€™ve shed up until now were a mix of desperation and the desire to achieve my dream but today after such a long time, I finally shed tears of joy. It feels like such a memorable day for me, one Iโ€™ll remember for the rest of my life Itโ€™s been such a meaningful day and I hope I can keep seeing our fans for a long time Iโ€™ve really missed everyone so much, but now, thinking that weโ€™ll be able to see each other often for a long time makes me so excited and happy ๐ŸฆŠ And Iโ€™m also really grateful, youโ€™ve waited for us for so long and I hope we can repay you with good songs and performances Thank you, thank you so much!

Sara

59,854 ๆฌก่ง‚็œ‹ โ€ข 6 ไธชๆœˆๅ‰

When I saw the mask "Tribes of the Calf" from Kanbas I knew I had to make it into reality. The jewelry and gold really made it stand out for me. Since Sam Spratt's The Masquerade was revealed, I have been spending time sculpting and dissecting the mask to recreate it in 3D as faithfully as possible. I delved into the creation of this mask for many reasons. I love a good challenge and this mask surely was one for me. Creating something in 3D from a 2D image is not easy, and especially when the source has generative nature, some stuff is hard to interpret, but I tried my best to make sure the visual integrity of the mask is as close to the original as possible. Splitting the whole mask into parts, filling the missing pieces so I can build the textures was quite a lot of work. I tried to present the mask in my own style with a slightly different colorway to adapt to the mask itself. Please enjoy this short animation, and turn on sound๐Ÿ”Š This piece is my statement that I am here to stay. That I have a voice that often feels being lost in the void. That I have been creating and posting digital art for over 20 years now and will continue until I'm gone. I have a story to tell and I want to be heard. The space we have here is small, and is shrinking day by day. It doesn't have to be like that. We need to support each other and push ourselves and people here, otherwise we are all doomed. As Kanbas has put in their observation of the mask: "Inspirational. Emotional. Natural." This is what our space can be, and this is me making a statement with this homage. I will share a 4k still below as well as a short video showing the 3D GLB interactive model together with a yt link to the 4k video since compression here is pretty bad.

shoneec

17,531 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

Video Gaussian Splats are one of the most wonderful things I've experienced in my last year in tech and XR. They are like having a real person in front of you and have the potential to bring people closer to their idols, or their distant family members, or to store immersive memories forever. Now that I have a Dell Pro Max Tower T2 PC with a powerful #NVIDIA graphics card, I have finally been able to try at home the "memories" offered by Gracia AI, and boy, I was amazed. In the PCVR version, you can really get close to the artists dancing and syncing, and in the frames where the recording doesn't have many artifacts, it is almost like having a real artist in front of you. And it is impressive that this technology works even when the singer is dancing with quick movements! But these recordings can be pretty huge (the one with McKenzi Brooke is 21GB!) and require a powerful computer, so now Gracia is also streaming these GS videos, and I was able to try the Amy May performance also on Quest! I have to say that quality-wise, even streamed, they are amazing. But there are more artifacts than in the PC version: I noticed that when I got close to the singer. But there is a huge advantage in having them on Quest: you can see them in mixed reality. It was like having the singer having a private performance for me in my house. Crazy cool! I'll keep experimenting with these performances and maybe write an article in the upcoming weeks. In the meantime, let me know your impressions, too! #VirtualReality #technology #innovation (Disclaimer: I entered the #DellProPrecision ambassador program, so I was provided the PC from Dell, and I'm using it to make some experiments and share them with you. No monetary compensation or affiliate sales programs are involved.)

TonyVT SkarredGhost

12,817 ๆฌก่ง‚็œ‹ โ€ข 4 ไธชๆœˆๅ‰

YUNHO'S BDAY MD IS GONNA BE A CAMERA ๐Ÿ‘€ ๐Ÿถ: Honestly, instead of trying to say it in a roundabout way...I released a camera as my birthday MD this time. ๐Ÿถ: At one point, I used to carry a camera around, taking photos of people and different scenes. ๐Ÿถ: And when I looked back at those memories later, it brought back the emotions I felt at that time. ๐Ÿถ: So I thought, "it would be nice if ATINY could also capture their own happy moments and the feelings they had back then through this camera, just like I did" ๐Ÿถ: I donโ€™t have that many hobbies, but since that was one I really liked, I decided to make a cute, sentimental-style camera as part of my MD. ๐Ÿถ: So I hope when ATINY sees it, youโ€™ll take pretty photos, have fun like I do, and enjoy using it. ๐Ÿถ: You can even take pictures of me with it, Iโ€™ll make sure to look good for you. ๐Ÿถ: At concerts, or if you happen to see ATEEZ, or even just our photocards....capture those moments with it too. ๐Ÿถ: And if you upload those photos, Iโ€™ll look at them and think, โ€œAh, this is how ATINY thinks of me,โ€ โ€œThis is what ATINY might be feeling.โ€ ๐Ÿถ: For example, if you upload a photo of the ocean, I might think, โ€œMaybe ATINY had a lot on their mind,โ€ ๐Ÿถ: โ€œHow were they feeling then?โ€ ๐Ÿถ: โ€œWere they happy?โ€ ๐Ÿถ: I want to feel those emotions too through your photos. ๐Ÿถ: Thatโ€™s why I shared things like that before, and since ATINY did the same for me, I also want to experience those feelings from ATINYโ€™s perspective...as if you were photographers. ๐Ÿถ: So thatโ€™s why I released this as my birthday MD. ๐Ÿถ: What do you think?~

๐„๐•๐ˆ๐„ เธ…แ—ขเธ… ๐Ÿค

44,551 ๆฌก่ง‚็œ‹ โ€ข 4 ไธชๆœˆๅ‰

#SEONGHWA about making memories in Europe ๐Ÿฅน โญ๏ธ: The UK is much nicer than I thought. My memories of this country were usually just from coming here on tour but the more I come, the more my memories seem to get nicer. Same with Paris, same with the UK and well, Spain too. Probably itโ€™s like that for all countries, really. Anyway, maybe itโ€™s because Iโ€™m getting familiar with them. Iโ€™m turning each one into a good memory. Ease? Maybe Iโ€™ve gained some ease too. When I first went to Paris I wasnโ€™t feeling well physically so I couldnโ€™t go see things. But as time passed, like, on the last night (this time) I saw the Eiffel Tower and even though Iโ€™ve seen it many times, I realized it feels different every time I come. During this Paris schedule, the time I saw the Eiffel Tower was my favorite I think. It was the most romantic. Strangely, โ€œI really want to go see the Eiffel Tower.โ€ This thought came to me. Strangely. I felt like I had to go see it. Of course, taking photos there can be risky but I just really wanted to take photos at the Eiffel Tower. So after meeting Mingi and Jongho, I rushed there, saw it, and at exactly midnight it sparkles like this, you know? I saw that too. And this time in London too, I watched a really fun musical and at a big festival, as a headliner, I performed in a cool way. I like it. I really like it. #SEONGHWA #์„ฑํ™”

Everything Seonghwa

27,506 ๆฌก่ง‚็œ‹ โ€ข 1 ไธชๆœˆๅ‰

Asked Jaylen Brown if he feels like heโ€™s been able to improve individually this season: โ€œFor sure. And I've been able to be in this in a role where I'd be able to kind of control things, and everybody's kind of playing off me. I've been in those roles seldom over the years, but this year, for an extended amount of time, I've been able to be in that position. And it's honestly, I feel like I still have a lot of room to grow. I feel like even now over the last couple of games, I've adjusted my game, and I'm still continuing to get better in my playmaking ability, seeing the floor, taking my time, all of that stuff is still continuing to improve, but it's honestly โ€” it's my first opportunity in my career where I've been able to do this for an extended period of time. And obviously, regardless, people are going to have their critiques and their criticism, but it's just it's a completely different flow when people play off you or when you play off others. Itโ€™s two completely different things. From people watching the game, you just think, like, โ€˜just roll the ball out, and everything's supposed to work great. Players are all supposed to fit together.โ€™ It doesn't always work like that. Sometimes you got to take a backseat, or sometimes you got to play more offball. So everything shifts. But this year, I've been able to play at my own pace, and I've been able to control my own destiny.โ€

Noa Dalzell ๐Ÿ€

22,671 ๆฌก่ง‚็œ‹ โ€ข 4 ไธชๆœˆๅ‰