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Dormant Memories — a gallery regrouping my recent experiments built from real-world captures, reconstructed as 3D Gaussian Splats, and in many cases manipulated using World Labs' Marble. Everything is built with Spark, the 3D Gaussian splat renderer released by World Labs. It runs in the browser and can be...

12,408 views • 2 months ago •via X (Twitter)

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Fast Company just published a great piece on World Labs , Fei-Fei Li , Marble, and the idea that spatial intelligence / world models may be one of the next big shifts in AI. I was happy to be quoted in the article, but I also wanted to share more context about my own experience with World Labs and Marble, and why this direction is especially interesting to me. My starting point: volumetric capture — For the past few years I’ve been exploring and using volumetric capture and reconstruction (photogrammetry, NeRFs, 3D Gaussian Splats) mostly capturing locations around Montreal. Alleys, museums, urban interiors. I love every step of it: the capture itself, the pipeline, and what can be done with the output. Turning real spaces into real-time explorable systems. I do this personally, sharing explorations here, and professionally as chief technologist, and co-founder of Dpt. Physical reality + generative manipulation — In my work I’m especially drawn to mixing physical reality with generative and digital manipulation: using physical interfaces (light, clay, ink, ... ) to drive generative AI pipelines, building mixed reality prototypes that reshape your surroundings, or starting from real captured spaces and transforming them using tools like Marble. Like many people, I saw the World Labs announcement on Twitter in September 2024, and Marble when it surfaced in early December. But by then, I already had a sense something was coming. The first conversation — As someone deep into volumetric capture and radiance fields, I obviously knew about Ben Mildenhall and his pioneering work on NeRF. To my surprise, Ben reached out to me in late June 2024. He’d been following some of my experiments and wanted to chat about my process and workflows and how I was using this “stuff” creatively. At that point he didn’t share what he was building, but we had a genuinely great conversation about radiance fields, AI, and my work. He was curious about the creative perspective, not just the technical one. When the World Labs announcement dropped a few months later, it all made sense. I understood what Ben had been working on, and why the creative angle mattered to them. Then in August 2025, he invited me to try the Marble beta, and I’ve been experimenting with it since. Experimenting with Marble — The first thing I used Marble for was materializing scene and world concepts during ideation at the studio, and seeing if and how it could fit into our production pipeline. In parallel, I dove into a series of experiments focused on world manipulation: starting from real captured spaces and transforming them using Marble. I’d already been exploring that idea using img2img diffusion with ControlNet on NeRF renders, real-time video streams, and even mixed reality using headset camera feeds. But Marble brings something different. It generates persistent, spatially cohesive 3D worlds that can be rendered in real time across a wide range of devices. That’s a real shift. Experiment 01: Parallel Realities — The first experiment, Parallel Realities, starts from a volumetric capture of a real location, reconstructed as 3D Gaussian Splats. Using Marble, I generate an alternate version of that same space, something informed by the original architecture: abandoned, nature-reclaimed, alternate era. Then, using Spark (World Labs’ 3D Gaussian Splatting renderer for THREE.js) I make both realities coexist in the same spatial coordinate system. From there, I use a portal UX mechanic to let the user step between the real reconstruction and the Marble-generated version. Experiment 02: Hidden Depth The second experiment, Hidden Depth, does not transform a space as much as expand it. A captured location has a visual boundary (a mural, a doorway, a dark corridor) and Marble generates what exists beyond it. For example: a Montreal alley has a painted mural; step through it and you’re inside a world informed by what is actually depicted there. World Labs showcased part of this work here: And in their Spark 2.0 post: The project page is here: Why this matters to me — Being able to start from a real 3D Gaussian Splat scene and manipulate it with Marble opens up a lot of ideas. The 3DGS pipeline is becoming an increasingly compelling foundation for exploration, experimentation, and storytelling. What matters most to me right now is more control. The more I can steer the generated scene or world, the more useful the tool becomes. I want more features like the already existing multiple input images and Chisel, the blockout-based approach. I would like better local control, the ability to expand a generated world more and more while preserving coherence, and the ability to directly import 3D Gaussian Splat scenes to be used as a starting point. I want more ways to shape the result, not just a “prompt and hope” approach. — It is exciting to see this field moving from research and demos toward actual creative workflows.

Hugues Bruyère

64,336 views • 27 days ago

🚀 Announcing Echo — our new frontier model for 3D world generation. Echo turns a simple text prompt or image into a fully explorable, 3D-consistent world. Instead of disconnected views, the result is a single, coherent spatial representation you can move through freely. This is part of a bigger shift in AI: from generating pixels and tokens to generating spaces. Echo predicts a geometry-grounded 3D scene at metric scale, meaning every novel view, depth map, and interaction comes from the same underlying world — not independent hallucinations. Once generated, the world is interactive in real time. You control the camera, explore from any angle, and render instantly — even on low-end hardware, directly in the browser. High-quality 3D world exploration is no longer gated by expensive equipment. Under the hood, Echo infers a physically grounded 3D representation and converts it into a renderable format. For our web demo, we use 3D Gaussian Splatting (3DGS) for fast, GPU-friendly rendering — but the representation itself is flexible and can be easily adapted. Why this matters: consistent 3D worlds unlock real workflows — digital twins, 3D design, game environments, robotics simulation, and more. From a single photo or a line of text, Echo builds worlds that are reliable, editable, and spatially faithful. Echo also enables scene editing and restyling. Change materials, remove or add objects, explore design variations — all while preserving global 3D consistency. Editing no longer breaks the world. This is only the beginning. Echo is the foundation for future world models with dynamics, physical reasoning, and richer interaction — environments that don’t just look right, but behave right. Explore the generated worlds on our website and sign up for the closed beta. The era of spatial intelligence starts here. 🌍 #Echo #WorldModels #SpatialAI #3DFoundationModels Check it out:

SpAItial AI

175,909 views • 7 months ago

𝗗𝗼𝗿𝗺𝗮𝗻𝘁 𝗠𝗲𝗺𝗼𝗿𝘆 𝗩𝗶𝗲𝘄𝗲𝗿: Because I almost always have some gear with me—a drone, a mirrorless camera, or at least a phone—I can capture scenes on the spur of the moment. Here I am freely flying through 3D Gaussian Splats scenes trained from these impromptu captures. It has been several years now since I've developed a real passion for 3D scanning, photogrammetry, and—for the last two and a half years—radiance fields. We actively use these technologies on a professional level at Dpt. , but this is also a personal passion of mine. I love capturing scenes, places, people, moments in time—memories. I enjoy the process of doing it; yes, capturing several hundreds of photos at a time, going in circles around a 'subject' for 15 minutes—all of which can drive my family nuts when they're with me. I have fun pre-processing, aligning, and using datasets to finally see those memories form and then be able to explore them freely in real-time. This week, Meta announced Hyperscape during this year's Meta Connect event… "𝘈𝘯𝘥 𝘴𝘱𝘦𝘢𝘬𝘪𝘯𝘨 𝘰𝘧 𝘱𝘳𝘦𝘴𝘦𝘯𝘤𝘦, 𝘸𝘦’𝘳𝘦 𝘪𝘮𝘱𝘳𝘰𝘷𝘪𝘯𝘨 𝘵𝘩𝘢𝘵, 𝘵𝘰𝘰. 𝘞𝘦’𝘳𝘦 𝘸𝘰𝘳𝘬𝘪𝘯𝘨 𝘵𝘰 𝘣𝘳𝘪𝘯𝘨 𝘱𝘩𝘰𝘵𝘰𝘳𝘦𝘢𝘭𝘪𝘴𝘵𝘪𝘤 𝘴𝘱𝘢𝘤𝘦𝘴 𝘪𝘯𝘵𝘰 𝘵𝘩𝘦 𝘮𝘦𝘵𝘢𝘷𝘦𝘳𝘴𝘦, 𝘦𝘯𝘢𝘣𝘭𝘪𝘯𝘨 𝘢 𝘱𝘳𝘰𝘧𝘰𝘶𝘯𝘥 𝘯𝘦𝘸 𝘸𝘢𝘺 𝘵𝘰 𝘣𝘦 𝘵𝘰𝘨𝘦𝘵𝘩𝘦𝘳 𝘪𝘯 𝘴𝘱𝘢𝘤𝘦𝘴 𝘵𝘩𝘢𝘵 𝘭𝘰𝘰𝘬 𝘢𝘯𝘥 𝘧𝘦𝘦𝘭 𝘭𝘪𝘬𝘦 𝘺𝘰𝘶’𝘳𝘦 𝘱𝘩𝘺𝘴𝘪𝘤𝘢𝘭𝘭𝘺 𝘵𝘩𝘦𝘳𝘦—𝘸𝘦 𝘤𝘢𝘭𝘭 𝘪𝘵 𝘏𝘺𝘱𝘦𝘳𝘴𝘤𝘢𝘱𝘦." …it's exciting to see major players like Meta pushing the boundaries of immersive experiences. Their announcement of Hyperscape resonates deeply with the work I've been doing and my passion for capturing and recreating photorealistic environments and memories. It feels like we're all moving toward a future where the lines between the physical and digital worlds blur, allowing us to share spaces and moments in unprecedented ways. I'm thrilled to be contributing my own explorations to this ever-evolving field. The attached video is a screen recording of myself exploring and flying through volumetric captures—dormant memories—in real-time using an app I crafted for this purpose. The first part shows me moving from one memory to another (btw, this works in tethered VR), and in the second part of the video at , I explore two memories simultaneously, rendering two 3D Gaussian Splats of the same location onto two monitors. #gaussiansplatting #radiancefield #digitaltwin #hyperscape #memories

Hugues Bruyère

16,304 views • 1 year ago

French Army General and Chief of the Defence Staff Thierry Burkhard Chef d'état-major des armées: "Russia is a lasting threat. The war in Ukraine is existential for Russia. And it is determined to achieve what it has set as its goal, or at least what Putin has set as his goal, with the ultimate objective, in military terms, being to weaken Europe and dismantle NATO. That is Russia's goal, it is Putin's goal. To achieve it, through the war in Ukraine, it has reorganized itself quite quickly and effectively, setting up a war economy that is now running at full capacity. This war economy, I believe, is currently one of the key factors keeping the Russian economy afloat. And so, there is no reason - and even a kind of impossibility - to abruptly stop this. This means that Russia will continue to rearm at this pace. And so, despite the losses it is suffering, the incredible losses it is suffering, we estimate that by 2030, it will once again be a force that will pose a real threat to our borders on the eastern flank of Europe. It is clear that what is at stake in Ukraine is, on the one hand, the security of Europe, but I also think that it is, in fact, the place of European countries in the world, in tomorrow's world, in the world that we are shaping today. And if the outcome in Ukraine were a Russian victory and a Ukrainian defeat, we often say that would be a Western defeat, I think that it would be, and is increasingly becoming, due to the American stance, something that would be a real European defeat. And this European defeat is something we would have to endure and absorb. So, Ukraine, of course, must be defended as such. And I think that defending Ukraine is also, in a way, about how we see ourselves and what we are willing to do to shape Europe as it needs to be in the future, and live in today's world. And you understand that, if that doesn't happen - to use an image that has already been used - we would become something like herbivores in a world of carnivores. And that's not a very comfortable position — being at the bottom of the food chain. So for that reason, we must remain extremely vigilant."

Anton Gerashchenko

66,283 views • 1 year ago

THE ROTHSCHILDS: THE SATANIC STRING PULLERS Marina Abramovic posing with Lord Jacob Rothschild in front of the painting "Satan summoning his Legions" is not by mistake. They are no longer hiding it. They are proudly paying homage and showing you exactly who they really are and what they're all about. None of this is by accident or just for show. It is a system of belief and control. From Hollywood, the media, cartoons, to "After School Satan" groups for kids starting as young as in kindergarten, they are completely out in the open and pushing their agenda harder then they ever have. Alan Dershowitz stated in his 2019 book that he was introduced to Jeffery Epstein in the late 1990s by their mutual friend Lynn Forester de Rothschild while vacationing on Martha's Vineyard. The Clintons along with many other wealthy influential elites are also connected to the Rothschild going up to the highest levels of power, even to the Pope himself. They are all a part of the same cabal. The Rothschild, whose original family name was "Bauer," are of the wealthiest families in the world ever, and are behind the power, greed, and control of the elite. But who controls them? What are their foundational beliefs and where to they receive their influence and "orders" from? What is the driving factor or force? The media has been slowly dripping information to what this war is really all about and where it stems from. They also been feeding you the methods including blackmail, and human/child trafficking and what type of world these elite are trying to incorporate into society. You're getting closer to the truth. It is beyond the Republican vs. Democrat narrative, especially when you understand that most are all on the same side to keep YOU busy arguing about petty differences why power moves are being made in the background. The people themselves have been showing you directly to your face exactly what their beliefs are, who they worship and where they get their orders from. It's all connected from the blackmail, the trafficking, the Satanic worship and beliefs. The ritualistic sacrifices. There is a belief system that they are a part of that is the core of the "group" who control the world and everything evil and foul happening in our world is a part or stems directly from it. Everything is connected. This is not a game. This is real and once you understand this, everything begins to make a lot more sense.

The SCIF

202,613 views • 1 year ago