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๐—œ๐—ก๐—œ๐—ง๐—œ๐—”๐—Ÿ ๐—ฅ๐—˜๐—ฉ๐—œ๐—˜๐—ช ๐—–๐—”๐—Ÿ๐—˜๐—• ๐—ก๐—˜๐—ง๐—›๐—˜๐—ฅ๐—Ÿ๐—ข๐—ฅ๐—— ๐—•๐—”๐—ง๐—ง๐—Ÿ๐—˜ ๐—–๐—ข๐— ๐—ฃ๐—”๐—ก๐—œ๐—ข๐—ก after reading his kit, trying out the R3 companion in event also R0 in training, to use him is alittle complicated. this is initial thoughts/finding from what i read, practiced & discussed with others. ๐—ก๐—ฒ๐˜๐—ต๐—ฒ๐—ฟ๐—น๐—ผ๐—ฟ๐—ฑ ๐—ป๐—ฒ๐—ฒ๐—ฑ ๐—ฒ๐˜…๐—ฝ๐—ฒ๐—ฑ๐—ถ๐˜๐—ฒ๐—ฑ ๐—ฒ๐—ป๐—ฒ๐—ฟ๐—ด๐˜† ๐—ฏ๐—ผ๐—ผ๐˜€๐˜ (๐—˜๐—˜๐—•) - eventhough his...

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There is a reason why Yang's play is unpredictable for opponents. I analyzed his play in this scene as followsโœ๏ธ 1. After receiving the ball, he intentionally stopped the movement of body(This skill is "pausa" that Neymar and Mitoma often do, and some clubs in La Liga train this skill.), and pausa is used to give teammates choices of running or create space. 2. Pay attention to Yang's body orientation. By pretending to dribl towards box, of course opponent's defenders were wary of him dribbling towards box. He tried to dribble like that many times during the game, so defenders had to mark him in this scene as well. 3. After checking that the two players moved to mark him, he sent pass to AJ in great timming. This allowed AJ to be free from pressure of opponent's defender and send good quality cross. Yang has been playing well with using this skill since before he joined Celtic, so if he can maintain his best condition and communicate with teammates on the pitch, he will be even more important player at Celtic. Also, if our team continue to play at certain tempo, it will be easier for opponent to predict our play, so it's necessary to realize unpredictable play to play while changing tempo, but Yang's skill will be an important factor when we do it as a tactic. David Silva advised young players with speed and technique at Real Socieda to "Be aware of slowing down speed of your play and changing pace depending on situation." and stepped up the team. Anyway, keep doing your things with confidence, Yang๐Ÿ€ Celtic Football Club

Yatao

139,326 Aufrufe โ€ข vor 2 Jahren

So here is the upcoming game my team and I are going to release on Sol. Its basically a reimagining of task bar hero's. It has peer to peer trading (in sol), and you level up your party and go deeper into the game and the higher you go the more you mine tokens. There are A LOT of token sinks. new skills, gear, and crafting. It has a very extensive crafting system. This is a high quality idle RPG. lots of levels and 4 different difficulty modes. Few big questions: 0. There will be a HUGE Referral reward. 50%! I am testing the upper limits of what happens if you give a lot of the $$ back to people who refer. So lets say its .2 Sol to get your first character , if you refer, you get .1 sol. So if you do a lot of content, and the token fly wheel starts going you can earn a ton.(This is what I want) 1. There will be a small pre sale. All raised will go to Liq and in-game prizes. 2. There is still a 50% anti-sniper tax for like 50min this time, 2-3 hours was too long and slows down the volume. ( I know its says 70% in the pic, just wanted to explain it). It decays every 3 minuets down to 1%. ( see picture). So don't ape right away, you have time to ape and tell friends and such. 3. There are extensive docs, you can see the picture for ref. 4. it will have a bit of a cool down, people can buy the token, and open loot boxes, and level characters but the emissions wont go live for about 24 hours, this gives everyone a chance to get set up, and understand the game.

Skely

17,622 Aufrufe โ€ข vor 1 Monat

Multiple Indian companies are saying it's really easy to get work in New Zealand Now that I've started looking for these promotional videos by Indian companies, I've found way too many, which is really concerning. Why has National, Labour, and ACT "sold us out" by signing the India-NZ FTA that will make it even easier? It's already way too easy. With the example below, you'll see that nearly anyone can get in. Here's a quick example: "If your age is between 18 and 55 then you can work here" "The cost of this visa is between 18,000 to 20,000 which is $325 New Zealand Dollars" "You can earn from 2 to 3.5 lakh rupees per month [$6,571 NZD p/m]" This will be the last example I post. It was posted yesterday and specifically targets low-skilled jobs that were typically taken by our Pacific neighbors, students, those who can't find full-time employment, etc. Here's the translation to about two thirds of the way through - the rest was repetitive so I didn't include it: TRANSLATION: "So guys New Zealand's seasonal visa has started. If you want to work on New Zealand's seasonal visa for a year, in this video i will guide you step by step how you can get New Zealand's seasonal visa. What are the requirements of the documents? How much is the cost of the visa? What is the process time and what is the age limit? You will get all the details in this video so keep watching the video till the end. So basically, you can do apple picking on seasonal visa in which you can earn from 2 to 3.5 lakh rupees per month [$6,571 NZD p/m] and you can also do your fruit picking job as a Cherry Picker, Grab Picker, Pack House Worker, Orchard Worker, Pruning Worker, Farm Worker, Meat Processing, etc. If your age is between 18 and 55 then you can work here. You can work as warehouse worker, housekeeper, cleaner and farm worker. You can apply even if your education is in 8th or 10th or 12th grade [NZ NCEA Level 1 - NCEA Level 3]. Both male and female candidates can apply for this visa. To apply for New Zealand seasonal visa, first you have to do a job application. Job application is shown on the screen. You can go inside and do job application. If you don't know how to do job application, you can contact me. I will give you all the numbers. We will apply for you and also make a professional CV and cover letter of New Zealand format. This is the first step: - First you have to do job application - After that CV is selected - After that company gives you sponsorship letter - After that you can apply for this visa The cost of this visa is between 18,000 to 20,000 which is $325 New Zealand Dollars and after processing time you can get one or two weeks visa. And friends Indian, Pakistan, Nepali and Bangladesh also can apply for this visa So i am showing you how you can apply for this visa so guys if you want to work on New Zealand's seasonal visa many people are confused about which country they can go to and which country they can't go to I am going to clear that too. This visa is a fixed length of stay, you can stay here for maximum 11 months and in some cases if your employer sponsor you for 1 year, then you can stay here for 1 year.... The processing time of required seasonal visa is 80% in 4 days and sometime in 1 or 2 weeks. Tis is the total process time if your age is between 18 years and 55 years. If you are physically fit and can lift maximum weight from 25 to 30 kgs, you can apply for this visa but you should have an offer letter from New Zealand. Through this letter you can apply for this visa and you will get the visa for only 20,000 rupees. You cannot bring your family with you for this visa you can only apply as an individual and you can work here. So one important thing here is that you can't change your employer or company. You have to work where you get a sponsorship...." Translated using Whisper AI Original Source: Copyright Authority: Fair Dealing

NZ Media World - by Brynn Neilson

21,502 Aufrufe โ€ข vor 1 Monat

This is my most important post of all time: For anybody who trades/invests in coins that I push, you will want to know this. I have one last goal to achieve in this space. 1. Be the best dev of all time (avg ATH / avg MC) 2. Run a coin to a billion market cap. ---------------------------------------------------------- What you need to know: 1. Any coins I push are all a part of @PIEindex $PIE. This is the backbone of this ecosystem to achieve said goals. 2. When I push other coins, it DOES NOT, mean I'n giving up on the others. If it is in the @PIEindex (dev wallet) is has my support, even if it doesn't look like it at the time. 3. Panic sellers that don't understand this and hop from one coin to the other will just be selling their bags to me and @PIEindex for cheap. (if it is still in our index). Example: A coin may go to 2m, down to 300k, and up to 10m, all while I'm posting about another coin. ---------------------------------------------------------- How I will be the GOAT dev and run up a 1B MC coin: My job is to take great narratives, and give them enough runway (initial support) to fly on their own. Example: $67 is at 25 million market cap. It is not reliant on the dev anymore, it became bigger than him. From my unique ability to not only push a coin here on X, but also Instagram, TikTok, and YouTube, I will be giving each coin enough eyeballs for it to have a life of its own. Some coins might be an instant hit, some coins may run, die, then rise from the dead from @PIEindex support. Some coins may just die entirely (you will know this is the @PIEindex dev wallet holds). ---------------------------------------------------------- Disclaimer: I am aiming to achieve things no dev has ever done before, and to do that requires putting up lots of calculated shots, and being very controversial and misunderstood, that is, until it works. I do not know what coins will go where, nor when. None of these coins should be taken as real investments nor anything I say as financial advice. I am trying to bring back memecoins and be the number one dev. Thank you for your support on this mission.

Nikolai

33,403 Aufrufe โ€ข vor 9 Monaten

STEPN GO Beta Test is LIVE! What does this mean? ๐Ÿ‘‰Everyone who receives an activation code can use the app. Why do I start with ACTIVATION CODE? Because the difference must be made. ๐Ÿ›‘There are two activation codes: 1โƒฃ Activation code for LEND (this means that you will rent a sneaker with a margin between 0-100% sharing profit from the host at his choice) 2โƒฃ Activation code in which someone gives you for free 2 STEPNGO sneakers (you must understand this well) Tip: You can find Activation Codes in the STEPN GO Discord or check X posts There is a lot of information, I'm sorry if it takes longer! ๐Ÿ‘‰STEPNGO is easy to use for everyone. You don't need crypto knowledge to connect. All you have to do is create an FSLID (if you already use STEPN, you can use that email). Once connected to STEPNGO, you will have a crypto wallet on the POLYGON network. Simple and easy to use. ๐Ÿ‘‰If you rent a sneaker, you must know that you will use the sneakers at 100% power without increasing or decreasing. ๐Ÿ‘‰If you already have sneakers, you will learn that there is a FITNESS TASK: As users engage in their 14-day fitness journey, they will experience varying special effects following the order of: SOFT FEET -> SORE FEET -> STRONG FEET. The details of these special effects are outlined below: SOFT FEET (100% Earnings) SORE FEET (50% to 150% Earnings) STRONG FEET (150% Earnings): By the 14th day of using at least 2 Energy each day, the user will reach the STRONG FEET stage and earn 150%. They will maintain the STRONG FEET status as long as they consume at least 2 Energy in one day every 5 days, otherwise they will start to regress back to SORE FEET. ๐Ÿ‘€ All this leads to DIAMOND FEET: If a user remains active and uses at least 2 Energy daily for 1,000 accumulated days without Fitness Level regression, they will receive a permanent DIAMOND FEET effect. This effect exempts the user from the PAPER FEET, SORE FEET, and SOFT FEET effects, providing a significant long-term incentive for consistent activity. ๐Ÿ‘‰Sneaker minting: I will leave a small example of what I experienced on my account: Minting 0 + Minting 0 = 400 GGT & 2 minting quotas M 1 + M 1 = 400 GGT & 2 minting quotas M 2 + M 1 = 500 GGT (if I remember correctly) & 2 minting quotas M 2 + M 0 = 500 GGT & 2 minting quotas M 2 + M 2 + 600 GGT & 2 minting quotas I will come back with more data after I explore more ๐Ÿ“œMinting Quotas are received after you burn 15 energy (the period may change in the future) Now that the BETA is LIVE, in the app we find the MARKETPLACE. The GGT token has been launched, so please be careful when buying or selling. Nothing is financial advice. Prices are variable and everything can fluctuate. The first GENESIS sneakers in partnership with G-SHOCK have recently appeared. 170,650,000 GMT were blocked in tickets >HUGE< ( tokens are 100% returned at the end of the raffle for non-winning tickets ) A lot of information will appear in the future, so we have to discover it together. ๐Ÿ‘‰Related to HAUS, I recently gave a WALKER for 3 weeks with 3 energy/day, and I selected 90% Host - 10% Guest. ๐Ÿ‘‰If the guest makes 20 GGT per day, for example, 10% will remain for him. The transfer is done automatically, but with the rule that the Host uses at least 2 energy/day to receive the part of the profit from the guest. Besides, the guest finds Minting Quotas for every 15 energy burned A guest can only become a HOST after finishing his contract, and after completing the 2 tasks: - SPEND 10 energy - Recycle 2 SNEAKERS ๐Ÿ‘‰๐Ÿ‘‰๐Ÿ‘‰Note that if you lend a sneaker, and that sneaker is still in COOLDOWN (24 hours because it was sent from an external wallet), that cooldown will also apply to the guest, so be careful how you schedule this. More info to come soon ! Follow #STEPNGO #STEPNGOlaunch

CioSilv ๐Ÿƒโ€โ™‚๏ธ ๐Ÿ‘€ | STEPN

13,427 Aufrufe โ€ข vor 1 Jahr

This American needs to lead the Department of Education โ€œThis is my audition to become the head of the US Department of Education - My first act of office will be immediately abolishing the No Child Left Behind Act. Yes, we will be leaving children behind. If they fail a class, they will have to repeat it - My second act is one that I'm very passionate about. We will be bringing zeros back. If you don't know, in many schools in the US right now, students receive 40% or 50% if they do zero work, if they do not complete an assignment. And my school included, and many other schools, are not going to be allowed to give a student a 50% if they do not turn in any work. They will have to receive a zero. Likewise, there will be no completion grades, If you just attempt an assignment, that doesn't mean you get a 55%. Like, if you get a 1 out of 10, you earned a 10% on that assignment, and that's okay. Sometimes failing happens, and we don't need to just inflate the grades just for fun. Grades will reflect students' actual performance and understanding of the content - The third one I'm very excited for as well. Teacher evaluations will take place once a year and teachers will be observed by another current teacher from a different school. Teachers would volunteer to be evaluators. They would get a sub for the day, no questions asked, and then they would evaluate objectively. That way the person evaluating you does not know you and does not have any personal bias towards you. Hopefully. - The fourth one, I think this should be common sense, but I hear that it happens all the time at some schools. Never at mine. But teachers shouldn't be expected to work for free. I hear elementary teachers are doing these before and after work things that they aren't getting paid for, like lunch duty or recess duty or pickup duty, whatever it is. The school needs those things covered. People can volunteer for it, and then they have to get paid for it. They can't force you to cover other people's classes for free. They have to pay you extra if they're gonna take away your lunch or your prep or whatever time that is supposed to be yours and then force you to do something without getting paid. There will be no more voluntelling. Hire this woman. The most important thing we need to do is hold students back and force them to learn the work. No more dumbing down out standards

Wall Street Apes

286,643 Aufrufe โ€ข vor 2 Monaten

โ€œThis guy will do anything to raise awareness for Covid and Long Covidโ€. Here are some of the ways Iโ€™ve tried. Want to support my efforts to raise awareness and help others? Now is the time. Now is the time to change course. I kicked off fundraising around 19 months ago to... 1. Raise Awareness for Covid and Long Covid. 2. Provide education assistance to families. 3. Provide advocacy assistance. 4. Advocate for education, mitigation, and air filtration. 5. Contact as many political and workforce leaders as I can to request immediate action. If you'd like to donate to my efforts that's great, if you can't that is understandable, and if you just don't want to I would even appreciate a share. I am not raising money to stockpile cash and if we raise a large amount it will go toward setting up a non-profit and hiring a team. That is a far off, long shot goal however so until then I will continue to try to create a job for myself with the help of those who value my work and want to help others. I am not backing down from the goal of becoming a full time advocate for this issue, and I hope to look back on this time as the start of something bigger, and the turning point of when we got enough people to notice and ask for change with us. I will assist people as best I can, I will make as much noise as I can, and I will contact as many policy influencers as I can to help turn the tide, and if you'd like to support the kind of work I'd appreciate it. No obligation friends, if youโ€™re tagged just remove it and I appreciate it if youโ€™ve already donated or even shared. YerAweSum!

Keith

92,638 Aufrufe โ€ข vor 4 Monaten

๐Ÿ“ฃ Here's an important message for Cape Town residents on the #TaxiStrike from Mayor Geordin Hill-Lewis. "Given ongoing acts of violence and intimidation perpetrated by taxi associations in our city, I would like to update you on where we are today, Monday 7 August: 1) We will not negotiate with a (literal) gun to our heads. There can be no further discussions with local Santaco leadership until their violence stops. Simple. We call on Santaco to stop the violence immediately. 2) The rule of law is not up for negotiation. We cannot negotiate which portions of the law will apply to some people and not to others. This is not the way we will ever build a successful society in South Africa. The law applies equally to everyone. We will apply the law without fear or favour. 3) We are protecting residents and commuters by opening roads, running buses with escorts, and arresting those perpetrators of violence. Our first priority is protecting residents from violent taxi thugs. Most road closures and blockages have been cleared very quickly, and traffic is free flowing for the most part. 4) On Friday there was a productive meeting of City, Province and Santaco where constructive proposals were made and agreed to. On Saturday, Santaco made entirely new demands, and since then there has only been an escalation of violence. Santaco is free to end their strike and accept the terms of Fridayโ€™s discussion at any time. If Santaco does not choose to end their strike, then we will need to be prepared to stay the course. We are prepared to do so. As ever Iโ€™m grateful for the many people from every neighbourhood and community who have been in contact constantly to reaffirm their support for doing what is right despite difficulty." - Geordin Hill-Lewis

Democratic Alliance

173,105 Aufrufe โ€ข vor 3 Jahren

My app just hit $7.8k/m in revenue. This is how I'm running ads for mobile apps. To hit 10k/m before I quit my job & fly to Vietnam ๐Ÿ‡ป๐Ÿ‡ณ Part One: Apple Ads (First $1k/m). โ€ข Repeated this a lot so to summarise: 1. $100 free ad credits, ez mode. 2. Run strict keywords on competitor names. 3. Split into tiers for countries & scale the max bid. 4. Use RevenueCat or Superwall for attribution. 5. Give ad spend & transactions to claude: find winners. 6. Measure the onboarding: tighten funnel. 7. Daily budget can be low at first, like $20. 8. The max bid is the important variable here. 9. This will get you to $1k/m. Part Two: TikSl0p Ads ($1k to $10k) โ€ข This is much harder to make profit. โ€ข But when you do, it's exponential. โ€ข Read Open Book's guide on this first. 1. Make ~6 formats, ~12 creatives. 2. Leave campaign targeting super broad. 3. I do $70/day of campaign budget spend. 4. No demographic or interest settings. 5. Let the algorithm find your perfect user. 6. Give each creative $50 of ad spend. 7. After $50, if (close to) profitable then scale. 8. If no profit, then stop the posts. 9. Use realised LTV to begin with. 10. Simple: revenue / paid customers. 11. 400 IQ chad: aim for profit on initial transaction. 12. Ask Rico for unrealised LTV. Can be hard to calculate. 13. Expect to burn a few hundred $$ to find profit. Notes: If you none of your creatives are profitable, then go back to the drawing board and try again. You're taking $50 gambles each time. When you find a winner, it'll repay the initial investments 100x! This is a game of pain tolerance. You need to be able to stomach losing hundreds of $$$ without seeing any returns. Part Three: Scaling. 1. If you're consistently getting > 2x ROAS. 2. Up your campaign budget by 15%. 3. Do NOT increase more than 30%. 4. Otherwise I will be very very cross with you. 5. You'll kill performance. 6. Performance can be volatile. โ€ข Measure ROAS over weeks, not days Notes: When you've found a winning creative, create multiple variations of it. We're talking 100 different kinds. I'm being lazy and need to do this more!! Part Four: Experimental Ad Spend ($10k +). โ€ข This is the next level: I've gone 0-1. โ€ข I've not seen much sauce on X about scaling past this. โ€ข So, this is where I'm at now. I'll share it with all of you. My current position is: 1. Trying out other platforms: Meta, IG, etc 2. Continue reinvesting the profits from previous ads. 3. I'm trying multiple new avenues right now: โ€ข Paid influencers, UGC, slideshowmaxxing, etc. Keep pushing, we're all gonna win.

Frederick James

16,140 Aufrufe โ€ข vor 18 Tagen

The day of Parallel Avatars Manifest has come! Sharing some thoughts on them and their place within the Parallel ecosystemโ€ฆ 1. Avatars have immediate utility within the BETA release of the TCG. Matching the Parallel of the Avatar you use to the Parallel of the deck your playing [in ranked matches] will boost $PRIME emissions. Given this, consider if you want one for your favourite Parallel or one for each Parallel to have flexibility in what deck you play. Initial emissions will be set to 11% to ensure all systems are functioning as intended in BETA. 2. Beyond their function in the TCG, Avatars represent a new cornerstone for Parallel as we aspire to more immersive games and story telling. Although we plan to release expansions to the TCG [Planetfall is in development] the Avatars represent our first step towards โ€˜more ways to playโ€™ and a persistent identity for gamers within the Parallel ecosystem. 3. We are working on finishing full bodies and a migration of Avatars into UE5. This is a process that will take time but ultimately will unlock their potential for use in content and games like Colony. 4. If you obtained an Avatar, you can pay a fee in $PRIME to peak and reveal the door of the Parallel you got but canโ€™t peak to reveal their identity. If you do choose to peak at your avatar, Opensea will reflect this so everyone is aware which Parallel the Avatar belongs to. 5. Although there is varying rarity to the Avatars, there are six hand drawn 1/1 Avatars in the collection. One for each Parallel and one mystery. Special recognition is due to the the team that developed these 3D generated Avatars. It was no small task to develop this program and the detail that has gone into it is unmatched. I am certain it will speak for itself upon reveal. In true Parallel fashion, we stand in a category of our own and bring you something unlike anything the space has seen before. Thank you for your support and may your pulls be Prime. //

//Kalos

25,585 Aufrufe โ€ข vor 3 Jahren

*** Parodius Demo Update *** After seeing my good friend Pyron amazing Parodius artwork , I could not let that go to waste. Its a crying shame Konami's shooters did not make it to MD at the time , time to rectify that (in time). The video shows some of the progress so far. Stage 1 scrolling using the streaming scroller from lufthoheit to automatically manage the tile management for the scrolling rather than using different sets etc. Its great when I can grab bits of code and apply them to new projects, it speeds things up !! Lufthoheits new stage is coming along well also and has its first enemies in , hopefully show something of that soon. The VRAM view is to the right , we will have plenty of vram left for objects without resorting to much manual management it seems. ~ 1/2 vram left. It looks like the biggest challenge for this level is the Cat Ship mid boss - the end boss seems easier in comparison for a few reasons. I've analysed the way it was done on PCE and SNES and will come up with the best option for MD. More to come on that soon. At present we will target mainly assembly , so performance won't be an issue . I'm not sure we need a sprite multiplexor for > 80 sprites , but we will use one anyway just to not have regrets/changes later on and for the Hint color effects the multiplexor can do also. We have an A level musician volunteering also for those concerned about the audio side of things - it wont dissapoint I'm sure. As this is now my 3rd / 4th project it will be done as time permits so no gaurantees on timelines sorry - we are all hoping to do well by the community however. #SGDK #Konami #Parodius #MegaDrive #SegaGenesis

Shannon Birt

12,526 Aufrufe โ€ข vor 11 Monaten

Surprising progress from ~3 months of teaching the 8yo to do "keepy uppy" with a soccer ball. Some lessons learned... First, this skill is embedded in a larger goal that he cares about. He wants to be a better footballer (I hate calling it "soccer", which comes from a contraction of "association" ๐Ÿคฎ). This means there is some baseline motivation. This helps you get through the times it sucks to practice. And by the way... It's ok if it sucks (just not too much). What you don't see here is him failing 1,000 times and rage quitting. Probably 1/3 of the sessions involve tears. But you get the biggest gains when you're in your "zone of proximal development" -- the place where it's not too hard, not too easy. It took a lot of cajoling to get him through the early sessions when there wasn't much progress yet. It has to be his choice. When he gets upset, I don't force him. I just ask him if he wants to quit. He never does. I think if I forced him to stick with it, he would be less motivated. By asking him to step outside his momentary frustration and make the decision to quit or not, I think I'm helping him have the space to think about how this connects to his larger goal. But I don't really know. Human motivation is mysterious. Long consistency + intensity, short duration. We do 15 minutes a day, every day. First thing in the morning. I believe duration of training is overrated. In school for example, I think we could get more learning in 30 intense minutes per day than we get in 6 hours a day plus homework now. It takes more effort to do 15 minutes of keepy uppy than it takes to do 2 hours of team practice. And I bet the payoff is higher. Same applies to learning anything. Encouragement is underrated. I watch him while I exercise and drink my coffee. I say "beautiful" even when he messes it up (I got that from Richard Williams, Venus and Serena's dad). I celebrate his PRs. I take videos and I chart his daily progress so he can see the wins. Three months ago he could get 3 at his max, now his average is over 30. Seeing this progress over time has made it easier for him to show up and do the work every day. One focus at a time. We interleave other soccer skills (like shooting and dribbling), but tend to hyper focus on one area at a time so that we see fast progress. We use the same principle in our homeschooling. We are always working on a few things at once, but there is only one priority at a time. Start easy to build momentum. When you start your kids on a skill, you just want to be able to get *any* success at all. Don't be afraid to make it so easy it almost doesn't seem like the same skill. When we started I had him let the ball bounce between each kick. If I didn't do that it would have been so much harder for him to do keep uppy that he might have just quit. You want kids to get momentum in any skill, and you shouldn't be afraid to make the first steps so easy it almost doesn't seem like even the same skill. Focus on fundamentals. You might ask if keepy uppy is even important, since the real game is played mostly on the ground. The reason is found in the slight shuffling of his feet between each hit. In the real game, the quality of your control touch, shooting, and dribbling primarily comes down to these micro foot movements and how they position your body for balance. Keepy uppy trains the nervous system to a level of precision that is otherwise hard to attain. For education, the analogy is probably to something like reading. Reading is fundamental and makes you better at learning everything else, even if what you're reading about is unrelated to what you'll learn later. Students today would probably be better off just reading more vs. doing most of what passes today for "education." Beware of thresholds. The best people at keep uppy are not pro footballers. Every skill has a threshold where getting better at it confers little extra benefit. In education, I think the most obvious example is math. Everyone needs to master some fundmentals, but beyond it's rare to become more successful by getting better at math. Your effort is better spent on some complementary skill where you are weaker. Dress for success. Just kidding. I don't know why he's dressed like a ninja. That's all for now. Would love to hear how you guys think about building skills in the comments. ๐Ÿ™

Chrisman

80,718 Aufrufe โ€ข vor 2 Jahren

I have been asked and given permission by Moose (The original poster on reddit front page) to amplify and post this on twitter, which I will gladly do. For context this video is a comeback in Diamond 1 (99.65 percentile skill) with a 0/21 Fiora top lane. I am ecstatic that this conversation about FF culture going overboard, has been brought to light finally. The current perception of the average player about the chance to win games, is in my opinion, heavily distorted and skewed. My original fear was that enabling non unanimous surrender at 15 will incredibly harm the quality of those next 5 minutes which I believe has happened. We hear about "only 3-5% of games that are 4/1 votes are won" but it's quite literally impossible to have control for the stats. There doesn't exist a world where surrendering isn't enabled. So a lot players after a failed surrender vote inevitably become a self fulfilling prophecy seeking the outcome they "predicted". Even Riot Phroxzon laid out the problems accurately which begs the question, why doesn't Riot back it up with active decisions. The way I see it, the game will not improve or get to a healthier state until we revert the surrender changes at 15 and either make it unanimous or we completely abolish FF at 15. Before you lose your mind about playing games "You don't want to"(which is weird because you pressed Accept knowing very well game might go for 30 minutes or longer), keep in mind that snowball levels of the game have been brough back so much that we went stat wise 6 seasons into the past by Riot's own account. I am aware I have no way to prove to you that after implementing these changes that the game will significantly improve within 2 months as all of this is theoretical and speculative. What I can do is implore you to play the next 5-10 games with surrender vote disabled, as if they are a perfectly winnable and give your best. Your results of this little experiment will do the work for me.

Azer Dugaliฤ‡

133,279 Aufrufe โ€ข vor 2 Jahren

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FortWorthPlayboy

162,115 Aufrufe โ€ข vor 4 Monaten