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๐Ÿ—ฃ๏ธ "๐™‹๐™ก๐™–๐™ฎ๐™ž๐™ฃ๐™œ ๐™–๐™ฉ ๐™๐™ค๐™ข๐™š ๐™ž๐™จ ๐™จ๐™ค๐™ข๐™š๐™ฉ๐™๐™ž๐™ฃ๐™œ ๐™ฌ๐™š ๐™˜๐™–๐™ฃ ๐™ช๐™จ๐™š ๐™ฉ๐™ค ๐™ค๐™ช๐™ง ๐™–๐™™๐™ซ๐™–๐™ฃ๐™ฉ๐™–๐™œ๐™š" Ryan Alebiosu on returning in time for a run of three straight home games. #ROVvWAT | #Rovers ๐Ÿ”ตโšช๏ธ

12,203 views โ€ข 8 months ago โ€ขvia X (Twitter)

8 Comments

Lee Ryan's profile picture
Lee Ryan8 months ago

Weโ€™ve won 2 games at home all season what you mean๐Ÿคฃ

JJ's profile picture
JJ8 months ago

๐Ÿ˜‚ As everyone expected, getting one of the fan favourites to beg people to turn up

not your business's profile picture
not your business8 months ago

Desperately rolling out the players talking about being at home. Absolutely disgusting. Pathetic cretinous behaviour.

Nath's profile picture
Nath8 months ago

Canโ€™t change the past but loving his attitude . ๐Ÿ‘๐Ÿป

Nick's profile picture
Nick8 months ago

Has he not seen our home form?

Crisis Moss's profile picture
Crisis Moss8 months ago

Haha. It hasnโ€™t worked so far #venkysout #Ismaelout

10's profile picture
108 months ago

Ryan mate , fans are boycotting . Pass it round

๐Ÿ…ณ๐Ÿ…ฐ๐Ÿ†…๐Ÿ…ด's profile picture
๐Ÿ…ณ๐Ÿ…ฐ๐Ÿ†…๐Ÿ…ด8 months ago

We're absolutely gash at home. Playing 3 home games on the bounce is a disadvantage under the unwavering curse that is Venkys (๐Ÿคฎ)

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Yesterday ex-Bungie exec Martin Oโ€™Donnell who successfully sued #Bungie for unpaid wages and stock ownership, did an interview with Act Man about Bungie's recent woes. He implied Bungie CEO Pete Parsons and the #Microsoft corporate ethos and management style he comes from, was to blame. Martin says; "๐™๐™๐™š ๐™ฅ๐™š๐™ค๐™ฅ๐™ก๐™š ๐™ž๐™ฃ ๐™ก๐™š๐™–๐™™๐™š๐™ง๐™จ๐™๐™ž๐™ฅ ๐™ฌ๐™๐™ค ๐™ฌ๐™š๐™ง๐™š ๐™ฃ๐™ค๐™ฉ ๐™˜๐™ง๐™š๐™–๐™ฉ๐™ž๐™ซ๐™š๐™จ, ๐™˜๐™–๐™ข๐™š ๐™ฌ๐™ž๐™ฉ๐™ ๐™– ๐™ฅ๐™š๐™™๐™ž๐™œ๐™ง๐™š๐™š ๐™›๐™ง๐™ค๐™ข ๐™ˆ๐™ž๐™˜๐™ง๐™ค๐™จ๐™ค๐™›๐™ฉ. ๐™๐™๐™š๐™ฎ ๐™ฌ๐™š๐™ง๐™š ๐™ฃ๐™ค๐™ฉ ๐™ฉ๐™๐™š ๐™ค๐™ง๐™ž๐™œ๐™ž๐™ฃ๐™–๐™ก ๐˜ฝ๐™ช๐™ฃ๐™œ๐™ž๐™š ๐™ฉ๐™š๐™–๐™ข. ๐™Ž๐™ค ๐™ฌ๐™๐™š๐™ฃ ๐™„ ๐™จ๐™–๐™ฎ ๐™ฌ๐™š ๐™˜๐™ค๐™ช๐™ก๐™™๐™ฃ'๐™ฉ ๐™œ๐™š๐™ฉ ๐™ˆ๐™ž๐™˜๐™ง๐™ค๐™จ๐™ค๐™›๐™ฉ ๐™ค๐™ช๐™ฉ ๐™ค๐™› ๐˜ฝ๐™ช๐™ฃ๐™œ๐™ž๐™š, ๐™ฉ๐™๐™–๐™ฉ'๐™จ ๐™ฌ๐™๐™–๐™ฉ ๐™„ ๐™ข๐™š๐™–๐™ฃ." "๐™ˆ๐™ž๐™˜๐™ง๐™ค๐™จ๐™ค๐™›๐™ฉ ๐™ฃ๐™š๐™ซ๐™š๐™ง ๐™ก๐™š๐™›๐™ฉ ๐˜ฝ๐™ช๐™ฃ๐™œ๐™ž๐™š." "๐™‰๐™ค, ๐™ฉ๐™๐™š๐™ฎ ๐™™๐™ž๐™™๐™ฃ'๐™ฉ." "๐™„๐™ฃ ๐™๐™ž๐™ฃ๐™™๐™จ๐™ž๐™œ๐™๐™ฉ ๐™„ ๐™ฉ๐™๐™ž๐™ฃ๐™  ๐™ž๐™ฉ ๐™ฌ๐™–๐™จ ๐™– ๐™๐™ช๐™œ๐™š ๐™๐™ช๐™œ๐™š ๐™ข๐™ž๐™จ๐™ฉ๐™–๐™ ๐™š ๐™ฉ๐™ค ๐™–๐™ก๐™ก๐™ค๐™ฌ ๐™š๐™จ๐™จ๐™š๐™ฃ๐™ฉ๐™ž๐™–๐™ก๐™ก๐™ฎ ๐™ฉ๐™๐™š ๐™ฉ๐™ง๐™–๐™ž๐™ฃ๐™ž๐™ฃ๐™œ ๐™ฉ๐™๐™–๐™ฉ ๐™จ๐™ค๐™ข๐™š ๐™ฅ๐™š๐™ค๐™ฅ๐™ก๐™š ๐™๐™–๐™™ ๐™œ๐™ค๐™ฉ๐™ฉ๐™š๐™ฃ ๐™›๐™ง๐™ค๐™ข ๐™ˆ๐™ž๐™˜๐™ง๐™ค๐™จ๐™ค๐™›๐™ฉ, ๐™ฉ๐™ค ๐™–๐™˜๐™ฉ๐™ช๐™–๐™ก๐™ก๐™ฎ ๐™จ๐™ฉ๐™–๐™ฎ ๐™ž๐™ฃ๐™จ๐™ž๐™™๐™š ๐™ค๐™› ๐˜ฝ๐™ช๐™ฃ๐™œ๐™ž๐™š ๐™ก๐™š๐™–๐™™๐™š๐™ง๐™จ๐™๐™ž๐™ฅ." Martin also believes he may have been intentionally fired just weeks before his founders stock was due to be vested, so Bungie and its leadership could save money. There were similar staff retention and shares vestment schemes as part of #Sony's acquisition of Bungie, so both would have likely saved money in a similar way with recent layoffs. Martin expands on how Pete Parsons hasn't been at Bungie for decades, and was originally a Microsoft Marketing Executive who was brought in as Studio Manager for Bungie, but left during Bungie's negotiations for independence away from Microsoft. He was not involved in any of Halo 3's production. Unbeknownst to Martin, Pete didn't actually leave the company when he left, instead went back to an executive role at Microsoft. Pete Parsons was brought back in as Marketing Head in an exec role at Bungie around 2009. Over the coming years other executives got fired while Pete eventually went on to assume the top CEO role at Bungie in 2016, just before the release of Destiny 2. Martin continues; "๐˜ผ ๐™ก๐™ค๐™ฉ ๐™ค๐™› ๐™ฅ๐™š๐™ค๐™ฅ๐™ก๐™š ๐™–๐™˜๐™ฉ ๐™ก๐™ž๐™ ๐™š ๐™ˆ๐™ž๐™˜๐™ง๐™ค๐™จ๐™ค๐™›๐™ฉ ๐™๐™–๐™จ๐™ฃ'๐™ฉ ๐™—๐™š๐™š๐™ฃ ๐™–๐™ฃ ๐™ž๐™ฃ๐™›๐™ก๐™ช๐™š๐™ฃ๐™˜๐™š ๐™ค๐™ฃ ๐˜ฝ๐™ช๐™ฃ๐™œ๐™ž๐™š ๐™›๐™ค๐™ง ๐™ค๐™ซ๐™š๐™ง ๐™– ๐™™๐™š๐™˜๐™–๐™™๐™š...๐™ž๐™ฉ ๐™ฉ๐™–๐™ ๐™š๐™จ ๐™– ๐™ก๐™ค๐™ฃ๐™œ ๐™ฉ๐™ž๐™ข๐™š ๐™จ๐™ค๐™ข๐™š๐™ฉ๐™ž๐™ข๐™š๐™จ ๐™›๐™ค๐™ง ๐™ฉ๐™๐™ž๐™ฃ๐™œ๐™จ ๐™ฉ๐™ค ๐™ฅ๐™–๐™ฃ ๐™ค๐™ช๐™ฉ...๐™„ ๐™ ๐™ฃ๐™ค๐™ฌ ๐™๐™ค๐™ฌ ๐™ฉ๐™๐™š๐™จ๐™š ๐™ฅ๐™š๐™ค๐™ฅ๐™ก๐™š ๐™ฉ๐™๐™ž๐™ฃ๐™ . ...๐™๐™๐™š ๐™ฌ๐™–๐™ฎ ๐™ฅ๐™š๐™ค๐™ฅ๐™ก๐™š ๐™ฉ๐™๐™ž๐™ฃ๐™  ๐™–๐™—๐™ค๐™ช๐™ฉ ๐™˜๐™ค๐™ง๐™ฅ๐™ค๐™ง๐™–๐™ฉ๐™š ๐™จ๐™๐™ž๐™ฅ๐™ฅ๐™ž๐™ฃ๐™œ ๐™ค๐™› ๐™œ๐™–๐™ข๐™š๐™จ ๐™–๐™ฃ๐™™ ๐™ข๐™–๐™ฃ๐™–๐™œ๐™ž๐™ฃ๐™œ ๐™จ๐™ฉ๐™ช๐™™๐™ž๐™ค๐™จ, ๐™ฉ๐™๐™š๐™ง๐™š ๐™ž๐™จ ๐™– ๐™ฅ๐™–๐™ฉ๐™ฉ๐™š๐™ง๐™ฃ ๐™ฉ๐™๐™–๐™ฉ ๐™˜๐™ค๐™ข๐™š๐™จ ๐™›๐™ง๐™ค๐™ข ๐™– ๐™—๐™ž๐™œ ๐™˜๐™ค๐™ง๐™ฅ๐™ค๐™ง๐™–๐™ฉ๐™ž๐™ค๐™ฃ ๐™ก๐™ž๐™ ๐™š ๐™ˆ๐™ž๐™˜๐™ง๐™ค๐™จ๐™ค๐™›๐™ฉ. ๐™’๐™๐™š๐™ฃ ๐™ฅ๐™š๐™ค๐™ฅ๐™ก๐™š ๐™จ๐™–๐™ฎ ๐™ฎ๐™ค๐™ช ๐™จ๐™๐™ค๐™ช๐™ก๐™™ ๐™—๐™ก๐™–๐™ข๐™š ๐˜ฝ๐™ช๐™ฃ๐™œ๐™ž๐™š, ๐™ฌ๐™š๐™ก๐™ก ๐™„ ๐™™๐™ค ๐™—๐™ก๐™–๐™ข๐™š ๐˜ฝ๐™ช๐™ฃ๐™œ๐™ž๐™š. ๐˜ฝ๐™ช๐™ฉ ๐™ฉ๐™ค ๐™ข๐™š ๐™ž๐™ฉ'๐™จ ๐™—๐™š๐™˜๐™–๐™ช๐™จ๐™š ๐™ฉ๐™๐™š ๐™ฅ๐™š๐™ค๐™ฅ๐™ก๐™š ๐™ฌ๐™๐™ค ๐™–๐™ง๐™š ๐™–๐™ฉ ๐™ฉ๐™๐™š ๐™ฉ๐™ค๐™ฅ ๐™ก๐™š๐™ซ๐™š๐™ก ๐™ค๐™› ๐˜ฝ๐™ช๐™ฃ๐™œ๐™ž๐™š, ๐™ฌ๐™š๐™ง๐™š ๐™–๐™ฉ ๐™ค๐™ฃ๐™š ๐™ฅ๐™ค๐™ž๐™ฃ๐™ฉ ๐™–๐™ฉ ๐™ฉ๐™๐™š ๐™ฉ๐™ค๐™ฅ ๐™ก๐™š๐™ซ๐™š๐™ก ๐™ค๐™› ๐™ˆ๐™ž๐™˜๐™ง๐™ค๐™จ๐™ค๐™›๐™ฉ. ๐™๐™๐™–๐™ฉ'๐™จ ๐™ฌ๐™๐™š๐™ง๐™š ๐™ฉ๐™๐™š๐™ฎ ๐™œ๐™ค๐™ฉ ๐™ฉ๐™ง๐™–๐™ž๐™ฃ๐™š๐™™, ๐™ฉ๐™๐™–๐™ฉ'๐™จ ๐™ฌ๐™๐™š๐™ง๐™š ๐™ฉ๐™๐™š๐™ฎ ๐™™๐™š๐™˜๐™ž๐™™๐™š๐™™ ๐™ฉ๐™๐™ž๐™จ ๐™ž๐™จ ๐™ฉ๐™๐™š ๐™ฌ๐™–๐™ฎ ๐™ฎ๐™ค๐™ช ๐™๐™–๐™ฃ๐™™๐™ก๐™š ๐™ฅ๐™š๐™ค๐™ฅ๐™ก๐™š, ๐™ฉ๐™๐™ž๐™จ ๐™ž๐™จ ๐™ฉ๐™๐™š ๐™ฌ๐™–๐™ฎ ๐™ฎ๐™ค๐™ช ๐™๐™–๐™ฃ๐™™๐™ก๐™š ๐™˜๐™ง๐™š๐™–๐™ฉ๐™ž๐™ซ๐™š๐™จ, ๐™ฉ๐™๐™ž๐™จ ๐™ž๐™จ ๐™ฉ๐™๐™š ๐™ฌ๐™–๐™ฎ ๐™ฎ๐™ค๐™ช ๐™๐™–๐™ฃ๐™™๐™ก๐™š ๐™„๐™‹, ๐™ฉ๐™๐™ž๐™จ ๐™ž๐™จ ๐™๐™ค๐™ฌ ๐™ฎ๐™ค๐™ช ๐™จ๐™๐™ž๐™ฅ ๐™จ๐™ฉ๐™ช๐™›๐™›. ๐™๐™๐™ž๐™จ ๐™ž๐™จ ๐™Ÿ๐™ช๐™จ๐™ฉ ๐™ฉ๐™๐™š ๐™ฌ๐™–๐™ฎ ๐™ฉ๐™๐™š๐™ฎ ๐™™๐™ค ๐™ž๐™ฉ." Pretty damning stuff. I highly recommend watching the entire YouTube video linked below, but I've edited together some of the related excerpts in the video below. #PS5 #Xbox

NIB

102,984 views โ€ข 2 years ago

In case you didn't know mode: The only player in Europe to have an "era of Tekken". The Ryan Hart Era of Tekken was between 1996 - 2012. During this lengthy 16 year period, there was no man in all of Europe who was more feared across all Tekken games than Ryan Hart. Ryan would often rack up 100+ wins or more during arcade sessions and is the only person in Tekken history to win National and European championships on every Tekken 3, 4, 5, 6 and Tekken Tag. Ryan Hart's reign of terror also extended to North America where in 2001, despite having multiple characters in his arsenal, Ryan saw the competition and decided to display the Korean style of Mishima play, which had been taught to him by Bong Bong from South Korea, and Ryan defeated every single North American player he played against, nobody from NA was able to topple him. Ryan also beat US Champion; JOP in a close deathmatch that ended 26-21 in Ryan's favour. Ryan's two single defeats at this time were at the Electric Cancel 3 tournament, where Jang SuWon from South Korea defeated Ryan 3-2 and JOP defeated Ryan 3-1 in tournament, however there was controversy around the JOP win as Ryan's RP button visibly stopped working mid tournament, combos were dropped mid flow, 112's on hit not completed, etc. However despite his 3rd place finish, Ryan had successfully began his reign of terror extension in North America. When Ryan revisited the US for Virtua Fighter on the East Coast twice, again he was dominant against all North American competition. Nobody could put a lid on Ryan's ferocity, reaction time, execution, situational awareness and clutch factor. Ryan also had the largest character usage. Ryan Hart placed Top 3 then Top 4 two years in a row at EVOLUTIONCHAMPIONSHIPSERIES, while simultaneously consistently securing Grand Finals on Tekken at the same time. (Securing Top 2 and Top 3 on two EVO main stage titles at the same time is noteworthy. The next year at EVO Ryan secured top 4 on VF and actually won Tekken at the same time while getting 5th on a third main stage EVO title.) In 2003 Ryan defeated Kim Bong Min from Korea in a 4 hour deathmatch hosted at Castel's House in front of a live audience, becoming the first person in the world to defeat a Korean Tekken champion in a deathmatch. After news of this travelled around North America, every single NA player that had previously challenged Ryan Hart and set up money matches, all rescinded their challenge, during Ryan Hart's time in NA in 2003, not a single NA player would challenge Ryan Hart. People feared Ryan and in pre EVO polls every year, Ryan Hart was always predicted an EVO Grand Final finish even before the tournament bracket had been drawn up. During the next three years in a row at Evolution Championship Series, Ryan Hart went undefeated vs NA, Japan and EU in Tekken Tag. Not a single person from North America, Japan or Europe ever beat Ryan Hart on Tekken Tag at any EVO ever. After these years EVO replaced Tekken Tag in favour of the newer Tekken 5 game, which made sense. In the Tekken Tag domain Ryan Hart went down as one of the all time kings that ever touched the game, that was literally never beaten by anybody from Japan, America or Europe on the EVO stage. Ryan Hart got to Grand Finals back to back 3 years in a row and either won it or lost to a top Korean player. He again won it in 2008, this time on Tekken 5 DR. Ryan came out of Tekken retirement for a one-off exhibition match on Tekken 7 vs RIP in 2019, which Ryan won 10-3. There have been challengers to Ryan's throne that came and went, but no player in the world has stood the test of time on multiple fighting games since the 90's like Ryan has. #EVO #Evo2025 #TEKKEN #VirtuaFighter

Ryan Hart

97,596 views โ€ข 1 year ago