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Infinite-Realities

@8Infinite88,753 subscribers

Building Photometric and Motion Scanning Systems Since 2009. We specialize in digital humans. https://t.co/VRvKbTUHj0 https://t.co/YUKnRuMZs5

Shorts

The (Processing) Level Required to Be Super We’ve had clients ask us whether our 3D/4DGS capture and processing pipeline holds up in high-end VFX cinematic shots. Last year we were fortunate to work on the Superman production with Framestore (capturing Superman’s parents for a hologram), with our work shown on IMAX screens ~30 m high—so we’re confident the quality delivers. For this R&D preview, we ran test captures using an affordable off-the-shelf temporal plugin to reduce flicker and improve stability over time. We recorded @ 48fps from our 196x machine vision cameras and trained the 4DGS using Postshot at Ultra quality ~20 million splat resolution. What you’re seeing are stop-motion 3DGS frames. Each frame is an individual Gaussian Splat—processed to ~20 million splats for the full scene, then cropped and cleaned to ~6 million splats per frame. Our system—and the 3DGS process—picks up fine details like stray fine hairs, skin pores and woven cloth threads. Thanks for watching & stay super! Learn more @ #3DGS #4DGS #VFX #GaussianSplatting #IMAX #VolumetricCapture #Superman 4K Version here -

The (Processing) Level Required to Be Super We’ve had clients ask us whether our 3D/4DGS capture and processing pipeline holds up in high-end VFX cinematic shots. Last year we were fortunate to work on the Superman production with Framestore (capturing Superman’s parents for a hologram), with our work shown on IMAX screens ~30 m high—so we’re confident the quality delivers. For this R&D preview, we ran test captures using an affordable off-the-shelf temporal plugin to reduce flicker and improve stability over time. We recorded @ 48fps from our 196x machine vision cameras and trained the 4DGS using Postshot at Ultra quality ~20 million splat resolution. What you’re seeing are stop-motion 3DGS frames. Each frame is an individual Gaussian Splat—processed to ~20 million splats for the full scene, then cropped and cleaned to ~6 million splats per frame. Our system—and the 3DGS process—picks up fine details like stray fine hairs, skin pores and woven cloth threads. Thanks for watching & stay super! Learn more @ #3DGS #4DGS #VFX #GaussianSplatting #IMAX #VolumetricCapture #Superman 4K Version here -

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Times are changing. Service providers are soon going to have to adapt. Or at least have the ability to generate your own diffusion models. 360 spin (Pixverse) 3DGS (Inria Sibr viewer) Synthetic Human 3DGS SD+LORA -> Pixverse 360 -> Metashape -> Postshot -> Inria Sibr (.PLY)

Times are changing. Service providers are soon going to have to adapt. Or at least have the ability to generate your own diffusion models. 360 spin (Pixverse) 3DGS (Inria Sibr viewer) Synthetic Human 3DGS SD+LORA -> Pixverse 360 -> Metashape -> Postshot -> Inria Sibr (.PLY)

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Some of IR's early tracking & wrapping R&D tests utilizing our "AeonX: S0L" system. Thanks to the R3DS team for the Wrap4D Slack training! More details here *audio Copyright of GamesWorkshop 40K #digitalhuman #ir #4D #gonna #get #a #take #down #notice

Some of IR's early tracking & wrapping R&D tests utilizing our "AeonX: S0L" system. Thanks to the R3DS team for the Wrap4D Slack training! More details here *audio Copyright of GamesWorkshop 40K #digitalhuman #ir #4D #gonna #get #a #take #down #notice

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🎉 IR's AeonX: DƐUS motion scanning system was chosen to capture the ActorsHQ data set for Synthesia IO's HumanRF R&D project #SIGGRAPH2023 🎉 Project Page: Thanks to Jon Starck for the oppurtunity to work on HumanRF with Synthesia IO's team 🧵

🎉 IR's AeonX: DƐUS motion scanning system was chosen to capture the ActorsHQ data set for Synthesia IO's HumanRF R&D project #SIGGRAPH2023 🎉 Project Page: Thanks to Jon Starck for the oppurtunity to work on HumanRF with Synthesia IO's team 🧵

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Videos

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We're proud to showcase some recent real-time work with 3D / 4D Gaussian splatting. In January of 2024 we acquired a full 3DGS commercial license with Inria to allow us to offer 4DGS services to clients around the world. We've spent the last 10 months developing our custom 4DGS software pipeline, utilizing our own Nvidia GPU cluster to batch process 100,000's of 4DGS frames rapidly, combined with our state-of-the-art custom built volumetric capture system(s). We can capture anything from complex character interactions for visual effects shots, or dynamic fast fighting scenes, sports, acting, even capturing and storing memories of family and friends for the future! The possibilities are endless. Our focus is always on high-quality and high-fidelity. We don't cut corners and we're continually striving to learn and improve. The below video showcases some 6-dof spatial captures we took of Henry Pearce's family. These scenes are played back in real-time @ 30fps inside a 3rd party engine running in a 120fps virtual environment. This is a culmination of years of hard work and dedication and we are keen to commercialize this technology with you. Please do reach out if you're interested in our capture systems or our 3D/4DGS processing services. HQ YouTube Link: HQ Vimeo Link: #spatialcapture #vr #virtualmemories #inria #3dgs #4dgs #aeonx #ir #ximea Music "Vision" by megiddo music Special thanks to Aras Pranckevičius 🇺🇦🇱🇹

Infinite-Realities

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