
BreezyMan
@BreezyManX • 1,485 subscribers
Dhalsim player
Videos

Ingrid combos are not needed, everybody is overcomplicating this Ingrid character. Just spam fireball and anti air the jumps, if they get too close just back dash and throw more fireballs. Use the plus frames to teleport in sometimes, spam OD counter if you're knocked down.
BreezyMan264,994 görüntüleme • 2 ay önce

Next balance patch I really hope they extend the hit box on Dhalsims level 3. Capcom knows his level 3 needed fixing but they were unsuccessful in doing so. At the very least it shouldn't whiff if I hit an opponents body with Nirvana punch into medium flame (Not a normal)
BreezyMan45,375 görüntüleme • 26 gün önce

Here's an example of why drive rush in neutral needs to be fixed. Dhalsim can instant air Yoga Comet over Terry's fireball, but because drive rush froze the screen Dhalsim did a grounded Yoga Flame. In the replay take over I show if Terry doesn't drive rush I successfully Comet over his fireball, not allowing him to get in for free and force guesses in the corner. This is a flaw of the system and not a player strategy flaw. Some suggested the screen freeze should store your input and allow it to come out after screen freeze, and I agree with that. At this point we're losing to the input system and I need to spread awareness, this is ridiculous.
BreezyMan39,431 görüntüleme • 2 ay önce

Alright its time we address this issue in Street Fighter 6. When a player rage quits or the system disconnects, they punish the winner by deducting points. This game has been out for three years and their system still can't detect which player to punish for a disconnect. I clearly won by the concluding K.O. screen but the system isn't robust enough to count that as a win. Principle matters here, this completely discourages players from trying to hit personal goals.
BreezyMan38,336 görüntüleme • 3 ay önce

Street Fighter 6 has a rage quitting problem that Capcom needs to address. If you win the match and someone disconnects before the win screen YOU get punished and they take points from YOU. It's not a small amount of points either you lose an equivalent of almost 2 set losses.
BreezyMan67,093 görüntüleme • 8 ay önce

Street Fighter 6 Meta is developing nicely, drive rush carries enough risk to make players think twice before carelessly doing it in neutral. As demonstrated here I showcase how to punish drive rush at the highest level. When you punish it once they won't try drive rush anymore.
BreezyMan151,400 görüntüleme • 2 yıl önce

People were asking what I meant about drive rush eating inputs, here's an example of a drive rush screen freeze eating my OD fireball input. I take control of Luke in replay to show OD fireball is supposed to come out without screen freeze beating multiple options AND drive rush.
BreezyMan29,327 görüntüleme • 6 ay önce

This pretty much sums up Juri vs Dhalsim matchup, checking drive rush in neutral is a gamble mid screen. A few frames too early your normal whiffs, few frames later it trades. You respect the drive rush to manage risk reward, but that gives her a strike throw mix that lands you into the corner. The match is basically decided on drive rush getting checked or not. It's just ...ugh.
BreezyMan16,652 görüntüleme • 3 ay önce

Sorry Ed players but I found some Dhalsim tech that makes the match-up even harder for you all. Every spark or flicker is punishable by st heavy kick, yes even fireball release after spark. Dhalsim can heavy kick in between and full combo punish. Very easy to do in match also! 😅
Pulse | BreezyMan36,494 görüntüleme • 11 ay önce

Sagat - Fireball Spacing Traps - Here we have setups that anti air by trapping the opponent with block stun and spacing. These are from common knockdown situations like throw, tiger knee, and uppercut. These are fun to sequence into your zoning! Enjoy Sagat kings! 🐅👑
Pulse | BreezyMan35,911 görüntüleme • 11 ay önce

I was coaching a Diamond Dhalsim player, he said "I can't wait to get into Master rank so I won't deal with players spamming jump and DI all day". I had to break it to him, I said "Sorry brother, but it never ends. I fight 2K MR Legend players that play like idiots every day". 🥲
Pulse | BreezyMan39,948 görüntüleme • 1 yıl önce

Double perfect, it's funny when you stop their gimmicks and they don't rematch. A large number of the ranked player base rely on gimmicks. Sometimes you're just sitting there waiting for them to kill themselves, but it's a waste of time. Its just a punish simulator at that point.
BreezyMan23,308 görüntüleme • 8 ay önce

Cammy is still one of Dhalsims hardest matchups, but dive kicks are way easier to beat if you know how to counter correctly. Dhalsims back heavy punch (if spaced correctly) can take care of Cammys optimal dive kick spacing while also anti airing normal jump. Back heavy punch pulls Dhalsim back forcing Cammy to whiff dive kick, sometimes hitting her grounded or anti air juggling. Both punishes are easy to react to and convert on the fly, so don't let Cammy get away with spamming dive kick!
BreezyMan11,464 görüntüleme • 4 ay önce

3 Perfect Rounds - Dhalsim is a character that rewards match-up knowledge. Nuances like float after blocked limbs to punish Marisas reversal timed special moves, or punishing Eds whiffed flicker with st HK. Sim becomes strong by developing over time, and I'll be here for it 🧘🔥
Pulse | BreezyMan21,487 görüntüleme • 1 yıl önce