
BreezyMan
@BreezyManX • 1,489 subscribers
Dhalsim player
Videos

Ingrid combos are not needed, everybody is overcomplicating this Ingrid character. Just spam fireball and anti air the jumps, if they get too close just back dash and throw more fireballs. Use the plus frames to teleport in sometimes, spam OD counter if you're knocked down.
BreezyMan264,446 次观看 • 16 天前

Here's an example of why drive rush in neutral needs to be fixed. Dhalsim can instant air Yoga Comet over Terry's fireball, but because drive rush froze the screen Dhalsim did a grounded Yoga Flame. In the replay take over I show if Terry doesn't drive rush I successfully Comet over his fireball, not allowing him to get in for free and force guesses in the corner. This is a flaw of the system and not a player strategy flaw. Some suggested the screen freeze should store your input and allow it to come out after screen freeze, and I agree with that. At this point we're losing to the input system and I need to spread awareness, this is ridiculous.
BreezyMan39,234 次观看 • 22 天前

Alright its time we address this issue in Street Fighter 6. When a player rage quits or the system disconnects, they punish the winner by deducting points. This game has been out for three years and their system still can't detect which player to punish for a disconnect. I clearly won by the concluding K.O. screen but the system isn't robust enough to count that as a win. Principle matters here, this completely discourages players from trying to hit personal goals.
BreezyMan38,222 次观看 • 2 个月前

Street Fighter 6 has a rage quitting problem that Capcom needs to address. If you win the match and someone disconnects before the win screen YOU get punished and they take points from YOU. It's not a small amount of points either you lose an equivalent of almost 2 set losses.
BreezyMan67,055 次观看 • 7 个月前

Street Fighter 6 Meta is developing nicely, drive rush carries enough risk to make players think twice before carelessly doing it in neutral. As demonstrated here I showcase how to punish drive rush at the highest level. When you punish it once they won't try drive rush anymore.
BreezyMan151,386 次观看 • 1 年前

People were asking what I meant about drive rush eating inputs, here's an example of a drive rush screen freeze eating my OD fireball input. I take control of Luke in replay to show OD fireball is supposed to come out without screen freeze beating multiple options AND drive rush.
BreezyMan29,327 次观看 • 5 个月前

Sorry Ed players but I found some Dhalsim tech that makes the match-up even harder for you all. Every spark or flicker is punishable by st heavy kick, yes even fireball release after spark. Dhalsim can heavy kick in between and full combo punish. Very easy to do in match also! 😅
Pulse | BreezyMan36,494 次观看 • 9 个月前

Sagat - Fireball Spacing Traps - Here we have setups that anti air by trapping the opponent with block stun and spacing. These are from common knockdown situations like throw, tiger knee, and uppercut. These are fun to sequence into your zoning! Enjoy Sagat kings! 🐅👑
Pulse | BreezyMan35,911 次观看 • 10 个月前

I was coaching a Diamond Dhalsim player, he said "I can't wait to get into Master rank so I won't deal with players spamming jump and DI all day". I had to break it to him, I said "Sorry brother, but it never ends. I fight 2K MR Legend players that play like idiots every day". 🥲
Pulse | BreezyMan39,948 次观看 • 1 年前

Double perfect, it's funny when you stop their gimmicks and they don't rematch. A large number of the ranked player base rely on gimmicks. Sometimes you're just sitting there waiting for them to kill themselves, but it's a waste of time. Its just a punish simulator at that point.
BreezyMan23,308 次观看 • 7 个月前

3 Perfect Rounds - Dhalsim is a character that rewards match-up knowledge. Nuances like float after blocked limbs to punish Marisas reversal timed special moves, or punishing Eds whiffed flicker with st HK. Sim becomes strong by developing over time, and I'll be here for it 🧘🔥
Pulse | BreezyMan21,487 次观看 • 11 个月前

Dhalsim - Zoning Tech - Vs Paladin the most important contributor to my win was shutting down perfect parry jump OS. I was utilizing two counters, spaced light fireball into backdash light fireball to catch reversal jump, and fireball into heavy kick to stuff jump startup frames.
Pulse | BreezyMan21,321 次观看 • 11 个月前

Double Perfect match on a Cammy. Being zoned out in this game is frustrating but its balanced by the fact that if Cammy lands one dive kick, spiral arrow, whiff punish, or jump in I'm getting corner throw looped. You have to play perfectly the entire round which isn't realistic.
Pulse | BreezyMan14,886 次观看 • 9 个月前