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Daniel Skaale

@DSkaale3,972 subscribers

Partner her : Khora Virtual Reality / Technical Artist / XR Generalist an award winning studio based in Copenhagen.

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Ready for Splat 2.0! #GaussianSplatting #3DReconstruction #GaussianSplats #OmniaAI

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Ready for Splat 2.0! #GaussianSplatting #3DReconstruction #GaussianSplats #OmniaAI

263,645 次观看

Ultra violence... #GaussianSplatting #3DReconstruction #GaussianSplats #OmniaSplatEditor

Ultra violence... #GaussianSplatting #3DReconstruction #GaussianSplats #OmniaSplatEditor

29,217 次观看

🚀 Gaussian Splatting Performance Breakthrough Achieved 6M photorealistic splats rendering at 60-80 FPS in real-time in Unity. Mixamo character conversion + GPU compute shader skinning = photorealistic animated characters. Key optimizations: ✅ GPU compute shader skinning ✅ Efficient bone matrix updates ✅ Optimized buffer management ✅ Smart frame skipping This makes photorealistic characters from Nano-Banana PRO viable for real-time VR/AR applications. World Labs #GaussianSplatting #RealTimeRendering #VR #Mixamo #madewithunity

🚀 Gaussian Splatting Performance Breakthrough Achieved 6M photorealistic splats rendering at 60-80 FPS in real-time in Unity. Mixamo character conversion + GPU compute shader skinning = photorealistic animated characters. Key optimizations: ✅ GPU compute shader skinning ✅ Efficient bone matrix updates ✅ Optimized buffer management ✅ Smart frame skipping This makes photorealistic characters from Nano-Banana PRO viable for real-time VR/AR applications. World Labs #GaussianSplatting #RealTimeRendering #VR #Mixamo #madewithunity

219,865 次观看

New Timeline-driven LingBot streams • Image + prompt events on a 3D timeline • Playhead crosses an event → stream transitions to that world reactor • Scrub anywhere → instant context swap, no pause • Freeze-frame handoff (no black flash) • Events persist across reloads • WASD + mouse-look stays live through every swap Author the journey. Navigate it in realtime. #Reactor #GenerativeAI #RealtimeAI #InteractiveVideo #AIart #3D #LingBot #CreativeTech #FutureOfFilm #Omnia

New Timeline-driven LingBot streams • Image + prompt events on a 3D timeline • Playhead crosses an event → stream transitions to that world reactor • Scrub anywhere → instant context swap, no pause • Freeze-frame handoff (no black flash) • Events persist across reloads • WASD + mouse-look stays live through every swap Author the journey. Navigate it in realtime. #Reactor #GenerativeAI #RealtimeAI #InteractiveVideo #AIart #3D #LingBot #CreativeTech #FutureOfFilm #Omnia

27,047 次观看

It is now possible to create 360 equirectangular VR 8K seamless videos from a single image! 😃 Theoretically Media World Labs #aivideo #VR

It is now possible to create 360 equirectangular VR 8K seamless videos from a single image! 😃 Theoretically Media World Labs #aivideo #VR

52,025 次观看

Re-lighting Gaussian Splats in PCVR /Quest3 has finally full support In Splatbox.📷 Grab it now: The SplatBox major update is here: Full PCVR Support: + standalone XR support (Quest 3 ready) 60+ FPS with 4M+ splats running live in VR(PCVR) Proper stereo rendering in Multi-Pass (no more warping) Tilt-Shift effect now works in VR Demo scene included Tons of fixes & quality-of-life upgrades Edit, relight, and render 3DGS scenes inside your headset. #GaussianSplatting #3DGS #VR #Quest3 #Unity #Unity3D #PCVR #XR #SplatBox

Re-lighting Gaussian Splats in PCVR /Quest3 has finally full support In Splatbox.📷 Grab it now: The SplatBox major update is here: Full PCVR Support: + standalone XR support (Quest 3 ready) 60+ FPS with 4M+ splats running live in VR(PCVR) Proper stereo rendering in Multi-Pass (no more warping) Tilt-Shift effect now works in VR Demo scene included Tons of fixes & quality-of-life upgrades Edit, relight, and render 3DGS scenes inside your headset. #GaussianSplatting #3DGS #VR #Quest3 #Unity #Unity3D #PCVR #XR #SplatBox

26,544 次观看

Extracted Runway´s Runway Ai camera path from a single image to a Unity Gaussian BOX Splatting with a Custom URP Lit 6 ways Shader for Directional light attenuation! #RunwayGen3 #madewithunity #GaussianSplatting #unity3d

Extracted Runway´s Runway Ai camera path from a single image to a Unity Gaussian BOX Splatting with a Custom URP Lit 6 ways Shader for Directional light attenuation! #RunwayGen3 #madewithunity #GaussianSplatting #unity3d

83,225 次观看

🚀 Just added SPZ export to my 360° → 3DGS pipeline! 📊 8M splats → only 33MB (vs ~466MB PLY) ✨ New features: SPZ v3 format for 10x smaller files Adaptive sampling - more Gaussians where detail matters Quality presets: Low→Ultra (250K to 8M splats) Transform any equirectangular panorama into a Gaussian splat VR scene Painting: Joakim Skovgaard. Christ in the Kingdom of the Dead 🌐 #GaussianSplatting #unity3d #GameDev #VR #3DGS #Voxels #Physics #madewithunity 1892

🚀 Just added SPZ export to my 360° → 3DGS pipeline! 📊 8M splats → only 33MB (vs ~466MB PLY) ✨ New features: SPZ v3 format for 10x smaller files Adaptive sampling - more Gaussians where detail matters Quality presets: Low→Ultra (250K to 8M splats) Transform any equirectangular panorama into a Gaussian splat VR scene Painting: Joakim Skovgaard. Christ in the Kingdom of the Dead 🌐 #GaussianSplatting #unity3d #GameDev #VR #3DGS #Voxels #Physics #madewithunity 1892

29,967 次观看

🧊 Splats → Voxels: Bridging 3D Gaussian Splatting with Dynamic Voxels World Labs Just added this last tool to the GS editor plug-in that can convert any 3DGS splats into interactive voxel worlds with full physics support! 🚀 3 Rendering Modes: 🔵 CPU Mode - GameObjects for each voxel. Max physics interaction, perfect for destructible environments 🟢 GPU Mode - DrawMeshInstancedIndirect. Renders 100K+ voxels at 90fps. Pure visual, no physics overhead 🟡 Hybrid Mode - Best of both! GPU renders distant voxels Building this so you can literally punch through a GS World and watch it crumble 🥊 #GaussianSplatting #unity3d #GameDev #VR #3DGS #Voxels #Physics #madewithunity

🧊 Splats → Voxels: Bridging 3D Gaussian Splatting with Dynamic Voxels World Labs Just added this last tool to the GS editor plug-in that can convert any 3DGS splats into interactive voxel worlds with full physics support! 🚀 3 Rendering Modes: 🔵 CPU Mode - GameObjects for each voxel. Max physics interaction, perfect for destructible environments 🟢 GPU Mode - DrawMeshInstancedIndirect. Renders 100K+ voxels at 90fps. Pure visual, no physics overhead 🟡 Hybrid Mode - Best of both! GPU renders distant voxels Building this so you can literally punch through a GS World and watch it crumble 🥊 #GaussianSplatting #unity3d #GameDev #VR #3DGS #Voxels #Physics #madewithunity

29,036 次观看

🔥Happy New Year all! 🧨 In 2026 Splats will be like pixels! Ultra dense 3D Gaussian Splatting VFX Backdrops! In 360° → 3DGS pipeline >8M splats per scene Zero compromises on detail! Every surface. Every edge. Every reflection. This is what photorealism should look like:-) #GaussianSplatting #unity3d #GameDev #VR #3DGS #Physics #madewithunity

🔥Happy New Year all! 🧨 In 2026 Splats will be like pixels! Ultra dense 3D Gaussian Splatting VFX Backdrops! In 360° → 3DGS pipeline >8M splats per scene Zero compromises on detail! Every surface. Every edge. Every reflection. This is what photorealism should look like:-) #GaussianSplatting #unity3d #GameDev #VR #3DGS #Physics #madewithunity

16,806 次观看

Unity Gaussian Splatting VR Working URP! disable SH 40fps Aras Pranckevičius 🇺🇦🇱🇹 herbst #madewithunity #gaussiansplatting #gamedev

Unity Gaussian Splatting VR Working URP! disable SH 40fps Aras Pranckevičius 🇺🇦🇱🇹 herbst #madewithunity #gaussiansplatting #gamedev

37,658 次观看

🎨 Gaussian Splat rigging opens infinite artistic possibilities! Realtime rendering with my VHS effect in VR 1.5M splats running at 80 FPS in VR with bone-based Mixamo rig animation. Travel into the volumetric worlds of Valerian and the City of a Thousand Planets, reimagined in that bold 1980s sci-fi aesthetic ✨ World Labs Theoretically Media Technical • GPU compute shader skinning (256 threads) • Linear Blend Skinning (LBS) with up to 4 bones per splat • Bind pose capture for accurate deformation • CommandBuffer synchronization for frame-perfect timing Why splats are perfect for comic art I think: Each splat is a volumetric 3D ellipsoid that naturally creates crisp edges and flat color regions—the essence of cel-shading. No complex shader tricks needed. The volumetric representation itself gives you that graphic novel aesthetic. #Realtime #GaussianSplatting #VR #GameDev #Unity3D #VolumetricRendering #ComicArt

🎨 Gaussian Splat rigging opens infinite artistic possibilities! Realtime rendering with my VHS effect in VR 1.5M splats running at 80 FPS in VR with bone-based Mixamo rig animation. Travel into the volumetric worlds of Valerian and the City of a Thousand Planets, reimagined in that bold 1980s sci-fi aesthetic ✨ World Labs Theoretically Media Technical • GPU compute shader skinning (256 threads) • Linear Blend Skinning (LBS) with up to 4 bones per splat • Bind pose capture for accurate deformation • CommandBuffer synchronization for frame-perfect timing Why splats are perfect for comic art I think: Each splat is a volumetric 3D ellipsoid that naturally creates crisp edges and flat color regions—the essence of cel-shading. No complex shader tricks needed. The volumetric representation itself gives you that graphic novel aesthetic. #Realtime #GaussianSplatting #VR #GameDev #Unity3D #VolumetricRendering #ComicArt

15,155 次观看

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