
Daniel Skaale
@DSkaale • 3,375 subscribers
Partner her : Khora Virtual Reality / Technical Artist / XR Generalist an award winning studio based in Copenhagen.
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🚀 Just created something completely new! I Rewrote Apple's Sharp to generate 3D Gaussian Splats from a single 360° equirectangular image made from FLUX 2 (Flex) One equirectangular image → Full spherical 3DGS world! ✨ New web interface - drag & drop your pano, select quality, download PLY ⚡ 2-3 sec on a older laptop Quality tiers: ▫️ Low: 500K splats ▫️ Medium: 2M splats ▫️ High: 4.7M splats ▫️ Ultra: 8.4M splats The pipeline: 360° depth estimation from equirectangular input Spherical projection maps pixels → 3D points Each point becomes a Gaussian with depth-scaled radius - Export to standard PLY for any 3DGS viewer (Unity) No multi-view capture. No COLMAP. No NeRF training. Just upload a pano, pick quality, get your splats. #3DGS #GaussianSplatting #ComputerVision #AI #madewithunity #Splats Sharp Monocular View Synthesis in Less Than a Second
Daniel Skaale73,120 views • 6 months ago

🚀 Real-time Gaussian Splat Morphing Unlike typical cross-fades, this actually moves each splat through 3D world space from source → target positions. World Labs Features: -Per-splat speed control with stagger effects -3D turbulence noise for organic paths -8 transition modes (radial, directional reveals) -GPU compute shader - handles millions of splats #madewithunity #worldlabs #realtime #computeshader #Gaussiansplatting
Daniel Skaale47,397 views • 7 months ago

SplatBox GPU editing — now in VR What works today! Controller-aimed brush — Red aim line from the hand; the circle at the end is the edit point. Radius control — Thumbstick resizes the brush; delete radius scales with a multiplier. Erase — Trigger deletes splats along the aim ray. Restore — Hold grip to bring splats back (desktop Alt+erase, but in VR). Backface culling — B toggles front-layer-only vs. depth-through delete. SplatBox editing in VR — v0.1 is live. More to come... #GaussianSplatting #VR #SplatBox #Quest3 #Unity3D #XR #3DEditing
Daniel Skaale10,740 views • 1 month ago

🙏Thanks I'm overwhelmed by all the response!😍 ✨ Quick test with Pano360Sharp Just playing around with the output... 4M splats Added my Unity re-lighting and that dreamy tilt-shift blur effect 🎬 There's something magical about turning a single 360° photo into a little 3D world you can fly through 2-3 seconds to generate! #3DGS #GaussianSplatting #ComputerVision #AI #madewithunity #Splats
Daniel Skaale25,021 views • 6 months ago

🎨 Now we can use ZBrush (like) sculpting tools with Gaussian Splats! Just made GPU-accelerated sculpt brushes for real-time splat editing splats: 🖐️ Smudge - Push splats like digital clay 🤏 Pinch - Pull splats inward (SHIFT shortcut) ✋ Move - Gentle repositioning, SHIFT for straight lines 📐 Flatten - Create clean surfaces in any direction 🌊 Relax - Smooth noisy areas, SHIFT to roughen/scatter ✨ ALT restores splats to original positions - like a undo brush! All running on GPU compute shaders for smooth performance even with millions of splats. Finally treating Gaussian Splats like real sculpting geometry 🔥 #GaussianSplatting #3DGS #unity3d #gamedev #nerf #Photogrammetry #ZBrush #worldlabs
Daniel Skaale22,653 views • 6 months ago

Building a very fast interactive fluid system for VR #madewithunity #VR #fluid #unity3d
Daniel Skaale56,975 views • 1 year ago

BIG NEWS: Introducing SDF-Splats! 🚨 I just solved one of the biggest problems in 3D Gaussian Splatting: GAPS & HOLES! 🕳️❌ My hybrid approach combines: ✨ Explicit Gaussian Splats (for detail) ✨ Implicit SDFs (for continuity) The result? Seamless 3D reconstruction with NO visible holes, NO transparency artifacts, and REAL-TIME performance at 30-60 FPS! 🔥 Traditional Gaussian Splatting looks amazing but breaks apart in under-sampled regions. SDF-Splats fills every gap using on-demand raymarching through signed distance fields—zero preprocessing, zero neural nets, pure GPU magic! ⚡ Read the full research paper: #GaussianSplatting #SDF Radiance Fields MrNeRF #RealTime3D #VR #3DReconstruction #AIResearch
Daniel Skaale21,031 views • 8 months ago

Blade Runner 2049 = 2,049 Followers! 😄 🚀 GPU-accelerated color adjustments for Gaussian Splatting in Unity URP! New shader-based controls: • Exposure (exp2-based brightness) • Contrast (midpoint-based) • HSV hue shift & saturation • Color filter (multiplicative tint) All applied per-pixel in the fragment shader for zero CPU overhead. Artistic control! 🎨< World Labs #GaussianSplatting #madewithunity #GraphicsProgramming #VR
Daniel Skaale17,223 views • 7 months ago
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