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Blade Runner 2049 = 2,049 Followers! 😄 🚀 GPU-accelerated color adjustments for Gaussian Splatting in Unity URP! New shader-based controls: • Exposure (exp2-based brightness) • Contrast (midpoint-based) • HSV hue shift & saturation • Color filter (multiplicative tint) All applied per-pixel in the fragment shader for zero CPU overhead....

17,243 次观看 • 10 个月前 •via X (Twitter)

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