
Martin Griffiths
@Griff_ • 8,735 subscribers
#NoMansSky Engine Programmer. Owner of #TrickyPixels who re-mastered #JourneyPS4. Platform lead on #ProjectCars and EA’s Harry Potter games. BAFTA member
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"Space station update is peak" (Credit: Hursty79 on Reddit) #NoMansSky
Martin Griffiths764,845 görüntüleme • 1 gün önce

In a past life at EA I worked for 8 years on the engine for the Harry Potter games - in 2006 it was a formative time because Order of the Phoenix was the first fully streamed, open world game that we'd made : from an old sd card.. the first time Harry ran around Hogwarts on PS3!
Martin Griffiths620,730 görüntüleme • 2 yıl önce

I’ve seen quite a lot of debate recently about loading times and smoke and mirrors in space games - so thought I’d show you all the #NoMansSky debug camera .. a nice demo of how seamless and powerful our engine is! PS5 running here, with video from an iPhone… 3 planets in 50 seconds.
Martin Griffiths468,887 görüntüleme • 2 yıl önce

In the #NoMansSky Worlds Part II trailer there’s a lovely sequence with multiple ships creating water wakes as they fly - here’s the first time 5 months ago that our talent graphics coder(Tom) demonstrated a ship’s wake on a still water surface. Blown away then and even more now!
Martin Griffiths194,542 görüntüleme • 1 yıl önce

“Hello, boys! I'mmm BAAACK!” (Credit Reddit u/Vilxir) #NoMansSky
Martin Griffiths41,988 görüntüleme • 10 ay önce

Love your demo つよし723 パイロット - I'm not sure if you saw this #NoMansSky debug camera video I made last year. Blazing between 3 planets in 50 seconds.. a nice example like yours, of how seamless and powerful our engine is! (PS5 running here, with video from an iPhone…)
Martin Griffiths17,061 görüntüleme • 3 ay önce

For people asking about the “rare graphical glitch that caused some creature models to explode”… here’s a video showing the bug - it’s one that I fixed and was caused by certain creatures with fur when rendering them as a hologram - a silly bug with the “shells” geometry shader
Martin Griffiths54,713 görüntüleme • 1 yıl önce

“Y'all we got real deal rivers here.” (Credit Reddit u/WildDreamComeTrue) #NoMansSky
Martin Griffiths10,443 görüntüleme • 3 ay önce

At 18 years old, around about 1990/91 and just a few years into learning 3D graphics I worked with a friend, the late Jose Commins to create our first 3D world on the Atari ST. It might seem primitive and crude, but this was a foundational step for me from there to #NoMansSky
Martin Griffiths34,936 görüntüleme • 1 yıl önce

“KITTY!!!” #NoMansSky ShipBuilds. (Credit Reddit u/Str8TripNOuT)
Martin Griffiths18,370 görüntüleme • 1 yıl önce

You can see here how Elite directly influenced me - 5 years later after this club, aged 16 I wrote my first 3D code for this vector screen demo on the Atari ST. I would not have written this and would not have ended up working on #NoMansSky if Elite had not existed! #elite40
Martin Griffiths23,577 görüntüleme • 2 yıl önce

There was a fix for a very rare Switch bug that made it into patch 5.26 of #NoMansSky. This one in graphics programming is called “NaN propagation” and the reproduction case involved our Depth Of Field shaders. It was unique to Switch because this platform stabilises DOF using a temporal history to increase quality with hand-held resolution. “Not A Number” from some bad lighting values got into this history and caused the white expanding horror bug! These errors are now protected against and this bug can’t happen again.. always fun to see and track down!
Martin Griffiths19,182 görüntüleme • 1 yıl önce
Daha fazla içerik yok.