
Nicolas Zullo
@NicolasZu • 8,513 subscribers
I make games with AI 👉 Wishlist Zombies Per Minute: https://t.co/DH9YMU0i0z (automation game!)
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Ok this is a truly insane NEW way to design for me, WITHIN Codex If you are doing dev on a web technology, watch below In that video: - I am playing my game within Codex (yes) - I use a codex-made tool to design buildings (see some tweets below it's really powerful) - I can ask Codex to iterate and the game changes WITHOUT refreshing - I can point at UI elements - I can take a screenshot All WITHIN Codex It makes iterating on design incredible
Nicolas Zullo1,341,502 次观看 • 5 个月前

Another WTF moment. Using Codex as a fully custom game engine With the newly discovered and *insane* img2threejs skill 1) GPT imageGen a 3D item you want 2) ask GPT 5.6 Sol to use img2threejs 3) my harness brings it into the game automatically Just watch how good this is
Nicolas Zullo269,563 次观看 • 1 个月前

Codex has become a real game engine... If you take the time to make it become one. You can do EVERYTHING in it. And I think I've cracked the perfect custom UX? I'd like to show you how I use it. See video below 4 steps: - Create a custom tool you need, like one to generate new buildings that matches you game art direction - Ask Codex to open this tool in a worktree (important) - Attach the browser view of your tool in the Thread - Use pinned thread to have easy access to the tool And there you go: you have what I call a "codex-augmented" tool, which it's incredibly powerful because - the tool will speed up your development immensely AND also: - you can improve the tool as you use it with codex For example, let's say I want to add a new button to my 3D building gen tool so I can generate a thumbnail of the 3D building. - I click on "Building Lab" - I prompt Codex "add a button to generate thumbnails" - I have my new button - I can use the tool right away in the pinned Thread You can then use the /yeet skill to commit, push and create a PR with the changes you made to your tool. I have tools for everything - To manage my tasks in Linear - To do content / social media / steam marketing - To localize the game in 9 languages - To manage sounds, musics and voice lines - To generate and fine tune buildings - To create and animate procedural zombies - To tweak environnement/decor and map design - To manage my analytics - To simulate late game perf I'll be honest it's incredibly powerful and easy!
Nicolas Zullo79,848 次观看 • 25 天前

Wow. I cannot believe it. Just asked Claude to make the dogfight ultra realist! ✅ hit impacts ✅ smoke when damaged ✅ explosion on death ✅ free-fall with smoke It feels so good to fly! + awesome plane and controls, 100% in Cursor with 0 code edition from me. LOOK AT THIS!
Nicolas Zullo1,326,093 次观看 • 1 年前

Ok you might say I am Codex-pilled, I know But a player shared a save with me where - he reached 80.000 Zombies Per Minute - he automated a super impressive base (look at the minimap!) Buttery smooth 100+ fps on a WEB BROWSER. > And I just followed the tip in the quote tweet
Nicolas Zullo127,410 次观看 • 4 个月前

🤯Okay Codex 5.3 "just" added economy to the game. So you can now dump iron ⚫️and copper 🟤 ingots into a collector. Use that money to build more useful stuff! Next... the best par of the game: 🧟♂️Zombies🧟♂️ Will your factory grow fast enough to overcome the growing horde?
Nicolas Zullo131,013 次观看 • 7 个月前

Ok It's ridiculous now. The factory defends itself!! Opus 4.6 added ✅turrets ✅projectiles ✅zombies ✅new UI Codex 5.3 added ✅full economy ✅entire balance, spent 30 min playing it's👨🍳kiss ✅"zombies per second" in big => isn't it the funniest KPI? +: game is really fun!
Nicolas Zullo122,749 次观看 • 7 个月前

Cool stuff: This weekend I vibe-coded an entire multiplayer game built entirely around "prompting", think Minecraft but with prompts! 🤯 It's the first game I've made where my friends and I spent 5 hours straight playing, it was so fun and unique. This map was 100% empty!
Nicolas Zullo224,045 次观看 • 1 年前

Ok, I put GPT-5.4 in Codex to the test and it revamped the ENTIRE tutorial I think it's so smooth now, just watch👇 - natural step by step - smooth animated arrows - live demo - clear objectives - contextual hints bear in mind it's a 3D game Truly a blast! Please try it:)
Nicolas Zullo43,596 次观看 • 6 个月前

Ok I've used Codex 5.4 Extra High for something that saved me so many hours and thousands of dollars and may interest you: -> how I automatically translate my game in 9 languages 1) I did the whole game in English, with no localization in mind 2) Then everybody told me that the reach is way higher by adding local languages 3) So I had a long chat with Codex to write a great spec to build a localization interface and super simple process for afterwards (I want to keep the simplicity) 4) Then translated the game in 9 languages! 5) Every localization is challenged a second time to improve 6) We are talking 580 keys per language - it took 1h35 to find all the hardcoded text and add keys - then it took 1h15 min to do all v1 translations 7) BONUS: it translates automatically all audio with ElevenLabs (using their text to speech skill) Total: Roughly 3 hours to implement a translation system and to translate the game Can any Japanese person tell me if the translation is good? There were 2 challenges: - translating once - keeping the game translated Now it's a blessing: I still work on the game like the usual, and if I add new text, it will automatically create the keys and translate in all languages just with basic instructions in Agents.md + a pre-commit hook to ensure it's done. I hope to use the tool for a professional or community-based human review in the future! Hope it helps:)
Nicolas Zullo13,418 次观看 • 5 个月前