Loading video...
Video Failed to Load
Now an even more **INSANE** new magical codex workflow In a thread, ask Codex to: 1. generate an image with the ImageGen skill 2. create a 3D object with the img2threejs skill 3. build an asset editor And now you can edit infinite variations! need another attribute? just ask
47,155 views • 2 months ago •via X (Twitter)
13 Comments

Deja vu

@polyfork_ You were definitely a big inspiration, as your ui/ux is so good! I advise everyone to go visit @polyfork_ by @lucas_martinic

@givros lol

the real unlock is that codex isn't just generating assets, it's creating tools for other developers to do the same. that's where the true productivity boost lies

Pencil fence to editable 3D asset, that workflow is next level.

Yes! I’ve created as asset editor for NPCs and for buildings. Works out really well.

has anyone made this work yet for people/characters? codex and claude struggle but might just be a skill issue

It’s my next step

Only works with low-poly?

low-poly is pretty solved yes, high poly can be done but super expensive and Opus 5 only

All the high poly models I saw over there have a crazy poly count

I have had a hard time going that round. I found it easier just to tell Codex to find reference images, download them, and then build things in blender.

Try with this.

