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Gaming News, Reviews, & Updates | Covering #PS5, #Xbox, #PC, and more | News & Round-Ups | Links in Bio For More 🎮 | Contact: [email protected]

Shorts

Rockstar says every room in Grand Theft Auto VI has been hand-crafted. "Every room in the game, somebody thought about this. Who’s sitting where, what they’re drinking, the marks that are left on the table. The pictures on the wall [...] That whole thing has been made [...] and placed in this random room."

Rockstar says every room in Grand Theft Auto VI has been hand-crafted. "Every room in the game, somebody thought about this. Who’s sitting where, what they’re drinking, the marks that are left on the table. The pictures on the wall [...] That whole thing has been made [...] and placed in this random room."

50,563 views

Raul's hair physics in Grand Theft Auto VI. These are the type of advancements I look for in a Rockstar game. 🔥

Raul's hair physics in Grand Theft Auto VI. These are the type of advancements I look for in a Rockstar game. 🔥

31,652 views

Stranger Than Heaven releases January 15th, 2027. TUPAC IS IN THE GAME WTF 😭 #StrangerThanHeaven #SummerGameFest

Stranger Than Heaven releases January 15th, 2027. TUPAC IS IN THE GAME WTF 😭 #StrangerThanHeaven #SummerGameFest

593,058 views

Resident Evil Requiem | Path Tracing vs RT High This is like a generational leap. Really hope we see this tech in the PlayStation 6!

Resident Evil Requiem | Path Tracing vs RT High This is like a generational leap. Really hope we see this tech in the PlayStation 6!

1,084,276 views

Crimson Desert Patch 1.01 is out now. Patch highlights: • Increased fast travel loading speed • Locked doors now require confirmation before spending a key • Gliding now uses less stamina • Improved movement controls - You can now hold down the Run key OR tap it once to increase speed • Cooking is now faster with a "Make Now" option • Added 5 summonable mounts • Added a Refinement Coin that instantly upgrades gear up to Level 4 • Added a 'Store All Selected' items function • The Mining Knuckledrill now collects ore immediately • The Demenissian Chainsaw now collects timber immediately • Can now store more than 240 items • Improved Photo Mode with a FOV slider • Equipment can now be used while flying • Aerial Stab has been nerfed so that each consecutive attack requires more stamina • Improved the interaction range for NPC • Improved responsiveness during short distance movements • Reduced Stamina consumption while sprinting and using Crow Wings • Minimap can now be fixed North • Added icons to the minimap to show keys and anvils • Added an icon to show new quests • Improved visual quality when using upscaling • Added a 'Fixed 4K Output' option to PS5 • Bug fixes and more Patch is out now on Steam, PS5 and other platforms should be coming soon.

Crimson Desert Patch 1.01 is out now. Patch highlights: • Increased fast travel loading speed • Locked doors now require confirmation before spending a key • Gliding now uses less stamina • Improved movement controls - You can now hold down the Run key OR tap it once to increase speed • Cooking is now faster with a "Make Now" option • Added 5 summonable mounts • Added a Refinement Coin that instantly upgrades gear up to Level 4 • Added a 'Store All Selected' items function • The Mining Knuckledrill now collects ore immediately • The Demenissian Chainsaw now collects timber immediately • Can now store more than 240 items • Improved Photo Mode with a FOV slider • Equipment can now be used while flying • Aerial Stab has been nerfed so that each consecutive attack requires more stamina • Improved the interaction range for NPC • Improved responsiveness during short distance movements • Reduced Stamina consumption while sprinting and using Crow Wings • Minimap can now be fixed North • Added icons to the minimap to show keys and anvils • Added an icon to show new quests • Improved visual quality when using upscaling • Added a 'Fixed 4K Output' option to PS5 • Bug fixes and more Patch is out now on Steam, PS5 and other platforms should be coming soon.

832,670 views

Crimson Desert Patch 1.0.3 is out now: Patch Highlights: • Added a storage chest to the camp • Added more Fast Travel points • Reduced health and damage of certain bosses • Increased healing from food • Trees can now be cut down with standard attacks and take less damage • The Visione now equips itself automatically after reading a memory • The horse will now approach the player after being called • Increased responsiveness of the jump • Increased responsiveness of the UI and menus • Reduced difficulty of the Arm Wrestling and Archery minigame • Improved KBM controls • Controller improvements are planned for a future update

Crimson Desert Patch 1.0.3 is out now: Patch Highlights: • Added a storage chest to the camp • Added more Fast Travel points • Reduced health and damage of certain bosses • Increased healing from food • Trees can now be cut down with standard attacks and take less damage • The Visione now equips itself automatically after reading a memory • The horse will now approach the player after being called • Increased responsiveness of the jump • Increased responsiveness of the UI and menus • Reduced difficulty of the Arm Wrestling and Archery minigame • Improved KBM controls • Controller improvements are planned for a future update

835,018 views

Control Resonant's influences according to Remedy Entertainment: • Neon Genesis Evangelion • The X-Files • The Twilight Zone • Twin Peaks • The Southern Reach • Roadside Picnic (70s Soviet novel) #ControlResonant #Controlgame

Control Resonant's influences according to Remedy Entertainment: • Neon Genesis Evangelion • The X-Files • The Twilight Zone • Twin Peaks • The Southern Reach • Roadside Picnic (70s Soviet novel) #ControlResonant #Controlgame

877,647 views

First look at Virtua Fighter 6 in-engine footage.

First look at Virtua Fighter 6 in-engine footage.

2,546,334 views

Apparently Crimson Desert has jetpacks 😭 The amount of movement options is just insane. - Fly a dragon - Ride a giant bear - Grapple hook - Super jump ability - Jetpacks

Apparently Crimson Desert has jetpacks 😭 The amount of movement options is just insane. - Fly a dragon - Ride a giant bear - Grapple hook - Super jump ability - Jetpacks

486,008 views

Can't wait for the Phantom Blade Zero dedicated State of Play. Confirmed for Summer 2026. Really hope it's this month!

Can't wait for the Phantom Blade Zero dedicated State of Play. Confirmed for Summer 2026. Really hope it's this month!

86,227 views

New Judas preview: ▫️ Ken Levine's most reactive game yet ▫️ Decide exactly how to proceed with the story, who to trust, and how to deal with the consequences ▫️ Characters will respond to your exact sequence of actions "down to the smallest detail" ▫️ This system took 5 years of R&D to develop ▫️ The 'Villainy' feature is a system where depending on how you act towards characters they could hate you, like you, then hate you again ▫️ Due to the Villainy system it's impossible to please everyone - one of the characters will become your antagonist ▫️ "We’re really eager to see players experience that and see which of our characters become fan favorites" ▫️ They wanted to build a 'Judas simulator' and really place you in the character's shoes ▫️ Levine says development is progressing well and the team is heads down on their next milestone ▫️ They recently dropped a dev blog with more to come soon - "Then, as we approach launch, you can expect trailers among other announcements"

New Judas preview: ▫️ Ken Levine's most reactive game yet ▫️ Decide exactly how to proceed with the story, who to trust, and how to deal with the consequences ▫️ Characters will respond to your exact sequence of actions "down to the smallest detail" ▫️ This system took 5 years of R&D to develop ▫️ The 'Villainy' feature is a system where depending on how you act towards characters they could hate you, like you, then hate you again ▫️ Due to the Villainy system it's impossible to please everyone - one of the characters will become your antagonist ▫️ "We’re really eager to see players experience that and see which of our characters become fan favorites" ▫️ They wanted to build a 'Judas simulator' and really place you in the character's shoes ▫️ Levine says development is progressing well and the team is heads down on their next milestone ▫️ They recently dropped a dev blog with more to come soon - "Then, as we approach launch, you can expect trailers among other announcements"

432,701 views

Crimson Desert will allow you to tame pets and command them to do things like looting corpses. There's an entire pet system where they'll do jobs for you once you build a deep enough bond. You can also tame various mounts and use them in combat!

Crimson Desert will allow you to tame pets and command them to do things like looting corpses. There's an entire pet system where they'll do jobs for you once you build a deep enough bond. You can also tame various mounts and use them in combat!

340,173 views

Genshin Impact dev releases first teaser for new photorealistic fantasy game. • Epic Fantasy Open World • Massive Boss Battles • Co-op Multiplayer • Competitive PvP • Intelligent NPCs • Next-Generation Animation Technology • Dynamic Open World • Ecological AI Simulation • Full-Terrain Combat AI • High Fidelity Powered by UE5

Genshin Impact dev releases first teaser for new photorealistic fantasy game. • Epic Fantasy Open World • Massive Boss Battles • Co-op Multiplayer • Competitive PvP • Intelligent NPCs • Next-Generation Animation Technology • Dynamic Open World • Ecological AI Simulation • Full-Terrain Combat AI • High Fidelity Powered by UE5

444,385 views

Hellblade II has seen some visual upgrades since the 2021 gameplay reveal.

Hellblade II has seen some visual upgrades since the 2021 gameplay reveal.

897,852 views

New look at Resident Evil 9 gameplay. Capcom says they wanted to make horror a 'key feature' of the gameplay. "We always thought about making Leon the protagonist but [...] No one wants to see Leon scared by every little thing." #ResidentEvilRequiem

New look at Resident Evil 9 gameplay. Capcom says they wanted to make horror a 'key feature' of the gameplay. "We always thought about making Leon the protagonist but [...] No one wants to see Leon scared by every little thing." #ResidentEvilRequiem

477,487 views

New look at the new open world game from the creator of Just Cause. "All respect to developers of fantasy/sci-fi games but it’s just not for us [...] This is more like Max Payne." GTA 4 vibes. Described as a take on the "open world crime genre."

New look at the new open world game from the creator of Just Cause. "All respect to developers of fantasy/sci-fi games but it’s just not for us [...] This is more like Max Payne." GTA 4 vibes. Described as a take on the "open world crime genre."

286,982 views

Crimson Desert previews seem ovewhelmingly positive with reviewers impressed with the game's scale, combat, open world, and attention to detail! • "One of the best skill trees I've ever seen" with 6 different playstyles • Almost every node unlocks a new combat ability • Unlock new skills by collecting Abyss Artifacts • Artifacts seem pretty easy to come by with almost every mob dropping one • You can also observe new skills from NPCs • Open world has random events • NPCs can randomly rob you and you can chase or tackle them • Stealing requires a mask or disguise or else you end up getting chased by high level guards, getting arrested, and paying a hefty fine • IGN says the open world reminded them of RDR2 • Open world is "packed" - IGN says the scale of the map had them taken back • You can interact with nearly every NPC, with some offering side quests • Skill tree includes also includes improved movement abilities like better jumping and gliding • Greymane faction system lets you manage a crew, send them on missions, and earn resources • Some previewers mentioned that the controls can feel cumbersome or over complicated • 6 hours of playtime is only scratching the surface but impressed with the scale and attention to detail • Releasing March 19th on PS5, Xbox, and PC

Crimson Desert previews seem ovewhelmingly positive with reviewers impressed with the game's scale, combat, open world, and attention to detail! • "One of the best skill trees I've ever seen" with 6 different playstyles • Almost every node unlocks a new combat ability • Unlock new skills by collecting Abyss Artifacts • Artifacts seem pretty easy to come by with almost every mob dropping one • You can also observe new skills from NPCs • Open world has random events • NPCs can randomly rob you and you can chase or tackle them • Stealing requires a mask or disguise or else you end up getting chased by high level guards, getting arrested, and paying a hefty fine • IGN says the open world reminded them of RDR2 • Open world is "packed" - IGN says the scale of the map had them taken back • You can interact with nearly every NPC, with some offering side quests • Skill tree includes also includes improved movement abilities like better jumping and gliding • Greymane faction system lets you manage a crew, send them on missions, and earn resources • Some previewers mentioned that the controls can feel cumbersome or over complicated • 6 hours of playtime is only scratching the surface but impressed with the scale and attention to detail • Releasing March 19th on PS5, Xbox, and PC

170,200 views

This Crimson Desert gameplay was captured entirely on PS5 Pro. Hope we get some base console footage soon!

This Crimson Desert gameplay was captured entirely on PS5 Pro. Hope we get some base console footage soon!

143,130 views

Crimson Desert Update 1.05 is out now adding nearly 200 bug fixes and improvements: • Replay boss fights on any character • Re-blockade territories (optional) • New Legendary Pets - Iron Eagle and Hyacinth Macaw • Improved crop harvesting (2 minimum) • Improved Embed Abyss Gear and Create Socket functions to support locked items • New Legendary Animal - Mountain God Boar • Can now pick up crude gold bars throughout the world (5 silver each) • Increased guard damage reduction for all weapons • Improved the UI on the Abyss map to intuitively display teleport paths • Improved the Open/Close interaction buttons for windows to appear more quickly when climbing walls • Added Dynamic Multi-Frame Generation for Nvidia GPUs • Added 'Sharpness Enhancement' option for PS5 and Xbox Series X|S • Various other bug fixes and improvements (via Crimson Desert)

Crimson Desert Update 1.05 is out now adding nearly 200 bug fixes and improvements: • Replay boss fights on any character • Re-blockade territories (optional) • New Legendary Pets - Iron Eagle and Hyacinth Macaw • Improved crop harvesting (2 minimum) • Improved Embed Abyss Gear and Create Socket functions to support locked items • New Legendary Animal - Mountain God Boar • Can now pick up crude gold bars throughout the world (5 silver each) • Increased guard damage reduction for all weapons • Improved the UI on the Abyss map to intuitively display teleport paths • Improved the Open/Close interaction buttons for windows to appear more quickly when climbing walls • Added Dynamic Multi-Frame Generation for Nvidia GPUs • Added 'Sharpness Enhancement' option for PS5 and Xbox Series X|S • Various other bug fixes and improvements (via Crimson Desert)

80,279 views

Ghost of Yotei will be so peak. Imagine combat this good but with four melee weapon types instead of one. 🔥

Ghost of Yotei will be so peak. Imagine combat this good but with four melee weapon types instead of one. 🔥

241,555 views

Videos

Okami13_'s profile picture

Review: The Blood of Dawnwalker is a fantastic action RPG with a dense, reactive open world that rewards your choices like few other games do. The Witcher 3 DNA is clear. But it also learns some key lessons and distinguishes itself in many ways as you progress through the game. Story & World: The first 20 minutes immediately establish the stakes. Coen has exactly 30 days and 30 nights to rescue his family from Brencis. Following the prologue, it drops you straight into a dark fantasy world, and from then on, every decision is yours to make. The world of Vale Sangora is filled with religious themes that have been corrupted by Brencis and his loyalists. Villagers are required to give blood sacrifices at the weekly Mass and the priests speak of Brencis like a gift from the gods. The massive (and stunning) cathedral in Svartrau is filled with portraits and stained glass windows that depict hellish scenes instead of holy ones. All of this perfectly sets the tone, and adds a ton of aura and mystique to the world. Time System: The time system is brilliant. Each day and night is broken into 8 time segments. Minor quests and activities cost 1 time segment, while major side quests can cost 3 or more. This actively forces you to decide which activities are worth prioritizing. That also goes for the skill tree. Not only does learning a new skill require skill points, but many of them require you to find a manual first. These can be earned in various ways from quests, to combat and treasure, and buying them from shops. But learning new skills often requires you to invest time as well. Once again, this forces you to decide which skills are actually worth focusing on. Upgrading 3 or 4 skills can wipe out half your night. It may sound punishing, but I actually think it's balanced well. I took down Brencis's three captains (Ambrus, Xanthe, and Bakir), cleared several major faction quests, and unlocked plenty of new skills, and still had 14 days leftover for open world exploration and clearing even more side quests. Gameplay: Gameplay completely changes based on the time of day. At night, Vampire form unlocks entirely new traversal options like the Shadowstep and Clawride to navigate rooftops. During the day, Coen can visit shops and interact with NPCs roaming the streets. This adds a lot of depth and variety to the world, and requires different approaches based on the time of day. Combat: Combat was actually better than I expected. The directional combat forces you to not only learn enemy attack patterns, but also react to the direction. It feels MUCH better in practice than it does from watching gameplay. There's also an ability wheel, that you can assign to shortcuts on the D-Pad (more on that later). All of this results in a combat system that was surprisingly engaging, and I would argue is actually better than W3's combat. Human form can be a lot more punishing due to your limited healing. In human form, food is significantly nerfed when you're in combat. Outside of a combat, a single apple will fully heal you over the course of 50 seconds. But this effect is severely limited during combat. The best way to heal mid-combat is by crafting healing potions from the Crafting menu. These potions require several resources though, which can be a lot harder to come by compared to random food items. This is a BIG lesson I think they learned from The Witcher 3. In Witcher 3, you could pretty much spam food items and heal infinitely by pressing a single button. In Dawnwalker, healing items are harder to come by, so you really have to make that one health bar count. Vampire form is a lot more forgiving though, and is overall stronger (as Coen himself admits). You can drain enemy health mid-combat, and there are simply more healing options overall. The trade-off for this is that drinking blood increases your Corruption meter. Your claws also deal more damage, and are snappier overall. Skill Tree: The skill tree is split into three major categories - Witchcraft, Swordmastery, and Vampirism. I focused mainly on Swordmastery and Vampirism. Witchcraft is only available in human form, and requires a lot more investment early on. Witchcraft abilities also come with the trade-off of sacrificing your health every time you use an ability. This can be mitigated with enough skill point and time investment, but I found the other two to be better for the early to mid game, especially since health comes at a premium in human form. Swordmastery abilities can be used either day or night and have a good variety of skills. Vampire skills can only be used at night, and focus on draining enemy health, and dealing bleed damage over time. Story: The story is actually quite good. Technically there's only one main quest - kill Brencis. Everything else is completely optional. But going straight to Brencis will result in you facing him severely underleveled and ill-equipped for the challenge. IMO there's a priority list of what quests you should focus on. Your first priority should be taking out the three captains Ambrus, Xanthe, and Bakir. Then, complete the major side quests chains related to various factions in the game. There's a faction quest featuring a rebel army called the Manumits, who are attempting to form a people's uprising against Brencis. There's another featuring Lacra, a fellow vrakhiri that's out to kill Brencis for her own reasons. Then there's one for Anca, the herbalist from your village, and a clear love interest that unlocks more knowledge on religion and Witchcraft in the game. These faction quests are easily some of the best in the game. Lacra's storyline unlocked a lot more backstory on Brencis and on the vampires themselves. The Manumit storyline explains how the citizens are organizing to fight back against Brencis. Completing these storylines not only gives you great backstory, but could also potentially unlock them as allies when you ultimately face Brencis. The catch is that you may not have enough time to do all of them in one playthrough - so I would suggest focusing on the ones that you find the most interesting first. Branching Paths: Narratively, the amount of branching paths and outcomes is truly staggering. The game remembers EVERY choice you make, which can often have side effects several hours later. Saving a random villager can unlock a favorable outcome much later in the game. A peaceful choice with an Uriashi woman in the city of Svartrau resulted in her village's leader on the other side of the map treating me as an ally, instead of attacking on sight. I would LOVE to know how many different endings and outcomes there are in this game, because every small decision you make has a lasting effect on the game world. Voice Acting: The voice acting is also top-tier across the board. I was floored by some of the voice performances from even the most random characters. Facial animations can be a little inconsistent, but the strong voice acting definitely makes up for it. Performance: As for performance, the game can be pretty heavy at 4K, but is surprisingly polished on day one. I encountered very few bugs, if any. The lighting, art direction, and thick foliage look stunning but I did struggle to maintain a consistent 4K 60 even at above the recommended specs. It was fine after lowering some settings though and 1440p is a lot more forgiving. Summary: ✅ Excellent story and voice acting ✅ Meaningful choices and branching paths ✅ Time management system ✅ Day/night mechanics ✅ Directional combat system ✅ Worldbuilding ✅ Visuals ❌ Some performance hiccups at 4K ❌ 30 FPS cutscenes ❌ Some targeting issues ❌ Can't flee or escape combat ❌ Inconsistent facial animations ❌ Map screen bug (known issue) Blood of Dawnwalker isn't just about clearing map markers. It makes you weigh the cost of every decision you make - your time, your health, and even your morals. The limited time to save your family is always in the back of your mind, resulting in an incredibly engaging RPG that requires you to fight for every minute. Most of my cons are minor technical issues that can easily be fixed with a day one patch. Rebel Wolves have done a fantastic job, and to me, this is a very strong candidate for RPG of the year. Final Score: 9/10 Playtime: 40 hours Platform: Steam Thanks to Bandai Namco for providing a review copy. #TheBloodofDawnwalker #Dawnwalker Dawnwalker

KAMI

166,739 views • 1 day ago

Okami13_'s profile picture

First look at Kingdom Hearts 4 combat.

KAMI

2,887,236 views • 2 months ago