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ΛMOHSˡᴵᵛᵉ

@_amohs2,941 subscribers

I'm a Artist /GameDesigner /Musicien /Programmer.

Shorts

Quick snapshot of the terrain and grass system after quite a few people got tired of our grid floor prototype ahah Also starting to prefer the characters with the black outline, feels more readable. What do you think? #gamedev #indiedev

Quick snapshot of the terrain and grass system after quite a few people got tired of our grid floor prototype ahah Also starting to prefer the characters with the black outline, feels more readable. What do you think? #gamedev #indiedev

174,443 views

Quick close up on the tree animation, all shader and code, no rig, no physics. 100+ trees, 1 draw call :> #gamedev #indiedev #unity

Quick close up on the tree animation, all shader and code, no rig, no physics. 100+ trees, 1 draw call :> #gamedev #indiedev #unity

59,108 views

To improve overall readability we color coded each class. (🔵 Builders, 🔴 Lumberjacks, 🟢 Archers, 🟠 Warriors ) Low pixel ratio means you need to read a character in half a second. (don't mind their behavior, they're a bit buggy right now ahah 😅) #gamedev #indiedev

To improve overall readability we color coded each class. (🔵 Builders, 🔴 Lumberjacks, 🟢 Archers, 🟠 Warriors ) Low pixel ratio means you need to read a character in half a second. (don't mind their behavior, they're a bit buggy right now ahah 😅) #gamedev #indiedev

18,385 views

Just did a quick shadow hack to avoid stretched shadows at steep light angles. During the shadow pass, I rotate the billboard toward the sun and push it along the light direction to prevent self shadowing. Works really well, so happy :> ! #gamedev #indiedev

Just did a quick shadow hack to avoid stretched shadows at steep light angles. During the shadow pass, I rotate the billboard toward the sun and push it along the light direction to prevent self shadowing. Works really well, so happy :> ! #gamedev #indiedev

13,185 views

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