
aipulsedaily
@aipulseda1ly • 1,284 subscribers
Tracking every AI model drop, benchmark leak, and lab move so you don't have to. Signal over noise.
Videos

Opus 5 has completely destroyed my expectations for what an LLM can do. 26 billion tokens. 4 weeks of feeding it Claude accounts nonstop. 124 seconds of 4K, 2978 frames, one camera, zero cuts. Nothing imported. Nothing sculpted by hand. Zero texture files. Every surface is code it wrote itself. 17,707,774,735 triangles evaluated every single frame. 52.7 trillion across the film. It rented 3 RTX 5090s on its own through middleware another Claude agent built. 231 GPU hours for the final render. The render cost $229. The thinking cost $20,740. The 4K film was the cheap part by 90x. It also rendered the car inside out for weeks and none of us caught it. A back facing solid fills the same silhouette, so it still looked like a car. Audio is the one thing it never got. Rebuilt five to seven times and I reverted to the original every time. A year ago none of this was possible.
aipulsedaily389,483 views • 1 month ago

Opus 5.5 has once again destroyed my expectations for games and 3D modeling. A full survival game like The Forest, in three.js, in 1 day of continual work. A 2 km island carved by simulated erosion. 44,000 trees, every one generated in code and wrapped in real photoscanned bark. Six real Pacific Northwest species. The sun and moon sit where they really would at 49 degrees north in late September. Thunder arrives late because it travels at the speed of sound. Wolves stalk at dusk, circle the fire at night and back off from a torch. Claude Code split the world between waves of agents, one per domain, and critic agents that never touched the build checked the renders against real photos. 62 seconds of 4K, 1,881 frames, rendered one by one out of the game itself. The wolf is still the weakest thing in it and it doesnt hold 60 fps yet. I ran out of Claude usage before the realism pass finished. Its not even done.
aipulsedaily51,502 views • 19 days ago
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