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Opus 5.5 has once again destroyed my expectations for games and 3D modeling. A full survival game like The Forest, in three.js, in 1 day of continual work. A 2 km island carved by simulated erosion. 44,000 trees, every one generated in code and wrapped in real photoscanned bark....

51,502 次观看 • 19 天前 •via X (Twitter)

56 条评论

Cristian Măgherușan-Stanciu 🌿☁️ 的头像
Cristian Măgherușan-Stanciu 🌿☁️19 天前

If you can build this as an indie within a day, imagine what a good game studio with people dedicated to this full time and virtually unlimited token budgets can do.

aipulsedaily 的头像
aipulsedaily19 天前

thats the part that gets me, this was one person and one day

Gregor 的头像
Gregor19 天前

the 44k trees is where i'd pump the brakes. three.js without InstancedMesh at that count is a slideshow even on good hardware. did it actually use instancing, or just spawn 44k separate meshes?

aipulsedaily 的头像
aipulsedaily19 天前

fair push, it runs detail levels by distance with baked billboards for the far trees, and youre right that it doesnt hold 60 in the dense spots yet, thats the next pass

Daniel Johnsen 的头像
Daniel Johnsen19 天前

44k trees generated in code on a 2 km eroded island. In three.js. After one day of Opus 5.5. That number made me stop scrolling.

aipulsedaily 的头像
aipulsedaily19 天前

opus 5.5 has fixed the gap where opus 5 would only generate something good 1 in 50 times, now it can just do it every time it seems

ThirdEyeOnTheStreet 的头像
ThirdEyeOnTheStreet19 天前

Are you just lying here? You have to be making this up, or exaggerating, or something. You already had the assets built right? Either way, how did they get the axe? Would it not be better to have them find stone tools and make things from wood such as bow and arrow? That could be cool

aipulsedaily 的头像
aipulsedaily19 天前

not lying, every frame is rendered out of the game itself and the post says whats still weak, no prebuilt game assets, the world is generated in code and the outside stuff is free cc0 textures and recorded sound, the axe is the crash axe you loot from the plane, stone tools and a bow would fit since crafting is already in

ThirdEyeOnTheStreet 的头像
ThirdEyeOnTheStreet19 天前

Nice, you should definitely do a video of the process you used would be cool to have a go at building something myself

Nimra Noor 的头像
Nimra Noor19 天前

the island being simulated instead of sculpted is the real headline. erosion as code means you can reroll the whole island and every path still makes sense

aipulsedaily 的头像
aipulsedaily19 天前

yeah the erosion runs offline and bakes the island in, havent tried a reroll yet but thats a fun test

Nimra Noor 的头像
Nimra Noor19 天前

do it and post the reroll. if the paths still make sense on seed 2 that's the real flex

Tora Blaze 的头像
Tora Blaze19 天前

If 60 secs are enough for you to run out of usage then it's not good enough. With how much these subscriptions cost, you should be able to make a full game for 20 bucks/m, not just 60 seconds lol

aipulsedaily 的头像
aipulsedaily19 天前

this is a whole game the recording is 60 seconds

Lime 的头像
Lime19 天前

Man that’s insane. Just when I thought models were plateauing Anthropic gives us this

aipulsedaily 的头像
aipulsedaily19 天前

opus 5.5 has been a big jump on everything ive thrown at it so far

Dustin D. Wind 的头像
Dustin D. Wind18 天前

Very nice. It feels like we are maybe a year or two away from AAA games from a prompt. I’d be surprised if there is a GTA 7 from Rockstar. Not sure how big game studios are going to deal with this. What will Nintendo do? Maybe they can license beloved characters for people to use in the games they create themselves. It’s going to be a crazy next few years.

Sez ai 的头像
Sez ai19 天前

I want to see full version!

aipulsedaily 的头像
aipulsedaily19 天前

its not done yet, ran out of claude usage mid realism pass, more soon

Danny Halarewich 的头像
Danny Halarewich19 天前

Amazing! Looks great. 5.5 has really stepped things up. I'm working on something similar. 6x6km world with hydrology that goes from headwaters all the way to the ocean. You must fly fish to survive and gather gear to slowly venture further. I'm going for a Firewatch vibe.

Robin | Poker x AI 的头像
Robin | Poker x AI19 天前

Impressive that you got 44k trees and dynamic lighting in a day, curious how you handled instancing to keep frame rates viable

aipulsedaily 的头像
aipulsedaily19 天前

detail drops by distance and the far trees are billboards baked at load, frame rate is the weak spot right now, it doesnt hold 60 in the densest parts yet

Robin | Poker x AI 的头像
Robin | Poker x AI19 天前

Exactly, distance LOD and billboards become the bottleneck when you pack 44k trees.

Djara Colman 的头像
Djara Colman18 天前

Really cool, but it's sad how people call these things "full games". Useful to make full games, yes. But you have never played something real if you can't tell an interactive tech demo from a game.

Daniel Zambrini 的头像
Daniel Zambrini18 天前

This is amazing! It went over my head on my tests as well:

Bruce Turner 的头像
Bruce Turner19 天前

Why not just use unreal engine at this point

aipulsedaily 的头像
aipulsedaily19 天前

because its a browser test, no install and no engine, just three.js and whatever claude writes

Simonas 的头像
Simonas19 天前

Damn, The Forest, one of the best binge-play games for me :D

aipulsedaily 的头像
aipulsedaily19 天前

same, the forest is a classic, this is opus 5.5s take on it after one day

KneeCoeLe 的头像
KneeCoeLe19 天前

@grok how much does a project like this cost to make through opus 5.5. Double check your answer for accuracy and explain your answer

Sudhanshu Srivastava 的头像
Sudhanshu Srivastava19 天前

A survival game like The Forest in the browser is wild. Survival + atmosphere is my favorite combo, it's what Below 10,000 Meters is built on:

DeDi 的头像
DeDi19 天前

雷声姗姗来迟,因为它以声速传播这细节多数3A都懒得做

aipulsedaily 的头像
aipulsedaily19 天前

yeah claude went deep on the small stuff, the sun and moon are placed for 49 degrees north in late september too

Astro 🏴 的头像
Astro 🏴19 天前

This is absolutely not Three JS.

Alex 的头像
Alex19 天前

Stop producing fake news. This is all ready assets.

Totum Dev 的头像
Totum Dev19 天前

Thank you! Time to see the Opus 5.5 clout. No other model is even close at this point.

Jonny Jelinek 🔥 的头像
Jonny Jelinek 🔥18 天前

This. Is. Mind. Blowing!! 👏🤟🤯

Matthia 的头像
Matthia19 天前

When I see these absurd demo, I think are fake. There's often a huge gap between 1 req and other, and this is incredible, considering how be limited TreeJS and lack of help, libraries,and frameworks. "Making an uncomfortable comparison," it's more weight than an AA/AAA game demo

Viacheslav Sheikin 的头像
Viacheslav Sheikin19 天前

44k trees in the browser and it still runs?? how did you keep it smooth?

aipulsedaily 的头像
aipulsedaily19 天前

honestly it doesnt fully yet, the video is rendered frame by frame and the post says no 60 fps, near trees are full detail, distant ones drop detail and the far ones are billboards baked at load, perf pass is next

TurdSammy 的头像
TurdSammy18 天前

Show me 100x that terrain, multiplayer, with simulated rivers and lakes. Putting the windows dressing on 2k relatively static terrain is the easy part. Looks pretty though.

catman 的头像
catman19 天前

The critic agents checking renders against real photos is a strong detail: it turns visual realism into a feedback loop instead of relying on the builder’s eye alone.

jblow19442019 的头像
jblow1944201919 天前

How do you prompt for this and do you just use Claude code within the Claude app? Do you just tell Claude to write everything in three.js? Any assistance greatly appreciated.

aipulsedaily 的头像
aipulsedaily19 天前

claude code with opus 5.5, the prompt was basically build me a first person survival game in three.js so realistic you cant tell it isnt earth, then i told it the first pass was mediocre and it went and pulled real reference photos to fix it

jblow19442019 的头像
jblow1944201919 天前

Thanks. Much appreciated.

Danny M 的头像
Danny M18 天前

It's wonderful that it destroyed you but how much time and was it just one prompt or a lot of back-and-forth to get it just right

aipulsedaily 的头像
aipulsedaily18 天前

One and a half prompts we can say. First one was the build prompt then I told it to improve the textures sent out 50 or so subagents after 12 or so hours I stopped it due to usage.

Sipping Soma 的头像
Sipping Soma19 天前

This will have endless bugs and paper-cuts that will take you months, even years to smooth. Endless iterations. This is the problem with these tech-demos.

aipulsedaily 的头像
aipulsedaily19 天前

fair, its a tech demo right now and the post says its not done, one day to get here is the part worth paying attention to

Danny M 的头像
Danny M18 天前

@sippingsoma2 I really like the look of it. If you don't want to share the source for this one you should create another version with the basic similar environment and share with everyone how to achieve. A lot of post about astra /opus make it look like" look what I created in one shot!"

aipulsedaily 的头像
aipulsedaily18 天前

@sippingsoma2 I passed the files over to @webdevcody he's going to make a video and what ever changes he does to the source such as performance optimization etc that end result will be fully open source.

Jamie Bray 的头像
Jamie Bray19 天前

Reminds me of a LOST game

aipulsedaily 的头像
aipulsedaily19 天前

plane crash on an island with something in the woods, its very lost

Odin 的头像
Odin18 天前

It's definitely not just 3js

SCAINET 的头像
SCAINET19 天前

@Detgrim1

Cupsey 的头像
Cupsey19 天前

44k trees in a day is absurd, even before the erosion bit

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