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Andrea Intg.

@andreintg6,580 subscribers

game dev / tools - cofounder @unbound_io with @rianflo made @clayxels, @nauticrawl , and lots of failed stuff. ex DreamWorks, MPC VFX, Lionhead Studios

Shorts

Every developer that I've seen going for custom SDF rendering in their games, ends up using them for terrains. Volumetric nerds, hear me out: do not understimate the potential of this amazing medium for puzzles!

Every developer that I've seen going for custom SDF rendering in their games, ends up using them for terrains. Volumetric nerds, hear me out: do not understimate the potential of this amazing medium for puzzles!

30,228 views

🤬 "AI makes your tool allucinate!" We built a "sloppiness"™️ slider exactly for that: - Low AI: It's sculpting time. - Full AI: Pure exploration fun. Mixing the two is where the cool sh*t happens! slop . unbound . io

🤬 "AI makes your tool allucinate!" We built a "sloppiness"™️ slider exactly for that: - Low AI: It's sculpting time. - Full AI: Pure exploration fun. Mixing the two is where the cool sh*t happens! slop . unbound . io

48,900 views

I can finally talk to my followers again?! Hi! we just shipped SDF + real-time AI to your browser👇 loop . unbound . io

I can finally talk to my followers again?! Hi! we just shipped SDF + real-time AI to your browser👇 loop . unbound . io

20,721 views

So, today we have fast SDF sculpting + real-time AI in Unbound Loop. Old news🥱 Coming up next: -quad-view generation from sculpted geometry -image tweaks via nano🍌 -tripo HD & Low-Poly 3D generation There's more in the upcoming release, but these three deserve a closer look: Quad-View Generation Most platforms offer some version of this, but Loop has a key advantage, your sculpted model is the reference. That means less guessing from the generator. Though it’s not 100% foolproof, like any AI I guess? (I should stop stating the obvious every time). Image Tweaks via Chat Select any generated image and ask for fixes or changes in real time. Works great on unintended quad-view hallucinations, but also handy for quick iterations. Swapping colors, tweaking details, removing elements. Tripo 3D generator Especially the low-poly model, it consistently delivered fantastic game-ready topology when we tried it with our real-time AI output. And it's super fast.

So, today we have fast SDF sculpting + real-time AI in Unbound Loop. Old news🥱 Coming up next: -quad-view generation from sculpted geometry -image tweaks via nano🍌 -tripo HD & Low-Poly 3D generation There's more in the upcoming release, but these three deserve a closer look: Quad-View Generation Most platforms offer some version of this, but Loop has a key advantage, your sculpted model is the reference. That means less guessing from the generator. Though it’s not 100% foolproof, like any AI I guess? (I should stop stating the obvious every time). Image Tweaks via Chat Select any generated image and ask for fixes or changes in real time. Works great on unintended quad-view hallucinations, but also handy for quick iterations. Swapping colors, tweaking details, removing elements. Tripo 3D generator Especially the low-poly model, it consistently delivered fantastic game-ready topology when we tried it with our real-time AI output. And it's super fast.

15,132 views

Had to test making skeletons 💀

Had to test making skeletons 💀

16,440 views

This is possibly the most insane UI I've ever worked on. Everything had to stay live and feel tactile. But then when you expand a node it needed to become a regular 2D UI, all while juggling relative positions to the 3D objects, like some sort of 2.5D space 😵‍💫🤯

This is possibly the most insane UI I've ever worked on. Everything had to stay live and feel tactile. But then when you expand a node it needed to become a regular 2D UI, all while juggling relative positions to the 3D objects, like some sort of 2.5D space 😵‍💫🤯

21,185 views

folks at #GDC (and those that couldn't make it) - if you are a creator around games, vibe coding, #threejs and AI visual arts, we'd LOVE to show you a thing we've been cooking ahead of anyone else🛠️ Leave a comment to get in toch, RTs appreciated!!

folks at #GDC (and those that couldn't make it) - if you are a creator around games, vibe coding, #threejs and AI visual arts, we'd LOVE to show you a thing we've been cooking ahead of anyone else🛠️ Leave a comment to get in toch, RTs appreciated!!

21,819 views

Made this prototype in 2021, learned a lot, but scaled like crap. Would love to see what I cound do today with some vibe coding help! #madeWithUnity

Made this prototype in 2021, learned a lot, but scaled like crap. Would love to see what I cound do today with some vibe coding help! #madeWithUnity

12,282 views

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