
Andrea Intg.
@andreintg • 6,291 subscribers
sketchy game dev / tools - cofounder @unbound_io with @rianflo made @clayxels, @nauticrawl , and lots of failed stuff. ex DreamWorks, MPC VFX, Lionhead Studios
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I was a bit hesitant about showing stuff like this just a month ago 😅 When we started showcasing real-time AI + SDF sculpting, I was afraid professionals would laugh if I showed no effort on the input models. The shape strength slider was also hidden in our first iteration, so I had no choice but to at least try and knock some more interesting shapes together. Now that we're starting to focus on more powerful features and shape strength is finally unlocked, I'm starting to appreciate just playing with simple shapes. Different stages of production have different needs. Sometimes you want full authoring over your creations, while other times you just want to quickly explore new ideas.
Andrea Intg.340,142 views • 21 days ago

the way I see it it's ok if you don't have time for a donut tutorial or if your art teacher traumatised you and you need a bit of motivation 😌 If used right, this tech can be great for newcomers and handy for professionals. Building walls around it won't put it back in the box.
Andrea Intg.264,785 views • 2 months ago
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