
Asarge
@AndreSargeant • 27,554 subscribers
Solo Gamedev working on the high mobility action game Withersworn
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For a seasoned dnd professional stacking 45 crates to vault over a castles ramparts is an obvious solution #BaldursGate3
Asarge7,966,569 görüntüleme • 2 yıl önce

The mountain's claws pierced through the fog, shattering the earth
Asarge298,294 görüntüleme • 2 yıl önce

The indie game I'm making and three of the inspirations behind it.
Asarge195,083 görüntüleme • 2 yıl önce

With the smaller insects speed they can be much more terrifying than the colossal version
Asarge168,090 görüntüleme • 2 yıl önce

Weapon throw & recall on mouse scroll feels like playing with a yoyo
Asarge61,940 görüntüleme • 10 ay önce

Dive and prone now has more mobility! Depending on the input you can perform different rolls of flips to exit
Asarge113,643 görüntüleme • 1 yıl önce

Creatures in the game use procedural animation, not only does this save time but provides dynamic and interesting results
Asarge150,034 görüntüleme • 2 yıl önce

From the thick purple haze its colossal arms reached into the heavens and held the stars
Asarge77,714 görüntüleme • 3 yıl önce

accidentally bugged an attack into the most satisfying high speed run #screenshotsaturday #gamedev
Asarge51,366 görüntüleme • 2 yıl önce

Improved standing on small enemies. A navigational capsule does not rotate or size well and small precise bone collision can fling you too fast. But a box from the pelvis to shoulders handles collision cases quite nice, with the IK still interacting at bone level for visuals.
Asarge17,257 görüntüleme • 8 ay önce