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Andrew Carr 🤸

@andrew_n_carr28,114 subscribers

co-founder leading science @getcartwheel co-founder advisor @arcade_ai Past: Codex @OpenAI, Brain @GoogleAI, world ranked Tetris player

Shorts

Most “physics from video” papers replay the clip or do some re-decode LaGSplat learns a Lagrangian from a few seconds of monocular video, then lets you push on the object with a force that was never measured. It's so neat that the same latent q drives the Gaussians and the equations of motion. That’s why a click on the image becomes J^f

Most “physics from video” papers replay the clip or do some re-decode LaGSplat learns a Lagrangian from a few seconds of monocular video, then lets you push on the object with a force that was never measured. It's so neat that the same latent q drives the Gaussians and the equations of motion. That’s why a click on the image becomes J^f

28,187 views

I believe, fundamentally, that the human body should be the platform for creative and physical AI. move yourself -> move everything so here's a fun little demo of our universal retargeter coming to life on faces :)

I believe, fundamentally, that the human body should be the platform for creative and physical AI. move yourself -> move everything so here's a fun little demo of our universal retargeter coming to life on faces :)

14,986 views

Disney's new research on neural rendering really upped the game. They start by path tracing and then running light gathering on those paths. Then they train a little network, kinda like a NERF, to produce those lighting results directly. It essentially keeps the lighting team from requiring a full (complex) re-render every-time they move a light. But it keeps the lighting team fully in the driver's seat creatively. Definitely a great use of AI for advanced storytelling and animation.

Disney's new research on neural rendering really upped the game. They start by path tracing and then running light gathering on those paths. Then they train a little network, kinda like a NERF, to produce those lighting results directly. It essentially keeps the lighting team from requiring a full (complex) re-render every-time they move a light. But it keeps the lighting team fully in the driver's seat creatively. Definitely a great use of AI for advanced storytelling and animation.

76,653 views

One of the biggest challenges in video to motion is scale! Most of the time people think of it as distance to the camera, but when you add multiple people the scale between them almost matters more! At cartwheel - with our newest model - we're really proud to capture distance and character scale accurately

One of the biggest challenges in video to motion is scale! Most of the time people think of it as distance to the camera, but when you add multiple people the scale between them almost matters more! At cartwheel - with our newest model - we're really proud to capture distance and character scale accurately

24,455 views

Huggingface has entered their node editor era with Daggr (DAG-based Gradio workflows). Really really cool and well done

Huggingface has entered their node editor era with Daggr (DAG-based Gradio workflows). Really really cool and well done

29,325 views

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