
Elder Mathias
@animathias • 2,147 subscribers
☥ games ♪ music ♪ nostalgia ☥ No DMs
Videos

The ending in the 16-bit Lion King is quite the process to achieve. Scar has at least 200 hit points, which is reduced by one with each of Simba's mighty slaps. This is on top of chasing him over Pride Rock with random fire everywhere. Can you feel the love tonight? #RetroGaming
Elder Mathias712,315 Aufrufe • vor 1 Monat

The move to 3D with Bomberman 64 was met with mixed criticism. The games were well known for chaotic mutli-player battles This was a chill, single-player game focused on puzzles and exploration. It plays quite well, and the soundtrack is one of the best on the system #RetroGaming
Elder Mathias604,719 Aufrufe • vor 1 Monat

One of the most stressful missions in Starfox 64 is Macbeth. Your objective is to use the Landmaster tank to stop the supply train. Halfway through, Peppy tells you to shoot the 8 switches. Slippy and Falco's objective is to block your shots with their own arwings. #RetroGaming
Elder Mathias424,285 Aufrufe • vor 2 Monaten

Mega Man 1 is an ambitious and early NES title, which means it's a bit broken. One of the most famous glitches uses pressing Select to pause the game. If a bullet is over a hit box, the iFrames are reset when you unpause. This means it hits over and over with each pause cycle.
Elder Mathias37,154 Aufrufe • vor 6 Tagen

Pocket Bomber Man for the Game Boy is an absolute blast. It was re-released for the launch of the Color and given a new coat of paint. Despite the game being a 2D platformer, the gameplay is classic Bomber Man. They do some neat things with it, and it translates well #RetroGaming
Elder Mathias139,074 Aufrufe • vor 1 Monat

Everyone seems to have fond memories of Star Wars: Shadows of the Empire for the N64. I sure do, I love it. It also gets incredibly difficult thanks to the on foot camera and platforming. They must have known they had a masterpiece with the Hoth level to start the game with it. Opening the game with a flight section in the era of X-Wing and TIE Fighter only to transition to Dash Rendar on foot with a blaster was brilliant. This wasn't just an arcade flyer, it wasn't just an action game. This is Shadows of the Empire baby. #StarWarsDay
Elder Mathias192,564 Aufrufe • vor 2 Monaten

Beware the kick-boxing rodent. Darkwing Duck, 1992 [NES] "Megavolt's Warehouse" - Yasuaki Fujita
Elder Mathias19,903 Aufrufe • vor 6 Tagen

The opening cutscene for Advance has a great detail I love. That square in the middle is the exact 160x144 resolution of the original Game Boy and Color. You can see how it fills to the 240x160 of the Advance's screen. A perfect early title and bridge from Deluxe. #RetroGaming
Elder Mathias165,914 Aufrufe • vor 2 Monaten

Batman for the NES is a full-course meal. The 8-bit graphics are gritty and crisp, while the soundtrack is quite awesome. Beneath it all is the fun yet challenging gameplay. He controls with an understandable rigidity, meaning you need to make every movement count. #RetroGaming
Elder Mathias107,545 Aufrufe • vor 1 Monat

Super Mario Land 2: 6 Golden Coins is such a fantastic and unique game. Playing it again, I was constantly surprised by what the dev team did to make this title feel so huge on the Game Boy. I've always loved this fight against Wario where he uses your own power-ups #RetroGaming
Elder Mathias43,389 Aufrufe • vor 22 Tagen

Uniracers is a technical marvel, maintaining its speed when most other SNES games would start chugging. It's also a fascinating story. In 1994 shortly after the game launched, Pixar of all companies sued DMA Design, claiming the Unicycles ripped off their 1987 short Red's Dream. Pixar ultimately won (or the publisher, Nintendo settled) and the game was ordered to cease production after only 300,000 copies were made. Pixar had a point, the Unicycles looked similar. They're also unicycles. Once you animate those, there's not many differences that will happen. Interestingly enough, this whole legal debacle was a shift in direction for the Lemmings developer. Uniracers was their pitch and Nintendo loved it. If Pixar hadn't pulled the rug out from under them, they would have their own pillar under Nintendo's flag. Without Uniracers, DMA had to start over without their family-friendly franchise. Nintendo wanted them on the Ultra 64, but it soon became clear to both companies that only one of them was interested in making a cute N64 mascot. Body Harvest is a little tale on its own, but the funniest part of the story is how DMA Design started working on this small PC game called Race n' Chase at the same time. DMA Design released Grand Theft Auto in 1997, rebranding into Rockstar North after releasing GTA 3. If Pixar hadn't done a Disney, we might be Uniracing in Mario Kart World right now. Meanwhile #GrandTheftAuto might be nothing more than a spark in David Jones' eye. Probably not, but it's fascinating speculation. Also this game is dope.
Elder Mathias140,336 Aufrufe • vor 2 Monaten

I'm still kind of blown away by everything they did on the NES in Super Mario Bros. 3. The Tower in World 5 is such a cool design. You slowly climb up and up, in and out of the tower. Eventually you exit through the pipe and this entire cloud world is here to see. #RetroGaming
Matthew94,501 Aufrufe • vor 2 Monaten

I never got to play Motocross Maniacs 2 growing up but I would have loved it. The first was one of my favorite Game Boy titles, and the gorgeous upgrades for the sequel on the Color are mind blowing. The gameplay is tighter than ever while the soundtrack still rocks. #RetroGaming
Elder Mathias59,849 Aufrufe • vor 1 Monat

I played a ton of Motocross Madness on the Game Boy. While it's been quietly forgotten, I was instantly reminded of it back when the Trials series exploded. For what it is, it's a fun little Puzzle-Racer. It gets seriously tricky, though. Nitro management is key. #Gameboy
Matthew111,967 Aufrufe • vor 3 Monaten

In the Fall of 1990, Nintendo Power held a contest for players to send in a photo of them finding WarMech, a very rare enemy found deep into Final Fantasy. While it's never been officially verified, there's some strong evidence that the winner of that contest was Chris Houlihan, and the prize was to get your name featured in a future Nintendo game. He was mentioned in one subsequent issue from 1998 as a contest winner in '92, Zelda's North American release year. As I'm learning while writing this, there's evidence that the winner was actually Chris's dad, immortalizing his son's name in one of the most unique video game stories out there. Kevin Hainline on YouTube posted a video with some fascinating insight and perspective on the story. ( In short, it seems that Chris was also named in the 1991 Game Boy version of Nintendo World Cup Soccer, where Terry was benched from the U.S. team in favor of the contest winner. The timing lines up really well. As for why his name is only found in the failsafe room in The Legend of Zelda: A Link to the Past, it probably lies with just the nature of game production. They clearly missed a deadline since they never gave Houlihan the later highlight that seemed to be the standard for the Power contests. Also if Kevin's story holds water, they were rightfully not happy with simply naming a team member "Chris" in a handheld title. So it actually makes sense his name gets put into this room. It's probably the highest caliber game they could add him to, in one of the only places the devs could reasonably put him. They had to have known some players would eventually find it, and it would be a mystery. I just wonder if anyone involved knew just how wonderfully complex and interesting it would be. The poetic thing is if everything I learned today is real, "Chris" appeared on the Game Boy, then appeared with his full name in the legendary SNES room, and now is book-ended with just "Houlihan" in Cadence of Hyrule on the Switch. A fascinating legacy spanning nearly three decades and consoles. #RetroGaming
Elder Mathias19,269 Aufrufe • vor 12 Tagen

One of Dr. Wily's cruelest inventions. Mega Man II, 1988 [NES] "Heat Man" - Takashi Tateishi
Elder Mathias33,524 Aufrufe • vor 24 Tagen

DuckTales is a fantastic game. While it doesn't ever get exceedingly difficult, there are plenty of places you can easily drain your few lives and end up back at that rocking title screen. This is especially true before learning there are the two hidden health upgrades to find.
Elder Mathias24,789 Aufrufe • vor 17 Tagen

The Dungeons are a great showcase of what Zelda looks like with the power of the Super Famicom. The spritework is gorgeous to me, and the enemies look much better. While the 16-bit theme was supposed to be a backup if the broadcast went down, Nakatsuka's arrangement went hard. #Zelda
Matthew105,889 Aufrufe • vor 3 Monaten

One of my favorite reoccurring things in Mario games is where the devs show true gratitude, appreciation, and respect to their players. The "Thank you for playing!" after the credits always seemed heartfelt. While the messages left in the secret worlds are rewarding. #RetroGaming
Matthew53,620 Aufrufe • vor 1 Monat

Playing through Mario 3 again with Luigi in Advance 4 has been an absolute blast. One of my favorite games only better in many ways. Using Mr. L is the hard mode. I was wrong earlier, as his traction is from Lost Levels, but tuned, and it's so much worse on the ice. #RetroGaming
Elder Mathias34,181 Aufrufe • vor 29 Tagen

![Beware the kick-boxing rodent. Darkwing Duck, 1992 [NES] "Megavolt's Warehouse" - Yasuaki Fujita](https://image.24vids.com/tw-2076280411614032172/media/HM9nGw0WsAA6637.jpg)



![One of Dr. Wily's cruelest inventions. Mega Man II, 1988 [NES] "Heat Man" - Takashi Tateishi](https://image.24vids.com/tw-2069933590646026407/media/HLm8ES9WcAAm35k.jpg)

