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Matthew

@animathias1,798 subscribers

☥ games ♪ mtg ♪ nostalgia ☥ No DMs❤️‍🔥

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Uniracers is a technical marvel, maintaining its speed when most other SNES games would start chugging. It's also a fascinating story. In 1994 shortly after the game launched, Pixar of all companies sued DMA Design, claiming the Unicycles ripped off their 1987 short Red's Dream. Pixar ultimately won (or the publisher, Nintendo settled) and the game was ordered to cease production after only 300,000 copies were made. Pixar had a point, the Unicycles looked similar. They're also unicycles. Once you animate those, there's not many differences that will happen. Interestingly enough, this whole legal debacle was a shift in direction for the Lemmings developer. Uniracers was their pitch and Nintendo loved it. If Pixar hadn't pulled the rug out from under them, they would have their own pillar under Nintendo's flag. Without Uniracers, DMA had to start over without their family-friendly franchise. Nintendo wanted them on the Ultra 64, but it soon became clear to both companies that only one of them was interested in making a cute N64 mascot. Body Harvest is a little tale on its own, but the funniest part of the story is how DMA Design started working on this small PC game called Race n' Chase at the same time. DMA Design released Grand Theft Auto in 1997, rebranding into Rockstar North after releasing GTA 3. If Pixar hadn't done a Disney, we might be Uniracing in Mario Kart World right now. Meanwhile #GrandTheftAuto might be nothing more than a spark in David Jones' eye. Probably not, but it's fascinating speculation. Also this game is dope.

Matthew

140,168 views • 1 month ago

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I have no idea why I had Friday the 13th as a kid, but I did. My parents weren't very strict at all, but it's still an odd one for us to have had. This game is infamous for the Nerd's review, and he's not really wrong. This game is esoteric and unforgiving. Still, it has merit. What I remember most about this game is how rigid it is. Speedruns of this game are interesting, because jumping in the right place spawns the exact item every time. Once you know how everything works on a mechanical level, it all falls into place. Now whether you get there from a speedrun working back or like I did and learn it as you play, it's an experience. The game is designed to stress you out. Weapons "randomly" spawn as you jump over enemies, and the basic rock is useless at most ranges. The Torch is powerful but suffers the same throwing arc. Jason will spawn in a "random" cabin every now and then which causes an alarm to constantly ring. You need to check the map and navigate there before he takes out the counselor or the children. You choose a counselor with unique stats at the start and can strategically switch between them by going to their cabin. If all the counselors or children fall, that's game over. You and your friends are dead. Your goal is to light all the fireplaces and uncover Jason's mystery in the woods before he wipes out the kids. It can be frustrating, but it's designed that way. It's ambitious and drops the ball here and there, but it definitely leaves a lasting impression. #RetroGaming

Matthew

72,819 views • 25 days ago