
Matthew
@animathias • 1,798 subscribers
☥ games ♪ mtg ♪ nostalgia ☥ No DMs❤️🔥
Videos

The ending in the 16-bit Lion King is quite the process to achieve. Scar has at least 200 hit points, which is reduced by one with each of Simba's mighty slaps. This is on top of chasing him over Pride Rock with random fire everywhere. Can you feel the love tonight? #RetroGaming
Matthew710,284 views • 4 days ago

The move to 3D with Bomberman 64 was met with mixed criticism. The games were well known for chaotic mutli-player battles This was a chill, single-player game focused on puzzles and exploration. It plays quite well, and the soundtrack is one of the best on the system #RetroGaming
Matthew603,178 views • 5 days ago

Pocket Bomber Man for the Game Boy is an absolute blast. It was re-released for the launch of the Color and given a new coat of paint. Despite the game being a 2D platformer, the gameplay is classic Bomber Man. They do some neat things with it, and it translates well #RetroGaming
Matthew138,105 views • 6 days ago

One of the most stressful missions in Starfox 64 is Macbeth. Your objective is to use the Landmaster tank to stop the supply train. Halfway through, Peppy tells you to shoot the 8 switches. Slippy and Falco's objective is to block your shots with their own arwings. #RetroGaming
Matthew423,858 views • 23 days ago

Batman for the NES is a full-course meal. The 8-bit graphics are gritty and crisp, while the soundtrack is quite awesome. Beneath it all is the fun yet challenging gameplay. He controls with an understandable rigidity, meaning you need to make every movement count. #RetroGaming
Matthew106,468 views • 9 days ago

Figuring out T&C Surf Designs for the NES as a kid was a very confusing experience. It's quite fascinating as an adult. The skateboarding is fun and a bit challenging, but the surfing is where things get real. It sure seems they captured the stress of riding a wave. #RetroGaming
Matthew58,395 views • 9 days ago

Everyone seems to have fond memories of Star Wars: Shadows of the Empire for the N64. I sure do, I love it. It also gets incredibly difficult thanks to the on foot camera and platforming. They must have known they had a masterpiece with the Hoth level to start the game with it. Opening the game with a flight section in the era of X-Wing and TIE Fighter only to transition to Dash Rendar on foot with a blaster was brilliant. This wasn't just an arcade flyer, it wasn't just an action game. This is Shadows of the Empire baby. #StarWarsDay
Matthew192,412 views • 1 month ago

The opening cutscene for Advance has a great detail I love. That square in the middle is the exact 160x144 resolution of the original Game Boy and Color. You can see how it fills to the 240x160 of the Advance's screen. A perfect early title and bridge from Deluxe. #RetroGaming
Matthew165,691 views • 1 month ago

I'm still kind of blown away by everything they did on the NES in Super Mario Bros. 3. The Tower in World 5 is such a cool design. You slowly climb up and up, in and out of the tower. Eventually you exit through the pipe and this entire cloud world is here to see. #RetroGaming
Matthew94,501 views • 24 days ago

Uniracers is a technical marvel, maintaining its speed when most other SNES games would start chugging. It's also a fascinating story. In 1994 shortly after the game launched, Pixar of all companies sued DMA Design, claiming the Unicycles ripped off their 1987 short Red's Dream. Pixar ultimately won (or the publisher, Nintendo settled) and the game was ordered to cease production after only 300,000 copies were made. Pixar had a point, the Unicycles looked similar. They're also unicycles. Once you animate those, there's not many differences that will happen. Interestingly enough, this whole legal debacle was a shift in direction for the Lemmings developer. Uniracers was their pitch and Nintendo loved it. If Pixar hadn't pulled the rug out from under them, they would have their own pillar under Nintendo's flag. Without Uniracers, DMA had to start over without their family-friendly franchise. Nintendo wanted them on the Ultra 64, but it soon became clear to both companies that only one of them was interested in making a cute N64 mascot. Body Harvest is a little tale on its own, but the funniest part of the story is how DMA Design started working on this small PC game called Race n' Chase at the same time. DMA Design released Grand Theft Auto in 1997, rebranding into Rockstar North after releasing GTA 3. If Pixar hadn't done a Disney, we might be Uniracing in Mario Kart World right now. Meanwhile #GrandTheftAuto might be nothing more than a spark in David Jones' eye. Probably not, but it's fascinating speculation. Also this game is dope.
Matthew140,168 views • 1 month ago

I have no idea why I had Friday the 13th as a kid, but I did. My parents weren't very strict at all, but it's still an odd one for us to have had. This game is infamous for the Nerd's review, and he's not really wrong. This game is esoteric and unforgiving. Still, it has merit. What I remember most about this game is how rigid it is. Speedruns of this game are interesting, because jumping in the right place spawns the exact item every time. Once you know how everything works on a mechanical level, it all falls into place. Now whether you get there from a speedrun working back or like I did and learn it as you play, it's an experience. The game is designed to stress you out. Weapons "randomly" spawn as you jump over enemies, and the basic rock is useless at most ranges. The Torch is powerful but suffers the same throwing arc. Jason will spawn in a "random" cabin every now and then which causes an alarm to constantly ring. You need to check the map and navigate there before he takes out the counselor or the children. You choose a counselor with unique stats at the start and can strategically switch between them by going to their cabin. If all the counselors or children fall, that's game over. You and your friends are dead. Your goal is to light all the fireplaces and uncover Jason's mystery in the woods before he wipes out the kids. It can be frustrating, but it's designed that way. It's ambitious and drops the ball here and there, but it definitely leaves a lasting impression. #RetroGaming
Matthew72,819 views • 25 days ago

I played a ton of Motocross Madness on the Game Boy. While it's been quietly forgotten, I was instantly reminded of it back when the Trials series exploded. For what it is, it's a fun little Puzzle-Racer. It gets seriously tricky, though. Nitro management is key. #Gameboy
Matthew111,764 views • 1 month ago

I watched Taz-Mania a ton as a kid, so we had to get the game. Your goal in the SNES version is to catch enough Kiwi Birds in the time limit. It's manic, but fun once you get the hang of how it all works. The Genesis got a 2D platformer, which always made me jealous. #RetroGaming
Matthew46,606 views • 18 days ago

I always liked Zelda II: The Adventure of Link. The criticisms are very valid, but I think the core game is quite fun for the NES. The translation holds it back a ton, which is a shame. It also gets brutally difficult in Death Mountain. The dungeon theme is a classic #RetroGaming
Matthew62,290 views • 26 days ago

The Dungeons are a great showcase of what Zelda looks like with the power of the Super Famicom. The spritework is gorgeous to me, and the enemies look much better. While the 16-bit theme was supposed to be a backup if the broadcast went down, Nakatsuka's arrangement went hard. #Zelda
Matthew105,889 views • 1 month ago

Star Wars Episode III: Revenge of the Sith for the Game Boy Advance released 21 years ago today on May the 4th, 2005. While Xbox and PS2 got their action title the same day, the handhelds got a classic 2D beat 'em up. It plays great. You can tell they put a ton of heart into it. The game gives you two characters to play the entire story as, Obi-Wan and Anakin. Each one has a unique skill tree to upgrade as you go and force powers to play around with. Obviously, those stories vary just a tiny bit in the movie, so the game reflects it. Aside from the fun 2D brawling, there's some light platforming and puzzles, while the DS even offered vehicle sections to help break up the action. Both versions feature boss fights that further alter the gameplay to better serve the 1v1 nature. The movie has some legendary duels, so you likely know what to expect. #StarWarsDay #RetroGaming
Matthew48,394 views • 1 month ago

I've always respected Smash TV, especially the NES one. I always went with the 2-controller, 1-player mode when I rented it as a kid, making it easier. Even then I was terrible and never made it too far past this. The original controls bring such a difficult layer. #RetroGaming
Matthew13,795 views • 8 days ago

I loved Mario is Missing for the SNES growing up. I didn't know about the DOS version until much later. It's the original, featuring a ton more content, original arrangements of the classic music, and a few rather unique hand-drawn sprites. It's quite full of charm. #RetroGaming
Matthew19,053 views • 13 days ago

The Star Road and especially the Special Zone in Super Mario World blew my 7-year-old mind. I was expecting something more like Top Secret. Instead I got 8 new and difficult levels worth of content. I thought the 5 levels before with their hidden key exits were it. #RetroGaming
Matthew28,421 views • 21 days ago

