
Pilgrim
@ArtOfPilgrim • 19,792 subscribers
Lead Weapon & Prop Art @FcpnchStds on @playrust & @s8box Instructor @Gnomon_Workshop. Soli Deo Gloria. Tuts/ Timelapses: https://t.co/PW0UXvHLUA
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I also got sick of opening photoshop to create dials. so here is where you can create your own. Save presets. Export as png/svg. have fun
Pilgrim350,837 просмотров • 4 месяцев назад

Here let me help you with one aspect of blender - UV unwrapping. It's not so difficult.
Pilgrim184,175 просмотров • 1 год назад

not sure why but i'm always amazed at how smooth our culling is in rust
Pilgrim240,850 просмотров • 2 лет назад

using anchor points in Adobe Substance 3D painter, to create welding spatter instead of sculpting them. A balance between sculpting details in Zbrush and using painting height details in Painter, like this, allows way more freedom in texturing and room for some experimentation.
Pilgrim161,511 просмотров • 2 лет назад

you can easily paint in sculpted folds in Substance painter by using the following setup: (the Sculpted Folds folder) New layer with just height info. Paint effect in the black mask to paint where you want the folds. Blur Directions to create the falloff. Blur to soften it all.
Pilgrim206,089 просмотров • 2 лет назад

Soft Selection visualiser for Blender - I really don't understand why this isn't an option to enable in the Viewport Overlays.
Pilgrim56,369 просмотров • 7 месяцев назад

The best weapon skin to have ever graced gaming in the entire world
Pilgrim113,999 просмотров • 2 лет назад

Best to get your weapon/asset blockout in-game as early as possible, especially so tech artists/animators can start roughing out rigs and animations. It helps catch proportion and scale issues early. For the Rust SKS, I just replaced an existing weapon in-game to test the feel.
Pilgrim26,600 просмотров • 4 месяцев назад
