
Pilgrim
@ArtOfPilgrim • 19,792 subscribers
Lead Weapon & Prop Art @FcpnchStds on @playrust & @s8box Instructor @Gnomon_Workshop. Soli Deo Gloria. Tuts/ Timelapses: https://t.co/PW0UXvHLUA
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using anchor points in Adobe Substance 3D painter, to create welding spatter instead of sculpting them. A balance between sculpting details in Zbrush and using painting height details in Painter, like this, allows way more freedom in texturing and room for some experimentation.
Pilgrim161,511 次观看 • 2 年前

you can easily paint in sculpted folds in Substance painter by using the following setup: (the Sculpted Folds folder) New layer with just height info. Paint effect in the black mask to paint where you want the folds. Blur Directions to create the falloff. Blur to soften it all.
Pilgrim206,089 次观看 • 2 年前

Best to get your weapon/asset blockout in-game as early as possible, especially so tech artists/animators can start roughing out rigs and animations. It helps catch proportion and scale issues early. For the Rust SKS, I just replaced an existing weapon in-game to test the feel.
Pilgrim26,600 次观看 • 4 个月前
