
SkULLY ๐๐
@artofsully โข 51,303 subscribers
๐ฎ Indie Game Dev + ๐ธ Guitarist! ๐ผ Senior Tech Artist @ @Mojang / @XBOX
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this originally started out as a bug but then i figured - why not let the user swap between painting all shared hard-normal verts at once OR individually for crispier edges! (actually so happy with the radial segments that rotate to match the position of each vert face lol ๐ฅต)
SULLY ๐จ151,176 views โข 5 months ago

okay here it is all wrapped up โ my recreation of Baldur's Gate III's occlusion cutout effect in Unreal! i learned a LOT from this experiment over the past couple days, and will share some breakdown bits in the ๐งต shortly! #gamedev #shaders #unrealengine
SkULLY ๐๐216,997 views โข 1 year ago

today's work on mysterious desert generatorโข๏ธ - improved voronoi-based rivers! - smooth out cliffs near rivers (spiky mountains๐ โโ๏ธ) - grassy textures (vertex paint mask) near rivers - character/camera controller???๐ #madewithunity #gamedev
SULLY - POLYPAINT out now! ๐จ71,616 views โข 5 months ago

vertex colours and low-res textures my beloved ๐ฅฐ
SULLY - POLYPAINT out now! ๐จ65,423 views โข 7 months ago

ok well it took all day but i've added functionality for painting NORMALS inside the unity editor! now if your model comes in and you don't have a hard edge to paint split vertex colours on you can just author them yourself! getting it to not blow up UVs was a challenge lol
SULLY ๐จ31,251 views โข 5 months ago

dance and spin with the polypaint cube for 1 minute to increase your dopamine levels by 50000%
SkULLY ๐๐10,313 views โข 1 month ago

Starting attempt at recreating #CS2's new interactive smoke physics in #Unity! ๐ถโ๐ซ๏ธ Starting simple with some spherical voxel generation. Adjustable resolution, roundness, and scale; with geometry avoidance to curl 'around' objects. #gamedev #madewithunity Unity for Games
SULLY ๐จ101,392 views โข 3 years ago

humble beginnings soon to be much more ๐ #gamedev #madewithunity
SULLY ๐จ13,265 views โข 3 months ago
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