
SULLY ๐จ
@artofsully โข 51,701 subscribers
๐ฎ๐ธ Game Dev + Guitarist! ๐ผ Senior Tech Artist @ @Mojang
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this originally started out as a bug but then i figured - why not let the user swap between painting all shared hard-normal verts at once OR individually for crispier edges! (actually so happy with the radial segments that rotate to match the position of each vert face lol ๐ฅต)
SULLY ๐จ150,006 views โข 2 months ago

ok well it took all day but i've added functionality for painting NORMALS inside the unity editor! now if your model comes in and you don't have a hard edge to paint split vertex colours on you can just author them yourself! getting it to not blow up UVs was a challenge lol
SULLY ๐จ30,939 views โข 2 months ago

Starting attempt at recreating #CS2's new interactive smoke physics in #Unity! ๐ถโ๐ซ๏ธ Starting simple with some spherical voxel generation. Adjustable resolution, roundness, and scale; with geometry avoidance to curl 'around' objects. #gamedev #madewithunity Unity for Games
SULLY ๐จ101,392 views โข 3 years ago
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