blender gremlin | tech artist | gamedev
Currently working on Gilgamesh Drift @meshcollective_
Shorts
nobody: basalt columns when you aren't looking
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great job dude
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using local orientation to compute a crosshatching direction totally works
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quick shader test
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ohhh so if you derive the normal for an SDF you can pass it into the principled BSDF shader and render fake geometry with environment reflections and lighting :d
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i love blender <3
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one of the 'heavy hitter' nodes in my toolkit, a homebrew XPBD solver for soft body/cloth physics, including support for pre and post solve closures, pressure, stretching, and collision
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does anyone know how to stop this axis flipping from happening?
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i tried replicating this in blender
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testing some improvements to the brush stroke scattering system
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viewport -> render blender eevee
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this paint filter node group is available on my gumroad :) no baking or compositing needed
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finally cracked the code to get this lego assembly effect working without any jank. before there was an issue that forced me to animate 'steps' of blocks in sync instead of staggered like this to hide duplicate/extraneous instances. wonder if anyone is interested in a tutorial
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playing around with a world material
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one-click psx screen space vertex snapping effect with geometry nodes get it on my gumroad
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bone physics with just geometry nodes! no scripting or addon required :) big thanks to Cartesian Caramel for developing the new Geometry Attribute constraint~
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im having so much fun with this new solver
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heres a little trick i use for making engine exhaust in eevee. its simple but does a lot
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smooth chromatic aberration in-camera with the new cycles OSL features. kinda hacky but it works