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BenchmarKing

@BMKing23 • 12,224 subscribers

▶️YouTube Content Creator | 180K Subs. Technical Reviews, Optimization Guides & Graphics Settings Comparisons to help you get the best performance and visuals.

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#HaloCampaignEvolved has some forced post-processing effects, such as film grain, that can't be disabled, even when using the Low Post-Processing quality setting. If these effects bother you, here's how to get rid of them and make the image look much cleaner: 1-Press Windows + R, type %localappdata%, and click OK. 2-Navigate to: Meteorite\Saved\Config\Windows 3-Create a new text file named Engine, then change its extension from .txt to .ini. 4-Open the file and add the following lines: [SystemSettings] r.FilmGrain=0 r.Tonemapper.GrainQuantization=0 r.SceneColorFringeQuality=0 Don't forget to save. 6-Right click Engine.ini, go to Properties, and enable Read-only to prevent the game from deleting the file.

#HaloCampaignEvolved has some forced post-processing effects, such as film grain, that can't be disabled, even when using the Low Post-Processing quality setting. If these effects bother you, here's how to get rid of them and make the image look much cleaner: 1-Press Windows + R, type %localappdata%, and click OK. 2-Navigate to: Meteorite\Saved\Config\Windows 3-Create a new text file named Engine, then change its extension from .txt to .ini. 4-Open the file and add the following lines: [SystemSettings] r.FilmGrain=0 r.Tonemapper.GrainQuantization=0 r.SceneColorFringeQuality=0 Don't forget to save. 6-Right click Engine.ini, go to Properties, and enable Read-only to prevent the game from deleting the file.

101,463 Aufrufe

Looks like #ForzaHorizon6 changes the DLSS preset depending on the mode: • Ultra Performance → Preset L • Performance → Preset M • Balanced & Quality → Preset K If you’re on an RTX 20 or 30 series card, you might notice that DLSS Performance runs almost the same as or even worse than DLSS Quality. I think it would’ve been better if the game offers an option to manually switch between DLSS 4 and 4.5. It’s also a bit disappointing that they dropped MSAA support in this one.

Looks like #ForzaHorizon6 changes the DLSS preset depending on the mode: • Ultra Performance → Preset L • Performance → Preset M • Balanced & Quality → Preset K If you’re on an RTX 20 or 30 series card, you might notice that DLSS Performance runs almost the same as or even worse than DLSS Quality. I think it would’ve been better if the game offers an option to manually switch between DLSS 4 and 4.5. It’s also a bit disappointing that they dropped MSAA support in this one.

75,373 Aufrufe

If the shadow noise is bothering you, try using PCF instead of PCSS that should get rid of it. but you’ll lose the soft shadows and start noticing more pixelated shadows particularly on multiplayer maps from what I’ve seen, this setting doesn’t work in the campaign. #Battlefield6

If the shadow noise is bothering you, try using PCF instead of PCSS that should get rid of it. but you’ll lose the soft shadows and start noticing more pixelated shadows particularly on multiplayer maps from what I’ve seen, this setting doesn’t work in the campaign. #Battlefield6

137,321 Aufrufe

Similar to Halo: Campaign Evolved, Gears of War: E-Day relies exclusively on Hardware Lumen, but unlike Halo, it doesn't run on GPUs that lack hardware ray tracing support. I think this is the first major UE5 game that requires an RT capable GPU to run.

Similar to Halo: Campaign Evolved, Gears of War: E-Day relies exclusively on Hardware Lumen, but unlike Halo, it doesn't run on GPUs that lack hardware ray tracing support. I think this is the first major UE5 game that requires an RT capable GPU to run.

25,466 Aufrufe

Some replies on my previous post mentioned it’s normal for performance to drop when there are lots of alpha effects/particles on screen. But in this broken game, you don’t need a lot, just a single roll can tank the FPS even on a 4070 super. 1/2 #MGSDelta

Some replies on my previous post mentioned it’s normal for performance to drop when there are lots of alpha effects/particles on screen. But in this broken game, you don’t need a lot, just a single roll can tank the FPS even on a 4070 super. 1/2 #MGSDelta

52,618 Aufrufe

It looks like the game only renders correctly when DLSS is enabled and the internal resolution is below 1080p. Above that threshold, a lighting pass is missing. This explains why DLSS doesn’t perform as expected at 1440p or lower, since performance is impacted by the extra lighting pass. It also matches why Digital Foundry saw a bigger boost, since they tested DLSS at 4K. and It explains why DLAA looks worse than DLSS Quality at 1440p or below. Big thanks to ハイ/🌼 and yeradd for the info.

It looks like the game only renders correctly when DLSS is enabled and the internal resolution is below 1080p. Above that threshold, a lighting pass is missing. This explains why DLSS doesn’t perform as expected at 1440p or lower, since performance is impacted by the extra lighting pass. It also matches why Digital Foundry saw a bigger boost, since they tested DLSS at 4K. and It explains why DLAA looks worse than DLSS Quality at 1440p or below. Big thanks to ハイ/🌼 and yeradd for the info.

14,986 Aufrufe

Looks like Ray Tracing in #DyingLightTheBeast occupies the Ultra slot for each setting (Global Illumination, Shadows and Reflections Quality) and it’s basically just an on/off toggle. Pretty disappointing, I was hoping for more options and better control over RT quality.

Looks like Ray Tracing in #DyingLightTheBeast occupies the Ultra slot for each setting (Global Illumination, Shadows and Reflections Quality) and it’s basically just an on/off toggle. Pretty disappointing, I was hoping for more options and better control over RT quality.

11,128 Aufrufe

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