
James Rowbotham
@cbGameDev • 2,143 subscribers
#gamedev | Colourblind making games! | @PlayMarauders | #UE5 tips/tricks: https://t.co/0TjWn7UnsV | ZombieTyping: https://t.co/xAWv2eM6xn | https://t.co/asnjkKL7Yj
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I've been making great progress on my #Unrealengine tool for helping you find optimisation opportunities and potential bugs in your #UE5 levels It's pretty much there, few more bits to go. I started writing up the documentation and need to do a bunch of testing to make sure everything works as intended! There are currently 91 searches you can run: - 46 optimisation searches across 11 actor types - 45 bug searches across 10 actor types People seem most interested in lighting optimisation, so here are a couple of examples of the light optimisation searches you can run: 🔸Lights with no max draw distance set 🔸Lights with Cast Shadow enabled/disabled 🔸Lights with specific mobility modes 🔸Lights with edited lighting channels Let me know what you would most want to be able to search for! #gamedev
James Rowbotham24,292 просмотров • 1 год назад

I’ve released 2 tools now to help OPTIMISE your #UnrealEngine projects. The same ones I use in my own dev workflow 🔍PROJECT OPTIMISE: Gives a holistic view of your entire project's content to find potential bugs and performance issues 🧠LEVEL OPTIMISE: Focuses in on individual levels to help catch actor-specific problems I usually run PROJECT OPTIMISE first, then dig deeper into specific level actor issues with LEVEL OPTIMISE, helping me to find bugs and optimisation issues across my project fast! In the video below, I’m using LEVEL OPTIMISE to: 🔸 Run a 'Lights' health check on my level to reveal lighting issues 🔸 Quickly dig down to find any lights that have a no max draw distance set 🔸 Run a 'Static Mesh' health check on my level to reveal static mesh issues 🔸 Look through a list of actors which do not have nanite enabled Check out the tools here 👉 #GameDev | #indieDev | #UE5 | #GameDevelopment
James Rowbotham15,932 просмотров • 1 год назад
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