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James Rowbotham

@cbGameDev2,143 subscribers

#gamedev | Colourblind making games! | @PlayMarauders | #UE5 tips/tricks: https://t.co/0TjWn7UnsV | ZombieTyping: https://t.co/xAWv2eM6xn | https://t.co/asnjkKL7Yj

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Getting closer to launching my #UE5 tool for finding bugs & optimisation opportunities in your levels! It features 92 different searches to help you quickly identify issues, here is a peek at the full list: Optimisation Searches ///////////////////////////////// Static Meshes: 🔸No LODs 🔸Nanite Disabled & No LODs 🔸Edited Lighting Channels 🔸Mobility Mode 🔸Nanite Enabled/Disabled 🔸Simulate Physics Enabled/Disabled 🔸Custom Depth Pass Enabled/Disabled 🔸Overridden Light Map Resolution 🔸Using Shadow 2 Sided 🔸Same Material In Multiple Slots 🔸Vertex Colours Added In Level Skeletal Meshes: 🔸No LODs 🔸No Max Draw Distance Set 🔸Edited Lighting Channels 🔸Cast Shadows Enabled/Disabled 🔸Custom Depth Pass Enabled/Disabled 🔸Same Material In Multiple Slots Audio: 🔸Auto Activate Enabled 🔸Audio Volume Priority Of X VFX: 🔸Auto Activate Enabled 🔸No Max Draw Distance 🔸Cast Shadow Enabled/Disabled Foliage: 🔸Missing LODs 🔸No Max Cull Distance 🔸Edited Lighting Channels 🔸Mobility Mode 🔸Cast Shadows Enabled/Disabled 🔸Nanite Enabled/Disabled 🔸Two Sided Shadows Enabled/Disabled 🔸Same Material In Multiple Slots 🔸Overridden Light Map Resolution Decal: 🔸Low Fade ‘Screen Size’ Value Text Render: 🔸Cast Shadow Enabled Lights: 🔸No Max Draw Distance 🔸Edited Lighting Channels 🔸Cast Shadows Enabled/Disabled 🔸Mobility Mode 🔸Has Lighting Function Material 🔸Has IES Texture Applied Volumes: 🔸Mobility Mode 🔸Volume Priority Of X Blueprints: 🔸List All Blueprints 🔸Replicates Enabled/Disabled 🔸Default Net Update Frequency 🔸Default Net Cull Distance Squared Misc: 🔸Actors with Tags Applied 🔸Has Specific Tag Bug Searches //////////////////// Static Meshes: 🔸Missing Meshes 🔸Missing Materials 🔸Overridden Materials 🔸Not Default Scale 🔸Collision Disabled/Enabled 🔸Cast Shadow Disabled/Enabled 🔸Hidden In Game Enabled/Disabled 🔸Receives Decals Disabled/Enabled 🔸Affects Nav Disabled/Enabled Skeletal Meshes: 🔸Missing Skeletal Mesh 🔸Missing Materials 🔸Overridden Materials 🔸No Anims Applied 🔸Not Default Scale 🔸Collision Disabled/Enabled 🔸Hidden In-Game Enabled/Disabled 🔸Receives Decals Disabled/Enabled 🔸Affects Nav Enabled/Disabled Audio: 🔸Missing Audio Asset 🔸Has Sound Class Override 🔸Has Volume Override 🔸Attenuation Overrides 🔸Disabled / Missing Reverb Asset VFX: 🔸Missing Asset 🔸Not Default Scale Foliage: 🔸Missing Meshes 🔸Missing Materials 🔸Collision Enabled/Disabled Decals: 🔸Missing Materials 🔸Not Scaled By ‘Decal Size’ 🔸Is Hidden In-game 🔸Decals That Are Temporary / Permanent Text Render: 🔸Using Default / Empty Text 🔸Using Scale Not World Size 🔸Is Hidden In-Game Lights: 🔸Affects World Disabled 🔸Visibility Set To False Volumes: 🔸Collision Is Disabled 🔸Generate Overlap Events Disabled 🔸Set To Block Pawn 🔸Set To Overlap With Pawn 🔸Set To Block Camera 🔸Not Scaled By ‘Brush Size’ 🔸Post Process Blend Radius Less Than X Blueprints: 🔸Is Hidden In-Game If it sounds useful to you, sign up for my tool newsletter to be notified when I release it: #unrealengine | #gamedev | #indiedev

Getting closer to launching my #UE5 tool for finding bugs & optimisation opportunities in your levels! It features 92 different searches to help you quickly identify issues, here is a peek at the full list: Optimisation Searches ///////////////////////////////// Static Meshes: 🔸No LODs 🔸Nanite Disabled & No LODs 🔸Edited Lighting Channels 🔸Mobility Mode 🔸Nanite Enabled/Disabled 🔸Simulate Physics Enabled/Disabled 🔸Custom Depth Pass Enabled/Disabled 🔸Overridden Light Map Resolution 🔸Using Shadow 2 Sided 🔸Same Material In Multiple Slots 🔸Vertex Colours Added In Level Skeletal Meshes: 🔸No LODs 🔸No Max Draw Distance Set 🔸Edited Lighting Channels 🔸Cast Shadows Enabled/Disabled 🔸Custom Depth Pass Enabled/Disabled 🔸Same Material In Multiple Slots Audio: 🔸Auto Activate Enabled 🔸Audio Volume Priority Of X VFX: 🔸Auto Activate Enabled 🔸No Max Draw Distance 🔸Cast Shadow Enabled/Disabled Foliage: 🔸Missing LODs 🔸No Max Cull Distance 🔸Edited Lighting Channels 🔸Mobility Mode 🔸Cast Shadows Enabled/Disabled 🔸Nanite Enabled/Disabled 🔸Two Sided Shadows Enabled/Disabled 🔸Same Material In Multiple Slots 🔸Overridden Light Map Resolution Decal: 🔸Low Fade ‘Screen Size’ Value Text Render: 🔸Cast Shadow Enabled Lights: 🔸No Max Draw Distance 🔸Edited Lighting Channels 🔸Cast Shadows Enabled/Disabled 🔸Mobility Mode 🔸Has Lighting Function Material 🔸Has IES Texture Applied Volumes: 🔸Mobility Mode 🔸Volume Priority Of X Blueprints: 🔸List All Blueprints 🔸Replicates Enabled/Disabled 🔸Default Net Update Frequency 🔸Default Net Cull Distance Squared Misc: 🔸Actors with Tags Applied 🔸Has Specific Tag Bug Searches //////////////////// Static Meshes: 🔸Missing Meshes 🔸Missing Materials 🔸Overridden Materials 🔸Not Default Scale 🔸Collision Disabled/Enabled 🔸Cast Shadow Disabled/Enabled 🔸Hidden In Game Enabled/Disabled 🔸Receives Decals Disabled/Enabled 🔸Affects Nav Disabled/Enabled Skeletal Meshes: 🔸Missing Skeletal Mesh 🔸Missing Materials 🔸Overridden Materials 🔸No Anims Applied 🔸Not Default Scale 🔸Collision Disabled/Enabled 🔸Hidden In-Game Enabled/Disabled 🔸Receives Decals Disabled/Enabled 🔸Affects Nav Enabled/Disabled Audio: 🔸Missing Audio Asset 🔸Has Sound Class Override 🔸Has Volume Override 🔸Attenuation Overrides 🔸Disabled / Missing Reverb Asset VFX: 🔸Missing Asset 🔸Not Default Scale Foliage: 🔸Missing Meshes 🔸Missing Materials 🔸Collision Enabled/Disabled Decals: 🔸Missing Materials 🔸Not Scaled By ‘Decal Size’ 🔸Is Hidden In-game 🔸Decals That Are Temporary / Permanent Text Render: 🔸Using Default / Empty Text 🔸Using Scale Not World Size 🔸Is Hidden In-Game Lights: 🔸Affects World Disabled 🔸Visibility Set To False Volumes: 🔸Collision Is Disabled 🔸Generate Overlap Events Disabled 🔸Set To Block Pawn 🔸Set To Overlap With Pawn 🔸Set To Block Camera 🔸Not Scaled By ‘Brush Size’ 🔸Post Process Blend Radius Less Than X Blueprints: 🔸Is Hidden In-Game If it sounds useful to you, sign up for my tool newsletter to be notified when I release it: #unrealengine | #gamedev | #indiedev

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Over Christmas, I'm working on a new #Unrealengine tool for helping you find possible optimisations and bugs in your levels. 👉#gamedev s out there, what searches would you find useful? In the video below you can see me doing a health check to look for potential static mesh optimisations and bugs. Then clicking through to look in more detail at the static meshes that have their mobility set to moveable #UE5 #gamedevelopment

Over Christmas, I'm working on a new #Unrealengine tool for helping you find possible optimisations and bugs in your levels. 👉#gamedev s out there, what searches would you find useful? In the video below you can see me doing a health check to look for potential static mesh optimisations and bugs. Then clicking through to look in more detail at the static meshes that have their mobility set to moveable #UE5 #gamedevelopment

11,249 просмотров

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