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I've been making great progress on my #Unrealengine tool for helping you find optimisation opportunities and potential bugs in your #UE5 levels It's pretty much there, few more bits to go. I started writing up the documentation and need to do a bunch of testing to make sure everything...

24,292 views • 1 year ago •via X (Twitter)

11 Comments

Over Jump Rally's profile picture
Over Jump Rally1 year ago

Do you have the option if a collision is complex or simple? That's one of the biggest performance killers in a game.

James Rowbotham's profile picture
James Rowbotham1 year ago

I have collision in general, but yeah using complex or simple would be good. I think I’ll need to find a way to read the project configs as collision can be set ‘project default’, which makes things a bit more complex to work out what’s what. I’ll definitely look into this though

Matt Figdore's profile picture
Matt Figdore2 years ago

This is the biggest productivity cheat code right now. Kiss reading documents goodbye. You can get an instant summary of any document with this tool.

xlnc's profile picture
xlnc1 year ago

This would be really helpful sir

Jack's profile picture
Jack1 year ago

Looks super useful

James Rowbotham's profile picture
James Rowbotham1 year ago

Thanks Jack, hopefully it’s going to save people a bunch of pain!

thatvitaliy || making a game's profile picture
thatvitaliy || making a game1 year ago

That looks super nice!

Doru Bogdan's profile picture
Doru Bogdan1 year ago

Where do I buy this? 😁

James Rowbotham's profile picture
James Rowbotham1 year ago

Ha it’s not out yet, I’m working on the last bits and testing it all works doing documentation and videos. If you give me a follow I’ll post when I launch it!

Verdalus's profile picture
Verdalus1 year ago

Need this

Immature's profile picture
Immature1 year ago

😍

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