
Charlie Callahan
@ccallac7 • 1,921 subscribers
Game engine development, C++, lua, PhD Mechanical/Optical engineering, laser sensing
Videos

Made a huge update to the hit detection algo: Now it uses capsule colliders mapped to the animation bones (green) to detect hits Expensive convex sweep tests only occur if the weapon enters a coarse collider Also detects which limb was hit (red) for headshots etc.
Charlie Callahan17,958 views • 6 months ago
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