
Charlie Callahan
@ccallac7 • 1,921 subscribers
Game engine development, C++, lua, PhD Mechanical/Optical engineering, laser sensing
Videos

Water caustics improvements: - Added a "focal depth" with max "sharpness", caustics get smoother away from the focal depth - Voronoi octaves added+multiplied (n1+n2+n1*n2) to make overlaps extra bright - Slight chromatic dispersion, amplified at focal depth
Charlie Callahan20,723 просмотров • 4 дней назад

Made a huge update to the hit detection algo: Now it uses capsule colliders mapped to the animation bones (green) to detect hits Expensive convex sweep tests only occur if the weapon enters a coarse collider Also detects which limb was hit (red) for headshots etc.
Charlie Callahan17,958 просмотров • 6 месяцев назад

Just finished the controls for this helicopter Uses a GTA-like kinematic controller where you just control the force and torque on the copter (feels really good) The game now has tech progression from the stone age up to aircraft and vehicles (and more)
Charlie Callahan11,135 просмотров • 7 месяцев назад
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