
Charlie Callahan
@ccallac7 • 1,921 subscribers
Game engine development, C++, lua, PhD Mechanical/Optical engineering, laser sensing
Videos

Water caustics improvements: - Added a "focal depth" with max "sharpness", caustics get smoother away from the focal depth - Voronoi octaves added+multiplied (n1+n2+n1*n2) to make overlaps extra bright - Slight chromatic dispersion, amplified at focal depth
Charlie Callahan20,723 görüntüleme • 4 gün önce

Made a huge update to the hit detection algo: Now it uses capsule colliders mapped to the animation bones (green) to detect hits Expensive convex sweep tests only occur if the weapon enters a coarse collider Also detects which limb was hit (red) for headshots etc.
Charlie Callahan17,958 görüntüleme • 6 ay önce
Daha fazla içerik yok.