
Chiro Visuals
@chirovisuals • 2,302 subscribers
Web, Game dev & 3D specialist Open for creative projects & collabs 🫶 Contact me through my website or my email : [email protected] )
Videos

I've built a new opensource Elemental Sandbox, VFX playground built with Three.js . it contains 6 fully custamizable abilities. Everything you see is generated: no textures, no sprite sheets, no baked meshes. hand-written GLSL, GPU-simulated instanced particles, World position resolved in the vertex shaders... Source code :
Chiro Visuals239,952 次观看 • 1 个月前

I've built a new open-source Elemental Sandbox, a VFX playground built with Three.js, Contianing 10 new complex abilities, every one of them fully customizable, live, while the sim is paused. Everything you see is generated: no textures, no sprite sheets, no baked meshes. Hand-written GLSL, GPU-simulated instanced particles, raymarched volumes, world position resolved in the vertex shaders. Source code : Live link:
Chiro Visuals56,126 次观看 • 26 天前

Here is my new open-source isometric rooms project, Built with Claude Opus 5. Every room is built entirely with JavaScript no 3D engine, no libraries & no framework.Even the sounds are generated in real time with JavaScript. Live: Code: If you’re looking to build a unique interactive web experience or have a project in mind, I’m available for creative projects & collaborations. Contact info in my bio.
Chiro Visuals18,203 次观看 • 12 天前

I've built a new open-source (MIT licensed) Elemental Sandbox containing 9 new abilities, a VFX playground built with Three.js & this time you cast with your hands. Open palm aims. Fist casts. Point right with your left hand to switch. Real-time hand tracking with MediaPipe by Google, running in the browser. No webcam? Run it locally and your phone becomes the camera over WebRTC. Hand-written GLSL, GPU-simulated instanced particles, world position resolved in the vertex shaders... Source code: Live link:
Chiro Visuals22,194 次观看 • 19 天前

This is my new opensource project with WEBGL2 & Three.js , my goal was to build a third person template of a samurai, so I built 3 techniques ( using the katana ) & 3 magic abilities which are fully procedural. katana fire made of a real raymarched volume, ragdoll with no physics engine, Skeleton was done in mixamo so that it's easy to swap character & a character editor. A lot of manual work done & I used Opus 5 Anthropic help to speed up my vision. Live link: Source code:
Chiro Visuals47,160 次观看 • 1 个月前

Casting Abilities is my new open-source Avatar bending sandbox in the browser. Using Google AI Studio + Three.js, hand-written GLSL, GPU-instanced particles. Draw a path, release, and Fire / Water / Earth / Air rides the spline and detonates. Or switch to walk mode and ride it yourself on an air ball. Source code :
Chiro Visuals56,012 次观看 • 2 个月前

I've built a new opensource Third-Person Soldier Stage in the browser, built with Three.js. 4 techniques, 4 abilities, 2 boons, endless procedural night terrain, ragdoll deaths with no physics engine, katana & gun play. All GLSL. No engine, no physics lib, no asset pipeline. This VFX showcase is an extension of my previous projects to showcase customizable VFX that can be a easily implemented in your projects. Source code: Live link:
Chiro Visuals24,419 次观看 • 1 个月前
没有更多内容可加载