正在加载视频...

视频加载失败

Created an open-source mesh painter using Three.js . You can paint Crystals 💎 molten cracks 🔥 aurora silk 🌌 glowing coral reefs 🪸 WebGPU is used. GPU-instanced pieces, animated live in shaders & real-time preview during changes. Source code :

33,012 次观看 • 3 个月前 •via X (Twitter)

28 条评论

Kevin Rajan 的头像
Kevin Rajan3 个月前

@threejs @threejs

misterfalcon 的头像
misterfalcon3 个月前

@RaphiRau @threejs Looking real good

Chiro Visuals 的头像
Chiro Visuals3 个月前

@RaphiRau @threejs Thank you 🙌

AI Mastery Guide 的头像
AI Mastery Guide3 个月前

@threejs Real time shader previews like that make experimenting with materials so much more fun.

Chiro Visuals 的头像
Chiro Visuals3 个月前

@threejs glad u like it 🙌

AI Mastery Guide 的头像
AI Mastery Guide3 个月前

@threejs 🫡👏

Kevin Rajan 的头像
Kevin Rajan3 个月前

@threejs looks sick, will check it out tn!

Chiro Visuals 的头像
Chiro Visuals3 个月前

@threejs Thank you 🙌

Kevin Rajan 的头像
Kevin Rajan3 个月前

@threejs yw ☺️

Anton Gridz 的头像
Anton Gridz3 个月前

@threejs Pure gold! Thanks, Chiro!

Chiro Visuals 的头像
Chiro Visuals3 个月前

@threejs I really appreciate it 🙌

Kephen Rai 的头像
Kephen Rai3 个月前

@threejs Whole. E. #&@^. That's nice.

et profeta 的头像
et profeta3 个月前

@threejs Eu trabalho no ramo têxtil aqui no Brasil, nunca usei threejs mas gostaria de saber se é possível a utilização para renderizar tecidos para que as pessoas possam ter uma sensação melhor de caimento e textura além da imagem do tecido. Você acha que isso seria possível?

Chiro Visuals 的头像
Chiro Visuals3 个月前

@threejs Sim, acho que isso é totalmente possível.

Artificially Inclined™ 的头像
Artificially Inclined™3 个月前

@threejs MIT like a legend 🙏

Chiro Visuals 的头像
Chiro Visuals3 个月前

@threejs

Artificially Inclined™ 的头像
Artificially Inclined™3 个月前

@threejs 100%

Venn Studios 的头像
Venn Studios3 个月前

@threejs ooh... open-source mesh painter… which material still instanced best?

Chiro Visuals 的头像
Chiro Visuals3 个月前

@threejs i think the most satisfying and the best one for me was the aurora silk, it has life to it 🙌

Fishyu 的头像
Fishyu3 个月前

@threejs fantastic work !bro><

Chiro Visuals 的头像
Chiro Visuals3 个月前

@threejs Thank you ! i really appreciate it.

Ryan Fitzpatrick 的头像
Ryan Fitzpatrick3 个月前

@threejs fr that's so cool, man your so good at effects, appreciate you releasing these demos, I can think of some cool shit in my playground to add this too.

Chiro Visuals 的头像
Chiro Visuals3 个月前

@threejs Enjoy man ! Thanks 🙌

猫猫 的头像
猫猫3 个月前

@threejs cool

Chiro Visuals 的头像
Chiro Visuals3 个月前

@threejs Thanks 🙌

たああああああくさん 的头像
たああああああくさん3 个月前

@threejs goog

loground 的头像
loground3 个月前

@threejs this looks super clean! Great job

Chiro Visuals 的头像
Chiro Visuals3 个月前

@threejs Thank you 🙌

相关视频

I wanted to see what Hy4 preview could actually do when I gave it a real creative project instead of another “write me some code” prompt. So I went with something I’d genuinely want to play: 🐬 a cute dolphin as the hero 🌊 colorful underwater worlds 💎 glowing pearls to collect 🐠 sea creatures and obstacles 🪸 coral reefs, bubbles & hidden treasure 🎮 smoother animations and progressively harder levels The result is this underwater platformer 👇 And this is where Hy4 preview gets interesting to me. Behind the scenes, we’re talking about 770B parameters, 49B active parameters and a 1M+ token context window. It’s also fully open-sourced. But big numbers only matter if they translate into something useful. What I’m really testing is how much actual work the model can take off my plate understanding the idea, handling the implementation, keeping all the moving parts connected, and getting from a blank canvas to something that feels like a real experience. And there’s another update that makes this even more interesting: Hy4 preview was upgraded yesterday to significantly reduce both conversation turns and token consumption. That means less back-and-forth, faster thinking, and a smoother overall experience when working through complex tasks. That’s also why the cost-effectiveness angle stands out to me. If a model can handle more of the workflow while using fewer tokens and requiring fewer iterations, the value isn’t just in the benchmark score. It’s in how much more you can actually build with it. This dolphin has me wanting to test Hy4 preview with some much crazier ideas next. 🐬👀 Tencent Hy Tencent AI ☞

Md Riyazuddin

63,562 次观看 • 1 个月前

NOBODY wants to send their data to Google or OpenAI. Yet here we are, shipping proprietary code, customer information, and sensitive business logic to closed-source APIs we don't control. While everyone's chasing the latest closed-source releases, open-source models are quietly becoming the practical choice for many production systems. Here's what everyone is missing: Open-source models are catching up fast, and they bring something the big labs can't: privacy, speed, and control. I built a playground to test this myself. Used CometML's Opik to evaluate models on real code generation tasks - testing correctness, readability, and best practices against actual GitHub repos. Here's what surprised me: OSS models like MiniMax-M2, Kimi k2 performed on par with the likes of Gemini 3 and Claude Sonnet 4.5 on most tasks. But practically MiniMax-M2 turns out to be a winner as it's twice as fast and 12x cheaper when you compare it to models like Sonnet 4.5. Well, this isn't just about saving money. When your model is smaller and faster, you can deploy it in places closed-source APIs can't reach: ↳ Real-time applications that need sub-second responses ↳ Edge devices where latency kills user experience ↳ On-premise systems where data never leaves your infrastructure MiniMax-M2 runs with only 10B activated parameters. That efficiency means lower latency, higher throughput, and the ability to handle interactive agents without breaking the bank. The intelligence-to-cost ratio here changes what's possible. You're not choosing between quality and affordability anymore. You're not sacrificing privacy for performance. The gap is closing, and in many cases, it's already closed. If you're building anything that needs to be fast, private, or deployed at scale, it's worth taking a look at what's now available. MiniMax-M2 is 100% open-source, free for developers right now. I have shared the link to their GitHub repo in the next tweet. You will also find the code for the playground and evaluations I've done.

Akshay 🚀

50,323 次观看 • 11 个月前