
Dan Greenheck
@dangreenheck • 9,658 subscribers
Catholic ✝️ Father 👹 Three.js Wizard 🧙🏼♂️ 🗺️ https://t.co/hvt2fd6AnM 🌊 https://t.co/RZJ2xWnbbY 💥 https://t.co/uPdfGNWBoR 🌳 https://t.co/9Xmp8javAl
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I still consider this one of the best Three.js renderings I've ever made.
Dan Greenheck77,005 views • 1 day ago

I've spent the last 6 months and 200+ hours making the best looking water on the web. Today, I'm launching Three.js Water Pro V3, the most advanced iteration yet 🚀 What's New ✅ Completely overhauled wave simulation and lighting ✅ Multiplayer-ready determinism ✅ Persistent wave-crest foam ✅ Sea spray emitters ✅ Wake generators ✅ Rain ...and much more! Learn more 👇🏻
Dan Greenheck200,167 views • 3 months ago

Three.js Water Pro is finally getting rivers (and lakes)! This has been on my wishlist for a LONG time and I'm super excited to finally have the time to work on it. Tons left to do, but static flow maps are now working and using the Water Pro core renderer. I'll be including browser-based editing tools, so you can mold and shape your rivers/lakes in real-time within your scene (or define them with code if you prefer). I'll also be adding dynamic shallow water simulation for applications that require dynamic interaction with obstacles and lots more! Link to waiting list below 👇🏻
Dan Greenheck14,522 views • 6 days ago

After 5 failed attempts and a week of long nights (thanks for nothing Claude), I finally have seamless air/water transitions in Three.js Water Pro. I was going to save this for V3 but the existing transition was so bad, I wanted to get it fixed and done right. If you want to get notified when Three.js Water Pro V2 gets released—plus weekly Three.js tips and tutorials—be sure to sign up for my newsletter. You'll also receive a code for 10% OFF you first order when you sign up!
Dan Greenheck207,004 views • 6 months ago

"AAA graphics aren't possible in the browser" Hold my beer 🍺
Dan Greenheck117,016 views • 3 months ago

Results for the Three.js Tiny Worlds game jam are in! 🌎 🎮 🥇 1st place: Under Glass Link: Developer: Ólafur Nils Sigurðsson 🥈 2nd place: Spin the World Link: Developer: Aaron Claes 🥉 3rd place: On A Space Journey Link: Developer: Sander de Wildt Thank you everyone for your submissions! We had a lot of fun playing through these. I will be contacting the winners individually with instructions on how to receive your prizes.
Dan Greenheck13,403 views • 12 days ago

This is still a buggy, unoptimized mess, but now we can render clouds at planetary scales!
Dan Greenheck25,904 views • 25 days ago

Here's a list of the upcoming features in Three.js Water Pro v3. It's a big update! ✅ Improved Wave Realism — Updated spectrum produces more organic wave patterns. ✅Improve Lighting Model — completely revamped lighting model that produces realistic color changes in shallows areas and allows you to see through water surface ✅Persistent Wave-Crest Foam — Foam lingers and rolls off breaking waves. ✅Multiplayer-Ready Determinism — fixed-step simulation and syncing between clients ✅Sea Spray — attach emitters to boats, rocks, etc. to generate spray as water hits the surface ✅Rain — wind-driven streaks plus water-surface ripples. ✅HDRI Environment Maps — procedural sky has been replaced by realistic HDRI maps ✅Boat Wake — V-shaped wakes with automatic foam on breaking crests, and much more!
Dan Greenheck62,015 views • 3 months ago