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I'm tired of using the same CC0 tree models or paying $30+ for a single tree model with licensing terms that don't allow web use (looking at you Fab!) So I'm building the tool I've always wanted. EZ Tree Pro is the next evolution of my popular EZ Tree...

22,950 Aufrufe • vor 3 Tagen •via X (Twitter)

34 Kommentare

Profilbild von human
humanvor 3 Tagen

I did trees too: But I feel like every ai model release will just keep pushing the bar up. Weird times

Profilbild von Juliano | Building easi.run
Juliano | Building easi.runvor 3 Tagen

Will exports include the seed and settings alongside the mesh? That'd let someone recreate a tree months later and tweak its LODs without starting from scratch.

Profilbild von Jim Sproch
Jim Sprochvor 2 Tagen

Super cool, love to see it! Reminds me of speedtree. But I hope you might create your Fire Pro package first. That one seems more valuable, since tree generators like speedtree and SimpleTreeGenerator (Fab) already exist. Please finish Fire Pro first:

Profilbild von Dan Greenheck
Dan Greenheckvor 2 Tagen

I ended up open-sourcing it since I couldn't get real-time performance to where I wanted it.

Profilbild von Jim Sproch
Jim Sprochvor 2 Tagen

Amazing! Thank you! You are a true 3D wizard!

Profilbild von Jim Sproch
Jim Sprochvor 2 Tagen

Oh, quick question, the flamethrower in looks nothing like the flamethrower in your tweet and I'm wondering if I have a setting configured wrong or if this is expected or what might be going on there?

Profilbild von Heidentor MMORPG - InProgressDev
Heidentor MMORPG - InProgressDevvor 3 Tagen

Add stylized Tree options and $ tillions!

Profilbild von despzm1995eagzax
despzm1995eagzaxvor 3 Tagen

it comes back, it always does

Profilbild von Alex Nhance
Alex Nhancevor 2 Tagen

But it not even close to speedtree, while it’s already outdated

Profilbild von Ciprian Popescu
Ciprian Popescuvor 3 Tagen

Looks really good, but how does it behave, performance-wise, on an open-world game map, with hundreds of visible trees and real time lighting?

Profilbild von Dan Greenheck
Dan Greenheckvor 2 Tagen

Depends on a lot of factors. This is a tool for creating the models with LODs at the quality levels / triangle counts you want. I don't have control over how your game performs.

Profilbild von Ciprian Popescu
Ciprian Popescuvor 2 Tagen

True. In my game, I use 3D models for trees around me, and single camera-facing billboard quads for "imposter" trees. They are generated automatically, in code. It would be nice if every tree in your tool would also have a 2D variant, for cases like this.

Profilbild von Situation_Monitor
Situation_Monitorvor 2 Tagen

Pretty cool. Be cooler if it was open source.

Profilbild von SamG
SamGvor 3 Tagen

Really Nice trees man! You keep cooking

Profilbild von BoomerBuilds
BoomerBuildsvor 2 Tagen

It would be great if the trees could be generated once on the client but i guess that isn't possible with the distribution method?

Profilbild von Hevedy
Hevedyvor 2 Tagen

There are free generators for years...

Profilbild von Betaer - 蓝V互关 Follow Me, I'll Follow Back💯
Betaer - 蓝V互关 Follow Me, I'll Follow Back💯vor 2 Tagen

Paying $30 plus for a single tree model with a license that does not even allow web use is exactly the kind of pain that deserves its own tool, EZ Tree Pro sounds like the fix every web 3D dev has been waiting for

Profilbild von Luis
Luisvor 2 Tagen

This is gold! If you can add auto LOD and an imposter generator to it, then this will indeed be the first option for many developers

Profilbild von Saurs
Saursvor 2 Tagen

how embarrassing of you to make this a subscription. actually brain dead and subhuman lmfao. open source incoming

Profilbild von 夢幻舟
夢幻舟vor 2 Tagen

我比较想知道如果是10000棵树在同场景下的性能

Profilbild von XD‧ʳᵃᵈ
XD‧ʳᵃᵈvor 2 Tagen

$350

Profilbild von theshanergy
theshanergyvor 3 Tagen

suggest the name be Three.js Tree Pro to match your other assets, and also because it sounds better

Profilbild von Dan Greenheck
Dan Greenheckvor 3 Tagen

I plan on supporting Unity/Godot/Unreal as well so didn’t want to limit it. Will likely create a separate site for this so it isn’t confused with my Three.js stuff.

Profilbild von theshanergy
theshanergyvor 3 Tagen

just make a three wrapper, then make separate wrappers for the others as well, each with their equivalent prefix. each leveraging the underlying lib. probably be easier to market that way.

Profilbild von Stephen
Stephenvor 3 Tagen

You’re a G thank you sir

Profilbild von Millsy.dev
Millsy.devvor 2 Tagen

Try doing thousands of them buddy. see how well your PC runs ..... UE can do that. what about you?

Profilbild von Nighrix 🔑
Nighrix 🔑vor 2 Tagen

Just get speedtree

Profilbild von Mochiwochi
Mochiwochivor 2 Tagen

Will it only work with threejs? Not going to lie, I've never used it and don't know how. I use godot. Your trees look great.

Profilbild von KORVA 老K
KORVA 老Kvor 2 Tagen

The licensing gap for usable web assets is painfully real, especially when one tree can cost more than a whole texture library. EZ Tree Pro will be most useful if it ships with clean Three.js export presets and predictable poly budgets.

Profilbild von Jinkel
Jinkelvor 2 Tagen

Si será de pago entonces está speedtree...

Profilbild von Shawn Hsiao
Shawn Hsiaovor 2 Tagen

hi

Profilbild von Tav shande
Tav shandevor 2 Tagen

Yes! 🙌🏾 excited to use this. Would love for it to support instanced Nanite foliage assemblies and generate bones for branch & leaf wind animations too. I love that you’re focusing on UX and simplicity of use even for complex tools, so many folks forget how important that part is.

Profilbild von Andrey Baksalyar
Andrey Baksalyarvor 3 Tagen

Someone’s finally making useful things instead of those dumb demos of so-called “games” built with Opus and Three.js

Profilbild von Chemastocles 🔶
Chemastocles 🔶vor 2 Tagen

Mejor pago speedtree y de hecho ya lo hago

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