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I'm tired of using the same CC0 tree models or paying $30+ for a single tree model with licensing terms that don't allow web use (looking at you Fab!) So I'm building the tool I've always wanted. EZ Tree Pro is the next evolution of my popular EZ Tree... show more
22,950 Aufrufe • vor 3 Tagen •via X (Twitter)
34 Kommentare

I did trees too: But I feel like every ai model release will just keep pushing the bar up. Weird times

Will exports include the seed and settings alongside the mesh? That'd let someone recreate a tree months later and tweak its LODs without starting from scratch.

Super cool, love to see it! Reminds me of speedtree. But I hope you might create your Fire Pro package first. That one seems more valuable, since tree generators like speedtree and SimpleTreeGenerator (Fab) already exist. Please finish Fire Pro first:

I ended up open-sourcing it since I couldn't get real-time performance to where I wanted it.

Amazing! Thank you! You are a true 3D wizard!

Oh, quick question, the flamethrower in looks nothing like the flamethrower in your tweet and I'm wondering if I have a setting configured wrong or if this is expected or what might be going on there?

Add stylized Tree options and $ tillions!

it comes back, it always does

But it not even close to speedtree, while it’s already outdated

Looks really good, but how does it behave, performance-wise, on an open-world game map, with hundreds of visible trees and real time lighting?

Depends on a lot of factors. This is a tool for creating the models with LODs at the quality levels / triangle counts you want. I don't have control over how your game performs.

True. In my game, I use 3D models for trees around me, and single camera-facing billboard quads for "imposter" trees. They are generated automatically, in code. It would be nice if every tree in your tool would also have a 2D variant, for cases like this.

Pretty cool. Be cooler if it was open source.

Really Nice trees man! You keep cooking

It would be great if the trees could be generated once on the client but i guess that isn't possible with the distribution method?

There are free generators for years...

Paying $30 plus for a single tree model with a license that does not even allow web use is exactly the kind of pain that deserves its own tool, EZ Tree Pro sounds like the fix every web 3D dev has been waiting for

This is gold! If you can add auto LOD and an imposter generator to it, then this will indeed be the first option for many developers

how embarrassing of you to make this a subscription. actually brain dead and subhuman lmfao. open source incoming

我比较想知道如果是10000棵树在同场景下的性能

$350

suggest the name be Three.js Tree Pro to match your other assets, and also because it sounds better

I plan on supporting Unity/Godot/Unreal as well so didn’t want to limit it. Will likely create a separate site for this so it isn’t confused with my Three.js stuff.

just make a three wrapper, then make separate wrappers for the others as well, each with their equivalent prefix. each leveraging the underlying lib. probably be easier to market that way.

You’re a G thank you sir

Try doing thousands of them buddy. see how well your PC runs ..... UE can do that. what about you?

Just get speedtree

Will it only work with threejs? Not going to lie, I've never used it and don't know how. I use godot. Your trees look great.

The licensing gap for usable web assets is painfully real, especially when one tree can cost more than a whole texture library. EZ Tree Pro will be most useful if it ships with clean Three.js export presets and predictable poly budgets.

Si será de pago entonces está speedtree...

hi

Yes! 🙌🏾 excited to use this. Would love for it to support instanced Nanite foliage assemblies and generate bones for branch & leaf wind animations too. I love that you’re focusing on UX and simplicity of use even for complex tools, so many folks forget how important that part is.

Someone’s finally making useful things instead of those dumb demos of so-called “games” built with Opus and Three.js

Mejor pago speedtree y de hecho ya lo hago
