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Unreal Engine material, Fresnel in Refraction #UnrealEngine #UE5 #shader

56,812 Aufrufe • vor 1 Jahr •via X (Twitter)

9 Kommentare

Profilbild von Aherys
Aherysvor 1 Jahr

that super smart. I stole it.

Profilbild von Alien 👽 Max | 🇺🇦 game developer
Alien 👽 Max | 🇺🇦 game developervor 1 Jahr

I like to experiment, so I have a lot stuff like that... but the motivation to show is still low, I want 10K followers

Profilbild von Moescape AI
Moescape AIvor 1 Jahr

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Profilbild von Aharon Rabinowitz
Aharon Rabinowitzvor 1 Jahr

Nice! I wish there was a way to get chromatic diffraction/abberation with refraction. Been trying to find a way for so long but I think it’s just something they’re going to have to add to the engine to really make it work.

Profilbild von Alien 👽 Max | 🇺🇦 game developer
Alien 👽 Max | 🇺🇦 game developervor 1 Jahr

thanks, I don't understand, can you show an example chromatic diffraction/abberation with refraction?

Profilbild von Josh Mugayi
Josh Mugayivor 1 Jahr

Can you create a soapy one with that rainbow (water + oil effect)?

Profilbild von Alien 👽 Max | 🇺🇦 game developer
Alien 👽 Max | 🇺🇦 game developervor 1 Jahr

ok, I'll think about it, the idea here was different, that there is no color here

Profilbild von Pierre Schiller
Pierre Schillervor 1 Jahr

M_Testing_52 is a standard material? What category is it?

Profilbild von Alien 👽 Max | 🇺🇦 game developer
Alien 👽 Max | 🇺🇦 game developervor 1 Jahr

I hope this is not a joke but a real question... it's just the name of my material, I experiment a lot, for example, I have a directory with more than 50 materials, and I just call them that M_Testing_

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