Daniel Skaale's banner
Daniel Skaale's profile picture

Daniel Skaale

@DSkaale3,201 subscribers

Partner her : Khora Virtual Reality / Technical Artist / XR Generalist an award winning studio based in Copenhagen.

Shorts

🚀 Gaussian Splatting Performance Breakthrough Achieved 6M photorealistic splats rendering at 60-80 FPS in real-time in Unity. Mixamo character conversion + GPU compute shader skinning = photorealistic animated characters. Key optimizations: ✅ GPU compute shader skinning ✅ Efficient bone matrix updates ✅ Optimized buffer management ✅ Smart frame skipping This makes photorealistic characters from Nano-Banana PRO viable for real-time VR/AR applications. World Labs #GaussianSplatting #RealTimeRendering #VR #Mixamo #madewithunity

🚀 Gaussian Splatting Performance Breakthrough Achieved 6M photorealistic splats rendering at 60-80 FPS in real-time in Unity. Mixamo character conversion + GPU compute shader skinning = photorealistic animated characters. Key optimizations: ✅ GPU compute shader skinning ✅ Efficient bone matrix updates ✅ Optimized buffer management ✅ Smart frame skipping This makes photorealistic characters from Nano-Banana PRO viable for real-time VR/AR applications. World Labs #GaussianSplatting #RealTimeRendering #VR #Mixamo #madewithunity

219,605 просмотров

Re-lighting Gaussian Splats in PCVR /Quest3 has finally full support In Splatbox.📷 Grab it now: The SplatBox major update is here: Full PCVR Support: + standalone XR support (Quest 3 ready) 60+ FPS with 4M+ splats running live in VR(PCVR) Proper stereo rendering in Multi-Pass (no more warping) Tilt-Shift effect now works in VR Demo scene included Tons of fixes & quality-of-life upgrades Edit, relight, and render 3DGS scenes inside your headset. #GaussianSplatting #3DGS #VR #Quest3 #Unity #Unity3D #PCVR #XR #SplatBox

Re-lighting Gaussian Splats in PCVR /Quest3 has finally full support In Splatbox.📷 Grab it now: The SplatBox major update is here: Full PCVR Support: + standalone XR support (Quest 3 ready) 60+ FPS with 4M+ splats running live in VR(PCVR) Proper stereo rendering in Multi-Pass (no more warping) Tilt-Shift effect now works in VR Demo scene included Tons of fixes & quality-of-life upgrades Edit, relight, and render 3DGS scenes inside your headset. #GaussianSplatting #3DGS #VR #Quest3 #Unity #Unity3D #PCVR #XR #SplatBox

26,068 просмотров

It is now possible to create 360 equirectangular VR 8K seamless videos from a single image! 😃 Theoretically Media World Labs #aivideo #VR

It is now possible to create 360 equirectangular VR 8K seamless videos from a single image! 😃 Theoretically Media World Labs #aivideo #VR

51,956 просмотров

Extracted Runway´s Runway Ai camera path from a single image to a Unity Gaussian BOX Splatting with a Custom URP Lit 6 ways Shader for Directional light attenuation! #RunwayGen3 #madewithunity #GaussianSplatting #unity3d

Extracted Runway´s Runway Ai camera path from a single image to a Unity Gaussian BOX Splatting with a Custom URP Lit 6 ways Shader for Directional light attenuation! #RunwayGen3 #madewithunity #GaussianSplatting #unity3d

82,909 просмотров

🚀 Just added SPZ export to my 360° → 3DGS pipeline! 📊 8M splats → only 33MB (vs ~466MB PLY) ✨ New features: SPZ v3 format for 10x smaller files Adaptive sampling - more Gaussians where detail matters Quality presets: Low→Ultra (250K to 8M splats) Transform any equirectangular panorama into a Gaussian splat VR scene Painting: Joakim Skovgaard. Christ in the Kingdom of the Dead 🌐 #GaussianSplatting #unity3d #GameDev #VR #3DGS #Voxels #Physics #madewithunity 1892

🚀 Just added SPZ export to my 360° → 3DGS pipeline! 📊 8M splats → only 33MB (vs ~466MB PLY) ✨ New features: SPZ v3 format for 10x smaller files Adaptive sampling - more Gaussians where detail matters Quality presets: Low→Ultra (250K to 8M splats) Transform any equirectangular panorama into a Gaussian splat VR scene Painting: Joakim Skovgaard. Christ in the Kingdom of the Dead 🌐 #GaussianSplatting #unity3d #GameDev #VR #3DGS #Voxels #Physics #madewithunity 1892

29,734 просмотров

🧊 Splats → Voxels: Bridging 3D Gaussian Splatting with Dynamic Voxels World Labs Just added this last tool to the GS editor plug-in that can convert any 3DGS splats into interactive voxel worlds with full physics support! 🚀 3 Rendering Modes: 🔵 CPU Mode - GameObjects for each voxel. Max physics interaction, perfect for destructible environments 🟢 GPU Mode - DrawMeshInstancedIndirect. Renders 100K+ voxels at 90fps. Pure visual, no physics overhead 🟡 Hybrid Mode - Best of both! GPU renders distant voxels Building this so you can literally punch through a GS World and watch it crumble 🥊 #GaussianSplatting #unity3d #GameDev #VR #3DGS #Voxels #Physics #madewithunity

🧊 Splats → Voxels: Bridging 3D Gaussian Splatting with Dynamic Voxels World Labs Just added this last tool to the GS editor plug-in that can convert any 3DGS splats into interactive voxel worlds with full physics support! 🚀 3 Rendering Modes: 🔵 CPU Mode - GameObjects for each voxel. Max physics interaction, perfect for destructible environments 🟢 GPU Mode - DrawMeshInstancedIndirect. Renders 100K+ voxels at 90fps. Pure visual, no physics overhead 🟡 Hybrid Mode - Best of both! GPU renders distant voxels Building this so you can literally punch through a GS World and watch it crumble 🥊 #GaussianSplatting #unity3d #GameDev #VR #3DGS #Voxels #Physics #madewithunity

28,534 просмотров

🔥Happy New Year all! 🧨 In 2026 Splats will be like pixels! Ultra dense 3D Gaussian Splatting VFX Backdrops! In 360° → 3DGS pipeline >8M splats per scene Zero compromises on detail! Every surface. Every edge. Every reflection. This is what photorealism should look like:-) #GaussianSplatting #unity3d #GameDev #VR #3DGS #Physics #madewithunity

🔥Happy New Year all! 🧨 In 2026 Splats will be like pixels! Ultra dense 3D Gaussian Splatting VFX Backdrops! In 360° → 3DGS pipeline >8M splats per scene Zero compromises on detail! Every surface. Every edge. Every reflection. This is what photorealism should look like:-) #GaussianSplatting #unity3d #GameDev #VR #3DGS #Physics #madewithunity

16,806 просмотров

🎨 Gaussian Splat rigging opens infinite artistic possibilities! Realtime rendering with my VHS effect in VR 1.5M splats running at 80 FPS in VR with bone-based Mixamo rig animation. Travel into the volumetric worlds of Valerian and the City of a Thousand Planets, reimagined in that bold 1980s sci-fi aesthetic ✨ World Labs Theoretically Media Technical • GPU compute shader skinning (256 threads) • Linear Blend Skinning (LBS) with up to 4 bones per splat • Bind pose capture for accurate deformation • CommandBuffer synchronization for frame-perfect timing Why splats are perfect for comic art I think: Each splat is a volumetric 3D ellipsoid that naturally creates crisp edges and flat color regions—the essence of cel-shading. No complex shader tricks needed. The volumetric representation itself gives you that graphic novel aesthetic. #Realtime #GaussianSplatting #VR #GameDev #Unity3D #VolumetricRendering #ComicArt

🎨 Gaussian Splat rigging opens infinite artistic possibilities! Realtime rendering with my VHS effect in VR 1.5M splats running at 80 FPS in VR with bone-based Mixamo rig animation. Travel into the volumetric worlds of Valerian and the City of a Thousand Planets, reimagined in that bold 1980s sci-fi aesthetic ✨ World Labs Theoretically Media Technical • GPU compute shader skinning (256 threads) • Linear Blend Skinning (LBS) with up to 4 bones per splat • Bind pose capture for accurate deformation • CommandBuffer synchronization for frame-perfect timing Why splats are perfect for comic art I think: Each splat is a volumetric 3D ellipsoid that naturally creates crisp edges and flat color regions—the essence of cel-shading. No complex shader tricks needed. The volumetric representation itself gives you that graphic novel aesthetic. #Realtime #GaussianSplatting #VR #GameDev #Unity3D #VolumetricRendering #ComicArt

15,119 просмотров

🌌 Portals are everything in the splat world. Step through seamlessly from one Gaussian Splat scene to another—no loading screens, no breaks in immersion. Just instant transitions between photorealistic worlds. The future of spatial intelligence isn't just about capturing reality, it's also about connecting them. Fei-Fei Li #GaussianSplatting #Portals #madewithunity

🌌 Portals are everything in the splat world. Step through seamlessly from one Gaussian Splat scene to another—no loading screens, no breaks in immersion. Just instant transitions between photorealistic worlds. The future of spatial intelligence isn't just about capturing reality, it's also about connecting them. Fei-Fei Li #GaussianSplatting #Portals #madewithunity

13,353 просмотров

Videos

Больше нет контента для загрузки