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Froredion

@froredion1,914 subscribers

~$14K/mo+ revenue, 29K+ users, $0 marketing from https://t.co/BporKExAVj (Roblox AI game builder) ~10M+ MAUs from Roblox games ~1B+ visits

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Ropilot is essentially just Claude Code, repackaged at $50/month, on top of charging you per action. As a benchmark, a single prompt can easily consume hundreds of actions (often ~500). In practice, you’re paying more for less. That’s not innovation - that’s repackaging. In this video, Superbullet demonstrates that it can do the same without a $50/month paywall. Superbullet, on the other hand, is a true Roblox AI game creator. Core features like AI playtesting and live Roblox instance viewing are already available for free. We’re also already soon to close our $3M–$4M seed round soon - backed by real traction, execution, not marketing demos. What’s being marketed here is frankly misleading. This tool cannot genuinely create a Roblox game from scratch. Ask the obvious questions: - How does it handle 3D assets? - Animations? - Building? - VFX? - Asset pipelines? - Game-scale architecture? What was actually shown is very limited: - Editing pre-existing systems written by human developers (e.g. a shop system) - A pre-polished UI - An MCP tool to start/stop playtesting - An MCP tool to run client or server code - And underneath it all: Claude Code, which already costs $20/month directly On top of that, setting this up requires you to be a programmer and too complicated. That’s not a Roblox game creator. That’s a thin wrapper. We have many technologies already live on SuperbulletAI not mentioned here. If you care about real AI-native game creation, not demos or buzzwords, look deeper. 👉 Check out Superbullet, try the product, and judge based on what actually ships. ( nahh man, i need to get a macbook 😂)

Froredion

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