
Martin Griffiths
@Griff_ • 7,895 subscribers
#NoMansSky Engine Programmer. Owner of #TrickyPixels who re-mastered #JourneyPS4. Platform lead on #ProjectCars and EA’s Harry Potter games. BAFTA member
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In a past life at EA I worked for 8 years on the engine for the Harry Potter games - in 2006 it was a formative time because Order of the Phoenix was the first fully streamed, open world game that we'd made : from an old sd card.. the first time Harry ran around Hogwarts on PS3!
Martin Griffiths620,695 Aufrufe • vor 1 Jahr

I’ve seen quite a lot of debate recently about loading times and smoke and mirrors in space games - so thought I’d show you all the #NoMansSky debug camera .. a nice demo of how seamless and powerful our engine is! PS5 running here, with video from an iPhone… 3 planets in 50 seconds.
Martin Griffiths447,721 Aufrufe • vor 2 Jahren

In the #NoMansSky Worlds Part II trailer there’s a lovely sequence with multiple ships creating water wakes as they fly - here’s the first time 5 months ago that our talent graphics coder(Tom) demonstrated a ship’s wake on a still water surface. Blown away then and even more now!
Martin Griffiths193,410 Aufrufe • vor 1 Jahr

Love your demo つよし723 パイロット - I'm not sure if you saw this #NoMansSky debug camera video I made last year. Blazing between 3 planets in 50 seconds.. a nice example like yours, of how seamless and powerful our engine is! (PS5 running here, with video from an iPhone…)
Martin Griffiths16,679 Aufrufe • vor 1 Monat

“Y'all we got real deal rivers here.” (Credit Reddit u/WildDreamComeTrue) #NoMansSky
Martin Griffiths10,426 Aufrufe • vor 1 Monat

“Hello, boys! I'mmm BAAACK!” (Credit Reddit u/Vilxir) #NoMansSky
Martin Griffiths41,988 Aufrufe • vor 8 Monaten

For people asking about the “rare graphical glitch that caused some creature models to explode”… here’s a video showing the bug - it’s one that I fixed and was caused by certain creatures with fur when rendering them as a hologram - a silly bug with the “shells” geometry shader
Martin Griffiths54,713 Aufrufe • vor 1 Jahr

At 18 years old, around about 1990/91 and just a few years into learning 3D graphics I worked with a friend, the late Jose Commins to create our first 3D world on the Atari ST. It might seem primitive and crude, but this was a foundational step for me from there to #NoMansSky
Martin Griffiths34,936 Aufrufe • vor 1 Jahr

“KITTY!!!” #NoMansSky ShipBuilds. (Credit Reddit u/Str8TripNOuT)
Martin Griffiths18,370 Aufrufe • vor 10 Monaten

You can see here how Elite directly influenced me - 5 years later after this club, aged 16 I wrote my first 3D code for this vector screen demo on the Atari ST. I would not have written this and would not have ended up working on #NoMansSky if Elite had not existed! #elite40
Martin Griffiths23,502 Aufrufe • vor 1 Jahr

There was a fix for a very rare Switch bug that made it into patch 5.26 of #NoMansSky. This one in graphics programming is called “NaN propagation” and the reproduction case involved our Depth Of Field shaders. It was unique to Switch because this platform stabilises DOF using a temporal history to increase quality with hand-held resolution. “Not A Number” from some bad lighting values got into this history and caused the white expanding horror bug! These errors are now protected against and this bug can’t happen again.. always fun to see and track down!
Martin Griffiths19,182 Aufrufe • vor 1 Jahr

#NoMansSky Beacon 5.75 is releasing now on all platforms - amongst the other fixes, it contains a fix for a PSVR2 only bug that was exceptionally difficult to track down. I probably spent more than 15 hours on this one, which caused flickering on some types of grass and trees!
Martin Griffiths12,436 Aufrufe • vor 1 Jahr
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