
Martin Griffiths
@Griff_ • 7,870 subscribers
#NoMansSky Engine Programmer. Owner of #TrickyPixels who re-mastered #JourneyPS4. Platform lead on #ProjectCars and EA’s Harry Potter games. BAFTA member
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Videos

Love your demo つよし723 パイロット - I'm not sure if you saw this #NoMansSky debug camera video I made last year. Blazing between 3 planets in 50 seconds.. a nice example like yours, of how seamless and powerful our engine is! (PS5 running here, with video from an iPhone…)
Martin Griffiths16,498 views • 8 days ago

In a past life at EA I worked for 8 years on the engine for the Harry Potter games - in 2006 it was a formative time because Order of the Phoenix was the first fully streamed, open world game that we'd made : from an old sd card.. the first time Harry ran around Hogwarts on PS3!
Martin Griffiths620,622 views • 1 year ago

I’ve seen quite a lot of debate recently about loading times and smoke and mirrors in space games - so thought I’d show you all the #NoMansSky debug camera .. a nice demo of how seamless and powerful our engine is! PS5 running here, with video from an iPhone… 3 planets in 50 seconds.
Martin Griffiths447,474 views • 1 year ago

In the #NoMansSky Worlds Part II trailer there’s a lovely sequence with multiple ships creating water wakes as they fly - here’s the first time 5 months ago that our talent graphics coder(Tom) demonstrated a ship’s wake on a still water surface. Blown away then and even more now!
Martin Griffiths193,410 views • 1 year ago

“Hello, boys! I'mmm BAAACK!” (Credit Reddit u/Vilxir) #NoMansSky
Martin Griffiths41,955 views • 6 months ago

For people asking about the “rare graphical glitch that caused some creature models to explode”… here’s a video showing the bug - it’s one that I fixed and was caused by certain creatures with fur when rendering them as a hologram - a silly bug with the “shells” geometry shader
Martin Griffiths54,708 views • 1 year ago

At 18 years old, around about 1990/91 and just a few years into learning 3D graphics I worked with a friend, the late Jose Commins to create our first 3D world on the Atari ST. It might seem primitive and crude, but this was a foundational step for me from there to #NoMansSky
Martin Griffiths34,936 views • 1 year ago

“KITTY!!!” #NoMansSky ShipBuilds. (Credit Reddit u/Str8TripNOuT)
Martin Griffiths18,370 views • 8 months ago

You can see here how Elite directly influenced me - 5 years later after this club, aged 16 I wrote my first 3D code for this vector screen demo on the Atari ST. I would not have written this and would not have ended up working on #NoMansSky if Elite had not existed! #elite40
Martin Griffiths23,502 views • 1 year ago

#NoMansSky Beacon 5.75 is releasing now on all platforms - amongst the other fixes, it contains a fix for a PSVR2 only bug that was exceptionally difficult to track down. I probably spent more than 15 hours on this one, which caused flickering on some types of grass and trees!
Martin Griffiths12,436 views • 10 months ago
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